compiles again
This commit is contained in:
@@ -1,7 +1,31 @@
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import Common;
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import Common;
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import LightEnv;
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import Material;
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import MaterialParameter;
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struct LightCullingData
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{
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RWStructuredBuffer<uint> oLightIndexList;
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RWStructuredBuffer<uint> tLightIndexList;
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RWTexture2D<uint2> oLightGrid;
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RWTexture2D<uint2> tLightGrid;
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};
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ParameterBuffer<LightCullingData> gLightCullingData;
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[shader("pixel")]
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[shader("pixel")]
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void pixelMain(in VertexAttributes attribs, out float4 baseColor)
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void pixelMain(in VertexAttributes attribs, out float4 baseColor)
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{
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{
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BRDF brdf = gMaterial.prepare();
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MaterialParameter params = MaterialParameter.create(attribs);
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BRDF brdf = gMaterial.prepare(params);
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float3 result = float3(0, 0, 0);
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for(int i = 0; i < gLightEnv.numDirectionalLights; ++i)
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{
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result += gLightEnv.directionalLights[i].illuminate(params, brdf);
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}
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for(int i = 0; i < gLightEnv.numPointLights; ++i)
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{
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result += gLightEnv.pointLights[i].illuminate(params, brdf);
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}
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return float4(result, 1.0f);
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}
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}
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@@ -8,16 +8,15 @@ struct ComputeShaderInput
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uint groupIndex : SV_GroupIndex;
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uint groupIndex : SV_GroupIndex;
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};
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};
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layout(set = 0, binding = 1, std430)
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struct DispatchParams
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cbuffer DispatchParams
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{
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{
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uint3 numThreadGroups;
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uint3 numThreadGroups;
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uint pad0;
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uint pad0;
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uint3 numThreads;
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uint3 numThreads;
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uint pad1;
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uint pad1;
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RWShaderBuffer<Frustum> frustums;
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}
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}
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layout(set = 0, binding = 2, std430)
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ParameterBuffer<DispatchParams> dispatchParams;
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RWShaderBuffer<Frustum> out_Frustums;
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[numthreads(BLOCK_SIZE, BLOCK_SIZE, 1)]
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[numthreads(BLOCK_SIZE, BLOCK_SIZE, 1)]
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@@ -49,9 +48,9 @@ void computeFrustums(ComputeShaderInput in)
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frustum.planes[2] = computePlane(eyePos, viewSpace[0], viewSpace[1]);
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frustum.planes[2] = computePlane(eyePos, viewSpace[0], viewSpace[1]);
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frustum.planes[3] = computePlane(eyePos, viewSpace[3], viewSpace[2]);
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frustum.planes[3] = computePlane(eyePos, viewSpace[3], viewSpace[2]);
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if(in.dispatchThreadID.x < numThreads.x && in.dispatchThreadID.y < numThreads.y)
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if(in.dispatchThreadID.x < dispatchParams.numThreads.x && in.dispatchThreadID.y < dispatchParams.numThreads.y)
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{
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{
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uint index = in.dispatchThreadID.x + (in.dispatchThreadID.y * numThreads.x);
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uint index = in.dispatchThreadID.x + (in.dispatchThreadID.y * numThreads.x);
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out_Frustums[index] = frustum;
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dispatchParams.frustums[index] = frustum;
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}
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}
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}
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}
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@@ -1,5 +1,5 @@
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import LightEnv;
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import Common;
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import Common;
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import LightEnv;
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struct ComputeShaderInput
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struct ComputeShaderInput
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{
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{
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@@ -27,13 +27,10 @@ struct CullingParams
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RWTexture2D<uint2> tLightGrid;
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RWTexture2D<uint2> tLightGrid;
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StructuredBuffer<Frustum> frustums;
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StructuredBuffer<Frustum> frustums;
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};
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};
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ParameterBlock<CullingParams> gCullingParams;
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ParameterBlock<CullingParams> gCullingParams;
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// Debug
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// Debug
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//layout(set = INDEX_VIEW_PARAMS, binding = 10)
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//Texture2D lightCountHeatMap;
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//Texture2D lightCountHeatMap;
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//layout(set = INDEX_VIEW_PARAMS, binding = 11)
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//RWTexture2D<float4> debugTexture;
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//RWTexture2D<float4> debugTexture;
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groupshared uint uMinDepth;
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groupshared uint uMinDepth;
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@@ -2,7 +2,7 @@ import Common;
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import BRDF;
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import BRDF;
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import Meshlet;
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import Meshlet;
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import Scene;
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import Scene;
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import StaticMeshVertexData;
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import VertexData;
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struct MeshPayload
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struct MeshPayload
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{
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{
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@@ -61,7 +61,7 @@ void taskMain(
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DispatchMesh(head, 1, 1, p);
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DispatchMesh(head, 1, 1, p);
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}
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}
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groupshared StaticMeshVertexAttributes gs_vertices[MAX_VERTICES];
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groupshared VertexAttributes gs_vertices[MAX_VERTICES];
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groupshared uint3 gs_indices[MAX_PRIMITIVES];
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groupshared uint3 gs_indices[MAX_PRIMITIVES];
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groupshared uint gs_numVertices;
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groupshared uint gs_numVertices;
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groupshared uint gs_numPrimitives;
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groupshared uint gs_numPrimitives;
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@@ -78,7 +78,7 @@ void meshMain(
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in uint threadID: SV_GroupIndex,
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in uint threadID: SV_GroupIndex,
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in uint groupID: SV_GroupID,
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in uint groupID: SV_GroupID,
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in payload MeshPayload meshPayload,
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in payload MeshPayload meshPayload,
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out Vertices<StaticMeshVertexAttributes, MAX_VERTICES> vertices,
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out Vertices<VertexAttributes, MAX_VERTICES> vertices,
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out Indices<uint3, MAX_PRIMITIVES> indices
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out Indices<uint3, MAX_PRIMITIVES> indices
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){
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){
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InstanceData inst = scene.instances[meshPayload.instanceId[groupID]];
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InstanceData inst = scene.instances[meshPayload.instanceId[groupID]];
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+17
-17
@@ -10,9 +10,12 @@ struct VertexShaderOutput
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float4 clipPos : SV_Position;
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float4 clipPos : SV_Position;
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float3 texCoords;
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float3 texCoords;
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};
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};
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struct SkyboxData
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[[vk::push_constant]]
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{
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ConstantBuffer<float4x4> transformMatrix;
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float4x4 transformMatrix;
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float4 fogBlend;
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};
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ParameterBuffer<SkyboxData> gSkyboxData;
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[shader("vertex")]
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[shader("vertex")]
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VertexShaderOutput vertexMain(
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VertexShaderOutput vertexMain(
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@@ -27,16 +30,13 @@ VertexShaderOutput vertexMain(
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return output;
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return output;
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}
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}
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[[vk::push_constant]]
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struct TextureData
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ConstantBuffer<float4> fogBlend;
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{
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TextureCube cubeMap;
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layout(set = 0, binding = 1)
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TextureCube cubeMap2;
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TextureCube cubeMap;
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SamplerState sampler;
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layout(set = 0, binding = 2)
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};
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TextureCube cubeMap2;
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ParameterBuffer<TextureData> textures;
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layout(set = 0, binding = 3)
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SamplerState sampler;
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static const float lowerLimit = 0.0;
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static const float lowerLimit = 0.0;
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static const float upperLimit = 0.1;
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static const float upperLimit = 0.1;
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@@ -44,11 +44,11 @@ static const float upperLimit = 0.1;
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float4 fragmentMain(
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float4 fragmentMain(
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VertexShaderOutput output) : SV_Target
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VertexShaderOutput output) : SV_Target
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{
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{
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float4 texture1 = cubeMap.Sample(sampler, output.texCoords);
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float4 texture1 = textures.cubeMap.Sample(textures.sampler, output.texCoords);
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float4 texture2 = cubeMap2.Sample(sampler, output.texCoords);
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float4 texture2 = textures.cubeMap2.Sample(textures.sampler, output.texCoords);
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float4 finalColor = lerp(texture1, texture2, fogBlend.w);
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float4 finalColor = lerp(texture1, texture2, gSkyboxData.fogBlend.w);
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float factor = (output.texCoords.y - lowerLimit) / (upperLimit - lowerLimit);
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float factor = (output.texCoords.y - lowerLimit) / (upperLimit - lowerLimit);
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factor = clamp(factor, 0.0, 1.0);
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factor = clamp(factor, 0.0, 1.0);
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return lerp(float4(fogBlend.xyz, 1), finalColor, factor);
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return lerp(float4(gSkyboxData.fogBlend.xyz, 1), finalColor, factor);
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}
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}
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@@ -1,26 +1,19 @@
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import Common;
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struct GlyphData
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struct GlyphData
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{
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{
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float4 bearingSize;
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float4 bearingSize;
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};
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};
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struct ViewData
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{
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float4x4 projectionMatrix;
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}
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struct TextData
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struct TextData
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{
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{
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float4 textColor;
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float4 textColor;
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float scale;
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float scale;
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}
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}
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layout(set = 0, binding = 0)
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ParameterBuffer<SamplerState> glyphSampler;
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ConstantBuffer<ViewData> viewData;
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layout(set = 0, binding = 1)
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SamplerState glyphSampler;
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//layout(set = 1)
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//layout(set = 1)
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//ShaderBuffer<GlyphData> glyphData;
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//ShaderBuffer<GlyphData> glyphData;
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layout(set = 1)
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ParameterBuffer<Texture2D<uint>[]> glyphTextures;
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Texture2D<uint> glyphTextures[];
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[[vk::push_constant]]
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layout(push_constant)
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ConstantBuffer<TextData> textData;
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ConstantBuffer<TextData> textData;
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struct VertexStageInput
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struct VertexStageInput
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@@ -1,3 +1,5 @@
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import Common;
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struct RenderElementStyle
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struct RenderElementStyle
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{
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{
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float3 position;
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float3 position;
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@@ -15,22 +17,14 @@ struct RenderElementStyle
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float2 dimensions;
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float2 dimensions;
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};
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};
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struct ViewData
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struct UIParameter
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{
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{
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float4x4 projectionMatrix;
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SamplerState backgroundSampler;
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};
