compiles again

This commit is contained in:
Dynamitos
2023-11-05 10:36:01 +01:00
parent 4746c0f838
commit 77eb92838c
112 changed files with 1717 additions and 1540 deletions
@@ -86,6 +86,7 @@ SkyboxRenderPass::~SkyboxRenderPass()
void SkyboxRenderPass::beginFrame(const Component::Camera& cam)
{
RenderPass::beginFrame(cam);
DataSource uniformUpdate;
viewParams.viewMatrix = cam.getViewMatrix();
@@ -131,7 +132,7 @@ void SkyboxRenderPass::publishOutputs()
.size = sizeof(ViewParameter),
.data = nullptr,
},
.bDynamic = true
.dynamic = true
};
viewParamsBuffer = graphics->createUniformBuffer(viewCreateInfo);
@@ -161,8 +162,8 @@ void SkyboxRenderPass::createRenderPass()
baseColorAttachment->loadOp = Gfx::SE_ATTACHMENT_LOAD_OP_LOAD;
Gfx::PRenderTargetAttachment depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH");
depthAttachment->loadOp = Gfx::SE_ATTACHMENT_LOAD_OP_LOAD;
Gfx::PRenderTargetLayout layout = new Gfx::RenderTargetLayout(baseColorAttachment, depthAttachment);
renderPass = graphics->createRenderPass(layout, viewport);
Gfx::ORenderTargetLayout layout = new Gfx::RenderTargetLayout(baseColorAttachment, depthAttachment);
renderPass = graphics->createRenderPass(std::move(layout), viewport);
ShaderCreateInfo createInfo;
createInfo.name = "SkyboxVertex";