compiles again

This commit is contained in:
Dynamitos
2023-11-05 10:36:01 +01:00
parent 4746c0f838
commit 77eb92838c
112 changed files with 1717 additions and 1540 deletions
+33 -24
View File
@@ -193,28 +193,28 @@ void AssetRegistry::peekAsset(ArchiveBuffer& buffer)
AssetFolder* folder = getOrCreateFolder(folderPath);
PAsset asset;
OAsset asset;
switch (identifier)
{
case TextureAsset::IDENTIFIER:
asset = new TextureAsset(folderPath, name);
folder->textures[asset->getName()] = asset;
folder->textures[name] = std::move(asset);
break;
case MeshAsset::IDENTIFIER:
asset = new MeshAsset(folderPath, name);
folder->meshes[asset->getName()] = asset;
folder->meshes[name] = std::move(asset);
break;
case MaterialAsset::IDENTIFIER:
asset = new MaterialAsset(folderPath, name);
folder->materials[asset->getName()] = asset;
folder->materials[name] = std::move(asset);
break;
case MaterialInstanceAsset::IDENTIFIER:
asset = new MaterialInstanceAsset(folderPath, name);
// TODO
folder->instances[name] = std::move(asset);
break;
case FontAsset::IDENTIFIER:
asset = new FontAsset(folderPath, name);
folder->fonts[asset->getName()] = asset;
folder->fonts[name] = std::move(asset);
break;
default:
throw new std::logic_error("Unknown Identifier");
@@ -241,20 +241,19 @@ void AssetRegistry::loadAsset(ArchiveBuffer& buffer)
switch (identifier)
{
case TextureAsset::IDENTIFIER:
asset = folder->textures.at(name);
asset = PTextureAsset(folder->textures.at(name));
break;
case MeshAsset::IDENTIFIER:
asset = folder->meshes.at(name);
asset = PMeshAsset(folder->meshes.at(name));
break;
case MaterialAsset::IDENTIFIER:
asset = folder->materials.at(name);
asset = PMaterialAsset(folder->materials.at(name));
break;
case MaterialInstanceAsset::IDENTIFIER:
//asset = new MaterialInstanceAsset(path);
// TODO
asset = PMaterialInstanceAsset(folder->instances.at(name));
break;
case FontAsset::IDENTIFIER:
asset = folder->fonts.at(name);
asset = PFontAsset(folder->fonts.at(name));
break;
default:
throw new std::logic_error("Unknown Identifier");
@@ -272,19 +271,23 @@ void AssetRegistry::saveFolder(const std::filesystem::path& folderPath, AssetFol
std::filesystem::create_directory(rootFolder / folderPath);
for (const auto& [name, texture] : folder->textures)
{
saveAsset(texture, TextureAsset::IDENTIFIER, folderPath, name);
saveAsset(PTextureAsset(texture), TextureAsset::IDENTIFIER, folderPath, name);
}
for (const auto& [name, mesh] : folder->meshes)
{
saveAsset(mesh, MeshAsset::IDENTIFIER, folderPath, name);
saveAsset(PMeshAsset(mesh), MeshAsset::IDENTIFIER, folderPath, name);
}
for (const auto& [name, material] : folder->materials)
{
saveAsset(material, MaterialAsset::IDENTIFIER, folderPath, name);
saveAsset(PMaterialAsset(material), MaterialAsset::IDENTIFIER, folderPath, name);
}
for (const auto& [name, material] : folder->instances)
{
saveAsset(PMaterialInstanceAsset(material), MaterialInstanceAsset::IDENTIFIER, folderPath, name);
}
for (const auto& [name, font] : folder->fonts)
{
saveAsset(font, FontAsset::IDENTIFIER, folderPath, name);
saveAsset(PFontAsset(font), FontAsset::IDENTIFIER, folderPath, name);
}
for (auto& [name, child] : folder->children)
{
@@ -316,28 +319,34 @@ std::filesystem::path AssetRegistry::getRootFolder()
return get().rootFolder;
}
void AssetRegistry::registerMesh(PMeshAsset mesh)
void AssetRegistry::registerMesh(OMeshAsset mesh)
{
AssetFolder* folder = getOrCreateFolder(mesh->getFolderPath());
folder->meshes[mesh->getName()] = mesh;
folder->meshes[mesh->getName()] = std::move(mesh);
}
void AssetRegistry::registerTexture(PTextureAsset texture)
void AssetRegistry::registerTexture(OTextureAsset texture)