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uint numBackgroundTextures;
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Texture2D<float4> backgroundTextures[];
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}
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layout(set = 0, binding = 0)
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ParameterBuffer<UIParameter> params;
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ConstantBuffer<ViewData> viewData;
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layout(set = 0, binding = 1)
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SamplerState backgroundSampler;
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layout(set = 0, binding = 2)
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ConstantBuffer<uint> numBackgroundTextures;
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layout(set = 0, binding = 3)
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Texture2D<float4> backgroundTextures[];
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struct VertexStageOutput
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struct VertexStageOutput
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{
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{
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@@ -70,12 +70,3 @@ struct LightEnv
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};
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};
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ParameterBlock<LightEnv> gLightEnv;
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ParameterBlock<LightEnv> gLightEnv;
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//layout(set = INDEX_LIGHT_ENV, binding = 0, std430)
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//ShaderBuffer<DirectionalLight> directionalLights;
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//layout(set = INDEX_LIGHT_ENV, binding = 1, std430)
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//ConstantBuffer<uint> numDirectionalLights;
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//layout(set = INDEX_LIGHT_ENV, binding = 2, std430)
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//ShaderBuffer<PointLight> pointLights;
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//layout(set = INDEX_LIGHT_ENV, binding = 3, std430)
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//ConstantBuffer<uint> numPointLights;
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@@ -1,12 +1,11 @@
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import Common;
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import Common;
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import BRDF;
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import BRDF;
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import MaterialParameter;
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interface IMaterial
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interface IMaterial
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{
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{
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associatedtype BRDF : IBRDF;
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associatedtype BRDF : IBRDF;
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BRDF prepare(MaterialFragmentParameter input);
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BRDF prepare(MaterialParameter input);
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};
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};
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layout(set = INDEX_MATERIAL)
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ParameterBlock<IMaterial> gMaterial;
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ParameterBlock<IMaterial> gMaterial;
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@@ -37,6 +37,5 @@ struct Scene
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StructuredBuffer<uint32_t> vertexIndices;
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StructuredBuffer<uint32_t> vertexIndices;
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};
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};
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layout(set = INDEX_SCENE_DATA)
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ParameterBlock<Scene> scene;
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ParameterBlock<Scene> scene;
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@@ -63,5 +63,3 @@ struct SkinnedMeshVertexData : VertexData
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StructuredBuffer<float4> boneWeights;
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StructuredBuffer<float4> boneWeights;
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StructuredBuffer<float4x4> bones;
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StructuredBuffer<float4x4> bones;
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}
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}
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layout(set = INDEX_VERTEX_DATA)
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|
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ParameterBlock<SkinnedMeshVertexData> vertexData;
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|
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@@ -55,5 +55,3 @@ struct StaticMeshVertexData : VertexData
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StructuredBuffer<float3> tangents;
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StructuredBuffer<float3> tangents;
|
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StructuredBuffer<float3> biTangents;
|
StructuredBuffer<float3> biTangents;
|
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}
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}
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layout(set = INDEX_VERTEX_DATA)
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ParameterBlock<StaticMeshVertexData> vertexData;
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|
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@@ -13,3 +13,4 @@ interface VertexData
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{
|
{
|
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VertexAttributes getAttributes(uint index, float4x4 transform);
|
VertexAttributes getAttributes(uint index, float4x4 transform);
|
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};
|
};
|
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|
ParameterBlock<VertexData> vertexData;
|
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@@ -4,7 +4,6 @@
|
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#include "Asset/TextureAsset.h"
|
#include "Asset/TextureAsset.h"
|
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#include "Asset/MaterialAsset.h"
|
#include "Asset/MaterialAsset.h"
|
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#include "Asset/MaterialInstanceAsset.h"
|
#include "Asset/MaterialInstanceAsset.h"
|
||||||
#include "Graphics/Vulkan/VulkanGraphics.h"
|
|
||||||
#include "Asset/AssetRegistry.h"
|
#include "Asset/AssetRegistry.h"
|
||||||
|
|
||||||
using namespace Seele;
|
using namespace Seele;
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
#include "Graphics/Graphics.h"
|
#include "Graphics/Graphics.h"
|
||||||
#include "Asset/FontAsset.h"
|
#include "Asset/FontAsset.h"
|
||||||
#include "Asset/AssetRegistry.h"
|
#include "Asset/AssetRegistry.h"
|
||||||
#include "Graphics/GraphicsResources.h"
|
#include "Graphics/Resources.h"
|
||||||
#include <ft2build.h>
|
#include <ft2build.h>
|
||||||
#include FT_FREETYPE_H
|
#include FT_FREETYPE_H
|
||||||
|
|
||||||
@@ -22,10 +22,12 @@ void FontLoader::importAsset(FontImportArgs args)
|
|||||||
{
|
{
|
||||||
std::filesystem::path assetPath = args.filePath.filename();
|
std::filesystem::path assetPath = args.filePath.filename();
|
||||||
assetPath.replace_extension("asset");
|
assetPath.replace_extension("asset");
|
||||||
PFontAsset asset = new FontAsset(args.importPath, assetPath.stem().string());
|
OFontAsset asset = new FontAsset(args.importPath, assetPath.stem().string());
|
||||||
asset->setStatus(Asset::Status::Loading);
|
asset->setStatus(Asset::Status::Loading);
|
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AssetRegistry::get().registerFont(asset);
|
// the registry takes ownership, but we need to edit the reference
|
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import(args, asset);
|
PFontAsset ref = asset;
|
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|
AssetRegistry::get().registerFont(std::move(asset));
|
||||||
|
import(args, ref);
|
||||||
}
|
}
|
||||||
|
|
||||||
// in case of the space character there is no bitmap
|
// in case of the space character there is no bitmap
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
#include "Material/ShaderExpression.h"
|
#include "Material/ShaderExpression.h"
|
||||||
#include "Asset/TextureAsset.h"
|
#include "Asset/TextureAsset.h"
|
||||||
#include <nlohmann/json.hpp>
|
#include <nlohmann/json.hpp>
|
||||||
|
#include <format>
|
||||||
|
|
||||||
using namespace Seele;
|
using namespace Seele;
|
||||||
using json = nlohmann::json;
|
using json = nlohmann::json;
|
||||||
@@ -14,12 +15,12 @@ using json = nlohmann::json;
|
|||||||
MaterialLoader::MaterialLoader(Gfx::PGraphics graphics)
|
MaterialLoader::MaterialLoader(Gfx::PGraphics graphics)
|
||||||
: graphics(graphics)
|
: graphics(graphics)
|
||||||
{
|
{
|
||||||
PMaterialAsset placeholderAsset = new MaterialAsset();
|
OMaterialAsset placeholderAsset = new MaterialAsset();
|
||||||
import(MaterialImportArgs{
|
import(MaterialImportArgs{
|
||||||
.filePath = std::filesystem::absolute("./shaders/Placeholder.asset"),
|
.filePath = std::filesystem::absolute("./shaders/Placeholder.asset"),
|
||||||
.importPath = "",
|
.importPath = "",
|
||||||
}, placeholderAsset);
|
}, placeholderAsset);
|
||||||
AssetRegistry::get().assetRoot->materials[""] = placeholderAsset;
|
AssetRegistry::get().assetRoot->materials[""] = std::move(placeholderAsset);
|
||||||
}
|
}
|
||||||
|
|
||||||
MaterialLoader::~MaterialLoader()
|
MaterialLoader::~MaterialLoader()
|
||||||
@@ -30,10 +31,11 @@ void MaterialLoader::importAsset(MaterialImportArgs args)
|
|||||||
{
|
{
|
||||||
std::filesystem::path assetPath = args.filePath.filename();
|
std::filesystem::path assetPath = args.filePath.filename();
|
||||||
assetPath.replace_extension("asset");
|
assetPath.replace_extension("asset");
|
||||||
PMaterialAsset asset = new MaterialAsset(args.importPath, assetPath.stem().string());
|
OMaterialAsset asset = new MaterialAsset(args.importPath, assetPath.stem().string());
|
||||||
asset->setStatus(Asset::Status::Loading);
|
asset->setStatus(Asset::Status::Loading);
|
||||||
AssetRegistry::get().registerMaterial(asset);
|
PMaterialAsset ref = asset;
|
||||||
import(args, asset);
|
AssetRegistry::get().registerMaterial(std::move(asset));
|
||||||
|
import(args, ref);
|
||||||
}
|
}
|
||||||
|
|
||||||
void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
|
void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
|
||||||
@@ -42,7 +44,7 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
|
|||||||
json j;
|
json j;
|
||||||
jsonstream >> j;
|
jsonstream >> j;
|
||||||
std::string materialName = j["name"].get<std::string>() + "Material";
|
std::string materialName = j["name"].get<std::string>() + "Material";
|
||||||
Gfx::PDescriptorLayout layout = graphics->createDescriptorLayout(materialName + "Layout");
|
Gfx::ODescriptorLayout layout = graphics->createDescriptorLayout(materialName + "Layout");
|
||||||
//Shader file needs to conform to the slang standard, which prohibits _
|
//Shader file needs to conform to the slang standard, which prohibits _
|
||||||
materialName.erase(std::remove(materialName.begin(), materialName.end(), '_'), materialName.end());
|
materialName.erase(std::remove(materialName.begin(), materialName.end(), '_'), materialName.end());
|
||||||
materialName.erase(std::remove(materialName.begin(), materialName.end(), '.'), materialName.end());
|
materialName.erase(std::remove(materialName.begin(), materialName.end(), '.'), materialName.end());
|
||||||
@@ -50,19 +52,18 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
|
|||||||
uint32 uniformBufferOffset = 0;
|
uint32 uniformBufferOffset = 0;
|
||||||
uint32 bindingCounter = 0; // Uniform buffers are always binding 0
|
uint32 bindingCounter = 0; // Uniform buffers are always binding 0
|
||||||
uint32 uniformBinding = -1;
|
uint32 uniformBinding = -1;
|
||||||
Map<int32, PShaderExpression> expressions;
|
Map<std::string, OShaderExpression> expressions;
|
||||||
int32 key = 0;
|
uint32 key = 0;
|
||||||
int32 auxKey = -1;
|
uint32 auxKey = 0;
|
||||||
Map<std::string, PShaderParameter> parameters;
|
Array<std::string> parameters;
|
||||||
for(auto param : j["params"].items())
|
for(auto& param : j["params"].items())
|
||||||
{
|
{
|
||||||
std::string type = param.value()["type"].get<std::string>();
|
std::string type = param.value()["type"].get<std::string>();
|
||||||
auto defaultValue = param.value().find("default");
|
auto defaultValue = param.value().find("default");
|
||||||
// TODO: ALIGNMENT RULES
|
// TODO: ALIGNMENT RULES
|
||||||
if(type.compare("float") == 0)
|
if(type.compare("float") == 0)
|
||||||
{
|
{
|
||||||
PFloatParameter p = new FloatParameter(param.key(), uniformBufferOffset, 0);
|
OFloatParameter p = new FloatParameter(param.key(), uniformBufferOffset, 0);
|
||||||
p->key = auxKey;
|
|
||||||
if(uniformBinding == -1)
|
if(uniformBinding == -1)
|
||||||
{
|
{
|
||||||
layout->addDescriptorBinding(bindingCounter, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
|
layout->addDescriptorBinding(bindingCounter, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
|
||||||
@@ -73,14 +74,13 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
|
|||||||
{
|
{
|
||||||
p->data = std::stof(defaultValue.value().get<std::string>());
|
p->data = std::stof(defaultValue.value().get<std::string>());
|
||||||
}
|
}
|
||||||
expressions[auxKey--] = p;
|
parameters.add(p->key);
|
||||||
parameters[param.key()] = p;
|
expressions[p->key] = std::move(p);
|
||||||
}
|
}
|
||||||
// TODO: ALIGNMENT RULES
|
// TODO: ALIGNMENT RULES
|
||||||
else if(type.compare("float3") == 0)
|
else if(type.compare("float3") == 0)
|
||||||
{
|
{
|
||||||
PVectorParameter p = new VectorParameter(param.key(), uniformBufferOffset, 0);
|
OVectorParameter p = new VectorParameter(param.key(), uniformBufferOffset, 0);
|
||||||
p->key = auxKey;
|
|
||||||
if(uniformBinding == -1)
|
if(uniformBinding == -1)
|
||||||
{
|
{
|
||||||
layout->addDescriptorBinding(bindingCounter, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
|
layout->addDescriptorBinding(bindingCounter, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
|
||||||
@@ -91,13 +91,12 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
|
|||||||
{
|
{
|
||||||
p->data = parseVector(defaultValue.value().get<std::string>().c_str());
|
p->data = parseVector(defaultValue.value().get<std::string>().c_str());
|
||||||
}
|
}
|
||||||
expressions[auxKey--] = p;
|
parameters.add(p->key);
|
||||||
parameters[param.key()] = p;
|
expressions[p->key] = std::move(p);
|
||||||
}
|
}
|
||||||
else if(type.compare("Texture2D") == 0)
|
else if(type.compare("Texture2D") == 0)
|
||||||
{
|
{
|
||||||
PTextureParameter p = new TextureParameter(param.key(), 0, bindingCounter);
|
OTextureParameter p = new TextureParameter(param.key(), 0, bindingCounter);
|
||||||
p->key = auxKey;
|
|
||||||
layout->addDescriptorBinding(bindingCounter++, Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE);
|
layout->addDescriptorBinding(bindingCounter++, Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE);
|
||||||
if(defaultValue != param.value().end())
|
if(defaultValue != param.value().end())
|
||||||
{
|
{
|
||||||
@@ -108,17 +107,16 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
|
|||||||
{
|
{
|
||||||
p->data = AssetRegistry::findTexture(""); // this will return placeholder texture
|
p->data = AssetRegistry::findTexture(""); // this will return placeholder texture
|
||||||
}
|
}
|
||||||
expressions[auxKey--] = p;
|
parameters.add(p->key);
|
||||||
parameters[param.key()] = p;
|
expressions[p->key] = std::move(p);
|
||||||
}
|
}
|
||||||
else if(type.compare("SamplerState") == 0)
|
else if(type.compare("SamplerState") == 0)
|
||||||
{
|
{
|
||||||
PSamplerParameter p = new SamplerParameter(param.key(), 0, bindingCounter);
|
OSamplerParameter p = new SamplerParameter(param.key(), 0, bindingCounter);
|
||||||
p->key = auxKey;
|
|
||||||
layout->addDescriptorBinding(bindingCounter++, Gfx::SE_DESCRIPTOR_TYPE_SAMPLER);
|
layout->addDescriptorBinding(bindingCounter++, Gfx::SE_DESCRIPTOR_TYPE_SAMPLER);
|
||||||
p->data = graphics->createSamplerState({});
|
p->data = graphics->createSamplerState({});
|
||||||
expressions[auxKey--] = p;
|
parameters.add(p->key);
|
||||||
parameters[param.key()] = p;
|
expressions[p->key] = std::move(p);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -126,99 +124,100 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
uint32 uniformDataSize = uniformBufferOffset;
|
uint32 uniformDataSize = uniformBufferOffset;
|
||||||
auto referenceExpression = [&auxKey, &expressions](json obj) -> PShaderExpression
|
auto referenceExpression = [&auxKey, &expressions](json obj) -> std::string
|
||||||
{
|
{
|
||||||
if(obj.is_string())
|
if(obj.is_string())
|
||||||
{
|
{
|
||||||
PConstantExpression c = new ConstantExpression(obj.get<std::string>(), ExpressionType::UNKNOWN);
|
std::string str = obj.get<std::string>();
|
||||||
c->key = auxKey;
|
if (expressions.contains(str))
|
||||||
expressions[auxKey--] = c;
|
{
|
||||||
return c;
|
return str;
|
||||||
|
}
|
||||||
|
OConstantExpression c = new ConstantExpression(str, ExpressionType::UNKNOWN);
|
||||||
|
std::string name = std::format("Const{0}", auxKey++);
|
||||||
|
c->key = name;
|
||||||
|
expressions[c->key] = std::move(c);
|
||||||
|
return name;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
return expressions[obj.get<uint32>()];
|
return std::format("{0}", obj.get<uint32>());
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
MaterialNode mat;
|
MaterialNode mat;
|
||||||
|
|
||||||
for(auto param : j["code"].items())
|
for(auto& param : j["code"].items())
|
||||||
{
|
{
|
||||||
auto obj = param.value();
|
auto& obj = param.value();
|
||||||
std::string exp = obj["exp"].get<std::string>();
|
std::string exp = obj["exp"].get<std::string>();
|
||||||
if(exp.compare("Add") == 0)
|
if(exp.compare("Add") == 0)
|
||||||
{
|
{
|
||||||
PAddExpression p = new AddExpression();
|
OAddExpression p = new AddExpression();
|
||||||
p->key = key;
|
std::string name = std::format("{0}", key++);
|
||||||
p->inputs["lhs"].source = referenceExpression(obj["lhs"])->key;
|
p->key = name;
|
||||||
p->inputs["rhs"].source = referenceExpression(obj["rhs"])->key;
|
p->inputs["lhs"].source = referenceExpression(obj["lhs"]);
|
||||||
expressions[key++] = p;
|
p->inputs["rhs"].source = referenceExpression(obj["rhs"]);
|
||||||
|
expressions[name] = std::move(p);
|
||||||
}
|
}
|
||||||
if(exp.compare("Sub") == 0)
|
if(exp.compare("Sub") == 0)
|
||||||
{
|
{
|
||||||
PSubExpression p = new SubExpression();
|
OSubExpression p = new SubExpression();
|
||||||
p->key = key;
|
std::string name = std::format("{0}", key++);
|
||||||
p->inputs["lhs"].source = referenceExpression(obj["lhs"])->key;
|
p->key = name;
|
||||||
p->inputs["rhs"].source = referenceExpression(obj["rhs"])->key;
|
p->inputs["lhs"].source = referenceExpression(obj["lhs"]);
|
||||||
expressions[key++] = p;
|
p->inputs["rhs"].source = referenceExpression(obj["rhs"]);
|
||||||
|
expressions[name] = std::move(p);
|
||||||
}
|
}
|
||||||
if(exp.compare("Mul") == 0)
|
if(exp.compare("Mul") == 0)
|
||||||
{
|
{
|
||||||
PMulExpression p = new MulExpression();
|
OMulExpression p = new MulExpression();
|
||||||
p->key = key;
|
std::string name = std::format("{0}", key++);
|
||||||
p->inputs["lhs"].source = referenceExpression(obj["lhs"])->key;
|
p->key = name;
|
||||||
p->inputs["rhs"].source = referenceExpression(obj["rhs"])->key;
|
p->inputs["lhs"].source = referenceExpression(obj["lhs"]);
|
||||||
expressions[key++] = p;
|
p->inputs["rhs"].source = referenceExpression(obj["rhs"]);
|
||||||
|
expressions[name] = std::move(p);
|
||||||
}
|
}
|
||||||
if(exp.compare("Swizzle") == 0)
|
if(exp.compare("Swizzle") == 0)
|
||||||
{
|
{
|
||||||
PSwizzleExpression p = new SwizzleExpression();
|
OSwizzleExpression p = new SwizzleExpression();
|
||||||
p->key = key;
|
std::string name = std::format("{0}", key);
|
||||||
p->inputs["target"].source = referenceExpression(obj["target"])->key;
|
p->key = name;
|
||||||
|
p->inputs["target"].source = referenceExpression(obj["target"]);
|
||||||
int32 i = 0;
|
int32 i = 0;
|
||||||
for(auto c : obj["comp"].items())
|
for(auto& c : obj["comp"].items())
|
||||||
{
|
{
|
||||||
p->comp[i++] = c.value().get<uint32>();
|
p->comp[i++] = c.value().get<uint32>();
|
||||||
}
|
}
|
||||||
expressions[key++] = p;
|
expressions[name] = std::move(p);
|
||||||
}
|
}
|
||||||
if(exp.compare("Sample") == 0)
|
if(exp.compare("Sample") == 0)
|
||||||
{
|
{
|
||||||
PSampleExpression p = new SampleExpression();
|
OSampleExpression p = new SampleExpression();
|
||||||
p->key = key;
|
std::string name = std::format("{0}", key);
|
||||||
p->inputs["texture"].source = parameters[obj["texture"].get<std::string>()]->key;
|
p->key = name;
|
||||||
p->inputs["sampler"].source = parameters[obj["sampler"].get<std::string>()]->key;
|
