Basic shader compilation

This commit is contained in:
Dynamitos
2024-04-11 12:38:42 +02:00
parent c3be0e23e7
commit 77dc9ef3fd
24 changed files with 254 additions and 148 deletions
-10
View File
@@ -22,16 +22,6 @@ namespace Seele
{
namespace Vulkan
{
enum class ShaderType
{
VERTEX = 0,
FRAGMENT = 1,
COMPUTE = 2,
TASK = 3,
MESH = 4,
};
VkDescriptorType cast(const Gfx::SeDescriptorType &descriptorType);
Gfx::SeDescriptorType cast(const VkDescriptorType &descriptorType);
VkShaderStageFlagBits cast(const Gfx::SeShaderStageFlagBits &stage);
+1 -85
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@@ -8,9 +8,8 @@
using namespace Seele;
using namespace Seele::Vulkan;
Shader::Shader(PGraphics graphics, ShaderType shaderType, VkShaderStageFlags stage)
Shader::Shader(PGraphics graphics, VkShaderStageFlags stage)
: graphics(graphics)
, type(shaderType)
, stage(stage)
{
}
@@ -28,91 +27,8 @@ uint32 Seele::Vulkan::Shader::getShaderHash() const
return hash;
}
#define CHECK_RESULT(x) {SlangResult r = x; if(r != 0) {throw std::runtime_error(fmt::format("Error: {0}", r));}}
#define CHECK_DIAGNOSTICS() {if(diagnostics) {std::cout << (const char*)diagnostics->getBufferPointer() << std::endl; assert(false);}}
void Shader::create(const ShaderCreateInfo& createInfo)
{
entryPointName = createInfo.entryPoint;
thread_local Slang::ComPtr<slang::IGlobalSession> globalSession;
if(!globalSession)
{
slang::createGlobalSession(globalSession.writeRef());
}
slang::SessionDesc sessionDesc;
sessionDesc.flags = 0;
sessionDesc.defaultMatrixLayoutMode = SLANG_MATRIX_LAYOUT_COLUMN_MAJOR;
Array<slang::PreprocessorMacroDesc> macros;
for(const auto& [key, val] : createInfo.defines)
{
macros.add(slang::PreprocessorMacroDesc{
.name = key,
.value = val,
});
}
sessionDesc.preprocessorMacroCount = macros.size();
sessionDesc.preprocessorMacros = macros.data();
slang::TargetDesc vulkan;
vulkan.profile = globalSession->findProfile("sm_6_6");
vulkan.format = SLANG_SPIRV;
sessionDesc.targetCount = 1;
sessionDesc.targets = &vulkan;
StaticArray<const char*, 3> searchPaths = {"shaders/", "shaders/lib/", "shaders/generated/"};
sessionDesc.searchPaths = searchPaths.data();
sessionDesc.searchPathCount = searchPaths.size();
Slang::ComPtr<slang::ISession> session;
CHECK_RESULT(globalSession->createSession(sessionDesc, session.writeRef()));
Slang::ComPtr<slang::IBlob> diagnostics;
Array<slang::IComponentType*> modules;
Slang::ComPtr<slang::IEntryPoint> entrypoint;
slang::IModule* mainModule = nullptr;
for (const auto& moduleName : createInfo.additionalModules)
{
modules.add(session->loadModule(moduleName.c_str(), diagnostics.writeRef()));
if (moduleName == createInfo.mainModule)
{
mainModule = (slang::IModule*)modules.back();
}
CHECK_DIAGNOSTICS();
}
CHECK_DIAGNOSTICS();
mainModule->findEntryPointByName(createInfo.entryPoint.c_str(), entrypoint.writeRef());
modules.add(entrypoint);
Slang::ComPtr<slang::IComponentType> moduleComposition;
session->createCompositeComponentType(modules.data(), modules.size(), moduleComposition.writeRef(), diagnostics.writeRef());