{
AssetFolder* folder = getOrCreateFolder(texture->getFolderPath());
folder->textures[texture->getName()] = texture;
folder->textures[texture->getName()] = std::move(texture);
}
void AssetRegistry::registerFont(PFontAsset font)
void AssetRegistry::registerFont(OFontAsset font)
{
AssetFolder* folder = getOrCreateFolder(font->getFolderPath());
folder->fonts[font->getName()] = font;
folder->fonts[font->getName()] = std::move(font);
}
void AssetRegistry::registerMaterial(PMaterialAsset material)
void AssetRegistry::registerMaterial(OMaterialAsset material)
{
AssetFolder* folder = getOrCreateFolder(material->getFolderPath());
folder->materials[material->getName()] = material;
folder->materials[material->getName()] = std::move(material);
}
void AssetRegistry::registerMaterialInstance(OMaterialInstanceAsset material)
{
AssetFolder* folder = getOrCreateFolder(material->getFolderPath());
folder->instances[material->getName()] = std::move(material);
}
AssetRegistry::AssetFolder* AssetRegistry::getOrCreateFolder(std::string fullPath)
+12 -9
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@@ -10,8 +10,8 @@ DECLARE_REF(TextureAsset)
DECLARE_REF(FontAsset)
DECLARE_REF(MeshAsset)
DECLARE_REF(MaterialAsset)
DECLARE_REF(MaterialInstanceAsset)
DECLARE_NAME_REF(Gfx, Graphics)
class AssetRegistry
{
public:
@@ -24,6 +24,7 @@ public:
static PTextureAsset findTexture(const std::string& filePath);
static PFontAsset findFont(const std::string& name);
static PMaterialAsset findMaterial(const std::string& filePath);
static PMaterialInstanceAsset findMaterialInstance(const std::string& filePath);
static std::ofstream createWriteStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode = std::ios::out);
static std::ifstream createReadStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode = std::ios::in);
@@ -36,10 +37,11 @@ public:
{
std::string folderPath;
Map<std::string, AssetFolder*> children;
Map<std::string, PTextureAsset> textures;
Map<std::string, PFontAsset> fonts;
Map<std::string, PMeshAsset> meshes;
Map<std::string, PMaterialAsset> materials;
Map<std::string, OTextureAsset> textures;
Map<std::string, OFontAsset> fonts;
Map<std::string, OMeshAsset> meshes;
Map<std::string, OMaterialAsset> materials;
Map<std::string, OMaterialInstanceAsset> instances;
AssetFolder(std::string_view folderPath);
~AssetFolder();
};
@@ -59,10 +61,11 @@ private:
void saveFolder(const std::filesystem::path& folderPath, AssetFolder* folder);
void saveAsset(PAsset asset, uint64 identifier, const std::filesystem::path& folderPath, std::string name);
void registerMesh(PMeshAsset mesh);
void registerTexture(PTextureAsset texture);
void registerFont(PFontAsset font);
void registerMaterial(PMaterialAsset material);
void registerMesh(OMeshAsset mesh);
void registerTexture(OTextureAsset texture);
void registerFont(OFontAsset font);
void registerMaterial(OMaterialAsset material);
void registerMaterialInstance(OMaterialInstanceAsset instance);
std::ofstream internalCreateWriteStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode = std::ios::out);
std::ifstream internalCreateReadStream(const std::filesystem::path& relaitvePath, std::ios_base::openmode openmode = std::ios::in);
+3 -1
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@@ -117,7 +117,9 @@ void FontAsset::load(ArchiveBuffer& buffer)
.usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT,
};
glyph.texture = buffer.getGraphics()->createTexture2D(createInfo);
Gfx::OTexture2D texture = buffer.getGraphics()->createTexture2D(createInfo);
glyph.texture = texture;
usedTextures.add(std::move(texture));