p->inputs["texture"].source = referenceExpression(obj["texture"]);
|
||||||
p->inputs["coords"].source = referenceExpression(obj["coords"])->key;
|
p->inputs["sampler"].source = referenceExpression(obj["sampler"]);
|
||||||
expressions[key++] = p;
|
p->inputs["coords"].source = referenceExpression(obj["coords"]);
|
||||||
|
expressions[name] = std::move(p);
|
||||||
}
|
}
|
||||||
if(exp.compare("BRDF") == 0)
|
if(exp.compare("BRDF") == 0)
|
||||||
{
|
{
|
||||||
mat.profile = obj["profile"].get<std::string>();
|
mat.profile = obj["profile"].get<std::string>();
|
||||||
for(auto val : obj["values"].items())
|
for(auto& val : obj["values"].items())
|
||||||
{
|
{
|
||||||
mat.variables[val.key()] = referenceExpression(val.value());
|
mat.variables[val.key()] = val.value();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
layout->create();
|
layout->create();
|
||||||
Array<PShaderExpression> codeExp;
|
|
||||||
for(const auto& [_, e] : expressions)
|
|
||||||
{
|
|
||||||
codeExp.add(e);
|
|
||||||
}
|
|
||||||
Array<PShaderParameter> params;
|
|
||||||
for(const auto& [_, p] : parameters)
|
|
||||||
{
|
|
||||||
params.add(p);
|
|
||||||
}
|
|
||||||
asset->material = new Material(
|
asset->material = new Material(
|
||||||
graphics,
|
graphics,
|
||||||
std::move(params),
|
|
||||||
std::move(layout),
|
std::move(layout),
|
||||||
uniformDataSize,
|
uniformDataSize,
|
||||||
uniformBinding,
|
uniformBinding,
|
||||||
materialName,
|
materialName,
|
||||||
std::move(codeExp),
|
std::move(expressions),
|
||||||
|
std::move(parameters),
|
||||||
std::move(mat)
|
std::move(mat)
|
||||||
);
|
);
|
||||||
|
|
||||||
|
|||||||
@@ -33,10 +33,11 @@ void MeshLoader::importAsset(MeshImportArgs args)
|
|||||||
{
|
{
|
||||||
std::filesystem::path assetPath = args.filePath.filename();
|
std::filesystem::path assetPath = args.filePath.filename();
|
||||||
assetPath.replace_extension("asset");
|
assetPath.replace_extension("asset");
|
||||||
PMeshAsset asset = new MeshAsset(args.importPath, assetPath.stem().string());
|
OMeshAsset asset = new MeshAsset(args.importPath, assetPath.stem().string());
|
||||||
|
PMeshAsset ref = asset;
|
||||||
asset->setStatus(Asset::Status::Loading);
|
asset->setStatus(Asset::Status::Loading);
|
||||||
AssetRegistry::get().registerMesh(asset);
|
AssetRegistry::get().registerMesh(std::move(asset));
|
||||||
import(args, asset);
|
import(args, ref);
|
||||||
}
|
}
|
||||||
|
|
||||||
void MeshLoader::loadMaterials(const aiScene* scene, const std::string& baseName, const std::filesystem::path& meshDirectory, const std::string& importPath, Array<PMaterialAsset>& globalMaterials)
|
void MeshLoader::loadMaterials(const aiScene* scene, const std::string& baseName, const std::filesystem::path& meshDirectory, const std::string& importPath, Array<PMaterialAsset>& globalMaterials)
|
||||||
@@ -133,7 +134,7 @@ void findMeshRoots(aiNode *node, List<aiNode *> &meshNodes)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialAsset>& materials, Array<PMesh>& globalMeshes, Component::Collider& collider)
|
void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialAsset>& materials, Array<OMesh>& globalMeshes, Component::Collider& collider)
|
||||||
{
|
{
|
||||||
for (uint32 meshIndex = 0; meshIndex < scene->mNumMeshes; ++meshIndex)
|
for (uint32 meshIndex = 0; meshIndex < scene->mNumMeshes; ++meshIndex)
|
||||||
{
|
{
|
||||||
@@ -318,20 +319,22 @@ void MeshLoader::import(MeshImportArgs args, PMeshAsset meshAsset)
|
|||||||
loadTextures(scene, args.filePath.parent_path(), args.importPath);
|
loadTextures(scene, args.filePath.parent_path(), args.importPath);
|
||||||
loadMaterials(scene, args.filePath.stem().string(), args.filePath.parent_path(), args.importPath, globalMaterials);
|
loadMaterials(scene, args.filePath.stem().string(), args.filePath.parent_path(), args.importPath, globalMaterials);
|
||||||
|
|
||||||
Array<PMesh> globalMeshes(scene->mNumMeshes);
|
Array<OMesh> globalMeshes(scene->mNumMeshes);
|
||||||
Component::Collider collider;
|
Component::Collider collider;
|
||||||
loadGlobalMeshes(scene, globalMaterials, globalMeshes, collider);
|
loadGlobalMeshes(scene, globalMaterials, globalMeshes, collider);
|
||||||
|
|
||||||
List<aiNode *> meshNodes;
|
List<aiNode *> meshNodes;
|
||||||
findMeshRoots(scene->mRootNode, meshNodes);
|
findMeshRoots(scene->mRootNode, meshNodes);
|
||||||
|
|
||||||
|
Array<OMesh> meshes;
|
||||||
for (auto meshNode : meshNodes)
|
for (auto meshNode : meshNodes)
|
||||||
{
|
{
|
||||||
for(uint32 i = 0; i < meshNode->mNumMeshes; ++i)
|
for(uint32 i = 0; i < meshNode->mNumMeshes; ++i)
|
||||||
{
|
{
|
||||||
meshAsset->addMesh(globalMeshes[meshNode->mMeshes[i]]);
|
meshes.add(std::move(globalMeshes[meshNode->mMeshes[i]]));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
meshAsset->meshes = std::move(meshes);
|
||||||
meshAsset->physicsMesh = std::move(collider);
|
meshAsset->physicsMesh = std::move(collider);
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -26,7 +26,7 @@ public:
|
|||||||
private:
|
private:
|
||||||
void loadMaterials(const aiScene* scene, const std::string& baseName, const std::filesystem::path& meshDirectory, const std::string& importPath, Array<PMaterialAsset>& globalMaterials);
|
void loadMaterials(const aiScene* scene, const std::string& baseName, const std::filesystem::path& meshDirectory, const std::string& importPath, Array<PMaterialAsset>& globalMaterials);
|
||||||
void loadTextures(const aiScene* scene, const std::filesystem::path& meshDirectory, const std::string& importPath);
|
void loadTextures(const aiScene* scene, const std::filesystem::path& meshDirectory, const std::string& importPath);
|
||||||
void loadGlobalMeshes(const aiScene* scene, const Array<PMaterialAsset>& materials, Array<PMesh>& globalMeshes, Component::Collider& collider);
|
void loadGlobalMeshes(const aiScene* scene, const Array<PMaterialAsset>& materials, Array<OMesh>& globalMeshes, Component::Collider& collider);
|
||||||
void convertAssimpARGB(unsigned char* dst, aiTexel* src, uint32 numPixels);
|
void convertAssimpARGB(unsigned char* dst, aiTexel* src, uint32 numPixels);
|
||||||
|
|
||||||
void import(MeshImportArgs args, PMeshAsset meshAsset);
|
void import(MeshImportArgs args, PMeshAsset meshAsset);
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
#include "Asset/TextureAsset.h"
|
#include "Asset/TextureAsset.h"
|
||||||
#include "Graphics/Graphics.h"
|
#include "Graphics/Graphics.h"
|
||||||
#include "Asset/AssetRegistry.h"
|
#include "Asset/AssetRegistry.h"
|
||||||
#include "Graphics/Vulkan/VulkanGraphicsEnums.h"
|
#include "Graphics/Vulkan/Enums.h"
|
||||||
#define STB_IMAGE_IMPLEMENTATION
|
#define STB_IMAGE_IMPLEMENTATION
|
||||||
#include <stb_image.h>
|
#include <stb_image.h>
|
||||||
#define STB_IMAGE_WRITE_IMPLEMENTATION
|
#define STB_IMAGE_WRITE_IMPLEMENTATION
|
||||||
@@ -14,15 +14,13 @@ using namespace Seele;
|
|||||||
TextureLoader::TextureLoader(Gfx::PGraphics graphics)
|
TextureLoader::TextureLoader(Gfx::PGraphics graphics)
|
||||||
: graphics(graphics)
|
: graphics(graphics)
|
||||||
{
|
{
|
||||||
//(std::filesystem::absolute("./textures/placeholder.ktx"));
|
OTextureAsset placeholder = new TextureAsset();
|
||||||
//placeholderAsset->load(graphics);
|
placeholderAsset = placeholder;
|
||||||
//AssetRegistry::get().assetRoot.textures[""] = placeholderAsset;
|
|
||||||
placeholderAsset = new TextureAsset();
|
|
||||||
import(TextureImportArgs{
|
import(TextureImportArgs{
|
||||||
.filePath = std::filesystem::absolute("./textures/placeholder.png"),
|
.filePath = std::filesystem::absolute("./textures/placeholder.png"),
|
||||||
.importPath = "",
|
.importPath = "",
|
||||||
}, placeholderAsset);
|
}, placeholderAsset);
|
||||||
AssetRegistry::get().assetRoot->textures[""] = placeholderAsset;
|
AssetRegistry::get().assetRoot->textures[""] = std::move(placeholder);
|
||||||
}
|
}
|
||||||
|
|
||||||
TextureLoader::~TextureLoader()
|
TextureLoader::~TextureLoader()
|
||||||
@@ -33,11 +31,12 @@ void TextureLoader::importAsset(TextureImportArgs args)
|
|||||||
{
|
{
|
||||||
std::filesystem::path assetPath = args.filePath.filename();
|
std::filesystem::path assetPath = args.filePath.filename();
|
||||||
assetPath.replace_extension("asset");
|
assetPath.replace_extension("asset");
|
||||||
PTextureAsset asset = new TextureAsset(args.importPath, assetPath.stem().string());
|
|
||||||
|
OTextureAsset asset = new TextureAsset(args.importPath, assetPath.stem().string());
|
||||||
|
PTextureAsset ref = asset;
|
||||||
asset->setStatus(Asset::Status::Loading);
|
asset->setStatus(Asset::Status::Loading);
|
||||||
asset->setTexture(placeholderAsset->getTexture());
|
AssetRegistry::get().registerTexture(std::move(asset));
|
||||||
AssetRegistry::get().registerTexture(asset);
|
import(args, ref);
|
||||||
import(args, asset);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
PTextureAsset TextureLoader::getPlaceholderTexture()
|
PTextureAsset TextureLoader::getPlaceholderTexture()
|
||||||
|
|||||||
@@ -11,13 +11,13 @@ using namespace Seele::Editor;
|
|||||||
|
|
||||||
InspectorView::InspectorView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo &createInfo)
|
InspectorView::InspectorView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo &createInfo)
|
||||||
: View(graphics, std::move(window), std::move(createInfo), "InspectorView")
|
: View(graphics, std::move(window), std::move(createInfo), "InspectorView")
|
||||||
, renderGraph(RenderGraphBuilder::build(
|
//, renderGraph(RenderGraphBuilder::build(
|
||||||
UIPass(graphics),
|
// UIPass(graphics),
|
||||||
TextPass(graphics)
|
// TextPass(graphics)
|
||||||
))
|
//))
|
||||||
, uiSystem(new UI::System())
|
, uiSystem(new UI::System())
|
||||||
{
|
{
|
||||||
renderGraph.updateViewport(viewport);
|
//renderGraph.updateViewport(viewport);
|
||||||
uiSystem->updateViewport(viewport);
|
uiSystem->updateViewport(viewport);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -41,15 +41,11 @@ void InspectorView::commitUpdate()
|
|||||||
|
|
||||||
void InspectorView::prepareRender()
|
void InspectorView::prepareRender()
|
||||||
{
|
{
|
||||||
renderGraph.updatePassData(
|
|
||||||
uiSystem->getUIPassData(),
|
|
||||||
uiSystem->getTextPassData()
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void InspectorView::render()
|
void InspectorView::render()
|
||||||
{
|
{
|
||||||
renderGraph.render(uiSystem->getVirtualCamera());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void InspectorView::keyCallback(KeyCode, InputAction, KeyModifier)
|
void InspectorView::keyCallback(KeyCode, InputAction, KeyModifier)
|
||||||
|
|||||||
@@ -24,12 +24,6 @@ public:
|
|||||||
virtual void render() override;
|
virtual void render() override;
|
||||||
void selectActor();
|
void selectActor();
|
||||||
protected:
|
protected:
|
||||||
RenderGraph<
|
|
||||||
UIPass,
|
|
||||||
TextPass> renderGraph;
|
|
||||||
|
|
||||||
UIPassData uiPassData;
|
|
||||||
TextPassData textPassData;
|
|
||||||
|
|
||||||
UI::PSystem uiSystem;
|
UI::PSystem uiSystem;
|
||||||
PActor selectedActor;
|
PActor selectedActor;
|
||||||
|
|||||||
@@ -7,7 +7,7 @@
|
|||||||
#include "Asset/AssetRegistry.h"
|
#include "Asset/AssetRegistry.h"
|
||||||
#include "Actor/CameraActor.h"
|
#include "Actor/CameraActor.h"
|
||||||
#include "Component/Camera.h"
|
#include "Component/Camera.h"
|
||||||
#include "Component/StaticMesh.h"
|
#include "Component/Mesh.h"
|
||||||
|
|
||||||
using namespace Seele;
|
using namespace Seele;
|
||||||
using namespace Seele::Editor;
|
using namespace Seele::Editor;
|
||||||
@@ -16,9 +16,9 @@ SceneView::SceneView(Gfx::PGraphics graphics, PWindow owner, const ViewportCreat
|
|||||||
: View(graphics, owner, createInfo, "SceneView")
|
: View(graphics, owner, createInfo, "SceneView")
|
||||||
, scene(new Scene(graphics))
|
, scene(new Scene(graphics))
|
||||||
, renderGraph(RenderGraphBuilder::build(
|
, renderGraph(RenderGraphBuilder::build(
|
||||||
DepthPrepass(graphics),
|
DepthPrepass(graphics, scene),
|
||||||
LightCullingPass(graphics),
|
LightCullingPass(graphics, scene),
|
||||||
BasePass(graphics)
|
BasePass(graphics, scene)
|
||||||
))
|
))
|
||||||
, cameraSystem(createInfo.dimensions, Vector(0, 0, 10))
|
, cameraSystem(createInfo.dimensions, Vector(0, 0, 10))
|
||||||
{
|
{
|
||||||
@@ -49,14 +49,10 @@ void SceneView::update()
|
|||||||
|
|
||||||
void SceneView::commitUpdate()
|
void SceneView::commitUpdate()
|
||||||
{
|
{
|
||||||
depthPrepassData.staticDrawList = scene->getStaticMeshes();
|
|
||||||
lightCullingPassData.lightEnv = scene->getLightBuffer();
|
|
||||||
basePassData.staticDrawList = scene->getStaticMeshes();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SceneView::prepareRender()
|
void SceneView::prepareRender()
|
||||||
{
|
{
|
||||||
renderGraph.updatePassData(depthPrepassData, lightCullingPassData, basePassData);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SceneView::render()
|
void SceneView::render()
|
||||||
|
|||||||
@@ -26,7 +26,7 @@ public:
|
|||||||
|
|
||||||
PScene getScene() const { return scene; }
|
PScene getScene() const { return scene; }
|
||||||
private:
|
private:
|
||||||
PScene scene;
|
OScene scene;
|
||||||
Component::Camera viewportCamera;
|
Component::Camera viewportCamera;
|
||||||
|
|
||||||
RenderGraph<
|
RenderGraph<
|
||||||
@@ -34,10 +34,6 @@ private:
|
|||||||
LightCullingPass,
|
LightCullingPass,
|
||||||
BasePass> renderGraph;
|
BasePass> renderGraph;
|
||||||
|
|
||||||
DepthPrepassData depthPrepassData;
|
|
||||||
LightCullingPassData lightCullingPassData;
|
|
||||||
BasePassData basePassData;
|
|
||||||
|
|
||||||
dp::thread_pool<> pool;
|
dp::thread_pool<> pool;
|
||||||
ViewportControl cameraSystem;
|
ViewportControl cameraSystem;
|
||||||
|
|
||||||
|
|||||||
@@ -2,6 +2,9 @@
|
|||||||
#include "MinimalEngine.h"
|
#include "MinimalEngine.h"
|
||||||
#include "Math/Vector.h"
|
#include "Math/Vector.h"
|
||||||
#include "Component/Camera.h"
|
#include "Component/Camera.h"
|
||||||
|
#include "Math/Math.h"
|
||||||
|
#include "Graphics/Enums.h"
|
||||||
|
#include "Containers/Array.h"
|
||||||
|
|
||||||
namespace Seele
|
namespace Seele
|
||||||
{
|
{
|
||||||
|
|||||||
+2
-2
@@ -5,7 +5,7 @@
|
|||||||
#include "Asset/AssetRegistry.h"
|
#include "Asset/AssetRegistry.h"
|
||||||
#include "Asset/AssetImporter.h"
|
#include "Asset/AssetImporter.h"
|
||||||
#include "Asset/TextureLoader.h"
|
#include "Asset/TextureLoader.h"
|
||||||
#include "Graphics/Vulkan/VulkanGraphics.h"
|
#include "Graphics/Vulkan/Graphics.h"
|
||||||
#include "Asset/MeshLoader.h"
|
#include "Asset/MeshLoader.h"
|
||||||
#include "Asset/TextureLoader.h"
|
#include "Asset/TextureLoader.h"
|
||||||
#include "Asset/MaterialLoader.h"
|
#include "Asset/MaterialLoader.h"
|
||||||
@@ -25,7 +25,7 @@ int main()
|
|||||||
std::string sourcePath = "C:/Users/Dynamitos/TrackClear/";
|
std::string sourcePath = "C:/Users/Dynamitos/TrackClear/";
|
||||||
std::string binaryPath = "C:/Users/Dynamitos/TrackClear/bin/TrackClear.dll";
|
std::string binaryPath = "C:/Users/Dynamitos/TrackClear/bin/TrackClear.dll";
|
||||||
|
|
||||||
Gfx::PGraphics graphics = new Vulkan::Graphics();
|
Gfx::OGraphics graphics = new Vulkan::Graphics();
|
||||||
|
|
||||||
GraphicsInitializer initializer;
|
GraphicsInitializer initializer;
|
||||||
graphics->init(initializer);
|
graphics->init(initializer);
|
||||||
|
|||||||
@@ -193,28 +193,28 @@ void AssetRegistry::peekAsset(ArchiveBuffer& buffer)
|
|||||||
|
|
||||||
AssetFolder* folder = getOrCreateFolder(folderPath);
|
AssetFolder* folder = getOrCreateFolder(folderPath);
|
||||||
|
|
||||||
PAsset asset;
|
OAsset asset;
|
||||||
switch (identifier)
|
switch (identifier)
|
||||||
{
|
{
|
||||||
case TextureAsset::IDENTIFIER:
|
case TextureAsset::IDENTIFIER:
|
||||||
asset = new TextureAsset(folderPath, name);
|
asset = new TextureAsset(folderPath, name);
|
||||||
folder->textures[asset->getName()] = asset;
|
folder->textures[name] = std::move(asset);
|
||||||
break;
|
break;
|
||||||
case MeshAsset::IDENTIFIER:
|
case MeshAsset::IDENTIFIER:
|
||||||
asset = new MeshAsset(folderPath, name);
|
asset = new MeshAsset(folderPath, name);
|
||||||
folder->meshes[asset->getName()] = asset;
|
folder->meshes[name] = std::move(asset);
|
||||||
break;
|
break;
|
||||||
case MaterialAsset::IDENTIFIER:
|
case MaterialAsset::IDENTIFIER:
|
||||||
asset = new MaterialAsset(folderPath, name);
|
asset = new MaterialAsset(folderPath, name);
|
||||||
folder->materials[asset->getName()] = asset;
|
folder->materials[name] = std::move(asset);
|
||||||
break;
|
break;
|
||||||
case MaterialInstanceAsset::IDENTIFIER:
|
case MaterialInstanceAsset::IDENTIFIER:
|
||||||
asset = new MaterialInstanceAsset(folderPath, name);
|
asset = new MaterialInstanceAsset(folderPath, name);
|
||||||
// TODO
|
folder->instances[name] = std::move(asset);
|
||||||
break;
|
break;
|
||||||
case FontAsset::IDENTIFIER:
|
case FontAsset::IDENTIFIER:
|
||||||
asset = new FontAsset(folderPath, name);
|
asset = new FontAsset(folderPath, name);
|
||||||
folder->fonts[asset->getName()] = asset;
|
folder->fonts[name] = std::move(asset);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
throw new std::logic_error("Unknown Identifier");
|
throw new std::logic_error("Unknown Identifier");
|
||||||
@@ -241,20 +241,19 @@ void AssetRegistry::loadAsset(ArchiveBuffer& buffer)
|
|||||||
switch (identifier)
|
switch (identifier)
|
||||||
{
|
{
|
||||||
case TextureAsset::IDENTIFIER:
|
case TextureAsset::IDENTIFIER:
|
||||||
asset = folder->textures.at(name);
|
asset = PTextureAsset(folder->textures.at(name));
|
||||||
break;
|
break;
|
||||||
case MeshAsset::IDENTIFIER:
|
case MeshAsset::IDENTIFIER:
|
||||||
asset = folder->meshes.at(name);
|
asset = PMeshAsset(folder->meshes.at(name));
|
||||||
break;
|
break;
|
||||||
case MaterialAsset::IDENTIFIER:
|
case MaterialAsset::IDENTIFIER:
|
||||||
asset = folder->materials.at(name);
|
asset = PMaterialAsset(folder->materials.at(name));
|
||||||
break;
|
break;
|
||||||
case MaterialInstanceAsset::IDENTIFIER:
|
case MaterialInstanceAsset::IDENTIFIER:
|
||||||
//asset = new MaterialInstanceAsset(path);
|
asset = PMaterialInstanceAsset(folder->instances.at(name));
|
||||||
// TODO
|
|
||||||
break;
|
break;
|
||||||
case FontAsset::IDENTIFIER:
|
case FontAsset::IDENTIFIER:
|
||||||
asset = folder->fonts.at(name);
|
asset = PFontAsset(folder->fonts.at(name));
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
throw new std::logic_error("Unknown Identifier");
|
throw new std::logic_error("Unknown Identifier");
|
||||||
@@ -272,19 +271,23 @@ void AssetRegistry::saveFolder(const std::filesystem::path& folderPath, AssetFol
|
|||||||
std::filesystem::create_directory(rootFolder / folderPath);
|
std::filesystem::create_directory(rootFolder / folderPath);
|
||||||
for (const auto& [name, texture] : folder->textures)
|
for (const auto& [name, texture] : folder->textures)
|
||||||
{
|
{
|
||||||
saveAsset(texture, TextureAsset::IDENTIFIER, folderPath, name);
|
saveAsset(PTextureAsset(texture), TextureAsset::IDENTIFIER, folderPath, name);
|
||||||
}
|
}
|
||||||
for (const auto& [name, mesh] : folder->meshes)
|
for (const auto& [name, mesh] : folder->meshes)
|
||||||
{
|
{
|
||||||
saveAsset(mesh, MeshAsset::IDENTIFIER, folderPath, name);
|
saveAsset(PMeshAsset(mesh), MeshAsset::IDENTIFIER, folderPath, name);
|
||||||
}
|
}
|
||||||
for (const auto& [name, material] : folder->materials)
|
for (const auto& [name, material] : folder->materials)
|
||||||
{
|
{
|
||||||
saveAsset(material, MaterialAsset::IDENTIFIER, folderPath, name);
|
saveAsset(PMaterialAsset(material), MaterialAsset::IDENTIFIER, folderPath, name);
|
||||||
|
}
|
||||||
|
for (const auto& [name, material] : folder->instances)
|
||||||
|
{
|
||||||
|
saveAsset(PMaterialInstanceAsset(material), MaterialInstanceAsset::IDENTIFIER, folderPath, name);
|
||||||
}
|
}
|
||||||
for (const auto& [name, font] : folder->fonts)
|
for (const auto& [name, font] : folder->fonts)
|
||||||
{
|
{
|
||||||
saveAsset(font, FontAsset::IDENTIFIER, folderPath, name);
|
saveAsset(PFontAsset(font), FontAsset::IDENTIFIER, folderPath, name);
|
||||||
}
|
}
|
||||||
for (auto& [name, child] : folder->children)
|
for (auto& [name, child] : folder->children)
|
||||||
{
|
{
|
||||||
@@ -316,28 +319,34 @@ std::filesystem::path AssetRegistry::getRootFolder()
|
|||||||
return get().rootFolder;
|
return get().rootFolder;
|
||||||
}
|
}
|
||||||
|
|
||||||
void AssetRegistry::registerMesh(PMeshAsset mesh)
|
void AssetRegistry::registerMesh(OMeshAsset mesh)
|
||||||
{
|
{
|
||||||
AssetFolder* folder = getOrCreateFolder(mesh->getFolderPath());
|
AssetFolder* folder = getOrCreateFolder(mesh->getFolderPath());
|
||||||
folder->meshes[mesh->getName()] = mesh;
|
folder->meshes[mesh->getName()] = std::move(mesh);
|
||||||
}
|
}
|
||||||
|
|
||||||
void AssetRegistry::registerTexture(PTextureAsset texture)
|
void AssetRegistry::registerTexture(OTextureAsset texture)
|
||||||
{
|
{
|
||||||
AssetFolder* folder = getOrCreateFolder(texture->getFolderPath());
|
AssetFolder* folder = getOrCreateFolder(texture->getFolderPath());
|
||||||
folder->textures[texture->getName()] = texture;
|
folder->textures[texture->getName()] = std::move(texture);
|
||||||
}
|
}
|
||||||
|
|
||||||
void AssetRegistry::registerFont(PFontAsset font)
|
void AssetRegistry::registerFont(OFontAsset font)
|
||||||
{
|
{
|
||||||
AssetFolder* folder = getOrCreateFolder(font->getFolderPath());
|
AssetFolder* folder = getOrCreateFolder(font->getFolderPath());
|
||||||
folder->fonts[font->getName()] = font;
|
folder->fonts[font->getName()] = std::move(font);
|
||||||
}
|
}
|
||||||
|
|
||||||
void AssetRegistry::registerMaterial(PMaterialAsset material)
