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@@ -173,12 +173,6 @@ static constexpr uint32 numVerticesPerMeshlet = 64;
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static constexpr uint32 numPrimitivesPerMeshlet = 126;
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double getCurrentFrameDelta();
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enum class RenderPassType : uint8
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{
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DepthPrepass,
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BasePass
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};
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enum class QueueType
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{
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GRAPHICS = 1,
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