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@@ -12,6 +12,8 @@ class LightCullingPass : public RenderPass
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{
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public:
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LightCullingPass(Gfx::PGraphics graphics, PScene scene);
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LightCullingPass(LightCullingPass&&) = default;
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LightCullingPass& operator=(LightCullingPass&&) = default;
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virtual ~LightCullingPass();
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virtual void beginFrame(const Component::Camera& cam) override;
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virtual void render() override;
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@@ -39,30 +41,29 @@ private:
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{
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Plane planes[4];
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};
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Gfx::PShaderBuffer frustumBuffer;
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Gfx::PUniformBuffer dispatchParamsBuffer;
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Gfx::PUniformBuffer viewParamsBuffer;
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Gfx::PDescriptorSet frustumDescriptorSet;
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Gfx::PComputeShader frustumShader;
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Gfx::PPipelineLayout frustumLayout;
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Gfx::PComputePipeline frustumPipeline;
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Gfx::OShaderBuffer frustumBuffer;
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Gfx::OUniformBuffer dispatchParamsBuffer;
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Gfx::OUniformBuffer viewParamsBuffer;
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Gfx::PDescriptorSet frustumDescriptorSet;
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Gfx::OComputeShader frustumShader;
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Gfx::OPipelineLayout frustumLayout;
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Gfx::OComputePipeline frustumPipeline;
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PLightEnvironment lightEnv;
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Gfx::PTexture2D depthAttachment;
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Gfx::PShaderBuffer frustums;
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Gfx::PShaderBuffer oLightIndexCounter;
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Gfx::PShaderBuffer tLightIndexCounter;
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Gfx::PShaderBuffer oLightIndexList;
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Gfx::PShaderBuffer tLightIndexList;
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Gfx::PTexture2D oLightGrid;
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Gfx::PTexture2D tLightGrid;
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Gfx::PDescriptorSet lightEnvDescriptorSet;
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Gfx::OShaderBuffer frustums;
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Gfx::OShaderBuffer oLightIndexCounter;
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Gfx::OShaderBuffer tLightIndexCounter;
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Gfx::OShaderBuffer oLightIndexList;
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Gfx::OShaderBuffer tLightIndexList;
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Gfx::OTexture2D oLightGrid;
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Gfx::OTexture2D tLightGrid;
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Gfx::PDescriptorSet cullingDescriptorSet;
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Gfx::PDescriptorLayout lightEnvDescriptorLayout;
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Gfx::PDescriptorLayout cullingDescriptorLayout;
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Gfx::PComputeShader cullingShader;
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Gfx::PPipelineLayout cullingLayout;
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Gfx::PComputePipeline cullingPipeline;
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Gfx::ODescriptorLayout cullingDescriptorLayout;
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Gfx::OComputeShader cullingShader;
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Gfx::OPipelineLayout cullingLayout;
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Gfx::OComputePipeline cullingPipeline;
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};
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DEFINE_REF(LightCullingPass)
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} // namespace Seele
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