|
void AssetRegistry::registerMaterial(OMaterialAsset material)
|
||||||
{
|
{
|
||||||
AssetFolder* folder = getOrCreateFolder(material->getFolderPath());
|
AssetFolder* folder = getOrCreateFolder(material->getFolderPath());
|
||||||
folder->materials[material->getName()] = material;
|
folder->materials[material->getName()] = std::move(material);
|
||||||
|
}
|
||||||
|
|
||||||
|
void AssetRegistry::registerMaterialInstance(OMaterialInstanceAsset material)
|
||||||
|
{
|
||||||
|
AssetFolder* folder = getOrCreateFolder(material->getFolderPath());
|
||||||
|
folder->instances[material->getName()] = std::move(material);
|
||||||
}
|
}
|
||||||
|
|
||||||
AssetRegistry::AssetFolder* AssetRegistry::getOrCreateFolder(std::string fullPath)
|
AssetRegistry::AssetFolder* AssetRegistry::getOrCreateFolder(std::string fullPath)
|
||||||
|
|||||||
@@ -10,8 +10,8 @@ DECLARE_REF(TextureAsset)
|
|||||||
DECLARE_REF(FontAsset)
|
DECLARE_REF(FontAsset)
|
||||||
DECLARE_REF(MeshAsset)
|
DECLARE_REF(MeshAsset)
|
||||||
DECLARE_REF(MaterialAsset)
|
DECLARE_REF(MaterialAsset)
|
||||||
|
DECLARE_REF(MaterialInstanceAsset)
|
||||||
DECLARE_NAME_REF(Gfx, Graphics)
|
DECLARE_NAME_REF(Gfx, Graphics)
|
||||||
|
|
||||||
class AssetRegistry
|
class AssetRegistry
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
@@ -24,6 +24,7 @@ public:
|
|||||||
static PTextureAsset findTexture(const std::string& filePath);
|
static PTextureAsset findTexture(const std::string& filePath);
|
||||||
static PFontAsset findFont(const std::string& name);
|
static PFontAsset findFont(const std::string& name);
|
||||||
static PMaterialAsset findMaterial(const std::string& filePath);
|
static PMaterialAsset findMaterial(const std::string& filePath);
|
||||||
|
static PMaterialInstanceAsset findMaterialInstance(const std::string& filePath);
|
||||||
|
|
||||||
static std::ofstream createWriteStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode = std::ios::out);
|
static std::ofstream createWriteStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode = std::ios::out);
|
||||||
static std::ifstream createReadStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode = std::ios::in);
|
static std::ifstream createReadStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode = std::ios::in);
|
||||||
@@ -36,10 +37,11 @@ public:
|
|||||||
{
|
{
|
||||||
std::string folderPath;
|
std::string folderPath;
|
||||||
Map<std::string, AssetFolder*> children;
|
Map<std::string, AssetFolder*> children;
|
||||||
Map<std::string, PTextureAsset> textures;
|
Map<std::string, OTextureAsset> textures;
|
||||||
Map<std::string, PFontAsset> fonts;
|
Map<std::string, OFontAsset> fonts;
|
||||||
Map<std::string, PMeshAsset> meshes;
|
Map<std::string, OMeshAsset> meshes;
|
||||||
Map<std::string, PMaterialAsset> materials;
|
Map<std::string, OMaterialAsset> materials;
|
||||||
|
Map<std::string, OMaterialInstanceAsset> instances;
|
||||||
AssetFolder(std::string_view folderPath);
|
AssetFolder(std::string_view folderPath);
|
||||||
~AssetFolder();
|
~AssetFolder();
|
||||||
};
|
};
|
||||||
@@ -59,10 +61,11 @@ private:
|
|||||||
void saveFolder(const std::filesystem::path& folderPath, AssetFolder* folder);
|
void saveFolder(const std::filesystem::path& folderPath, AssetFolder* folder);
|
||||||
void saveAsset(PAsset asset, uint64 identifier, const std::filesystem::path& folderPath, std::string name);
|
void saveAsset(PAsset asset, uint64 identifier, const std::filesystem::path& folderPath, std::string name);
|
||||||
|
|
||||||
void registerMesh(PMeshAsset mesh);
|
void registerMesh(OMeshAsset mesh);
|
||||||
void registerTexture(PTextureAsset texture);
|
void registerTexture(OTextureAsset texture);
|
||||||
void registerFont(PFontAsset font);
|
void registerFont(OFontAsset font);
|
||||||
void registerMaterial(PMaterialAsset material);
|
void registerMaterial(OMaterialAsset material);
|
||||||
|
void registerMaterialInstance(OMaterialInstanceAsset instance);
|
||||||
|
|
||||||
std::ofstream internalCreateWriteStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode = std::ios::out);
|
std::ofstream internalCreateWriteStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode = std::ios::out);
|
||||||
std::ifstream internalCreateReadStream(const std::filesystem::path& relaitvePath, std::ios_base::openmode openmode = std::ios::in);
|
std::ifstream internalCreateReadStream(const std::filesystem::path& relaitvePath, std::ios_base::openmode openmode = std::ios::in);
|
||||||
|
|||||||
@@ -117,7 +117,9 @@ void FontAsset::load(ArchiveBuffer& buffer)
|
|||||||
.usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT,
|
.usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT,
|
||||||
};
|
};
|
||||||
|
|
||||||
glyph.texture = buffer.getGraphics()->createTexture2D(createInfo);
|
Gfx::OTexture2D texture = buffer.getGraphics()->createTexture2D(createInfo);
|
||||||
|
glyph.texture = texture;
|
||||||
|
usedTextures.add(std::move(texture));
|
||||||
|
|
||||||
ktxTexture_Destroy(ktxTexture(kTexture));
|
ktxTexture_Destroy(ktxTexture(kTexture));
|
||||||
|
|
||||||
|
|||||||
@@ -18,13 +18,14 @@ public:
|
|||||||
|
|
||||||
struct Glyph
|
struct Glyph
|
||||||
{
|
{
|
||||||
Gfx::OTexture2D texture;
|
Gfx::PTexture2D texture;
|
||||||
IVector2 size;
|
IVector2 size;
|
||||||
IVector2 bearing;
|
IVector2 bearing;
|
||||||
uint32 advance;
|
uint32 advance;
|
||||||
};
|
};
|
||||||
const Map<uint32, Glyph> getGlyphData() const { return glyphs; }
|
const Map<uint32, Glyph> getGlyphData() const { return glyphs; }
|
||||||
private:
|
private:
|
||||||
|
Array<Gfx::OTexture2D> usedTextures;
|
||||||
Map<uint32, Glyph> glyphs;
|
Map<uint32, Glyph> glyphs;
|
||||||
friend class FontLoader;
|
friend class FontLoader;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
#include "MaterialAsset.h"
|
#include "MaterialAsset.h"
|
||||||
#include "Material/Material.h"
|
#include "Material/Material.h"
|
||||||
#include "Graphics/Graphics.h"
|
#include "Graphics/Graphics.h"
|
||||||
|
#include "MaterialInstanceAsset.h"
|
||||||
|
|
||||||
using namespace Seele;
|
using namespace Seele;
|
||||||
|
|
||||||
@@ -29,3 +30,13 @@ void MaterialAsset::load(ArchiveBuffer& buffer)
|
|||||||
material->compile();
|
material->compile();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
OMaterialInstanceAsset Seele::MaterialAsset::instantiate(const InstantiationParameter& params)
|
||||||
|
{
|
||||||
|
OMaterialInstance instance = material->instantiate();
|
||||||
|
instance->setBaseMaterial(this);
|
||||||
|
OMaterialInstanceAsset asset = new MaterialInstanceAsset(params.folderPath, params.name);
|
||||||
|
asset->setHandle(std::move(instance));
|
||||||
|
return asset;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -4,6 +4,12 @@
|
|||||||
namespace Seele
|
namespace Seele
|
||||||
{
|
{
|
||||||
DECLARE_REF(Material)
|
DECLARE_REF(Material)
|
||||||
|
DECLARE_REF(MaterialInstanceAsset)
|
||||||
|
struct InstantiationParameter
|
||||||
|
{
|
||||||
|
std::string name;
|
||||||
|
std::string folderPath;
|
||||||
|
};
|
||||||
class MaterialAsset : public Asset
|
class MaterialAsset : public Asset
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
@@ -14,8 +20,9 @@ public:
|
|||||||
virtual void save(ArchiveBuffer& buffer) const override;
|
virtual void save(ArchiveBuffer& buffer) const override;
|
||||||
virtual void load(ArchiveBuffer& buffer) override;
|
virtual void load(ArchiveBuffer& buffer) override;
|
||||||
PMaterial getMaterial() const { return material; }
|
PMaterial getMaterial() const { return material; }
|
||||||
|
OMaterialInstanceAsset instantiate(const InstantiationParameter& params);
|
||||||
private:
|
private:
|
||||||
PMaterial material;
|
OMaterial material;
|
||||||
friend class MaterialLoader;
|
friend class MaterialLoader;
|
||||||
};
|
};
|
||||||
DEFINE_REF(MaterialAsset)
|
DEFINE_REF(MaterialAsset)
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
#include "Material/MaterialInstance.h"
|
#include "Material/MaterialInstance.h"
|
||||||
#include "Material/Material.h"
|
#include "Material/Material.h"
|
||||||
#include "Graphics/Graphics.h"
|
#include "Graphics/Graphics.h"
|
||||||
|
#include "Asset/AssetRegistry.h"
|
||||||
|
|
||||||
using namespace Seele;
|
using namespace Seele;
|
||||||
|
|
||||||
@@ -21,8 +22,15 @@ MaterialInstanceAsset::~MaterialInstanceAsset()
|
|||||||
|
|
||||||
void MaterialInstanceAsset::save(ArchiveBuffer& buffer) const
|
void MaterialInstanceAsset::save(ArchiveBuffer& buffer) const
|
||||||
{
|
{
|
||||||
|
Serialization::save(buffer, baseMaterial->getAssetIdentifier());
|
||||||
|
material->save(buffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
void MaterialInstanceAsset::load(ArchiveBuffer& buffer)
|
void MaterialInstanceAsset::load(ArchiveBuffer& buffer)
|
||||||
{
|
{
|
||||||
|
std::string id;
|
||||||
|
Serialization::load(buffer, id);
|
||||||
|
material->load(buffer);
|
||||||
|
baseMaterial = AssetRegistry::findMaterial(id);
|
||||||
|
material->setBaseMaterial(baseMaterial);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -13,8 +13,11 @@ public:
|
|||||||
virtual ~MaterialInstanceAsset();
|
virtual ~MaterialInstanceAsset();
|
||||||
virtual void save(ArchiveBuffer& buffer) const override;
|
virtual void save(ArchiveBuffer& buffer) const override;
|
||||||
virtual void load(ArchiveBuffer& buffer) override;
|
virtual void load(ArchiveBuffer& buffer) override;
|
||||||
|
void setHandle(OMaterialInstance handle) { material = std::move(handle); }
|
||||||
|
void setBase(PMaterialAsset base) { baseMaterial = base; }
|
||||||
private:
|
private:
|
||||||
PMaterialInstance material;
|
OMaterialInstance material;
|
||||||
|
PMaterialAsset baseMaterial;
|
||||||
};
|
};
|
||||||
DEFINE_REF(MaterialInstanceAsset)
|
DEFINE_REF(MaterialInstanceAsset)
|
||||||
} // namespace Seele
|
} // namespace Seele
|
||||||
|
|||||||
@@ -16,7 +16,7 @@ public:
|
|||||||
virtual void save(ArchiveBuffer& buffer) const override;
|
virtual void save(ArchiveBuffer& buffer) const override;
|
||||||
virtual void load(ArchiveBuffer& buffer) override;
|
virtual void load(ArchiveBuffer& buffer) override;
|
||||||
//Workaround while no editor
|
//Workaround while no editor
|
||||||
Array<PMesh> meshes;
|
Array<OMesh> meshes;
|
||||||
Component::Collider physicsMesh;
|
Component::Collider physicsMesh;
|
||||||
};
|
};
|
||||||
DEFINE_REF(MeshAsset)
|
DEFINE_REF(MeshAsset)
|
||||||
|
|||||||
@@ -13,16 +13,16 @@ public:
|
|||||||
virtual ~TextureAsset();
|
virtual ~TextureAsset();
|
||||||
virtual void save(ArchiveBuffer& buffer) const override;
|
virtual void save(ArchiveBuffer& buffer) const override;
|
||||||
virtual void load(ArchiveBuffer& buffer) override;
|
virtual void load(ArchiveBuffer& buffer) override;
|
||||||
void setTexture(Gfx::PTexture _texture)
|
void setTexture(Gfx::OTexture _texture)
|
||||||
{
|
{
|
||||||
texture = _texture;
|
texture = std::move(_texture);
|
||||||
}
|
}
|
||||||
Gfx::PTexture getTexture()
|
Gfx::PTexture getTexture()
|
||||||
{
|
{
|
||||||
return texture;
|
return texture;
|
||||||
}
|
}
|
||||||
private:
|
private:
|
||||||
Gfx::PTexture texture;
|
Gfx::OTexture texture;
|
||||||
friend class TextureLoader;
|
friend class TextureLoader;
|
||||||
};
|
};
|
||||||
DEFINE_REF(TextureAsset)
|
DEFINE_REF(TextureAsset)
|
||||||
|
|||||||
@@ -5,7 +5,6 @@
|
|||||||
|
|
||||||
namespace Seele
|
namespace Seele
|
||||||
{
|
{
|
||||||
DECLARE_NAME_REF(Gfx, Viewport)
|
|
||||||
namespace Component
|
namespace Component
|
||||||
{
|
{
|
||||||
struct Camera
|
struct Camera
|
||||||
@@ -24,7 +23,6 @@ struct Camera
|
|||||||
{
|
{
|
||||||
return Vector(viewMatrix[3]);
|
return Vector(viewMatrix[3]);
|
||||||
}
|
}
|
||||||
void setViewport(Gfx::PViewport viewport);
|
|
||||||
void mouseMove(float deltaX, float deltaY);
|
void mouseMove(float deltaX, float deltaY);
|
||||||
void mouseScroll(float x);
|
void mouseScroll(float x);
|
||||||
void moveX(float amount);
|
void moveX(float amount);
|
||||||
|
|||||||
@@ -393,7 +393,8 @@ public:
|
|||||||
std::allocator_traits<allocator_type>::construct(allocator, &_data[arraySize++], arguments...);
|
std::allocator_traits<allocator_type>::construct(allocator, &_data[arraySize++], arguments...);
|
||||||
return _data[arraySize - 1];
|
return _data[arraySize - 1];
|
||||||
}
|
}
|
||||||
template<std::predicate Pred>
|
template<class Pred>
|
||||||
|
requires std::predicate<Pred, value_type>
|
||||||
constexpr void remove_if(Pred pred, bool keepOrder = true)
|
constexpr void remove_if(Pred pred, bool keepOrder = true)
|
||||||
{
|
{
|
||||||
remove(find(pred), keepOrder);
|
remove(find(pred), keepOrder);
|
||||||
|
|||||||
@@ -272,6 +272,39 @@ public:
|
|||||||
return getNode(root)->pair.value;
|
return getNode(root)->pair.value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
constexpr const mapped_type& operator[](const key_type& key) const
|
||||||
|
{
|
||||||
|
size_t it = root;
|
||||||
|
while (!equal(getNode(it)->pair.key, key))
|
||||||
|
{
|
||||||
|
if (comp(key, getNode(it)->pair.key))
|
||||||
|
{
|
||||||
|
it = getNode(it)->leftChild;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
it = getNode(it)->rightChild;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return getNode(it)->pair.value;
|
||||||
|
}
|
||||||
|
constexpr const mapped_type& operator[](key_type&& key) const
|
||||||
|
{
|
||||||
|
size_t it = root;
|
||||||
|
while (!equal(getNode(it)->pair.key, key))
|
||||||
|
{
|
||||||
|
if (comp(key, getNode(it)->pair.key))
|
||||||
|
{
|
||||||
|
it = getNode(it)->leftChild;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
it = getNode(it)->rightChild;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return getNode(it)->pair.value;
|
||||||
|
}
|
||||||
|
|
||||||
constexpr mapped_type& at(const key_type& key)
|
constexpr mapped_type& at(const key_type& key)
|
||||||
{
|
{
|
||||||
root = splay(root, key);
|
root = splay(root, key);
|
||||||
@@ -414,11 +447,11 @@ public:
|
|||||||
buffer.readBytes(&len, sizeof(uint64));
|
buffer.readBytes(&len, sizeof(uint64));
|
||||||
for(uint64 i = 0; i < len; ++i)
|
for(uint64 i = 0; i < len; ++i)
|
||||||
{
|
{
|
||||||
K k;
|
K k = K();
|
||||||
V v;
|
V v = V();
|
||||||
Serialization::load(buffer, k);
|
Serialization::load(buffer, k);
|
||||||
Serialization::load(buffer, v);
|
Serialization::load(buffer, v);
|
||||||
this->operator[](k) = v;
|
this->operator[](std::move(k)) = std::move(v);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
private:
|
private:
|
||||||
|
|||||||
@@ -19,8 +19,6 @@ target_sources(Engine
|
|||||||
Resources.cpp
|
Resources.cpp
|
||||||
Shader.h
|
Shader.h
|
||||||
Shader.cpp
|
Shader.cpp
|
||||||
ShaderCompiler.h
|
|
||||||
ShaderCompiler.cpp
|
|
||||||
StaticMeshVertexData.h
|
StaticMeshVertexData.h
|
||||||
StaticMeshVertexData.cpp
|
StaticMeshVertexData.cpp
|
||||||
Texture.h
|
Texture.h
|
||||||
@@ -40,7 +38,6 @@ target_sources(Engine
|
|||||||
RenderTarget.h
|
RenderTarget.h
|
||||||
Resources.h
|
Resources.h
|
||||||
Shader.h
|
Shader.h
|
||||||
ShaderCompiler.h
|
|
||||||
StaticMeshVertexData.h
|
StaticMeshVertexData.h
|
||||||
Texture.h
|
Texture.h
|
||||||
VertexData.h)
|
VertexData.h)
|
||||||
|
|||||||
@@ -132,12 +132,12 @@ public:
|
|||||||
virtual ~PipelineLayout() {}
|
virtual ~PipelineLayout() {}
|
||||||
virtual void create() = 0;
|
virtual void create() = 0;
|
||||||
virtual void reset() = 0;
|
virtual void reset() = 0;
|
||||||
void addDescriptorLayout(uint32 setIndex, const PDescriptorLayout layout);
|
void addDescriptorLayout(uint32 setIndex, PDescriptorLayout layout);
|
||||||
void addPushConstants(const SePushConstantRange& pushConstants);
|
void addPushConstants(const SePushConstantRange& pushConstants);
|
||||||
virtual uint32 getHash() const = 0;
|
virtual uint32 getHash() const = 0;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
Array<const PDescriptorLayout> descriptorSetLayouts;
|
Array<PDescriptorLayout> descriptorSetLayouts;
|
||||||
Array<SePushConstantRange> pushConstants;
|
Array<SePushConstantRange> pushConstants;
|
||||||
};
|
};
|
||||||
DEFINE_REF(PipelineLayout)
|
DEFINE_REF(PipelineLayout)
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
#include "GraphicsEnums.h"
|
#include "Enums.h"
|
||||||
|
|
||||||
using namespace Seele;
|
using namespace Seele;
|
||||||
using namespace Seele::Gfx;
|
using namespace Seele::Gfx;
|
||||||
|
|||||||
@@ -173,12 +173,6 @@ static constexpr uint32 numVerticesPerMeshlet = 64;
|
|||||||
static constexpr uint32 numPrimitivesPerMeshlet = 126;
|
static constexpr uint32 numPrimitivesPerMeshlet = 126;
|
||||||
double getCurrentFrameDelta();
|
double getCurrentFrameDelta();
|
||||||
|
|
||||||
enum class RenderPassType : uint8
|
|
||||||
{
|
|
||||||
DepthPrepass,
|
|
||||||
BasePass
|
|
||||||
};
|
|
||||||
|
|
||||||
enum class QueueType
|
enum class QueueType
|
||||||
{
|
{
|
||||||
GRAPHICS = 1,
|
GRAPHICS = 1,
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
#include "Graphics.h"
|
#include "Graphics.h"
|
||||||
#include "ShaderCompiler.h"
|
#include "Shader.h"
|
||||||
|
#include "Graphics.h"
|
||||||
|
|
||||||
using namespace Seele::Gfx;
|
using namespace Seele::Gfx;
|
||||||
|
|
||||||
@@ -11,3 +12,4 @@ Graphics::Graphics()
|
|||||||
Graphics::~Graphics()
|
Graphics::~Graphics()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
#include "MinimalEngine.h"
|
#include "MinimalEngine.h"
|
||||||
#include "Resources.h"
|
#include "Resources.h"
|
||||||
#include "Containers/Array.h"
|
#include "Containers/Array.h"
|
||||||
|
#include "Shader.h"
|
||||||
|
|
||||||
namespace Seele
|
namespace Seele
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
#include "Initializer.h"
|
#include "Initializer.h"
|
||||||
|
|
||||||
using namespace Seele;
|
using namespace Seele;
|
||||||
using namespace Seele::Graphics;
|
using namespace Seele::Gfx;
|
||||||
|
|
||||||
LegacyPipelineCreateInfo::LegacyPipelineCreateInfo()
|
LegacyPipelineCreateInfo::LegacyPipelineCreateInfo()
|
||||||
: topology(Gfx::SE_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST)
|
: topology(Gfx::SE_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST)
|
||||||
@@ -43,6 +43,50 @@ LegacyPipelineCreateInfo::LegacyPipelineCreateInfo()
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
Seele::Gfx::LegacyPipelineCreateInfo::~LegacyPipelineCreateInfo()
|
LegacyPipelineCreateInfo::~LegacyPipelineCreateInfo()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
MeshPipelineCreateInfo::MeshPipelineCreateInfo()
|
||||||
|
: multisampleState(MultisampleState{
|
||||||
|
.samples = 1,
|
||||||
|
})
|
||||||
|
, rasterizationState(RasterizationState{
|
||||||
|
.polygonMode = Gfx::SE_POLYGON_MODE_FILL,
|
||||||
|
.cullMode = Gfx::SE_CULL_MODE_BACK_BIT,
|
||||||
|
.frontFace = Gfx::SE_FRONT_FACE_COUNTER_CLOCKWISE,
|
||||||
|
})
|
||||||
|
, depthStencilState(DepthStencilState{
|
||||||
|
.depthTestEnable = true,
|
||||||
|
.depthWriteEnable = true,
|
||||||
|
.stencilTestEnable = false,
|
||||||
|
.depthCompareOp = Gfx::SE_COMPARE_OP_LESS_OR_EQUAL,
|
||||||
|
.minDepthBounds = 0.0f,
|
||||||
|
.maxDepthBounds = 1.0f,
|
||||||
|
})
|
||||||
|
, colorBlend(ColorBlendState{
|
||||||
|
.logicOpEnable = false,
|
||||||
|
.attachmentCount = 0,
|
||||||
|
.blendAttachments = {
|
||||||
|
ColorBlendState::BlendAttachment{
|
||||||
|
.colorWriteMask =
|
||||||
|
Gfx::SE_COLOR_COMPONENT_R_BIT |
|
||||||
|
Gfx::SE_COLOR_COMPONENT_G_BIT |
|
||||||
|
Gfx::SE_COLOR_COMPONENT_B_BIT |
|
||||||
|
Gfx::SE_COLOR_COMPONENT_A_BIT,
|
||||||
|
}
|
||||||
|
},
|
||||||
|
.blendConstants = {
|
||||||
|
1.0f,
|
||||||
|
1.0f,
|
||||||
|
1.0f,
|
||||||
|
1.0f,
|
||||||
|
},
|
||||||
|
})
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
MeshPipelineCreateInfo::~MeshPipelineCreateInfo()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,7 +2,6 @@
|
|||||||
#include "Enums.h"
|
#include "Enums.h"
|
||||||
#include "Containers/Map.h"
|
#include "Containers/Map.h"
|
||||||
#include "Math/Math.h"
|
#include "Math/Math.h"
|
||||||
#include "Shader.h"
|
|
||||||
|
|
||||||
namespace Seele
|
namespace Seele
|
||||||
{
|
{
|
||||||
@@ -26,7 +25,7 @@ struct GraphicsInitializer
|
|||||||
, engineName("SeeleEngine")
|
, engineName("SeeleEngine")
|
||||||
, windowLayoutFile(nullptr)
|
, windowLayoutFile(nullptr)
|
||||||
, layers{"VK_LAYER_KHRONOS_validation"}
|
, layers{"VK_LAYER_KHRONOS_validation"}
|
||||||
, instanceExtensions{}
|
, instanceExtensions{"VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME"}
|
||||||
, deviceExtensions{"VK_KHR_swapchain"}
|
, deviceExtensions{"VK_KHR_swapchain"}
|
||||||
, windowHandle(nullptr)
|
, windowHandle(nullptr)
|
||||||
{
|
{
|
||||||
@@ -102,18 +101,17 @@ struct IndexBufferCreateInfo
|
|||||||
struct UniformBufferCreateInfo
|
struct UniformBufferCreateInfo
|
||||||
{
|
{
|
||||||
DataSource sourceData = DataSource();
|
DataSource sourceData = DataSource();
|
||||||
uint8 bDynamic = 0;
|
uint8 dynamic = 0;
|
||||||
};
|
};
|
||||||
struct ShaderBufferCreateInfo
|
struct ShaderBufferCreateInfo
|
||||||
{
|
{
|
||||||
DataSource sourceData = DataSource();
|
DataSource sourceData = DataSource();
|
||||||
uint32 stride;
|
uint32 stride;
|
||||||
uint8 bDynamic = 0;
|
uint8 dynamic = 0;
|
||||||
};
|
};
|
||||||
struct ShaderCreateInfo
|
struct ShaderCreateInfo
|
||||||
{
|
{
|
||||||
std::string mainModule;
|
std::string mainModule;
|
||||||
//It's possible to input multiple source files for materials or vertexFactories
|
|
||||||
Array<std::string> additionalModules;
|
Array<std::string> additionalModules;
|
||||||
std::string name; // Debug info
|
std::string name; // Debug info
|
||||||
std::string entryPoint;
|
std::string entryPoint;
|
||||||
