Basic shader compilation

This commit is contained in:
Dynamitos
2024-04-11 12:38:42 +02:00
parent c3be0e23e7
commit 77dc9ef3fd
24 changed files with 254 additions and 148 deletions
+1 -6
View File
@@ -1,19 +1,14 @@
#pragma once
#include "Graphics/Command.h"
#include "Metal/MTLComputeCommandEncoder.hpp"
#include "Metal/MTLDrawable.hpp"
#include "Metal/MTLIOCommandQueue.hpp"
#include "Metal/MTLRenderCommandEncoder.hpp"
#include "MinimalEngine.h"
#include "RenderPass.h"
#include "Resources.h"
#include "Graphics.h"
namespace Seele {
namespace Metal {
DECLARE_REF(CommandQueue)
DECLARE_REF(ComputeCommand)
DECLARE_REF(RenderCommand)
DECLARE_REF(Graphics)
class Command
{
public: