compiles again
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@@ -11,6 +11,8 @@ class UIPass : public RenderPass
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{
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public:
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UIPass(Gfx::PGraphics graphics, PScene scene);
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UIPass(UIPass&&) = default;
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UIPass& operator=(UIPass&&) = default;
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virtual ~UIPass();
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virtual void beginFrame(const Component::Camera& cam) override;
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virtual void render() override;
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@@ -24,7 +26,7 @@ private:
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Gfx::OTexture2D depthBuffer;
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Gfx::ODescriptorLayout descriptorLayout;
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Gfx::ODescriptorSet descriptorSet;
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Gfx::PDescriptorSet descriptorSet;
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Gfx::OUniformBuffer numTexturesBuffer;
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Gfx::OVertexBuffer elementBuffer;
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