CHECK_DIAGNOSTICS();
Slang::ComPtr<slang::IComponentType> linkedProgram;
moduleComposition->link(linkedProgram.writeRef(), diagnostics.writeRef());
CHECK_DIAGNOSTICS();
slang::ProgramLayout* reflection = linkedProgram->getLayout(0, diagnostics.writeRef());
CHECK_DIAGNOSTICS();
Array<slang::SpecializationArg> specialization;
for(const auto& [key, value] : createInfo.typeParameter)
{
specialization.add(slang::SpecializationArg::fromType(reflection->findTypeByName(value)));
}
Slang::ComPtr<slang::IComponentType> specializedComponent;
linkedProgram->specialize(specialization.data(), specialization.size(), specializedComponent.writeRef(), diagnostics.writeRef());
CHECK_DIAGNOSTICS();
Slang::ComPtr<slang::IBlob> kernelBlob;
specializedComponent->getEntryPointCode(
0,
0,
kernelBlob.writeRef(),
diagnostics.writeRef()
);
CHECK_DIAGNOSTICS();
VkShaderModuleCreateInfo moduleInfo =
{
+8 -16
View File
@@ -12,7 +12,7 @@ DECLARE_REF(DescriptorLayout)
class Shader
{
public:
Shader(PGraphics graphics, ShaderType shaderType, VkShaderStageFlags stage);
Shader(PGraphics graphics, VkShaderStageFlags stage);
virtual ~Shader();
void create(const ShaderCreateInfo& createInfo);
@@ -26,44 +26,36 @@ public:
//SLang renames all entry points to main, so we dont need that
return "main";//entryPointName.c_str();
}
constexpr ShaderType getShaderType() const
{
return type;
}
constexpr VkShaderStageFlags getStage() const
{
return stage;
}
//Map<uint32, PDescriptorLayout> getDescriptorLayouts();
uint32 getShaderHash() const;
private:
PGraphics graphics;
//Map<uint32, PDescriptorLayout> descriptorSets;
VkShaderModule module;
ShaderType type;
VkShaderStageFlags stage;
std::string entryPointName;
uint32 hash;
};
DEFINE_REF(Shader)
template <typename Base, ShaderType shaderType, VkShaderStageFlags stageFlags>
template <typename Base, VkShaderStageFlags stageFlags>
class ShaderBase : public Base, public Shader
{
public:
ShaderBase(PGraphics graphics)
: Shader(graphics, shaderType, stageFlags)
: Shader(graphics, stageFlags)
{
}
virtual ~ShaderBase()
{
}
};
typedef ShaderBase<Gfx::VertexShader, ShaderType::VERTEX, VK_SHADER_STAGE_VERTEX_BIT> VertexShader;
typedef ShaderBase<Gfx::FragmentShader, ShaderType::FRAGMENT, VK_SHADER_STAGE_FRAGMENT_BIT> FragmentShader;
typedef ShaderBase<Gfx::ComputeShader, ShaderType::COMPUTE, VK_SHADER_STAGE_COMPUTE_BIT> ComputeShader;
typedef ShaderBase<Gfx::TaskShader, ShaderType::TASK, VK_SHADER_STAGE_TASK_BIT_EXT> TaskShader;
typedef ShaderBase<Gfx::MeshShader, ShaderType::MESH, VK_SHADER_STAGE_MESH_BIT_EXT> MeshShader;
using VertexShader = ShaderBase<Gfx::VertexShader, VK_SHADER_STAGE_VERTEX_BIT>;
using FragmentShader = ShaderBase<Gfx::FragmentShader, VK_SHADER_STAGE_FRAGMENT_BIT>;
using ComputeShader = ShaderBase<Gfx::ComputeShader, VK_SHADER_STAGE_COMPUTE_BIT>;
using TaskShader = ShaderBase<Gfx::TaskShader, VK_SHADER_STAGE_TASK_BIT_EXT>;
using MeshShader = ShaderBase<Gfx::MeshShader, VK_SHADER_STAGE_MESH_BIT_EXT>;
DEFINE_REF(VertexShader)
DEFINE_REF(FragmentShader)