compiles again
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@@ -3,6 +3,7 @@
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#include "Graphics.h"
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#include "Framebuffer.h"
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#include "Texture.h"
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#include "RenderPass.h"
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using namespace Seele;
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using namespace Seele::Vulkan;
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@@ -143,4 +144,5 @@ uint32 RenderPass::getFramebufferHash()
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description.depthAttachment = tex->getView();
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}
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return CRC::Calculate(&description, sizeof(FramebufferDescription), CRC::CRC_32());
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}
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}
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