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@@ -21,6 +21,8 @@ class TextPass : public RenderPass
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{
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public:
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TextPass(Gfx::PGraphics graphics, PScene scene);
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TextPass(TextPass&&) = default;
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TextPass& operator=(TextPass&&) = default;
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virtual ~TextPass();
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virtual void beginFrame(const Component::Camera& cam) override;
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virtual void render() override;
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@@ -65,19 +67,19 @@ private:
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Gfx::PRenderTargetAttachment renderTarget;
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Gfx::PRenderTargetAttachment depthAttachment;
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Gfx::PDescriptorLayout generalLayout;
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Gfx::PDescriptorLayout textureArrayLayout;
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Gfx::ODescriptorLayout generalLayout;
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Gfx::ODescriptorLayout textureArrayLayout;
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Gfx::PDescriptorSet generalSet;
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Gfx::PUniformBuffer projectionBuffer;
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Gfx::PSamplerState glyphSampler;
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Gfx::OUniformBuffer projectionBuffer;
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Gfx::OSamplerState glyphSampler;
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Gfx::PVertexDeclaration declaration;
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Gfx::PVertexShader vertexShader;
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Gfx::PFragmentShader fragmentShader;
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Gfx::PPipelineLayout pipelineLayout;
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Gfx::PGraphicsPipeline pipeline;
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Gfx::OVertexDeclaration declaration;
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Gfx::OVertexShader vertexShader;
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Gfx::OFragmentShader fragmentShader;
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Gfx::OPipelineLayout pipelineLayout;
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Gfx::OGraphicsPipeline pipeline;
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Array<TextRender> texts;
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};
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DEFINE_REF(TextPass);
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