ktxTexture_Destroy(ktxTexture(kTexture));
+2 -1
View File
@@ -18,13 +18,14 @@ public:
struct Glyph
{
Gfx::OTexture2D texture;
Gfx::PTexture2D texture;
IVector2 size;
IVector2 bearing;
uint32 advance;
};
const Map<uint32, Glyph> getGlyphData() const { return glyphs; }
private:
Array<Gfx::OTexture2D> usedTextures;
Map<uint32, Glyph> glyphs;
friend class FontLoader;
};
+11
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@@ -1,6 +1,7 @@
#include "MaterialAsset.h"
#include "Material/Material.h"
#include "Graphics/Graphics.h"
#include "MaterialInstanceAsset.h"
using namespace Seele;
@@ -29,3 +30,13 @@ void MaterialAsset::load(ArchiveBuffer& buffer)
material->compile();
}
OMaterialInstanceAsset Seele::MaterialAsset::instantiate(const InstantiationParameter& params)
{
OMaterialInstance instance = material->instantiate();
instance->setBaseMaterial(this);
OMaterialInstanceAsset asset = new MaterialInstanceAsset(params.folderPath, params.name);
asset->setHandle(std::move(instance));
return asset;
}
+8 -1
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@@ -4,6 +4,12 @@
namespace Seele
{
DECLARE_REF(Material)
DECLARE_REF(MaterialInstanceAsset)
struct InstantiationParameter
{
std::string name;
std::string folderPath;
};
class MaterialAsset : public Asset
{
public:
@@ -14,8 +20,9 @@ public:
virtual void save(ArchiveBuffer& buffer) const override;
virtual void load(ArchiveBuffer& buffer) override;
PMaterial getMaterial() const { return material; }
OMaterialInstanceAsset instantiate(const InstantiationParameter& params);
private:
PMaterial material;
OMaterial material;
friend class MaterialLoader;
};
DEFINE_REF(MaterialAsset)
@@ -2,6 +2,7 @@
#include "Material/MaterialInstance.h"
#include "Material/Material.h"
#include "Graphics/Graphics.h"
#include "Asset/AssetRegistry.h"
using namespace Seele;
@@ -21,8 +22,15 @@ MaterialInstanceAsset::~MaterialInstanceAsset()
void MaterialInstanceAsset::save(ArchiveBuffer& buffer) const
{
Serialization::save(buffer, baseMaterial->getAssetIdentifier());
material->save(buffer);
}
void MaterialInstanceAsset::load(ArchiveBuffer& buffer)
{
std::string id;
Serialization::load(buffer, id);
material->load(buffer);
baseMaterial = AssetRegistry::findMaterial(id);
material->setBaseMaterial(baseMaterial);
}
+4 -1
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@@ -13,8 +13,11 @@ public:
virtual ~MaterialInstanceAsset();
virtual void save(ArchiveBuffer& buffer) const override;
virtual void load(ArchiveBuffer& buffer) override;
void setHandle(OMaterialInstance handle) { material = std::move(handle); }
void setBase(PMaterialAsset base) { baseMaterial = base; }
private:
PMaterialInstance material;
OMaterialInstance material;
PMaterialAsset baseMaterial;
};
DEFINE_REF(MaterialInstanceAsset)
} // namespace Seele
+1 -1
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@@ -16,7 +16,7 @@ public:
virtual void save(ArchiveBuffer& buffer) const override;
virtual void load(ArchiveBuffer& buffer) override;
//Workaround while no editor
Array<PMesh> meshes;
Array<OMesh> meshes;
Component::Collider physicsMesh;
};
DEFINE_REF(MeshAsset)
+3 -3
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@@ -13,16 +13,16 @@ public:
virtual ~TextureAsset();
virtual void save(ArchiveBuffer& buffer) const override;
virtual void load(ArchiveBuffer& buffer) override;
void setTexture(Gfx::PTexture _texture)
void setTexture(Gfx::OTexture _texture)
{
texture = _texture;
texture = std::move(_texture);
}
Gfx::PTexture getTexture()
{
return texture;
}
private:
Gfx::PTexture texture;
Gfx::OTexture texture;
friend class TextureLoader;
};
DEFINE_REF(TextureAsset)