compiles again

This commit is contained in:
Dynamitos
2023-11-05 10:36:01 +01:00
parent 4746c0f838
commit 77eb92838c
112 changed files with 1717 additions and 1540 deletions
+20 -20
View File
@@ -9,23 +9,23 @@ Material::Material()
{
}
Material::Material(Gfx::PGraphics graphics,
Array<OShaderParameter> parameter,
Material::Material(Gfx::PGraphics graphics,
Gfx::ODescriptorLayout layout,
uint32 uniformDataSize,
uint32 uniformBinding,
std::string materialName,
Array<OShaderExpression> expressions,
Map<std::string, OShaderExpression> expressions,
Array<std::string> parameter,
MaterialNode brdf)
: graphics(graphics)
, parameters(std::move(parameter))
, uniformDataSize(uniformDataSize)
, uniformBinding(uniformBinding)
, instanceId(0)
, layout(std::move(layout))
, materialName(materialName)
, codeExpressions(std::move(expressions))
, brdf(brdf)
, instanceId(0)
, parameters(std::move(parameter))
, brdf(std::move(brdf))
{
}
@@ -33,14 +33,19 @@ Material::~Material()
{
}
PMaterialInstance Seele::Material::instantiate()
OMaterialInstance Material::instantiate()
{
return new MaterialInstance(instanceId++, graphics, this, layout, parameters, uniformBinding, uniformDataSize);
return new MaterialInstance(
instanceId++,
graphics,
codeExpressions,
parameters,
uniformBinding,
uniformDataSize);
}
void Material::save(ArchiveBuffer& buffer) const
{
Serialization::save(buffer, brdfName);
Serialization::save(buffer, uniformDataSize);
Serialization::save(buffer, uniformBinding);
Serialization::save(buffer, instanceId);
@@ -59,13 +64,11 @@ void Material::save(ArchiveBuffer& buffer) const
Serialization::save(buffer, binding.descriptorType);
Serialization::save(buffer, binding.shaderStages);
}
Serialization::save(buffer, instances);
}
void Material::load(ArchiveBuffer& buffer)
{
graphics = buffer.getGraphics();
Serialization::load(buffer, brdfName);
Serialization::load(buffer, uniformDataSize);
Serialization::load(buffer, uniformBinding);
Serialization::load(buffer, instanceId);
@@ -98,11 +101,6 @@ void Material::load(ArchiveBuffer& buffer)
layout->addDescriptorBinding(binding, descriptorType, descriptorCount, bindingFlags, shaderStages);
}
layout->create();
Serialization::load(buffer, instances);
for (auto& instance : instances)
{
instance->setBaseMaterial(this);
}
}
void Material::compile()
@@ -114,21 +112,23 @@ void Material::compile()
codeStream << "struct " << materialName << " : IMaterial {\n";
for(const auto& parameter : parameters)
{
parameter->generateDeclaration(codeStream);
PShaderParameter handle = PShaderExpression(codeExpressions[parameter]);
handle->generateDeclaration(codeStream);
}
codeStream << "\ttypedef " << brdf.profile << " BRDF;\n";
codeStream << "\t" << brdf.profile << " prepare(MaterialFragmentParameter input) {\n";
codeStream << "\t\t" << brdf.profile << " result;\n";
Map<int32, std::string> varState;
for(const auto& expr : codeExpressions)
Map<std::string, std::string> varState;
for(const auto& [_, expr] :codeExpressions)
{
codeStream << expr->evaluate(varState);
}
for(const auto& [name, exp] : brdf.variables)
{
codeStream << "\t\tresult." << name << " = " << varState[exp->key] << ";";
codeStream << "\t\tresult." << name << " = " << varState[exp] << ";";
}
codeStream << "\t\treturn result;\n";
codeStream << "\t}\n";
codeStream << "};\n";
graphics->getShaderCompiler()->registerMaterial(this);
}