Basic shader compilation
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@@ -1,12 +1,12 @@
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#pragma once
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#include "Graphics/RenderTarget.h"
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#include "Graphics.h"
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#include "Metal/MTLRenderPass.hpp"
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#include "Resources.h"
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namespace Seele
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{
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namespace Metal
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{
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DECLARE_REF(Graphics)
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class RenderPass : public Gfx::RenderPass
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{
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public:
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