compiles again
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@@ -1,3 +1,5 @@
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import Common;
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struct RenderElementStyle
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{
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float3 position;
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@@ -15,22 +17,14 @@ struct RenderElementStyle
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float2 dimensions;
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};
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struct ViewData
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struct UIParameter
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{
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float4x4 projectionMatrix;
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};
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SamplerState backgroundSampler;
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uint numBackgroundTextures;
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Texture2D<float4> backgroundTextures[];
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}
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layout(set = 0, binding = 0)
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ConstantBuffer<ViewData> viewData;
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layout(set = 0, binding = 1)
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SamplerState backgroundSampler;
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layout(set = 0, binding = 2)
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ConstantBuffer<uint> numBackgroundTextures;
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layout(set = 0, binding = 3)
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Texture2D<float4> backgroundTextures[];
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ParameterBuffer<UIParameter> params;
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struct VertexStageOutput
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{
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