compiles again

This commit is contained in:
Dynamitos
2023-11-05 10:36:01 +01:00
parent 4746c0f838
commit 77eb92838c
112 changed files with 1717 additions and 1540 deletions
+33 -24
View File
@@ -193,28 +193,28 @@ void AssetRegistry::peekAsset(ArchiveBuffer& buffer)
AssetFolder* folder = getOrCreateFolder(folderPath);
PAsset asset;
OAsset asset;
switch (identifier)
{
case TextureAsset::IDENTIFIER:
asset = new TextureAsset(folderPath, name);
folder->textures[asset->getName()] = asset;
folder->textures[name] = std::move(asset);
break;
case MeshAsset::IDENTIFIER:
asset = new MeshAsset(folderPath, name);
folder->meshes[asset->getName()] = asset;
folder->meshes[name] = std::move(asset);
break;
case MaterialAsset::IDENTIFIER:
asset = new MaterialAsset(folderPath, name);
folder->materials[asset->getName()] = asset;
folder->materials[name] = std::move(asset);
break;
case MaterialInstanceAsset::IDENTIFIER:
asset = new MaterialInstanceAsset(folderPath, name);
// TODO
folder->instances[name] = std::move(asset);
break;
case FontAsset::IDENTIFIER:
asset = new FontAsset(folderPath, name);
folder->fonts[asset->getName()] = asset;
folder->fonts[name] = std::move(asset);
break;
default:
throw new std::logic_error("Unknown Identifier");
@@ -241,20 +241,19 @@ void AssetRegistry::loadAsset(ArchiveBuffer& buffer)
switch (identifier)
{
case TextureAsset::IDENTIFIER:
asset = folder->textures.at(name);
asset = PTextureAsset(folder->textures.at(name));
break;
case MeshAsset::IDENTIFIER:
asset = folder->meshes.at(name);
asset = PMeshAsset(folder->meshes.at(name));
break;
case MaterialAsset::IDENTIFIER:
asset = folder->materials.at(name);
asset = PMaterialAsset(folder->materials.at(name));
break;
case MaterialInstanceAsset::IDENTIFIER:
//asset = new MaterialInstanceAsset(path);
// TODO
asset = PMaterialInstanceAsset(folder->instances.at(name));
break;
case FontAsset::IDENTIFIER:
asset = folder->fonts.at(name);
asset = PFontAsset(folder->fonts.at(name));
break;
default:
throw new std::logic_error("Unknown Identifier");
@@ -272,19 +271,23 @@ void AssetRegistry::saveFolder(const std::filesystem::path& folderPath, AssetFol
std::filesystem::create_directory(rootFolder / folderPath);
for (const auto& [name, texture] : folder->textures)
{
saveAsset(texture, TextureAsset::IDENTIFIER, folderPath, name);
saveAsset(PTextureAsset(texture), TextureAsset::IDENTIFIER, folderPath, name);
}
for (const auto& [name, mesh] : folder->meshes)
{
saveAsset(mesh, MeshAsset::IDENTIFIER, folderPath, name);
saveAsset(PMeshAsset(mesh), MeshAsset::IDENTIFIER, folderPath, name);
}
for (const auto& [name, material] : folder->materials)
{
saveAsset(material, MaterialAsset::IDENTIFIER, folderPath, name);
saveAsset(PMaterialAsset(material), MaterialAsset::IDENTIFIER, folderPath, name);
}
for (const auto& [name, material] : folder->instances)
{
saveAsset(PMaterialInstanceAsset(material), MaterialInstanceAsset::IDENTIFIER, folderPath, name);
}
for (const auto& [name, font] : folder->fonts)
{
saveAsset(font, FontAsset::IDENTIFIER, folderPath, name);
saveAsset(PFontAsset(font), FontAsset::IDENTIFIER, folderPath, name);
}
for (auto& [name, child] : folder->children)
{
@@ -316,28 +319,34 @@ std::filesystem::path AssetRegistry::getRootFolder()
return get().rootFolder;
}
void AssetRegistry::registerMesh(PMeshAsset mesh)
void AssetRegistry::registerMesh(OMeshAsset mesh)
{
AssetFolder* folder = getOrCreateFolder(mesh->getFolderPath());
folder->meshes[mesh->getName()] = mesh;
folder->meshes[mesh->getName()] = std::move(mesh);
}
void AssetRegistry::registerTexture(PTextureAsset texture)
void AssetRegistry::registerTexture(OTextureAsset texture)
{
AssetFolder* folder = getOrCreateFolder(texture->getFolderPath());
folder->textures[texture->getName()] = texture;
folder->textures[texture->getName()] = std::move(texture);
}
void AssetRegistry::registerFont(PFontAsset font)
void AssetRegistry::registerFont(OFontAsset font)
{
AssetFolder* folder = getOrCreateFolder(font->getFolderPath());
folder->fonts[font->getName()] = font;
folder->fonts[font->getName()] = std::move(font);
}
void AssetRegistry::registerMaterial(PMaterialAsset material)
void AssetRegistry::registerMaterial(OMaterialAsset material)
{
AssetFolder* folder = getOrCreateFolder(material->getFolderPath());
folder->materials[material->getName()] = material;
folder->materials[material->getName()] = std::move(material);
}
void AssetRegistry::registerMaterialInstance(OMaterialInstanceAsset material)
{
AssetFolder* folder = getOrCreateFolder(material->getFolderPath());
folder->instances[material->getName()] = std::move(material);
}
AssetRegistry::AssetFolder* AssetRegistry::getOrCreateFolder(std::string fullPath)