compiles again
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@@ -1,5 +1,5 @@
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import LightEnv;
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import Common;
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import LightEnv;
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struct ComputeShaderInput
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{
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@@ -27,13 +27,10 @@ struct CullingParams
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RWTexture2D<uint2> tLightGrid;
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StructuredBuffer<Frustum> frustums;
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};
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ParameterBlock<CullingParams> gCullingParams;
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// Debug
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//layout(set = INDEX_VIEW_PARAMS, binding = 10)
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//Texture2D lightCountHeatMap;
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//layout(set = INDEX_VIEW_PARAMS, binding = 11)
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//RWTexture2D<float4> debugTexture;
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groupshared uint uMinDepth;
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