@@ -136,7 +134,7 @@ struct VertexElement
|
|||||||
SeFormat vertexFormat;
|
SeFormat vertexFormat;
|
||||||
uint8 attributeIndex;
|
uint8 attributeIndex;
|
||||||
uint8 stride;
|
uint8 stride;
|
||||||
uint8 bInstanced = 0;
|
uint8 instanced = 0;
|
||||||
};
|
};
|
||||||
static_assert(std::is_aggregate_v<VertexElement>);
|
static_assert(std::is_aggregate_v<VertexElement>);
|
||||||
struct RasterizationState
|
struct RasterizationState
|
||||||
@@ -191,6 +189,11 @@ struct ColorBlendState
|
|||||||
float blendConstants[4];
|
float blendConstants[4];
|
||||||
};
|
};
|
||||||
DECLARE_REF(VertexDeclaration)
|
DECLARE_REF(VertexDeclaration)
|
||||||
|
DECLARE_REF(VertexShader)
|
||||||
|
DECLARE_REF(TaskShader)
|
||||||
|
DECLARE_REF(MeshShader)
|
||||||
|
DECLARE_REF(FragmentShader)
|
||||||
|
DECLARE_REF(ComputeShader)
|
||||||
DECLARE_REF(RenderPass)
|
DECLARE_REF(RenderPass)
|
||||||
DECLARE_REF(PipelineLayout)
|
DECLARE_REF(PipelineLayout)
|
||||||
struct LegacyPipelineCreateInfo
|
struct LegacyPipelineCreateInfo
|
||||||
@@ -220,44 +223,8 @@ struct MeshPipelineCreateInfo
|
|||||||
RasterizationState rasterizationState;
|
RasterizationState rasterizationState;
|
||||||
DepthStencilState depthStencilState;
|
DepthStencilState depthStencilState;
|
||||||
ColorBlendState colorBlend;
|
ColorBlendState colorBlend;
|
||||||
MeshPipelineCreateInfo()
|
MeshPipelineCreateInfo();
|
||||||
: multisampleState(MultisampleState{
|
~MeshPipelineCreateInfo();
|
||||||
.samples = 1,
|
|
||||||
})
|
|
||||||
, rasterizationState(RasterizationState{
|
|
||||||
.polygonMode = Gfx::SE_POLYGON_MODE_FILL,
|
|
||||||
.cullMode = Gfx::SE_CULL_MODE_BACK_BIT,
|
|
||||||
.frontFace = Gfx::SE_FRONT_FACE_COUNTER_CLOCKWISE,
|
|
||||||
})
|
|
||||||
, depthStencilState(DepthStencilState{
|
|
||||||
.depthTestEnable = true,
|
|
||||||
.depthWriteEnable = true,
|
|
||||||
.stencilTestEnable = false,
|
|
||||||
.depthCompareOp = Gfx::SE_COMPARE_OP_LESS_OR_EQUAL,
|
|
||||||
.minDepthBounds = 0.0f,
|
|
||||||
.maxDepthBounds = 1.0f,
|
|
||||||
})
|
|
||||||
, colorBlend(ColorBlendState{
|
|
||||||
.logicOpEnable = false,
|
|
||||||
.attachmentCount = 0,
|
|
||||||
.blendAttachments = {
|
|
||||||
ColorBlendState::BlendAttachment{
|
|
||||||
.colorWriteMask =
|
|
||||||
Gfx::SE_COLOR_COMPONENT_R_BIT |
|
|
||||||
Gfx::SE_COLOR_COMPONENT_G_BIT |
|
|
||||||
Gfx::SE_COLOR_COMPONENT_B_BIT |
|
|
||||||
Gfx::SE_COLOR_COMPONENT_A_BIT,
|
|
||||||
}
|
|
||||||
},
|
|
||||||
.blendConstants = {
|
|
||||||
1.0f,
|
|
||||||
1.0f,
|
|
||||||
1.0f,
|
|
||||||
1.0f,
|
|
||||||
},
|
|
||||||
})
|
|
||||||
{
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
struct ComputePipelineCreateInfo
|
struct ComputePipelineCreateInfo
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ Mesh::~Mesh()
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void Mesh::save(ArchiveBuffer& buffer)
|
void Mesh::save(ArchiveBuffer& buffer) const
|
||||||
{
|
{
|
||||||
Serialization::save(buffer, vertexData->getTypeName());
|
Serialization::save(buffer, vertexData->getTypeName());
|
||||||
Serialization::save(buffer, vertexCount);
|
Serialization::save(buffer, vertexCount);
|
||||||
|
|||||||
@@ -15,9 +15,23 @@ public:
|
|||||||
uint64 vertexCount;
|
uint64 vertexCount;
|
||||||
PMaterialInstance referencedMaterial;
|
PMaterialInstance referencedMaterial;
|
||||||
Array<Meshlet> meshlets;
|
Array<Meshlet> meshlets;
|
||||||
void save(ArchiveBuffer& buffer);
|
void save(ArchiveBuffer& buffer) const;
|
||||||
void load(ArchiveBuffer& buffer);
|
void load(ArchiveBuffer& buffer);
|
||||||
private:
|
private:
|
||||||
};
|
};
|
||||||
DEFINE_REF(Mesh)
|
DEFINE_REF(Mesh)
|
||||||
|
namespace Serialization
|
||||||
|
{
|
||||||
|
template<>
|
||||||
|
static void save(ArchiveBuffer& buffer, const OMesh& ptr)
|
||||||
|
{
|
||||||
|
ptr->save(buffer);
|
||||||
|
}
|
||||||
|
template<>
|
||||||
|
static void load(ArchiveBuffer& buffer, OMesh& ptr)
|
||||||
|
{
|
||||||
|
ptr = new Mesh();
|
||||||
|
ptr->load(buffer);
|
||||||
|
}
|
||||||
|
} // namespace Serialization
|
||||||
} // namespace Seele
|
} // namespace Seele
|
||||||
@@ -1,5 +1,6 @@
|
|||||||
#include "BasePass.h"
|
#include "BasePass.h"
|
||||||
#include "Graphics/Graphics.h"
|
#include "Graphics/Graphics.h"
|
||||||
|
#include "Graphics/Shader.h"
|
||||||
#include "Window/Window.h"
|
#include "Window/Window.h"
|
||||||
#include "Component/Camera.h"
|
#include "Component/Camera.h"
|
||||||
#include "Component/Mesh.h"
|
#include "Component/Mesh.h"
|
||||||
@@ -13,47 +14,25 @@ using namespace Seele;
|
|||||||
|
|
||||||
BasePass::BasePass(Gfx::PGraphics graphics, PScene scene)
|
BasePass::BasePass(Gfx::PGraphics graphics, PScene scene)
|
||||||
: RenderPass(graphics, scene)
|
: RenderPass(graphics, scene)
|
||||||
, descriptorSets(4)
|
, descriptorSets(6)
|
||||||
{
|
{
|
||||||
UniformBufferCreateInfo uniformInitializer;
|
|
||||||
basePassLayout = graphics->createPipelineLayout();
|
basePassLayout = graphics->createPipelineLayout();
|
||||||
|
|
||||||
lightLayout = graphics->createDescriptorLayout("LightLayout");
|
basePassLayout->addDescriptorLayout(INDEX_VIEW_PARAMS, viewParamsLayout);
|
||||||
|
basePassLayout->addDescriptorLayout(INDEX_LIGHT_ENV, scene->getLightEnvironment()->getDescriptorLayout());
|
||||||
|
|
||||||
// Directional Lights
|
lightCullingLayout = graphics->createDescriptorLayout("BasePassLightCulling");
|
||||||
lightLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
|
// oLightIndexList
|
||||||
lightLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
|
lightCullingLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
|
||||||
// Point Lights
|
// tLightIndexList
|
||||||
lightLayout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
|
lightCullingLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
|
||||||
lightLayout->addDescriptorBinding(3, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
|
// oLightGrid
|
||||||
// Light Index List
|
lightCullingLayout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER);
|
||||||
lightLayout->addDescriptorBinding(4, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
|
// tLightGrid
|
||||||
// Light Grid
|
lightCullingLayout->addDescriptorBinding(3, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER);
|
||||||
lightLayout->addDescriptorBinding(5, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE);
|
lightCullingLayout->create();
|
||||||
lightLayout->create();
|
|
||||||
basePassLayout->addDescriptorLayout(INDEX_LIGHT_ENV, lightLayout);
|
|
||||||
descriptorSets[INDEX_LIGHT_ENV] = lightLayout->allocateDescriptorSet();
|
|
||||||
|
|
||||||
viewLayout = graphics->createDescriptorLayout("ViewLayout");
|
basePassLayout->addDescriptorLayout(INDEX_LIGHT_CULLING, lightCullingLayout);
|
||||||
viewLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
|
|
||||||
uniformInitializer.sourceData.size = sizeof(ViewParameter);
|
|
||||||
uniformInitializer.sourceData.data = (uint8*)&viewParams;
|
|
||||||
uniformInitializer.bDynamic = true;
|
|
||||||
viewParamBuffer = graphics->createUniformBuffer(uniformInitializer);
|
|
||||||
viewLayout->create();
|
|
||||||
basePassLayout->addDescriptorLayout(INDEX_VIEW_PARAMS, viewLayout);
|
|
||||||
descriptorSets[INDEX_VIEW_PARAMS] = viewLayout->allocateDescriptorSet();
|
|
||||||
|
|
||||||
sceneLayout = graphics->createDescriptorLayout("SceneLayout");
|
|
||||||
sceneLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
|
|
||||||
sceneLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
|
|
||||||
sceneLayout->create();
|
|
||||||
basePassLayout->addDescriptorLayout(INDEX_SCENE_DATA, sceneLayout);
|
|
||||||
//basePassLayout->addPushConstants(Gfx::SePushConstantRange{
|
|
||||||
// .stageFlags = (Gfx::SE_SHADER_STAGE_VERTEX_BIT | Gfx::SE_SHADER_STAGE_FRAGMENT_BIT),
|
|
||||||
// .offset = 0,
|
|
||||||
// .size = sizeof(uint32),
|
|
||||||
//});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
BasePass::~BasePass()
|
BasePass::~BasePass()
|
||||||
@@ -62,27 +41,12 @@ BasePass::~BasePass()
|
|||||||
|
|
||||||
void BasePass::beginFrame(const Component::Camera& cam)
|
void BasePass::beginFrame(const Component::Camera& cam)
|
||||||
{
|
{
|
||||||
DataSource uniformUpdate;
|
RenderPass::beginFrame(cam);
|
||||||
|
|
||||||
viewParams.viewMatrix = cam.getViewMatrix();
|
lightCullingLayout->reset();
|
||||||
viewParams.projectionMatrix = viewport->getProjectionMatrix();
|
descriptorSets[INDEX_VIEW_PARAMS] = viewParamsSet;
|
||||||
viewParams.cameraPosition = Vector4(cam.getCameraPosition(), 1);
|
descriptorSets[INDEX_LIGHT_ENV] = scene->getLightEnvironment()->getDescriptorSet();
|
||||||
viewParams.screenDimensions = Vector2(static_cast<float>(viewport->getSizeX()), static_cast<float>(viewport->getSizeY()));
|
descriptorSets[INDEX_LIGHT_CULLING] = lightCullingLayout->allocateDescriptorSet();
|
||||||
uniformUpdate.size = sizeof(ViewParameter);
|
|
||||||
uniformUpdate.data = (uint8*)&viewParams;
|
|
||||||
viewParamBuffer->updateContents(uniformUpdate);
|
|
||||||
viewLayout->reset();
|
|
||||||
lightLayout->reset();
|
|
||||||
|
|
||||||
descriptorSets[INDEX_SCENE_DATA] = sceneLayout->allocateDescriptorSet();
|
|
||||||
descriptorSets[INDEX_SCENE_DATA]->updateBuffer(0, passData.sceneDataBuffer);
|
|
||||||
descriptorSets[INDEX_SCENE_DATA]->writeChanges();
|
|
||||||
descriptorSets[INDEX_LIGHT_ENV] = lightLayout->allocateDescriptorSet();
|
|
||||||
descriptorSets[INDEX_VIEW_PARAMS] = viewLayout->allocateDescriptorSet();
|
|
||||||
descriptorSets[INDEX_VIEW_PARAMS]->updateBuffer(0, viewParamBuffer);
|
|
||||||
descriptorSets[INDEX_VIEW_PARAMS]->writeChanges();
|
|
||||||
//std::cout << "BasePass beginFrame()" << std::endl;
|
|
||||||
//co_return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void BasePass::render()
|
void BasePass::render()
|
||||||
@@ -90,33 +54,82 @@ void BasePass::render()
|
|||||||
oLightIndexList->pipelineBarrier(
|
oLightIndexList->pipelineBarrier(
|
||||||
Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
||||||
|
tLightIndexList->pipelineBarrier(
|
||||||
|
Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||||
|
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
||||||
oLightGrid->pipelineBarrier(
|
oLightGrid->pipelineBarrier(
|
||||||
Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
||||||
|
tLightGrid->pipelineBarrier(
|
||||||
|
Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||||
|
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
||||||
|
|
||||||
descriptorSets[INDEX_LIGHT_ENV]->updateBuffer(0, passData.lightEnv.directionalLights);
|
descriptorSets[INDEX_LIGHT_CULLING]->updateBuffer(0, oLightIndexList);
|
||||||
descriptorSets[INDEX_LIGHT_ENV]->updateBuffer(1, passData.lightEnv.numDirectional);
|
descriptorSets[INDEX_LIGHT_CULLING]->updateBuffer(1, tLightIndexList);
|
||||||
descriptorSets[INDEX_LIGHT_ENV]->updateBuffer(2, passData.lightEnv.pointLights);
|
descriptorSets[INDEX_LIGHT_CULLING]->updateTexture(2, oLightGrid);
|
||||||
descriptorSets[INDEX_LIGHT_ENV]->updateBuffer(3, passData.lightEnv.numPoints);
|
descriptorSets[INDEX_LIGHT_CULLING]->updateTexture(3, tLightGrid);
|
||||||
descriptorSets[INDEX_LIGHT_ENV]->updateBuffer(4, oLightIndexList);
|
descriptorSets[INDEX_LIGHT_CULLING]->writeChanges();
|
||||||
descriptorSets[INDEX_LIGHT_ENV]->updateTexture(5, oLightGrid);
|
|
||||||
descriptorSets[INDEX_LIGHT_ENV]->writeChanges();
|
|
||||||
|
|
||||||
graphics->beginRenderPass(renderPass);
|
graphics->beginRenderPass(renderPass);
|
||||||
for (const auto& meshBatch : passData.staticDrawList)
|
Gfx::ShaderPermutation permutation;
|
||||||
|
permutation.hasFragment = true;
|
||||||
|
permutation.useMeshShading = true;
|
||||||
|
permutation.hasTaskShader = true;
|
||||||
|
std::memcpy(permutation.taskFile, "MeshletBasePass", std::strlen("MeshletBasePass"));
|
||||||
|
std::memcpy(permutation.vertexMeshFile, "MeshletBasePass", std::strlen("MeshletBasePass"));
|
||||||
|
std::memcpy(permutation.fragmentFile, "BasePass", std::strlen("BasePass"));
|
||||||
|
for (VertexData* vertexData : VertexData::getList())
|
||||||
{
|
{
|
||||||
processor->processMeshBatch(meshBatch, viewport, renderPass, basePassLayout, primitiveLayout, descriptorSets);
|
std::memcpy(permutation.vertexDataName, vertexData->getTypeName().c_str(), std::strlen(vertexData->getTypeName().c_str()));
|
||||||
|
const auto& materials = vertexData->getMaterialData();
|
||||||
|
for (const auto& [_, materialData] : materials)
|
||||||
|
{
|
||||||
|
// Create Pipeline(Material, VertexData)
|
||||||
|
// Descriptors:
|
||||||
|
// ViewData => global, static
|
||||||
|
// LightEnv => global, static
|
||||||
|
// LightCulling => global, static
|
||||||
|
// Material => per material
|
||||||
|
// VertexData => per meshtype
|
||||||
|
// SceneData => per material instance
|
||||||
|
|
||||||
|
std::memcpy(permutation.materialName, materialData.material->getName().c_str(), std::strlen(materialData.material->getName().c_str()));
|
||||||
|
Gfx::PermutationId id(permutation);
|
||||||
|
|
||||||
|
Gfx::PRenderCommand command = graphics->createRenderCommand("DepthRender");
|
||||||
|
Gfx::OPipelineLayout layout = graphics->createPipelineLayout(basePassLayout);
|
||||||
|
layout->addDescriptorLayout(INDEX_MATERIAL, materialData.material->getDescriptorLayout());
|
||||||
|
layout->addDescriptorLayout(INDEX_VERTEX_DATA, vertexData->getVertexDataLayout());
|
||||||
|
layout->addDescriptorLayout(INDEX_SCENE_DATA, vertexData->getInstanceDataLayout());
|
||||||
|
layout->create();
|
||||||
|
|
||||||
|
const Gfx::ShaderCollection* collection = graphics->getShaderCompiler()->findShaders(id);
|
||||||
|
assert(collection != nullptr);
|
||||||
|
Gfx::MeshPipelineCreateInfo pipelineInfo;
|
||||||
|
pipelineInfo.taskShader = collection->taskShader;
|
||||||
|
pipelineInfo.meshShader = collection->meshShader;
|
||||||
|
pipelineInfo.fragmentShader = collection->fragmentShader;
|
||||||
|
pipelineInfo.pipelineLayout = layout;
|
||||||
|
pipelineInfo.renderPass = renderPass;
|
||||||
|
pipelineInfo.depthStencilState.depthCompareOp = Gfx::SE_COMPARE_OP_LESS_OR_EQUAL;
|
||||||
|
Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(pipelineInfo);
|
||||||
|
command->bindPipeline(pipeline);
|
||||||
|
|
||||||
|
descriptorSets[INDEX_VERTEX_DATA] = vertexData->getVertexDataSet();
|
||||||
|
for (const auto& [_, instance] : materialData.instances)
|
||||||
|
{
|
||||||
|
descriptorSets[INDEX_MATERIAL] = instance.materialInstance->getDescriptorSet();
|
||||||
|
descriptorSets[INDEX_SCENE_DATA] = instance.descriptorSet;
|
||||||
|
command->bindDescriptor(descriptorSets);
|
||||||
|
command->dispatch(instance.numMeshes, 1, 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
graphics->executeCommands(processor->getRenderCommands());
|
|
||||||
graphics->endRenderPass();
|
graphics->endRenderPass();
|
||||||
//std::cout << "BasePass render()" << std::endl;
|
|
||||||
//co_return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void BasePass::endFrame()
|
void BasePass::endFrame()
|
||||||
{
|
{
|
||||||
//std::cout << "BasePass endFrame()" << std::endl;
|
|
||||||
//co_return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void BasePass::publishOutputs()
|
void BasePass::publishOutputs()
|
||||||
@@ -131,16 +144,14 @@ void BasePass::createRenderPass()
|
|||||||
depthAttachment->loadOp = Gfx::SE_ATTACHMENT_LOAD_OP_LOAD;
|
depthAttachment->loadOp = Gfx::SE_ATTACHMENT_LOAD_OP_LOAD;
|
||||||
colorAttachment->loadOp = Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR;
|
colorAttachment->loadOp = Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR;
|
||||||
colorAttachment->storeOp = Gfx::SE_ATTACHMENT_STORE_OP_STORE;
|
colorAttachment->storeOp = Gfx::SE_ATTACHMENT_STORE_OP_STORE;
|
||||||
Gfx::PRenderTargetLayout layout = new Gfx::RenderTargetLayout(colorAttachment, depthAttachment);
|
Gfx::ORenderTargetLayout layout = new Gfx::RenderTargetLayout(colorAttachment, depthAttachment);
|
||||||
renderPass = graphics->createRenderPass(layout, viewport);
|
renderPass = graphics->createRenderPass(std::move(layout), viewport);
|
||||||
oLightIndexList = resources->requestBuffer("LIGHTCULLING_OLIGHTLIST");
|
oLightIndexList = resources->requestBuffer("LIGHTCULLING_OLIGHTLIST");
|
||||||
|
tLightIndexList = resources->requestBuffer("LIGHTCULLING_TLIGHTLIST");
|
||||||
oLightGrid = resources->requestTexture("LIGHTCULLING_OLIGHTGRID");
|
oLightGrid = resources->requestTexture("LIGHTCULLING_OLIGHTGRID");
|
||||||
|
tLightGrid = resources->requestTexture("LIGHTCULLING_TLIGHTGRID");
|
||||||
}
|
}
|
||||||
|
|
||||||
void BasePass::modifyRenderPassMacros(Map<const char*, const char*>& defines)
|
void BasePass::modifyRenderPassMacros(Map<const char*, const char*>& defines)
|
||||||
{
|
{
|
||||||
defines["INDEX_LIGHT_ENV"] = "0";
|
|
||||||
defines["INDEX_VIEW_PARAMS"] = "1";
|
|
||||||
defines["INDEX_MATERIAL"] = "2";
|
|
||||||
defines["INDEX_SCENE_DATA"] = "3";
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,6 +9,8 @@ class BasePass : public RenderPass
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
BasePass(Gfx::PGraphics graphics, PScene scene);
|
BasePass(Gfx::PGraphics graphics, PScene scene);
|
||||||
|
BasePass(BasePass&&) = default;
|
||||||
|
BasePass& operator=(BasePass&&) = default;
|
||||||
virtual ~BasePass();
|
virtual ~BasePass();
|
||||||
virtual void beginFrame(const Component::Camera& cam) override;
|
virtual void beginFrame(const Component::Camera& cam) override;
|
||||||
virtual void render() override;
|
virtual void render() override;
|
||||||
@@ -19,24 +21,26 @@ public:
|
|||||||
private:
|
private:
|
||||||
Gfx::PRenderTargetAttachment colorAttachment;
|
Gfx::PRenderTargetAttachment colorAttachment;
|
||||||
Gfx::PTexture2D depthBuffer;
|
Gfx::PTexture2D depthBuffer;
|
||||||
|
Gfx::PShaderBuffer oLightIndexList;
|
||||||
|
Gfx::PShaderBuffer tLightIndexList;
|
||||||
|
Gfx::PTexture2D oLightGrid;
|
||||||
|
Gfx::PTexture2D tLightGrid;
|
||||||
|
|
||||||
Array<Gfx::PDescriptorSet> descriptorSets;
|
Array<Gfx::PDescriptorSet> descriptorSets;
|
||||||
PCameraActor source;
|
PCameraActor source;
|
||||||
Gfx::OPipelineLayout basePassLayout;
|
Gfx::OPipelineLayout basePassLayout;
|
||||||
// Set 0: Light environment
|
// Set 0: viewParameter, provided by renderpass
|
||||||
static constexpr uint32 INDEX_LIGHT_ENV = 0;
|
// Set 1: light environment, provided by lightenv
|
||||||
Gfx::OShaderBuffer oLightIndexList;
|
static constexpr uint32 INDEX_LIGHT_ENV = 1;
|
||||||
Gfx::OTexture oLightGrid;
|
// Set 2: light culling data
|
||||||
Gfx::ODescriptorLayout lightLayout;
|
static constexpr uint32 INDEX_LIGHT_CULLING = 2;
|
||||||
// Set 1: viewParameter
|
Gfx::ODescriptorLayout lightCullingLayout;
|
||||||
static constexpr uint32 INDEX_VIEW_PARAMS = 1;
|
// Set 3: material data, generated from material
|
||||||
Gfx::ODescriptorLayout viewLayout;
|
static constexpr uint32 INDEX_MATERIAL = 3;
|
||||||
Gfx::OUniformBuffer viewParamBuffer;
|
// Set 4: vertex buffers, provided by vertexdata
|
||||||
// Set 2: materials, generated
|
static constexpr uint32 INDEX_VERTEX_DATA = 4;
|
||||||
static constexpr uint32 INDEX_MATERIAL = 2;
|
// Set 5: instance data, provided by vertexdata
|
||||||
// Set 3: primitive scene data
|
static constexpr uint32 INDEX_SCENE_DATA = 5;
|
||||||
static constexpr uint32 INDEX_SCENE_DATA = 3;
|
|
||||||
Gfx::ODescriptorLayout sceneLayout;
|
|
||||||
};
|
};
|
||||||
DEFINE_REF(BasePass)
|
DEFINE_REF(BasePass)
|
||||||
} // namespace Seele
|
} // namespace Seele
|
||||||
|
|||||||
@@ -12,6 +12,7 @@ target_sources(Engine
|
|||||||
RenderGraphResources.h
|
RenderGraphResources.h
|
||||||
RenderGraphResources.cpp
|
RenderGraphResources.cpp
|
||||||
RenderPass.h
|
RenderPass.h
|
||||||
|
RenderPass.cpp
|
||||||
SkyboxRenderPass.h
|
SkyboxRenderPass.h
|
||||||
SkyboxRenderPass.cpp
|
SkyboxRenderPass.cpp
|
||||||
TextPass.h
|
TextPass.h
|
||||||
|
|||||||
@@ -16,128 +16,129 @@ void Seele::addDebugVertices(Array<DebugVertex> verts)
|
|||||||
gDebugVertices.addAll(verts);
|
gDebugVertices.addAll(verts);
|
||||||
}
|
}
|
||||||
|
|
||||||
DebugPass::DebugPass(Gfx::PGraphics graphics)
|
//DebugPass::DebugPass(Gfx::PGraphics graphics, PScene scene)
|
||||||
: RenderPass(graphics)
|
// : RenderPass(graphics, scene)
|
||||||
{
|
//{
|
||||||
|
//
|
||||||
}
|
//}
|
||||||
DebugPass::~DebugPass()
|
//DebugPass::~DebugPass()
|
||||||
{
|
//{
|
||||||
|
//
|
||||||
}
|
//}
|
||||||
|
//
|
||||||
void DebugPass::beginFrame(const Component::Camera& cam)
|
//void DebugPass::beginFrame(const Component::Camera& cam)
|
||||||
{
|
//{
|
||||||
DataSource uniformUpdate;
|
// RenderPass::beginFrame(cam);
|
||||||
|
// DataSource uniformUpdate;
|
||||||
viewParams.viewMatrix = cam.getViewMatrix();
|
//
|
||||||
viewParams.projectionMatrix = viewport->getProjectionMatrix();
|
// viewParams.viewMatrix = cam.getViewMatrix();
|
||||||
viewParams.cameraPosition = Vector4(cam.getCameraPosition(), 1);
|
// viewParams.projectionMatrix = viewport->getProjectionMatrix();
|
||||||
viewParams.screenDimensions = Vector2(static_cast<float>(viewport->getSizeX()), static_cast<float>(viewport->getSizeY()));
|
// viewParams.cameraPosition = Vector4(cam.getCameraPosition(), 1);
|
||||||
uniformUpdate.size = sizeof(ViewParameter);
|
// viewParams.screenDimensions = Vector2(static_cast<float>(viewport->getSizeX()), static_cast<float>(viewport->getSizeY()));
|
||||||
uniformUpdate.data = (uint8*)&viewParams;
|
// uniformUpdate.size = sizeof(ViewParameter);
|
||||||
viewParamsBuffer->updateContents(uniformUpdate);
|
// uniformUpdate.data = (uint8*)&viewParams;
|
||||||
descriptorLayout->reset();
|
// viewParamsBuffer->updateContents(uniformUpdate);
|
||||||
