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@@ -16,7 +16,7 @@ LightEnvironment::LightEnvironment(Gfx::PGraphics graphics)
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.size = sizeof(LightEnv),
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.data = (uint8*) &lightEnv,
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},
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.bDynamic = true,
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.dynamic = true,
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});
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directionalLights = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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.sourceData = {
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@@ -24,7 +24,7 @@ LightEnvironment::LightEnvironment(Gfx::PGraphics graphics)
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.data = (uint8*)dirs.data(),
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},
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.stride = sizeof(Component::DirectionalLight),
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.bDynamic = true,
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.dynamic = true,
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});
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pointLights = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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.sourceData = {
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@@ -32,7 +32,7 @@ LightEnvironment::LightEnvironment(Gfx::PGraphics graphics)
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.data = (uint8*)dirs.data(),
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},
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.stride = sizeof(Component::PointLight),
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.bDynamic = true,
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.dynamic = true,
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});
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}
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@@ -78,3 +78,13 @@ void LightEnvironment::commit()
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set->updateBuffer(1, directionalLights);
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set->updateBuffer(2, pointLights);
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}
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const Gfx::PDescriptorLayout Seele::LightEnvironment::getDescriptorLayout() const
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{
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return layout;
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}
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Gfx::PDescriptorSet Seele::LightEnvironment::getDescriptorSet()
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{
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return set;
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}
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@@ -15,6 +15,8 @@ public:
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void addDirectionalLight(Component::DirectionalLight dirLight);
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void addPointLight(Component::PointLight pointLight);
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void commit();
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const Gfx::PDescriptorLayout getDescriptorLayout() const;
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Gfx::PDescriptorSet getDescriptorSet();
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private:
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#define MAX_DIRECTIONAL_LIGHTS 4
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#define MAX_POINT_LIGHTS 256
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@@ -29,7 +31,7 @@ private:
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Array<Component::DirectionalLight> dirs;
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Array<Component::PointLight> points;
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Gfx::ODescriptorLayout layout;
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Gfx::ODescriptorSet set;
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Gfx::PDescriptorSet set;
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Gfx::PGraphics graphics;
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};
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DEFINE_REF(LightEnvironment)
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@@ -25,6 +25,7 @@ Scene::~Scene()
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void Scene::update(float deltaTime)
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{
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lightEnv->reset();
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physics.update(deltaTime);
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}
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