compiles again

This commit is contained in:
Dynamitos
2023-11-05 10:36:01 +01:00
parent 4746c0f838
commit 77eb92838c
112 changed files with 1717 additions and 1540 deletions
+11 -9
View File
@@ -21,6 +21,8 @@ class TextPass : public RenderPass
{
public:
TextPass(Gfx::PGraphics graphics, PScene scene);
TextPass(TextPass&&) = default;
TextPass& operator=(TextPass&&) = default;
virtual ~TextPass();
virtual void beginFrame(const Component::Camera& cam) override;
virtual void render() override;
@@ -65,19 +67,19 @@ private:
Gfx::PRenderTargetAttachment renderTarget;
Gfx::PRenderTargetAttachment depthAttachment;
Gfx::PDescriptorLayout generalLayout;
Gfx::PDescriptorLayout textureArrayLayout;
Gfx::ODescriptorLayout generalLayout;
Gfx::ODescriptorLayout textureArrayLayout;
Gfx::PDescriptorSet generalSet;
Gfx::PUniformBuffer projectionBuffer;
Gfx::PSamplerState glyphSampler;
Gfx::OUniformBuffer projectionBuffer;
Gfx::OSamplerState glyphSampler;
Gfx::PVertexDeclaration declaration;
Gfx::PVertexShader vertexShader;
Gfx::PFragmentShader fragmentShader;
Gfx::PPipelineLayout pipelineLayout;
Gfx::PGraphicsPipeline pipeline;
Gfx::OVertexDeclaration declaration;
Gfx::OVertexShader vertexShader;
Gfx::OFragmentShader fragmentShader;
Gfx::OPipelineLayout pipelineLayout;
Gfx::OGraphicsPipeline pipeline;
Array<TextRender> texts;
};
DEFINE_REF(TextPass);