descriptorSet = descriptorLayout->allocateDescriptorSet();
|
// descriptorLayout->reset();
|
||||||
descriptorSet->updateBuffer(0, viewParamsBuffer);
|
// descriptorSet = descriptorLayout->allocateDescriptorSet();
|
||||||
descriptorSet->writeChanges();
|
// descriptorSet->updateBuffer(0, viewParamsBuffer);
|
||||||
|
// descriptorSet->writeChanges();
|
||||||
VertexBufferCreateInfo vertexBufferInfo = {
|
//
|
||||||
.sourceData = {
|
// VertexBufferCreateInfo vertexBufferInfo = {
|
||||||
.size = sizeof(DebugVertex) * passData.vertices.size(),
|
// .sourceData = {
|
||||||
.data = (uint8*)passData.vertices.data(),
|
// .size = sizeof(DebugVertex) * passData.vertices.size(),
|
||||||
},
|
// .data = (uint8*)passData.vertices.data(),
|
||||||
.vertexSize = sizeof(DebugVertex),
|
// },
|
||||||
.numVertices = (uint32)passData.vertices.size(),
|
// .vertexSize = sizeof(DebugVertex),
|
||||||
};
|
// .numVertices = (uint32)passData.vertices.size(),
|
||||||
debugVertices = graphics->createVertexBuffer(vertexBufferInfo);
|
// };
|
||||||
|
// debugVertices = graphics->createVertexBuffer(vertexBufferInfo);
|
||||||
}
|
//
|
||||||
|
//}
|
||||||
void DebugPass::render()
|
//
|
||||||
{
|
//void DebugPass::render()
|
||||||
graphics->beginRenderPass(renderPass);
|
//{
|
||||||
Gfx::PRenderCommand renderCommand = graphics->createRenderCommand("DebugRender");
|
// graphics->beginRenderPass(renderPass);
|
||||||
renderCommand->setViewport(viewport);
|
// Gfx::PRenderCommand renderCommand = graphics->createRenderCommand("DebugRender");
|
||||||
renderCommand->bindPipeline(pipeline);
|
// renderCommand->setViewport(viewport);
|
||||||
renderCommand->bindDescriptor(descriptorSet);
|
// renderCommand->bindPipeline(pipeline);
|
||||||
renderCommand->bindVertexBuffer({VertexInputStream(0, 0, debugVertices)});
|
// renderCommand->bindDescriptor(descriptorSet);
|
||||||
renderCommand->draw((uint32)passData.vertices.size(), 1, 0, 0);
|
// renderCommand->bindVertexBuffer({VertexInputStream(0, 0, debugVertices)});
|
||||||
graphics->executeCommands(Array{renderCommand});
|
// renderCommand->draw((uint32)passData.vertices.size(), 1, 0, 0);
|
||||||
graphics->endRenderPass();
|
// graphics->executeCommands(Array{renderCommand});
|
||||||
}
|
// graphics->endRenderPass();
|
||||||
|
//}
|
||||||
void DebugPass::endFrame()
|
//
|
||||||
{
|
//void DebugPass::endFrame()
|
||||||
|
//{
|
||||||
}
|
//
|
||||||
|
//}
|
||||||
void DebugPass::publishOutputs()
|
//
|
||||||
{
|
//void DebugPass::publishOutputs()
|
||||||
UniformBufferCreateInfo viewCreateInfo = {
|
//{
|
||||||
.sourceData = DataSource {
|
// UniformBufferCreateInfo viewCreateInfo = {
|
||||||
.size = sizeof(ViewParameter),
|
// .sourceData = DataSource {
|
||||||
.data = nullptr,
|
// .size = sizeof(ViewParameter),
|
||||||
},
|
// .data = nullptr,
|
||||||
.bDynamic = true
|
// },
|
||||||
};
|
// .dynamic = true
|
||||||
viewParamsBuffer = graphics->createUniformBuffer(viewCreateInfo);
|
// };
|
||||||
|
// viewParamsBuffer = graphics->createUniformBuffer(viewCreateInfo);
|
||||||
descriptorLayout = graphics->createDescriptorLayout("DebugDescLayout");
|
//
|
||||||
descriptorLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
|
// descriptorLayout = graphics->createDescriptorLayout("DebugDescLayout");
|
||||||
descriptorLayout->create();
|
// descriptorLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
|
||||||
|
// descriptorLayout->create();
|
||||||
pipelineLayout = graphics->createPipelineLayout();
|
//
|
||||||
pipelineLayout->addDescriptorLayout(0, descriptorLayout);
|
// pipelineLayout = graphics->createPipelineLayout();
|
||||||
pipelineLayout->create();
|
// pipelineLayout->addDescriptorLayout(0, descriptorLayout);
|
||||||
}
|
// pipelineLayout->create();
|
||||||
|
//}
|
||||||
void DebugPass::createRenderPass()
|
//
|
||||||
{
|
//void DebugPass::createRenderPass()
|
||||||
Gfx::PRenderTargetAttachment baseColorAttachment = resources->requestRenderTarget("BASEPASS_COLOR");
|
//{
|
||||||
baseColorAttachment->loadOp = Gfx::SE_ATTACHMENT_LOAD_OP_LOAD;
|
// Gfx::PRenderTargetAttachment baseColorAttachment = resources->requestRenderTarget("BASEPASS_COLOR");
|
||||||
Gfx::PRenderTargetAttachment depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH");
|
// baseColorAttachment->loadOp = Gfx::SE_ATTACHMENT_LOAD_OP_LOAD;
|
||||||
depthAttachment->loadOp = Gfx::SE_ATTACHMENT_LOAD_OP_LOAD;
|
// Gfx::PRenderTargetAttachment depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH");
|
||||||
Gfx::PRenderTargetLayout layout = new Gfx::RenderTargetLayout(baseColorAttachment, depthAttachment);
|
// depthAttachment->loadOp = Gfx::SE_ATTACHMENT_LOAD_OP_LOAD;
|
||||||
renderPass = graphics->createRenderPass(layout, viewport);
|
// Gfx::PRenderTargetLayout layout = new Gfx::RenderTargetLayout(baseColorAttachment, depthAttachment);
|
||||||
|
// renderPass = graphics->createRenderPass(layout, viewport);
|
||||||
ShaderCreateInfo createInfo;
|
//
|
||||||
createInfo.name = "DebugVertex";
|
// ShaderCreateInfo createInfo;
|
||||||
createInfo.mainModule = "Debug";
|
// createInfo.name = "DebugVertex";
|
||||||
createInfo.entryPoint = "vertexMain";
|
// createInfo.mainModule = "Debug";
|
||||||
createInfo.defines["INDEX_VIEW_PARAMS"] = "0";
|
// createInfo.entryPoint = "vertexMain";
|
||||||
Gfx::PVertexShader vertexShader = graphics->createVertexShader(createInfo);
|
// createInfo.defines["INDEX_VIEW_PARAMS"] = "0";
|
||||||
|
// Gfx::PVertexShader vertexShader = graphics->createVertexShader(createInfo);
|
||||||
createInfo.name = "DebugFragment";
|
//
|
||||||
|
// createInfo.name = "DebugFragment";
|
||||||
createInfo.entryPoint = "fragmentMain";
|
//
|
||||||
Gfx::PFragmentShader fragmentShader = graphics->createFragmentShader(createInfo);
|
// createInfo.entryPoint = "fragmentMain";
|
||||||
|
// Gfx::PFragmentShader fragmentShader = graphics->createFragmentShader(createInfo);
|
||||||
Gfx::PVertexDeclaration vertexDecl = graphics->createVertexDeclaration({
|
//
|
||||||
Gfx::VertexElement {
|
// Gfx::PVertexDeclaration vertexDecl = graphics->createVertexDeclaration({
|
||||||
.streamIndex = 0,
|
// Gfx::VertexElement {
|
||||||
.offset = offsetof(DebugVertex, position),
|
// .streamIndex = 0,
|
||||||
.vertexFormat = Gfx::SE_FORMAT_R32G32B32_SFLOAT,
|
// .offset = offsetof(DebugVertex, position),
|
||||||
.attributeIndex = 0,
|
// .vertexFormat = Gfx::SE_FORMAT_R32G32B32_SFLOAT,
|
||||||
.stride = sizeof(DebugVertex),
|
// .attributeIndex = 0,
|
||||||
},
|
// .stride = sizeof(DebugVertex),
|
||||||
Gfx::VertexElement {
|
// },
|
||||||
.streamIndex = 0,
|
// Gfx::VertexElement {
|
||||||
.offset = offsetof(DebugVertex, color),
|
// .streamIndex = 0,
|
||||||
.vertexFormat = Gfx::SE_FORMAT_R32G32B32_SFLOAT,
|
// .offset = offsetof(DebugVertex, color),
|
||||||
.attributeIndex = 1,
|
// .vertexFormat = Gfx::SE_FORMAT_R32G32B32_SFLOAT,
|
||||||
.stride = sizeof(DebugVertex),
|
// .attributeIndex = 1,
|
||||||
}
|
// .stride = sizeof(DebugVertex),
|
||||||
});
|
// }
|
||||||
|
// });
|
||||||
GraphicsPipelineCreateInfo gfxInfo;
|
//
|
||||||
gfxInfo.vertexDeclaration = vertexDecl;
|
// GraphicsPipelineCreateInfo gfxInfo;
|
||||||
gfxInfo.vertexShader = vertexShader;
|
// gfxInfo.vertexDeclaration = vertexDecl;
|
||||||
gfxInfo.fragmentShader = fragmentShader;
|
// gfxInfo.vertexShader = vertexShader;
|
||||||
gfxInfo.rasterizationState.polygonMode = Gfx::SE_POLYGON_MODE_LINE;
|
// gfxInfo.fragmentShader = fragmentShader;
|
||||||
gfxInfo.rasterizationState.lineWidth = 5.f;
|
// gfxInfo.rasterizationState.polygonMode = Gfx::SE_POLYGON_MODE_LINE;
|
||||||
gfxInfo.topology = Gfx::SE_PRIMITIVE_TOPOLOGY_LINE_LIST;
|
// gfxInfo.rasterizationState.lineWidth = 5.f;
|
||||||
gfxInfo.pipelineLayout = pipelineLayout;
|
// gfxInfo.topology = Gfx::SE_PRIMITIVE_TOPOLOGY_LINE_LIST;
|
||||||
gfxInfo.renderPass = renderPass;
|
// gfxInfo.pipelineLayout = pipelineLayout;
|
||||||
pipeline = graphics->createGraphicsPipeline(gfxInfo);
|
// gfxInfo.renderPass = renderPass;
|
||||||
}
|
// pipeline = graphics->createGraphicsPipeline(gfxInfo);
|
||||||
|
//}
|
||||||
|
|||||||
@@ -11,7 +11,9 @@ DECLARE_REF(Viewport)
|
|||||||
class DebugPass : public RenderPass
|
class DebugPass : public RenderPass
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
DebugPass(Gfx::PGraphics graphics);
|
DebugPass(Gfx::PGraphics graphics, PScene scene);
|
||||||
|
DebugPass(DebugPass&&) = default;
|
||||||
|
DebugPass& operator=(DebugPass&&) = default;
|
||||||
virtual ~DebugPass();
|
virtual ~DebugPass();
|
||||||
virtual void beginFrame(const Component::Camera& cam) override;
|
virtual void beginFrame(const Component::Camera& cam) override;
|
||||||
virtual void render() override;
|
virtual void render() override;
|
||||||
@@ -19,12 +21,12 @@ public:
|
|||||||
virtual void publishOutputs() override;
|
virtual void publishOutputs() override;
|
||||||
virtual void createRenderPass() override;
|
virtual void createRenderPass() override;
|
||||||
private:
|
private:
|
||||||
Gfx::PVertexBuffer debugVertices;
|
Gfx::OVertexBuffer debugVertices;
|
||||||
Gfx::PUniformBuffer viewParamsBuffer;
|
Gfx::OUniformBuffer viewParamsBuffer;
|
||||||
Gfx::PDescriptorLayout descriptorLayout;
|
Gfx::ODescriptorLayout descriptorLayout;
|
||||||
Gfx::PDescriptorSet descriptorSet;
|
Gfx::PDescriptorSet descriptorSet;
|
||||||
Gfx::PPipelineLayout pipelineLayout;
|
Gfx::OPipelineLayout pipelineLayout;
|
||||||
Gfx::PGraphicsPipeline pipeline;
|
Gfx::OGraphicsPipeline pipeline;
|
||||||
};
|
};
|
||||||
DEFINE_REF(DebugPass)
|
DEFINE_REF(DebugPass)
|
||||||
} // namespace Seele
|
} // namespace Seele
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
#include "DepthPrepass.h"
|
#include "DepthPrepass.h"
|
||||||
#include "Graphics/Graphics.h"
|
#include "Graphics/Graphics.h"
|
||||||
|
#include "Graphics/Shader.h"
|
||||||
#include "Window/Window.h"
|
#include "Window/Window.h"
|
||||||
#include "Component/Camera.h"
|
#include "Component/Camera.h"
|
||||||
#include "Component/Mesh.h"
|
#include "Component/Mesh.h"
|
||||||
@@ -16,15 +17,7 @@ DepthPrepass::DepthPrepass(Gfx::PGraphics graphics, PScene scene)
|
|||||||
UniformBufferCreateInfo uniformInitializer;
|
UniformBufferCreateInfo uniformInitializer;
|
||||||
|
|
||||||
depthPrepassLayout = graphics->createPipelineLayout();
|
depthPrepassLayout = graphics->createPipelineLayout();
|
||||||
|
depthPrepassLayout->addDescriptorLayout(INDEX_VIEW_PARAMS, viewParamsLayout);
|
||||||
viewLayout = graphics->createDescriptorLayout("ViewLayout");
|
|
||||||
viewLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
|
|
||||||
uniformInitializer.sourceData.size = sizeof(ViewParameter);
|
|
||||||
uniformInitializer.sourceData.data = (uint8*)&viewParams;
|
|
||||||
uniformInitializer.bDynamic = true;
|
|
||||||
viewParamBuffer = graphics->createUniformBuffer(uniformInitializer);
|
|
||||||
viewLayout->create();
|
|
||||||
depthPrepassLayout->addDescriptorLayout(INDEX_VIEW_PARAMS, viewLayout);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
DepthPrepass::~DepthPrepass()
|
DepthPrepass::~DepthPrepass()
|
||||||
@@ -33,22 +26,8 @@ DepthPrepass::~DepthPrepass()
|
|||||||
|
|
||||||
void DepthPrepass::beginFrame(const Component::Camera& cam)
|
void DepthPrepass::beginFrame(const Component::Camera& cam)
|
||||||
{
|
{
|
||||||
DataSource uniformUpdate;
|
RenderPass::beginFrame(cam);
|
||||||
|
descriptorSets[INDEX_VIEW_PARAMS] = viewParamsSet;
|
||||||
viewParams.viewMatrix = cam.getViewMatrix();
|
|
||||||
viewParams.projectionMatrix = viewport->getProjectionMatrix();
|
|
||||||
viewParams.cameraPosition = Vector4(cam.getCameraPosition(), 1);
|
|
||||||
viewParams.screenDimensions = Vector2(static_cast<float>(viewport->getSizeX()), static_cast<float>(viewport->getSizeY()));
|
|
||||||
uniformUpdate.size = sizeof(ViewParameter);
|
|
||||||
uniformUpdate.data = (uint8*)&viewParams;
|
|
||||||
viewParamBuffer->updateContents(uniformUpdate);
|
|
||||||
viewLayout->reset();
|
|
||||||
descriptorSets[INDEX_VIEW_PARAMS] = viewLayout->allocateDescriptorSet();
|
|
||||||
descriptorSets[INDEX_VIEW_PARAMS]->updateBuffer(0, viewParamBuffer);
|
|
||||||
descriptorSets[INDEX_VIEW_PARAMS]->writeChanges();
|
|
||||||
|
|
||||||
//std::cout << "DepthPrepass beginFrame()" << std::endl;
|
|
||||||
//co_return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void DepthPrepass::render()
|
void DepthPrepass::render()
|
||||||
@@ -57,9 +36,16 @@ void DepthPrepass::render()
|
|||||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||||
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT);
|
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT);
|
||||||
depthAttachment->getTexture()->transferOwnership(Gfx::QueueType::GRAPHICS);
|
depthAttachment->getTexture()->transferOwnership(Gfx::QueueType::GRAPHICS);
|
||||||
|
Gfx::ShaderPermutation permutation;
|
||||||
|
permutation.hasFragment = false;
|
||||||
|
permutation.useMeshShading = true;
|
||||||
|
permutation.hasTaskShader = true;
|
||||||
|
std::memcpy(permutation.taskFile, "MeshletBasePass", sizeof("MeshletBasePass"));
|
||||||
|
std::memcpy(permutation.vertexMeshFile, "MeshletBasePass", sizeof("MeshletBasePass"));
|
||||||
graphics->beginRenderPass(renderPass);
|
graphics->beginRenderPass(renderPass);
|
||||||
for (VertexData* vertexData : VertexData::getList())
|
for (VertexData* vertexData : VertexData::getList())
|
||||||
{
|
{
|
||||||
|
std::memcpy(permutation.vertexDataName, vertexData->getTypeName().c_str(), std::strlen(vertexData->getTypeName().c_str()));
|
||||||
const auto& materials = vertexData->getMaterialData();
|
const auto& materials = vertexData->getMaterialData();
|
||||||
for (const auto& [_, materialData] : materials)
|
for (const auto& [_, materialData] : materials)
|
||||||
{
|
{
|
||||||
@@ -69,6 +55,9 @@ void DepthPrepass::render()
|
|||||||
// Material => per material
|
// Material => per material
|
||||||
// VertexData => per meshtype
|
// VertexData => per meshtype
|
||||||
// SceneData => per material instance
|
// SceneData => per material instance
|
||||||
|
std::memcpy(permutation.materialName, materialData.material->getName().c_str(), std::strlen(materialData.material->getName().c_str()));
|
||||||
|
Gfx::PermutationId id(permutation);
|
||||||
|
|
||||||
Gfx::PRenderCommand command = graphics->createRenderCommand("DepthRender");
|
Gfx::PRenderCommand command = graphics->createRenderCommand("DepthRender");
|
||||||
Gfx::OPipelineLayout layout = graphics->createPipelineLayout(depthPrepassLayout);
|
Gfx::OPipelineLayout layout = graphics->createPipelineLayout(depthPrepassLayout);
|
||||||
layout->addDescriptorLayout(INDEX_MATERIAL, materialData.material->getDescriptorLayout());
|
layout->addDescriptorLayout(INDEX_MATERIAL, materialData.material->getDescriptorLayout());
|
||||||
@@ -91,14 +80,10 @@ void DepthPrepass::render()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
graphics->endRenderPass();
|
graphics->endRenderPass();
|
||||||
//std::cout << "DepthPrepass render()" << std::endl;
|
|
||||||
//co_return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void DepthPrepass::endFrame()
|
void DepthPrepass::endFrame()
|
||||||
{
|
{
|
||||||
//std::cout << "DepthPrepass endFrame()" << std::endl;
|
|
||||||
//co_return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void DepthPrepass::publishOutputs()
|
void DepthPrepass::publishOutputs()
|
||||||
@@ -119,8 +104,8 @@ void DepthPrepass::publishOutputs()
|
|||||||
|
|
||||||
void DepthPrepass::createRenderPass()
|
void DepthPrepass::createRenderPass()
|
||||||
{
|
{
|
||||||
Gfx::PRenderTargetLayout layout = new Gfx::RenderTargetLayout(depthAttachment);
|
Gfx::ORenderTargetLayout layout = new Gfx::RenderTargetLayout(depthAttachment);
|
||||||
renderPass = graphics->createRenderPass(layout, viewport);
|
renderPass = graphics->createRenderPass(std::move(layout), viewport);
|
||||||
}
|
}
|
||||||
|
|
||||||
void DepthPrepass::modifyRenderPassMacros(Map<const char*, const char*>& defines)
|
void DepthPrepass::modifyRenderPassMacros(Map<const char*, const char*>& defines)
|
||||||
|
|||||||
@@ -8,7 +8,9 @@ class DepthPrepass : public RenderPass
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
DepthPrepass(Gfx::PGraphics graphics, PScene scene);
|
DepthPrepass(Gfx::PGraphics graphics, PScene scene);
|
||||||
~DepthPrepass();
|
DepthPrepass(DepthPrepass&&) = default;
|
||||||
|
DepthPrepass& operator=(DepthPrepass&&) = default;
|
||||||
|
virtual ~DepthPrepass();
|
||||||
virtual void beginFrame(const Component::Camera& cam) override;
|
virtual void beginFrame(const Component::Camera& cam) override;
|
||||||
virtual void render() override;
|
virtual void render() override;
|
||||||
virtual void endFrame() override;
|
virtual void endFrame() override;
|
||||||
@@ -23,15 +25,12 @@ private:
|
|||||||
|
|
||||||
Gfx::OPipelineLayout depthPrepassLayout;
|
Gfx::OPipelineLayout depthPrepassLayout;
|
||||||
// Set 0: viewParameter
|
// Set 0: viewParameter
|
||||||
static constexpr uint32 INDEX_VIEW_PARAMS = 0;
|
|
||||||
Gfx::ODescriptorLayout viewLayout;
|
|
||||||
Gfx::OUniformBuffer viewParamBuffer;
|
|
||||||
// Set 1: materials, generated
|
// Set 1: materials, generated
|
||||||
static constexpr uint32 INDEX_MATERIAL = 1;
|
constexpr static uint32 INDEX_MATERIAL = 1;
|
||||||
// Set 2: vertices, from VertexData
|
// Set 2: vertices, from VertexData
|
||||||
static constexpr uint32 INDEX_VERTEX_DATA = 2;
|
constexpr static uint32 INDEX_VERTEX_DATA = 2;
|
||||||
// Set 3: mesh data, either index buffer or meshlet data
|
// Set 3: mesh data, either index buffer or meshlet data
|
||||||
static constexpr uint32 INDEX_SCENE_DATA = 3;
|
constexpr static uint32 INDEX_SCENE_DATA = 3;
|
||||||
Gfx::ODescriptorLayout sceneDataLayout;
|
Gfx::ODescriptorLayout sceneDataLayout;
|
||||||
};
|
};
|
||||||
DEFINE_REF(DepthPrepass)
|
DEFINE_REF(DepthPrepass)
|
||||||
|
|||||||
@@ -19,46 +19,30 @@ LightCullingPass::~LightCullingPass()
|
|||||||
|
|
||||||
void LightCullingPass::beginFrame(const Component::Camera& cam)
|
void LightCullingPass::beginFrame(const Component::Camera& cam)
|
||||||
{
|
{
|
||||||
|
RenderPass::beginFrame(cam);
|
||||||
uint32_t viewportWidth = viewport->getSizeX();
|
uint32_t viewportWidth = viewport->getSizeX();
|
||||||
uint32_t viewportHeight = viewport->getSizeY();
|
uint32_t viewportHeight = viewport->getSizeY();
|
||||||
|
|
||||||
DataSource uniformUpdate;
|
|
||||||
viewParams.viewMatrix = cam.getViewMatrix();
|
|
||||||
viewParams.projectionMatrix = viewport->getProjectionMatrix();
|
|
||||||
viewParams.cameraPosition = Vector4(cam.getCameraPosition(), 1);
|
|
||||||
viewParams.screenDimensions = Vector2(static_cast<float>(viewportWidth), static_cast<float>(viewportHeight));
|
|
||||||
uniformUpdate.size = sizeof(ViewParameter);
|
|
||||||
uniformUpdate.data = (uint8*)&viewParams;
|
|
||||||
viewParamsBuffer->updateContents(uniformUpdate);
|
|
||||||
|
|
||||||
DataSource counterReset;
|
|
||||||
uint32 reset = 0;
|
uint32 reset = 0;
|
||||||
counterReset.data = (uint8*)&reset;
|
DataSource counterReset = {
|
||||||
counterReset.size = sizeof(uint32);
|
.size = sizeof(uint32),
|
||||||
|
.data = (uint8*)&reset,
|
||||||
|
};
|
||||||
oLightIndexCounter->updateContents(counterReset);
|
oLightIndexCounter->updateContents(counterReset);
|
||||||
tLightIndexCounter->updateContents(counterReset);
|
tLightIndexCounter->updateContents(counterReset);
|
||||||
|
|
||||||
cullingDescriptorLayout->reset();
|
cullingDescriptorLayout->reset();
|
||||||
lightEnvDescriptorLayout->reset();
|
|
||||||
cullingDescriptorSet = cullingDescriptorLayout->allocateDescriptorSet();
|
cullingDescriptorSet = cullingDescriptorLayout->allocateDescriptorSet();
|
||||||
lightEnvDescriptorSet = lightEnvDescriptorLayout->allocateDescriptorSet();
|
|
||||||
|
|
||||||
cullingDescriptorSet->updateBuffer(0, viewParamsBuffer);
|
cullingDescriptorSet->updateBuffer(0, dispatchParamsBuffer);
|
||||||
cullingDescriptorSet->updateBuffer(1, dispatchParamsBuffer);
|
cullingDescriptorSet->updateTexture(1, depthAttachment);
|
||||||
cullingDescriptorSet->updateBuffer(3, oLightIndexCounter);
|
cullingDescriptorSet->updateBuffer(2, oLightIndexCounter);
|
||||||
cullingDescriptorSet->updateBuffer(4, tLightIndexCounter);
|
cullingDescriptorSet->updateBuffer(3, tLightIndexCounter);
|
||||||
cullingDescriptorSet->updateBuffer(5, oLightIndexList);
|
cullingDescriptorSet->updateBuffer(4, oLightIndexList);
|
||||||
cullingDescriptorSet->updateBuffer(6, tLightIndexList);
|
cullingDescriptorSet->updateBuffer(5, tLightIndexList);
|
||||||
cullingDescriptorSet->updateTexture(7, oLightGrid);
|
cullingDescriptorSet->updateTexture(6, Gfx::PTexture2D(oLightGrid));
|
||||||
cullingDescriptorSet->updateTexture(8, tLightGrid);
|
cullingDescriptorSet->updateTexture(7, Gfx::PTexture2D(tLightGrid));
|
||||||
cullingDescriptorSet->updateBuffer(9, frustumBuffer);
|
cullingDescriptorSet->updateBuffer(8, frustumBuffer);
|
||||||
|
|
||||||
|
|
||||||
lightEnvDescriptorSet->updateBuffer(0, passData.lightEnv.directionalLights);
|
|
||||||
lightEnvDescriptorSet->updateBuffer(1, passData.lightEnv.numDirectional);
|
|
||||||
lightEnvDescriptorSet->updateBuffer(2, passData.lightEnv.pointLights);
|
|
||||||
lightEnvDescriptorSet->updateBuffer(3, passData.lightEnv.numPoints);
|
|
||||||
lightEnvDescriptorSet->writeChanges();
|
|
||||||
//std::cout << "LightCulling beginFrame()" << std::endl;
|
//std::cout << "LightCulling beginFrame()" << std::endl;
|
||||||
//co_return;
|
//co_return;
|
||||||
}
|
}
|
||||||
@@ -80,9 +64,8 @@ void LightCullingPass::render()
|
|||||||
cullingDescriptorSet->writeChanges();
|
cullingDescriptorSet->writeChanges();
|
||||||
