Basic shader compilation
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@@ -1,19 +1,14 @@
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#pragma once
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#include "Graphics/Command.h"
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#include "Metal/MTLComputeCommandEncoder.hpp"
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#include "Metal/MTLDrawable.hpp"
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#include "Metal/MTLIOCommandQueue.hpp"
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#include "Metal/MTLRenderCommandEncoder.hpp"
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#include "MinimalEngine.h"
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#include "RenderPass.h"
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#include "Resources.h"
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#include "Graphics.h"
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namespace Seele {
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namespace Metal {
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DECLARE_REF(CommandQueue)
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DECLARE_REF(ComputeCommand)
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DECLARE_REF(RenderCommand)
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DECLARE_REF(Graphics)
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class Command
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{
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public:
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