Gfx::PComputeCommand computeCommand = graphics->createComputeCommand("CullingCommand");
|
Gfx::PComputeCommand computeCommand = graphics->createComputeCommand("CullingCommand");
|
||||||
computeCommand->bindPipeline(cullingPipeline);
|
computeCommand->bindPipeline(cullingPipeline);
|
||||||
Array<Gfx::PDescriptorSet> descriptorSets = {cullingDescriptorSet, lightEnvDescriptorSet};
|
computeCommand->bindDescriptor({ viewParamsSet, lightEnv->getDescriptorSet(), cullingDescriptorSet });
|
||||||
computeCommand->bindDescriptor(descriptorSets);
|
computeCommand->dispatch(dispatchParams.numThreadGroups.x, dispatchParams.numThreadGroups.y, dispatchParams.numThreadGroups.z);
|
||||||
//computeCommand->dispatch(dispatchParams.numThreadGroups.x, dispatchParams.numThreadGroups.y, dispatchParams.numThreadGroups.z);
|
|
||||||
Array<Gfx::PComputeCommand> commands = {computeCommand};
|
Array<Gfx::PComputeCommand> commands = {computeCommand};
|
||||||
graphics->executeCommands(commands);
|
graphics->executeCommands(commands);
|
||||||
depthAttachment->changeLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
|
depthAttachment->changeLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
|
||||||
@@ -105,42 +88,41 @@ void LightCullingPass::publishOutputs()
|
|||||||
glm::uvec3 numThreadGroups = glm::ceil(glm::vec3(viewportWidth / (float)BLOCK_SIZE, viewportHeight / (float)BLOCK_SIZE, 1));
|
glm::uvec3 numThreadGroups = glm::ceil(glm::vec3(viewportWidth / (float)BLOCK_SIZE, viewportHeight / (float)BLOCK_SIZE, 1));
|
||||||
dispatchParams.numThreadGroups = numThreadGroups;
|
dispatchParams.numThreadGroups = numThreadGroups;
|
||||||
dispatchParams.numThreads = numThreadGroups * glm::uvec3(BLOCK_SIZE, BLOCK_SIZE, 1);
|
dispatchParams.numThreads = numThreadGroups * glm::uvec3(BLOCK_SIZE, BLOCK_SIZE, 1);
|
||||||
|
dispatchParamsBuffer = graphics->createUniformBuffer(UniformBufferCreateInfo{
|
||||||
|
.sourceData = {
|
||||||
|
.size = sizeof(DispatchParams),
|
||||||
|
.data = (uint8*)&dispatchParams,
|
||||||
|
},
|
||||||
|
.dynamic = false,
|
||||||
|
});
|
||||||
|
|
||||||
cullingDescriptorLayout = graphics->createDescriptorLayout("CullingLayout");
|
cullingDescriptorLayout = graphics->createDescriptorLayout("CullingLayout");
|
||||||
|
|
||||||
//ViewParams
|
// Dispatchparams
|
||||||
cullingDescriptorLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
|
cullingDescriptorLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
|
||||||
//Dispatchparams
|
|
||||||
cullingDescriptorLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
|
|
||||||
//DepthTexture
|
//DepthTexture
|
||||||
cullingDescriptorLayout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE);
|
cullingDescriptorLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE);
|
||||||
//o_lightIndexCounter
|
//o_lightIndexCounter
|
||||||
cullingDescriptorLayout->addDescriptorBinding(3, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
|
cullingDescriptorLayout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
|
||||||
//t_lightIndexCounter
|
//t_lightIndexCounter
|
||||||
cullingDescriptorLayout->addDescriptorBinding(4, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
|
cullingDescriptorLayout->addDescriptorBinding(3, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
|
||||||
//o_lightIndexList
|
//o_lightIndexList
|
||||||
cullingDescriptorLayout->addDescriptorBinding(5, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
|
cullingDescriptorLayout->addDescriptorBinding(4, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
|
||||||
//t_lightIndexList
|
//t_lightIndexList
|
||||||
cullingDescriptorLayout->addDescriptorBinding(6, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
|
cullingDescriptorLayout->addDescriptorBinding(5, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
|
||||||
//o_lightGrid
|
//o_lightGrid
|
||||||
cullingDescriptorLayout->addDescriptorBinding(7, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE);
|
cullingDescriptorLayout->addDescriptorBinding(6, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE);
|
||||||
//t_lightGrid
|
//t_lightGrid
|
||||||
cullingDescriptorLayout->addDescriptorBinding(8, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE);
|
cullingDescriptorLayout->addDescriptorBinding(7, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_IMAGE);
|
||||||
//Frustums
|
//Frustums
|
||||||
cullingDescriptorLayout->addDescriptorBinding(9, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, viewportWidth * viewportHeight);
|
cullingDescriptorLayout->addDescriptorBinding(8, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, viewportWidth * viewportHeight);
|
||||||
|
|
||||||
|
lightEnv = scene->getLightEnvironment();
|
||||||
lightEnvDescriptorLayout = graphics->createDescriptorLayout("LightEnv");
|
|
||||||
// Directional Lights
|
|
||||||
lightEnvDescriptorLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, MAX_DIRECTIONAL_LIGHTS);
|
|
||||||
lightEnvDescriptorLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
|
|
||||||
// Point Lights
|
|
||||||
lightEnvDescriptorLayout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, MAX_POINT_LIGHTS);
|
|
||||||
lightEnvDescriptorLayout->addDescriptorBinding(3, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
|
|
||||||
|
|
||||||
cullingLayout = graphics->createPipelineLayout();
|
cullingLayout = graphics->createPipelineLayout();
|
||||||
cullingLayout->addDescriptorLayout(0, cullingDescriptorLayout);
|
cullingLayout->addDescriptorLayout(0, viewParamsLayout);
|
||||||
cullingLayout->addDescriptorLayout(1, lightEnvDescriptorLayout);
|
cullingLayout->addDescriptorLayout(1, lightEnv->getDescriptorLayout());
|
||||||
|
cullingLayout->addDescriptorLayout(2, cullingDescriptorLayout);
|
||||||
cullingLayout->create();
|
cullingLayout->create();
|
||||||
|
|
||||||
ShaderCreateInfo createInfo;
|
ShaderCreateInfo createInfo;
|
||||||
@@ -148,9 +130,6 @@ void LightCullingPass::publishOutputs()
|
|||||||
|
|
||||||
createInfo.mainModule = "LightCulling";
|
createInfo.mainModule = "LightCulling";
|
||||||
createInfo.entryPoint = "cullLights";
|
createInfo.entryPoint = "cullLights";
|
||||||
createInfo.defines["INDEX_VIEW_PARAMS"] = "0";
|
|
||||||
createInfo.defines["INDEX_LIGHT_ENV"] = "1";
|
|
||||||
createInfo.defines["NUM_MATERIAL_TEXCOORDS"] = "0";
|
|
||||||
cullingShader = graphics->createComputeShader(createInfo);
|
cullingShader = graphics->createComputeShader(createInfo);
|
||||||
|
|
||||||
Gfx::ComputePipelineCreateInfo pipelineInfo;
|
Gfx::ComputePipelineCreateInfo pipelineInfo;
|
||||||
@@ -167,7 +146,7 @@ void LightCullingPass::publishOutputs()
|
|||||||
.owner = Gfx::QueueType::COMPUTE,
|
.owner = Gfx::QueueType::COMPUTE,
|
||||||
},
|
},
|
||||||
.stride = sizeof(uint32),
|
.stride = sizeof(uint32),
|
||||||
.bDynamic = true,
|
.dynamic = true,
|
||||||
};
|
};
|
||||||
oLightIndexCounter = graphics->createShaderBuffer(structInfo);
|
oLightIndexCounter = graphics->createShaderBuffer(structInfo);
|
||||||
tLightIndexCounter = graphics->createShaderBuffer(structInfo);
|
tLightIndexCounter = graphics->createShaderBuffer(structInfo);
|
||||||
@@ -181,7 +160,7 @@ void LightCullingPass::publishOutputs()
|
|||||||
.owner = Gfx::QueueType::COMPUTE
|
.owner = Gfx::QueueType::COMPUTE
|
||||||
},
|
},
|
||||||
.stride = sizeof(uint32),
|
.stride = sizeof(uint32),
|
||||||
.bDynamic = false,
|
.dynamic = false,
|
||||||
};
|
};
|
||||||
oLightIndexList = graphics->createShaderBuffer(structInfo);
|
oLightIndexList = graphics->createShaderBuffer(structInfo);
|
||||||
tLightIndexList = graphics->createShaderBuffer(structInfo);
|
tLightIndexList = graphics->createShaderBuffer(structInfo);
|
||||||
@@ -197,8 +176,8 @@ void LightCullingPass::publishOutputs()
|
|||||||
oLightGrid = graphics->createTexture2D(textureInfo);
|
oLightGrid = graphics->createTexture2D(textureInfo);
|
||||||
tLightGrid = graphics->createTexture2D(textureInfo);
|
tLightGrid = graphics->createTexture2D(textureInfo);
|
||||||
|
|
||||||
resources->registerTextureOutput("LIGHTCULLING_OLIGHTGRID", oLightGrid);
|
resources->registerTextureOutput("LIGHTCULLING_OLIGHTGRID", Gfx::PTexture2D(oLightGrid));
|
||||||
resources->registerTextureOutput("LIGHTCULLING_TLIGHTGRID", tLightGrid);
|
resources->registerTextureOutput("LIGHTCULLING_TLIGHTGRID", Gfx::PTexture2D(tLightGrid));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -219,28 +198,22 @@ void LightCullingPass::setupFrustums()
|
|||||||
glm::uvec3 numThreads = glm::ceil(glm::vec3(viewportWidth / (float)BLOCK_SIZE, viewportHeight / (float)BLOCK_SIZE, 1));
|
glm::uvec3 numThreads = glm::ceil(glm::vec3(viewportWidth / (float)BLOCK_SIZE, viewportHeight / (float)BLOCK_SIZE, 1));
|
||||||
glm::uvec3 numThreadGroups = glm::ceil(glm::vec3(numThreads.x / (float)BLOCK_SIZE, numThreads.y / (float)BLOCK_SIZE, 1));
|
glm::uvec3 numThreadGroups = glm::ceil(glm::vec3(numThreads.x / (float)BLOCK_SIZE, numThreads.y / (float)BLOCK_SIZE, 1));
|
||||||
|
|
||||||
viewParams = {
|
RenderPass::beginFrame(Component::Camera());
|
||||||
.viewMatrix = Matrix4(),
|
|
||||||
.projectionMatrix = Matrix4(),
|
|
||||||
.cameraPosition = Vector4(),
|
|
||||||
.screenDimensions = glm::vec2(viewportWidth, viewportHeight),
|
|
||||||
};
|
|
||||||
dispatchParams.numThreads = numThreads;
|
dispatchParams.numThreads = numThreads;
|
||||||
dispatchParams.numThreadGroups = numThreadGroups;
|
dispatchParams.numThreadGroups = numThreadGroups;
|
||||||
|
|
||||||
Gfx::PDescriptorLayout frustumDescriptorLayout = graphics->createDescriptorLayout("FrustumLayout");
|
Gfx::ODescriptorLayout frustumDescriptorLayout = graphics->createDescriptorLayout("FrustumLayout");
|
||||||
frustumDescriptorLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
|
frustumDescriptorLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
|
||||||
frustumDescriptorLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
|
frustumDescriptorLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
|
||||||
frustumDescriptorLayout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
|
|
||||||
frustumLayout = graphics->createPipelineLayout();
|
frustumLayout = graphics->createPipelineLayout();
|
||||||
frustumLayout->addDescriptorLayout(0, frustumDescriptorLayout);
|
frustumLayout->addDescriptorLayout(0, viewParamsLayout);
|
||||||
|
frustumLayout->addDescriptorLayout(1, frustumDescriptorLayout);
|
||||||
frustumLayout->create();
|
frustumLayout->create();
|
||||||
ShaderCreateInfo createInfo;
|
ShaderCreateInfo createInfo;
|
||||||
createInfo.name = "Frustum";
|
createInfo.name = "Frustum";
|
||||||
|
|
||||||
createInfo.mainModule = "ComputeFrustums";
|
createInfo.mainModule = "ComputeFrustums";
|
||||||
createInfo.entryPoint = "computeFrustums";
|
createInfo.entryPoint = "computeFrustums";
|
||||||
createInfo.defines["INDEX_VIEW_PARAMS"] = "0";
|
|
||||||
frustumShader = graphics->createComputeShader(createInfo);
|
frustumShader = graphics->createComputeShader(createInfo);
|
||||||
|
|
||||||
Gfx::ComputePipelineCreateInfo pipelineInfo;
|
Gfx::ComputePipelineCreateInfo pipelineInfo;
|
||||||
@@ -248,40 +221,31 @@ void LightCullingPass::setupFrustums()
|
|||||||
pipelineInfo.pipelineLayout = frustumLayout;
|
pipelineInfo.pipelineLayout = frustumLayout;
|
||||||
frustumPipeline = graphics->createComputePipeline(pipelineInfo);
|
frustumPipeline = graphics->createComputePipeline(pipelineInfo);
|
||||||
|
|
||||||
DataSource resourceInfo;
|
Gfx::OUniformBuffer frustumDispatchParamsBuffer = graphics->createUniformBuffer(UniformBufferCreateInfo{
|
||||||
UniformBufferCreateInfo uniformInfo;
|
.sourceData = {
|
||||||
resourceInfo.size = sizeof(ViewParameter);
|
.size = sizeof(DispatchParams),
|
||||||
resourceInfo.data = (uint8*)&viewParams;
|
.data = (uint8*) & dispatchParams,
|
||||||
resourceInfo.owner = Gfx::QueueType::COMPUTE;
|
},
|
||||||
uniformInfo.sourceData = resourceInfo;
|
.dynamic = false,
|
||||||
uniformInfo.bDynamic = false;
|
});
|
||||||
viewParamsBuffer = graphics->createUniformBuffer(uniformInfo);
|
|
||||||
|
|
||||||
resourceInfo.size = sizeof(DispatchParams);
|
frustumBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
|
||||||
resourceInfo.data = (uint8*)&dispatchParams;
|
|
||||||
uniformInfo.sourceData = resourceInfo;
|
|
||||||
uniformInfo.bDynamic = false;
|
|
||||||
dispatchParamsBuffer = graphics->createUniformBuffer(uniformInfo);
|
|
||||||
|
|
||||||
ShaderBufferCreateInfo structuredInfo = {
|
|
||||||
.sourceData = {
|
.sourceData = {
|
||||||
.size = sizeof(Frustum) * numThreads.x * numThreads.y * numThreads.z,
|
.size = sizeof(Frustum) * numThreads.x * numThreads.y * numThreads.z,
|
||||||
.data = nullptr,
|
.data = nullptr,
|
||||||
},
|
},
|
||||||
.stride = sizeof(Frustum),
|
.stride = sizeof(Frustum),
|
||||||
.bDynamic = false,
|
.dynamic = false,
|
||||||
};
|
});
|
||||||
frustumBuffer = graphics->createShaderBuffer(structuredInfo);
|
|
||||||
|
|
||||||
frustumDescriptorSet = frustumDescriptorLayout->allocateDescriptorSet();
|
frustumDescriptorSet = frustumDescriptorLayout->allocateDescriptorSet();
|
||||||
frustumDescriptorSet->updateBuffer(0, viewParamsBuffer);
|
frustumDescriptorSet->updateBuffer(0, frustumDispatchParamsBuffer);
|
||||||
frustumDescriptorSet->updateBuffer(1, dispatchParamsBuffer);
|
frustumDescriptorSet->updateBuffer(1, frustumBuffer);
|
||||||
frustumDescriptorSet->updateBuffer(2, frustumBuffer);
|
|
||||||
frustumDescriptorSet->writeChanges();
|
frustumDescriptorSet->writeChanges();
|
||||||
|
|
||||||
Gfx::PComputeCommand command = graphics->createComputeCommand("FrustumCommand");
|
Gfx::PComputeCommand command = graphics->createComputeCommand("FrustumCommand");
|
||||||
command->bindPipeline(frustumPipeline);
|
command->bindPipeline(frustumPipeline);
|
||||||
command->bindDescriptor(frustumDescriptorSet);
|
command->bindDescriptor({ viewParamsSet, frustumDescriptorSet });
|
||||||
command->dispatch(numThreadGroups.x, numThreadGroups.y, numThreadGroups.z);
|
command->dispatch(numThreadGroups.x, numThreadGroups.y, numThreadGroups.z);
|
||||||
Array<Gfx::PComputeCommand> commands = {command};
|
Array<Gfx::PComputeCommand> commands = {command};
|
||||||
graphics->executeCommands(commands);
|
graphics->executeCommands(commands);
|
||||||
|
|||||||
@@ -12,6 +12,8 @@ class LightCullingPass : public RenderPass
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
LightCullingPass(Gfx::PGraphics graphics, PScene scene);
|
LightCullingPass(Gfx::PGraphics graphics, PScene scene);
|
||||||
|
LightCullingPass(LightCullingPass&&) = default;
|
||||||
|
LightCullingPass& operator=(LightCullingPass&&) = default;
|
||||||
virtual ~LightCullingPass();
|
virtual ~LightCullingPass();
|
||||||
virtual void beginFrame(const Component::Camera& cam) override;
|
virtual void beginFrame(const Component::Camera& cam) override;
|
||||||
virtual void render() override;
|
virtual void render() override;
|
||||||
@@ -40,29 +42,28 @@ private:
|
|||||||
Plane planes[4];
|
Plane planes[4];
|
||||||
};
|
};
|
||||||
|
|
||||||
Gfx::PShaderBuffer frustumBuffer;
|
Gfx::OShaderBuffer frustumBuffer;
|
||||||
Gfx::PUniformBuffer dispatchParamsBuffer;
|
Gfx::OUniformBuffer dispatchParamsBuffer;
|
||||||
Gfx::PUniformBuffer viewParamsBuffer;
|
Gfx::OUniformBuffer viewParamsBuffer;
|
||||||
Gfx::PDescriptorSet frustumDescriptorSet;
|
Gfx::PDescriptorSet frustumDescriptorSet;
|
||||||
Gfx::PComputeShader frustumShader;
|
Gfx::OComputeShader frustumShader;
|
||||||
Gfx::PPipelineLayout frustumLayout;
|
Gfx::OPipelineLayout frustumLayout;
|
||||||
Gfx::PComputePipeline frustumPipeline;
|
Gfx::OComputePipeline frustumPipeline;
|
||||||
|
|
||||||
|
PLightEnvironment lightEnv;
|
||||||
Gfx::PTexture2D depthAttachment;
|
Gfx::PTexture2D depthAttachment;
|
||||||
Gfx::PShaderBuffer frustums;
|
Gfx::OShaderBuffer frustums;
|
||||||
Gfx::PShaderBuffer oLightIndexCounter;
|
Gfx::OShaderBuffer oLightIndexCounter;
|
||||||
Gfx::PShaderBuffer tLightIndexCounter;
|
Gfx::OShaderBuffer tLightIndexCounter;
|
||||||
Gfx::PShaderBuffer oLightIndexList;
|
Gfx::OShaderBuffer oLightIndexList;
|
||||||
Gfx::PShaderBuffer tLightIndexList;
|
Gfx::OShaderBuffer tLightIndexList;
|
||||||
Gfx::PTexture2D oLightGrid;
|
Gfx::OTexture2D oLightGrid;
|
||||||
Gfx::PTexture2D tLightGrid;
|
Gfx::OTexture2D tLightGrid;
|
||||||
Gfx::PDescriptorSet lightEnvDescriptorSet;
|
|
||||||
Gfx::PDescriptorSet cullingDescriptorSet;
|
Gfx::PDescriptorSet cullingDescriptorSet;
|
||||||
Gfx::PDescriptorLayout lightEnvDescriptorLayout;
|
Gfx::ODescriptorLayout cullingDescriptorLayout;
|
||||||
Gfx::PDescriptorLayout cullingDescriptorLayout;
|
Gfx::OComputeShader cullingShader;
|
||||||
Gfx::PComputeShader cullingShader;
|
Gfx::OPipelineLayout cullingLayout;
|
||||||
Gfx::PPipelineLayout cullingLayout;
|
Gfx::OComputePipeline cullingPipeline;
|
||||||
Gfx::PComputePipeline cullingPipeline;
|
|
||||||
};
|
};
|
||||||
DEFINE_REF(LightCullingPass)
|
DEFINE_REF(LightCullingPass)
|
||||||
} // namespace Seele
|
} // namespace Seele
|
||||||
|
|||||||
@@ -24,7 +24,7 @@ template<typename This, typename... Rest>
|
|||||||
class RenderGraph<This, Rest...> : private RenderGraph<Rest...>
|
class RenderGraph<This, Rest...> : private RenderGraph<Rest...>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
RenderGraph(PRenderGraphResources resources, This&& pass, Rest&&... rest)
|
RenderGraph(PRenderGraphResources resources, This pass, Rest... rest)
|
||||||
: RenderGraph<Rest...>(resources, std::move(rest)...)
|
: RenderGraph<Rest...>(resources, std::move(rest)...)
|
||||||
, resources(resources)
|
, resources(resources)
|
||||||
, rp(std::move(pass))
|
, rp(std::move(pass))
|
||||||
@@ -83,7 +83,7 @@ class RenderGraphBuilder
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
template<typename... RenderPasses>
|
template<typename... RenderPasses>
|
||||||
static RenderGraph<RenderPasses...> build(RenderPasses&&... renderPasses)
|
static RenderGraph<RenderPasses...> build(RenderPasses... renderPasses)
|
||||||
{
|
{
|
||||||
PRenderGraphResources resources = new RenderGraphResources();
|
PRenderGraphResources resources = new RenderGraphResources();
|
||||||
return RenderGraph<RenderPasses...>(resources, std::move(renderPasses)...);
|
return RenderGraph<RenderPasses...>(resources, std::move(renderPasses)...);
|
||||||
|
|||||||
@@ -0,0 +1,54 @@
|
|||||||
|
#include "RenderPass.h"
|
||||||
|
|
||||||
|
using namespace Seele;
|
||||||
|
|
||||||
|
RenderPass::RenderPass(Gfx::PGraphics graphics, PScene scene)
|
||||||
|
: graphics(graphics)
|
||||||
|
, scene(scene)
|
||||||
|
{
|
||||||
|
|
||||||
|
viewParamsLayout = graphics->createDescriptorLayout("ViewLayout");
|
||||||
|
viewParamsLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
|
||||||
|
UniformBufferCreateInfo uniformInitializer = {
|
||||||
|
.sourceData = {
|
||||||
|
.size = sizeof(ViewParameter),
|
||||||
|
.data = (uint8*)&viewParams,
|
||||||
|
},
|
||||||
|
.dynamic = true,
|
||||||
|
};
|
||||||
|
viewParamsBuffer = graphics->createUniformBuffer(uniformInitializer);
|
||||||
|
viewParamsLayout->create();
|
||||||
|
}
|
||||||
|
|
||||||
|
RenderPass::~RenderPass()
|
||||||
|
{}
|
||||||
|
|
||||||
|
void RenderPass::beginFrame(const Component::Camera& cam)
|
||||||
|
{
|
||||||
|
viewParams = {
|
||||||
|
.viewMatrix = cam.getViewMatrix(),
|
||||||
|
.projectionMatrix = viewport->getProjectionMatrix(),
|
||||||
|
.cameraPosition = Vector4(cam.getCameraPosition(), 1),
|
||||||
|
.screenDimensions = Vector2(static_cast<float>(viewport->getSizeX()), static_cast<float>(viewport->getSizeY())),
|
||||||
|
};
|
||||||
|
DataSource uniformUpdate = {
|
||||||
|
.size = sizeof(ViewParameter),
|
||||||
|
.data = (uint8*)&viewParams,
|
||||||
|
};
|
||||||
|
viewParamsBuffer->updateContents(uniformUpdate);
|
||||||
|
viewParamsLayout->reset();
|
||||||
|
viewParamsSet = viewParamsLayout->allocateDescriptorSet();
|
||||||
|
viewParamsSet->updateBuffer(0, viewParamsBuffer);
|
||||||
|
viewParamsSet->writeChanges();
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderPass::setResources(PRenderGraphResources _resources)
|
||||||
|
{
|
||||||
|
resources = _resources;
|
||||||
|
}
|
||||||
|
|
||||||
|
void RenderPass::setViewport(Gfx::PViewport _viewport)
|
||||||
|
{
|
||||||
|
viewport = _viewport;
|
||||||
|
publishOutputs();
|
||||||
|
}
|
||||||
@@ -15,23 +15,17 @@ DECLARE_NAME_REF(Gfx, RenderPass)
|
|||||||
class RenderPass
|
class RenderPass
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
RenderPass(Gfx::PGraphics graphics, PScene scene)
|
RenderPass(Gfx::PGraphics graphics, PScene scene);
|
||||||
: graphics(graphics)
|
RenderPass(RenderPass&&) = default;
|
||||||
, scene(scene)
|
RenderPass& operator=(RenderPass&&) = default;
|
||||||
{}
|
virtual ~RenderPass();
|
||||||
virtual ~RenderPass()
|
virtual void beginFrame(const Component::Camera& cam);
|
||||||
{}
|
|
||||||
virtual void beginFrame(const Component::Camera& cam) = 0;
|
|
||||||
virtual void render() = 0;
|
virtual void render() = 0;
|
||||||
virtual void endFrame() = 0;
|
virtual void endFrame() = 0;
|
||||||
virtual void publishOutputs() = 0;
|
virtual void publishOutputs() = 0;
|
||||||
virtual void createRenderPass() = 0;
|
virtual void createRenderPass() = 0;
|
||||||
void setResources(PRenderGraphResources _resources) { resources = _resources; }
|
void setResources(PRenderGraphResources _resources);
|
||||||
void setViewport(Gfx::PViewport _viewport)
|
void setViewport(Gfx::PViewport _viewport);
|
||||||
{
|
|
||||||
viewport = _viewport;
|
|
||||||
publishOutputs();
|
|
||||||
}
|
|
||||||
protected:
|
protected:
|
||||||
struct ViewParameter
|
struct ViewParameter
|
||||||
{
|
{
|
||||||
@@ -42,7 +36,11 @@ protected:
|
|||||||
Vector2 pad0;
|
Vector2 pad0;
|
||||||
} viewParams;
|
} viewParams;
|
||||||
PRenderGraphResources resources;
|
PRenderGraphResources resources;
|
||||||
Gfx::PRenderPass renderPass;
|
static constexpr uint32 INDEX_VIEW_PARAMS = 0;
|
||||||
|
Gfx::ODescriptorLayout viewParamsLayout;
|
||||||
|
Gfx::OShaderBuffer viewParamsBuffer;
|
||||||
|
Gfx::PDescriptorSet viewParamsSet;
|
||||||
|
Gfx::ORenderPass renderPass;
|
||||||
Gfx::PGraphics graphics;
|
Gfx::PGraphics graphics;
|
||||||
Gfx::PViewport viewport;
|
Gfx::PViewport viewport;
|
||||||
PScene scene;
|
PScene scene;
|
||||||
|
|||||||
@@ -86,6 +86,7 @@ SkyboxRenderPass::~SkyboxRenderPass()
|
|||||||
|
|
||||||
void SkyboxRenderPass::beginFrame(const Component::Camera& cam)
|
void SkyboxRenderPass::beginFrame(const Component::Camera& cam)
|
||||||
{
|
{
|
||||||
|
RenderPass::beginFrame(cam);
|
||||||
DataSource uniformUpdate;
|
DataSource uniformUpdate;
|
||||||
|
|
||||||
viewParams.viewMatrix = cam.getViewMatrix();
|
viewParams.viewMatrix = cam.getViewMatrix();
|
||||||
@@ -131,7 +132,7 @@ void SkyboxRenderPass::publishOutputs()
|
|||||||
.size = sizeof(ViewParameter),
|
.size = sizeof(ViewParameter),
|
||||||
.data = nullptr,
|
.data = nullptr,
|
||||||
},
|
},
|
||||||
.bDynamic = true
|
.dynamic = true
|
||||||
};
|
};
|
||||||
viewParamsBuffer = graphics->createUniformBuffer(viewCreateInfo);
|
viewParamsBuffer = graphics->createUniformBuffer(viewCreateInfo);
|
||||||
|
|
||||||
@@ -161,8 +162,8 @@ void SkyboxRenderPass::createRenderPass()
|
|||||||
baseColorAttachment->loadOp = Gfx::SE_ATTACHMENT_LOAD_OP_LOAD;
|
baseColorAttachment->loadOp = Gfx::SE_ATTACHMENT_LOAD_OP_LOAD;
|
||||||
Gfx::PRenderTargetAttachment depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH");
|
Gfx::PRenderTargetAttachment depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH");
|
||||||
depthAttachment->loadOp = Gfx::SE_ATTACHMENT_LOAD_OP_LOAD;
|
depthAttachment->loadOp = Gfx::SE_ATTACHMENT_LOAD_OP_LOAD;
|
||||||
Gfx::PRenderTargetLayout layout = new Gfx::RenderTargetLayout(baseColorAttachment, depthAttachment);
|
Gfx::ORenderTargetLayout layout = new Gfx::RenderTargetLayout(baseColorAttachment, depthAttachment);
|
||||||
renderPass = graphics->createRenderPass(layout, viewport);
|
renderPass = graphics->createRenderPass(std::move(layout), viewport);
|
||||||
|
|
||||||
ShaderCreateInfo createInfo;
|
ShaderCreateInfo createInfo;
|
||||||
createInfo.name = "SkyboxVertex";
|
createInfo.name = "SkyboxVertex";
|
||||||
|
|||||||
@@ -12,6 +12,8 @@ class SkyboxRenderPass : public RenderPass
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
SkyboxRenderPass(Gfx::PGraphics graphics, PScene scene);
|
SkyboxRenderPass(Gfx::PGraphics graphics, PScene scene);
|
||||||
|
SkyboxRenderPass(SkyboxRenderPass&&) = default;
|
||||||
|
SkyboxRenderPass& operator=(SkyboxRenderPass&&) = default;
|
||||||
virtual ~SkyboxRenderPass();
|
virtual ~SkyboxRenderPass();
|
||||||
virtual void beginFrame(const Component::Camera& cam) override;
|
virtual void beginFrame(const Component::Camera& cam) override;
|
||||||
virtual void render() override;
|
virtual void render() override;
|
||||||
@@ -19,13 +21,13 @@ public:
|
|||||||
virtual void publishOutputs() override;
|
virtual void publishOutputs() override;
|
||||||
virtual void createRenderPass() override;
|
virtual void createRenderPass() override;
|
||||||
private:
|
private:
|
||||||
Gfx::PVertexBuffer cubeBuffer;
|
Gfx::OVertexBuffer cubeBuffer;
|
||||||
Gfx::PUniformBuffer viewParamsBuffer;
|
Gfx::OUniformBuffer viewParamsBuffer;
|
||||||
Gfx::PDescriptorLayout descriptorLayout;
|
Gfx::ODescriptorLayout descriptorLayout;
|
||||||
Gfx::PDescriptorSet descriptorSet;
|
Gfx::PDescriptorSet descriptorSet;
|
||||||
Gfx::PPipelineLayout pipelineLayout;
|
Gfx::OPipelineLayout pipelineLayout;
|
||||||
Gfx::PGraphicsPipeline pipeline;
|
Gfx::OGraphicsPipeline pipeline;
|
||||||
Gfx::PSamplerState skyboxSampler;
|
Gfx::OSamplerState skyboxSampler;
|
||||||
Component::Skybox skybox;
|
Component::Skybox skybox;
|
||||||
};
|
};
|
||||||
DEFINE_REF(SkyboxRenderPass)
|
DEFINE_REF(SkyboxRenderPass)
|
||||||
|
|||||||
@@ -15,8 +15,9 @@ TextPass::~TextPass()
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void TextPass::beginFrame(const Component::Camera&)
|
void TextPass::beginFrame(const Component::Camera& cam)
|
||||||
{
|
{
|
||||||
|
RenderPass::beginFrame(cam);
|
||||||
for(TextRender& render : texts)
|
for(TextRender& render : texts)
|
||||||
{
|
{
|
||||||
FontData& fd = getFontData(render.font);
|
FontData& fd = getFontData(render.font);
|
||||||
@@ -126,7 +127,7 @@ void TextPass::createRenderPass()
|
|||||||
.vertexFormat = Gfx::SE_FORMAT_R32G32_SFLOAT,
|
.vertexFormat = Gfx::SE_FORMAT_R32G32_SFLOAT,
|
||||||
.attributeIndex = 0,
|
.attributeIndex = 0,
|
||||||
.stride = sizeof(GlyphInstanceData),
|
.stride = sizeof(GlyphInstanceData),
|
||||||
.bInstanced = 1
|
.instanced = 1
|
||||||
});
|
});
|
||||||
elements.add({
|
elements.add({
|
||||||
.binding = 0,
|
.binding = 0,
|
||||||
@@ -134,7 +135,7 @@ void TextPass::createRenderPass()
|
|||||||
.vertexFormat = Gfx::SE_FORMAT_R32G32_SFLOAT,
|
.vertexFormat = Gfx::SE_FORMAT_R32G32_SFLOAT,
|
||||||
.attributeIndex = 1,
|
.attributeIndex = 1,
|
||||||
.stride = sizeof(GlyphInstanceData),
|
.stride = sizeof(GlyphInstanceData),
|
||||||
.bInstanced = 1
|
.instanced = 1
|
||||||
});
|
});
|
||||||
elements.add({
|
elements.add({
|
||||||
.binding = 0,
|
.binding = 0,
|
||||||
@@ -142,7 +143,7 @@ void TextPass::createRenderPass()
|
|||||||
.vertexFormat = Gfx::SE_FORMAT_R32_UINT,
|
.vertexFormat = Gfx::SE_FORMAT_R32_UINT,
|
||||||
.attributeIndex = 2,
|
.attributeIndex = 2,
|
||||||
.stride = sizeof(GlyphInstanceData),
|
.stride = sizeof(GlyphInstanceData),
|
||||||
.bInstanced = 1
|
.instanced = 1
|
||||||
});
|
});
|
||||||
declaration = graphics->createVertexDeclaration(elements);
|
declaration = graphics->createVertexDeclaration(elements);
|
||||||
|
|
||||||
@@ -160,7 +161,7 @@ void TextPass::createRenderPass()
|
|||||||
.size = sizeof(Matrix4),
|
.size = sizeof(Matrix4),
|
||||||
.data = nullptr,
|
.data = nullptr,
|
||||||
},
|
},
|
||||||
.bDynamic = true,
|
.dynamic = true,
|
||||||
});
|
});
|
||||||
|
|
||||||
glyphSampler = graphics->createSamplerState({
|
glyphSampler = graphics->createSamplerState({
|
||||||
@@ -184,8 +185,8 @@ void TextPass::createRenderPass()
|
|||||||
.size = sizeof(TextData)});
|
.size = sizeof(TextData)});
|
||||||
pipelineLayout->create();
|
pipelineLayout->create();
|
||||||
|
|
||||||
Gfx::PRenderTargetLayout layout = new Gfx::RenderTargetLayout(renderTarget, depthAttachment);
|
Gfx::ORenderTargetLayout layout = new Gfx::RenderTargetLayout(renderTarget, depthAttachment);
|
||||||
renderPass = graphics->createRenderPass(layout, viewport);
|
renderPass = graphics->createRenderPass(std::move(layout), viewport);
|
||||||
|
|
||||||
Gfx::LegacyPipelineCreateInfo pipelineInfo;
|
Gfx::LegacyPipelineCreateInfo pipelineInfo;
|
||||||
pipelineInfo.vertexDeclaration = declaration;
|
pipelineInfo.vertexDeclaration = declaration;
|
||||||
@@ -229,6 +230,7 @@ TextPass::FontData& TextPass::getFontData(PFontAsset font)
|
|||||||
}
|
}
|
||||||
fd.glyphDataSet = glyphData;
|
fd.glyphDataSet = glyphData;
|
||||||
|
|
||||||
|
textureArrayLayout->reset();
|
||||||
fd.textureArraySet = textureArrayLayout->allocateDescriptorSet();
|
fd.textureArraySet = textureArrayLayout->allocateDescriptorSet();
|
||||||
fd.textureArraySet->updateTextureArray(0, textures);
|
fd.textureArraySet->updateTextureArray(0, textures);
|
||||||
fd.textureArraySet->writeChanges();
|
fd.textureArraySet->writeChanges();
|
||||||
|
|||||||
@@ -21,6 +21,8 @@ class TextPass : public RenderPass
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
TextPass(Gfx::PGraphics graphics, PScene scene);
|
TextPass(Gfx::PGraphics graphics, PScene scene);
|
||||||
|
TextPass(TextPass&&) = default;
|
||||||
|
TextPass& operator=(TextPass&&) = default;
|
||||||
virtual ~TextPass();
|
virtual ~TextPass();
|
||||||
virtual void beginFrame(const Component::Camera& cam) override;
|
virtual void beginFrame(const Component::Camera& cam) override;
|
||||||
virtual void render() override;
|
virtual void render() override;
|
||||||
@@ -65,19 +67,19 @@ private:
|
|||||||
Gfx::PRenderTargetAttachment renderTarget;
|
Gfx::PRenderTargetAttachment renderTarget;
|
||||||
Gfx::PRenderTargetAttachment depthAttachment;
|
Gfx::PRenderTargetAttachment depthAttachment;
|
||||||
|
|
||||||
Gfx::PDescriptorLayout generalLayout;
|
Gfx::ODescriptorLayout generalLayout;
|
||||||
Gfx::PDescriptorLayout textureArrayLayout;
|
Gfx::ODescriptorLayout textureArrayLayout;
|
||||||
|
|
||||||
Gfx::PDescriptorSet generalSet;
|
Gfx::PDescriptorSet generalSet;
|
||||||
|
|
||||||
Gfx::PUniformBuffer projectionBuffer;
|
Gfx::OUniformBuffer projectionBuffer;
|
||||||
Gfx::PSamplerState glyphSampler;
|
Gfx::OSamplerState glyphSampler;
|
||||||
|
|
||||||
Gfx::PVertexDeclaration declaration;
|
Gfx::OVertexDeclaration declaration;
|
||||||
Gfx::PVertexShader vertexShader;
|
Gfx::OVertexShader vertexShader;
|
||||||
Gfx::PFragmentShader fragmentShader;
|
Gfx::OFragmentShader fragmentShader;
|
||||||
Gfx::PPipelineLayout pipelineLayout;
|
Gfx::OPipelineLayout pipelineLayout;
|
||||||
Gfx::PGraphicsPipeline pipeline;
|
Gfx::OGraphicsPipeline pipeline;
|
||||||
Array<TextRender> texts;
|
Array<TextRender> texts;
|
||||||
};
|
};
|
||||||
DEFINE_REF(TextPass);
|
DEFINE_REF(TextPass);
|
||||||
|
|||||||
@@ -15,8 +15,9 @@ UIPass::~UIPass()
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void UIPass::beginFrame(const Component::Camera&)
|
void UIPass::beginFrame(const Component::Camera& cam)
|
||||||
{
|
{
|
||||||
|
RenderPass::beginFrame(cam);
|
||||||
VertexBufferCreateInfo info = {
|
VertexBufferCreateInfo info = {
|
||||||
.sourceData = {
|
.sourceData = {
|
||||||
.size = (uint32)(sizeof(UI::RenderElementStyle) * renderElements.size()),
|
.size = (uint32)(sizeof(UI::RenderElementStyle) * renderElements.size()),
|
||||||
@@ -103,7 +104,7 @@ void UIPass::createRenderPass()
|
|||||||
.vertexFormat = Gfx::SE_FORMAT_R32G32B32_SFLOAT,
|
.vertexFormat = Gfx::SE_FORMAT_R32G32B32_SFLOAT,
|
||||||
.attributeIndex = 0,
|
.attributeIndex = 0,
|
||||||
.stride = sizeof(UI::RenderElementStyle),
|
.stride = sizeof(UI::RenderElementStyle),
|
||||||
.bInstanced = 1
|
.instanced = 1
|
||||||
});
|
});
|
||||||
decl.add({
|
decl.add({
|
||||||
.binding = 0,
|
.binding = 0,
|
||||||
@@ -111,7 +112,7 @@ void UIPass::createRenderPass()
|
|||||||
.vertexFormat = Gfx::SE_FORMAT_R32_UINT,
|
.vertexFormat = Gfx::SE_FORMAT_R32_UINT,
|
||||||
.attributeIndex = 1,
|
.attributeIndex = 1,
|
||||||
.stride = sizeof(UI::RenderElementStyle),
|
.stride = sizeof(UI::RenderElementStyle),
|
||||||
.bInstanced = 1
|
.instanced = 1
|
||||||
});
|
});
|
||||||
decl.add({
|
decl.add({
|
||||||
.binding = 0,
|
.binding = 0,
|
||||||
@@ -119,7 +120,7 @@ void UIPass::createRenderPass()
|
|||||||
.vertexFormat = Gfx::SE_FORMAT_R32G32B32_SFLOAT,
|
.vertexFormat = Gfx::SE_FORMAT_R32G32B32_SFLOAT,
|
||||||
.attributeIndex = 2,
|
.attributeIndex = 2,
|
||||||
.stride = sizeof(UI::RenderElementStyle),
|
.stride = sizeof(UI::RenderElementStyle),
|
||||||
.bInstanced = 1
|
.instanced = 1
|
||||||
});
|
});
|
||||||
decl.add({
|
decl.add({
|
||||||
.binding = 0,
|
.binding = 0,
|
||||||
@@ -127,7 +128,7 @@ void UIPass::createRenderPass()
|
|||||||
.vertexFormat = Gfx::SE_FORMAT_R32_SFLOAT,
|
.vertexFormat = Gfx::SE_FORMAT_R32_SFLOAT,
|
||||||
.attributeIndex = 3,
|
.attributeIndex = 3,
|
||||||
.stride = sizeof(UI::RenderElementStyle),
|
.stride = sizeof(UI::RenderElementStyle),
|
||||||
.bInstanced = 1
|
.instanced = 1
|
||||||
});
|
});
|
||||||
decl.add({
|
decl.add({
|
||||||
.binding = 0,
|
.binding = 0,
|
||||||
@@ -135,7 +136,7 @@ void UIPass::createRenderPass()
|
|||||||
.vertexFormat = Gfx::SE_FORMAT_R32G32_SFLOAT,
|
.vertexFormat = Gfx::SE_FORMAT_R32G32_SFLOAT,
|
||||||
.attributeIndex = 4,
|
.attributeIndex = 4,
|
||||||
.stride = sizeof(UI::RenderElementStyle),
|
.stride = sizeof(UI::RenderElementStyle),
|
||||||
.bInstanced = 1
|
.instanced = 1
|
||||||
});
|
});
|
||||||
declaration = graphics->createVertexDeclaration(decl);
|
declaration = graphics->createVertexDeclaration(decl);
|
||||||
|
|
||||||
@@ -152,7 +153,7 @@ void UIPass::createRenderPass()
|
|||||||
.size = sizeof(Matrix4),
|
.size = sizeof(Matrix4),
|
||||||
.data = (uint8*)&projectionMatrix,
|
.data = (uint8*)&projectionMatrix,
|
||||||
},
|
},
|
||||||
.bDynamic = false,
|
.dynamic = false,
|
||||||
};
|
};
|
||||||
Gfx::PUniformBuffer uniformBuffer = graphics->createUniformBuffer(info);
|
Gfx::PUniformBuffer uniformBuffer = graphics->createUniformBuffer(info);
|
||||||
Gfx::PSamplerState backgroundSampler = graphics->createSamplerState({});
|
Gfx::PSamplerState backgroundSampler = graphics->createSamplerState({});
|
||||||
@@ -162,7 +163,7 @@ void UIPass::createRenderPass()
|
|||||||
.size = sizeof(uint32),
|
.size = sizeof(uint32),
|
||||||
.data = nullptr
|
.data = nullptr
|
||||||
},
|
},
|
||||||
.bDynamic = true,
|
.dynamic = true,
|
||||||
};
|
};
|
||||||
|
|
||||||
numTexturesBuffer = graphics->createUniformBuffer(info);
|
numTexturesBuffer = graphics->createUniformBuffer(info);
|
||||||
@@ -176,8 +177,8 @@ void UIPass::createRenderPass()
|
|||||||
pipelineLayout->addDescriptorLayout(0, descriptorLayout);
|
pipelineLayout->addDescriptorLayout(0, descriptorLayout);
|
||||||
pipelineLayout->create();
|
pipelineLayout->create();
|
||||||
|
|
||||||
Gfx::PRenderTargetLayout layout = new Gfx::RenderTargetLayout(renderTarget, depthAttachment);
|
Gfx::ORenderTargetLayout layout = new Gfx::RenderTargetLayout(std::move(renderTarget), std::move(depthAttachment));
|
||||||
renderPass = graphics->createRenderPass(layout, viewport);
|
renderPass = graphics->createRenderPass(std::move(layout), viewport);
|
||||||
|
|
||||||
Gfx::LegacyPipelineCreateInfo pipelineInfo;
|
Gfx::LegacyPipelineCreateInfo pipelineInfo;
|
||||||
pipelineInfo.vertexDeclaration = declaration;
|
pipelineInfo.vertexDeclaration = declaration;
|
||||||
|
|||||||
@@ -11,6 +11,8 @@ class UIPass : public RenderPass
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
UIPass(Gfx::PGraphics graphics, PScene scene);
|
UIPass(Gfx::PGraphics graphics, PScene scene);
|
||||||
|
UIPass(UIPass&&) = default;
|
||||||
|
UIPass& operator=(UIPass&&) = default;
|
||||||
virtual ~UIPass();
|
virtual ~UIPass();
|
||||||
virtual void beginFrame(const Component::Camera& cam) override;
|
virtual void beginFrame(const Component::Camera& cam) override;
|
||||||
virtual void render() override;
|
virtual void render() override;
|
||||||
@@ -24,7 +26,7 @@ private:
|
|||||||
Gfx::OTexture2D depthBuffer;
|
Gfx::OTexture2D depthBuffer;
|
||||||
|
|
||||||
Gfx::ODescriptorLayout descriptorLayout;
|
Gfx::ODescriptorLayout descriptorLayout;
|
||||||
Gfx::ODescriptorSet descriptorSet;
|
Gfx::PDescriptorSet descriptorSet;
|
||||||
|
|
||||||
Gfx::OUniformBuffer numTexturesBuffer;
|
Gfx::OUniformBuffer numTexturesBuffer;
|
||||||
Gfx::OVertexBuffer elementBuffer;
|
Gfx::OVertexBuffer elementBuffer;
|
||||||
|
|||||||
@@ -8,38 +8,40 @@ RenderTargetLayout::RenderTargetLayout()
|
|||||||
: inputAttachments()
|
: inputAttachments()
|
||||||
, colorAttachments()
|
, colorAttachments()
|
||||||
, depthAttachment()
|
, depthAttachment()
|
||||||
|
, width(0)
|
||||||
|
, height(0)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
RenderTargetLayout::RenderTargetLayout(ORenderTargetAttachment depthAttachment)
|
RenderTargetLayout::RenderTargetLayout(PRenderTargetAttachment depthAttachment)
|
||||||
: inputAttachments()
|
: inputAttachments()
|
||||||
, colorAttachments()
|
, colorAttachments()
|
||||||
, depthAttachment(std::move(depthAttachment))
|
, depthAttachment(depthAttachment)
|
||||||
, width(depthAttachment->getTexture()->getSizeX())
|
, width(depthAttachment->getTexture()->getSizeX())
|
||||||
, height(depthAttachment->getTexture()->getSizeY())
|
, height(depthAttachment->getTexture()->getSizeY())
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
RenderTargetLayout::RenderTargetLayout(ORenderTargetAttachment colorAttachment, ORenderTargetAttachment depthAttachment)
|
RenderTargetLayout::RenderTargetLayout(PRenderTargetAttachment colorAttachment, PRenderTargetAttachment depthAttachment)
|
||||||
: inputAttachments()
|
: inputAttachments()
|
||||||
, depthAttachment(std::move(depthAttachment))
|
, depthAttachment(depthAttachment)
|
||||||
, width(depthAttachment->getTexture()->getSizeX())
|
, width(depthAttachment->getTexture()->getSizeX())
|
||||||
, height(depthAttachment->getTexture()->getSizeY())
|
, height(depthAttachment->getTexture()->getSizeY())
|
||||||
{
|
{
|
||||||
colorAttachments.add(colorAttachment);
|
colorAttachments.add(colorAttachment);
|
||||||
}
|
}
|
||||||
RenderTargetLayout::RenderTargetLayout(Array<ORenderTargetAttachment> colorAttachments, ORenderTargetAttachment depthAttachment)
|
RenderTargetLayout::RenderTargetLayout(Array<PRenderTargetAttachment> colorAttachments, PRenderTargetAttachment depthAttachment)
|
||||||
: inputAttachments()
|
: inputAttachments()
|
||||||
, colorAttachments(std::move(colorAttachments))
|
, colorAttachments(colorAttachments)
|
||||||
, depthAttachment(std::move(depthAttachment))
|
, depthAttachment(depthAttachment)
|
||||||
, width(depthAttachment->getTexture()->getSizeX())
|
, width(depthAttachment->getTexture()->getSizeX())
|
||||||
, height(depthAttachment->getTexture()->getSizeY())
|
, height(depthAttachment->getTexture()->getSizeY())
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
RenderTargetLayout::RenderTargetLayout(Array<ORenderTargetAttachment> inputAttachments, Array<ORenderTargetAttachment> colorAttachments, ORenderTargetAttachment depthAttachment)
|
RenderTargetLayout::RenderTargetLayout(Array<PRenderTargetAttachment> inputAttachments, Array<PRenderTargetAttachment> colorAttachments, PRenderTargetAttachment depthAttachment)
|
||||||
: inputAttachments(std::move(inputAttachments))
|
: inputAttachments(inputAttachments)
|
||||||
, colorAttachments(std::move(colorAttachments))
|
, colorAttachments(colorAttachments)
|
||||||
, depthAttachment(std::move(depthAttachment))
|
, depthAttachment(depthAttachment)
|
||||||
, width(depthAttachment->getTexture()->getSizeX())
|
, width(depthAttachment->getTexture()->getSizeX())
|
||||||
, height(depthAttachment->getTexture()->getSizeY())
|
, height(depthAttachment->getTexture()->getSizeY())
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -167,13 +167,13 @@ class RenderTargetLayout
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
RenderTargetLayout();
|
RenderTargetLayout();
|
||||||
RenderTargetLayout(ORenderTargetAttachment depthAttachment);
|
RenderTargetLayout(PRenderTargetAttachment depthAttachment);
|
||||||
RenderTargetLayout(ORenderTargetAttachment colorAttachment, ORenderTargetAttachment depthAttachment);
|
RenderTargetLayout(PRenderTargetAttachment colorAttachment, PRenderTargetAttachment depthAttachment);
|
||||||
RenderTargetLayout(Array<ORenderTargetAttachment> colorAttachments, ORenderTargetAttachment depthAttachmet);
|
RenderTargetLayout(Array<PRenderTargetAttachment> colorAttachments, PRenderTargetAttachment depthAttachmet);
|
||||||
RenderTargetLayout(Array<ORenderTargetAttachment> inputAttachments, Array<ORenderTargetAttachment> colorAttachments, ORenderTargetAttachment depthAttachment);
|
RenderTargetLayout(Array<PRenderTargetAttachment> inputAttachments, Array<PRenderTargetAttachment> colorAttachments, PRenderTargetAttachment depthAttachment);
|
||||||
Array<ORenderTargetAttachment> inputAttachments;
|
Array<PRenderTargetAttachment> inputAttachments;
|
||||||
Array<ORenderTargetAttachment> colorAttachments;
|
Array<PRenderTargetAttachment> colorAttachments;
|
||||||
ORenderTargetAttachment depthAttachment;
|
PRenderTargetAttachment depthAttachment;
|
||||||
uint32 width;
|
uint32 width;
|
||||||
uint32 height;
|
uint32 height;
|
||||||
};
|
};
|
||||||
@@ -184,7 +184,9 @@ class RenderPass
|
|||||||
public:
|
public:
|
||||||
RenderPass(ORenderTargetLayout layout) : layout(std::move(layout)) {}
|
RenderPass(ORenderTargetLayout layout) : layout(std::move(layout)) {}
|
||||||
virtual ~RenderPass() {}
|
virtual ~RenderPass() {}
|
||||||
inline PRenderTargetLayout getLayout() { return layout; }
|
RenderPass(RenderPass&&) = default;
|
||||||
|
RenderPass& operator=(RenderPass&&) = default;
|
||||||
|
PRenderTargetLayout getLayout() const { return layout; }
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
ORenderTargetLayout layout;
|
ORenderTargetLayout layout;
|
||||||
|
|||||||
@@ -1,9 +1,12 @@
|
|||||||
#include "GraphicsResources.h"
|
#include "Resources.h"
|
||||||
#include "Graphics.h"
|
#include "Graphics.h"
|
||||||
#include "RenderPass/DepthPrepass.h"
|
#include "RenderPass/DepthPrepass.h"
|
||||||
#include "RenderPass/BasePass.h"
|
#include "RenderPass/BasePass.h"
|
||||||
#include "Material/Material.h"
|
#include "Material/Material.h"
|
||||||
|
|
||||||
|
using namespace Seele;
|
||||||
|
using namespace Seele::Gfx;
|
||||||
|
|
||||||
QueueOwnedResource::QueueOwnedResource(QueueFamilyMapping mapping, QueueType startQueueType)
|
QueueOwnedResource::QueueOwnedResource(QueueFamilyMapping mapping, QueueType startQueueType)
|
||||||
: currentOwner(startQueueType)
|
: currentOwner(startQueueType)
|
||||||
, mapping(mapping)
|
, mapping(mapping)
|
||||||
|
|||||||
@@ -83,7 +83,7 @@ class VertexDeclaration
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
VertexDeclaration();
|
VertexDeclaration();
|
||||||
~VertexDeclaration();
|
virtual ~VertexDeclaration();
|
||||||
|
|
||||||
static PVertexDeclaration createDeclaration(PGraphics graphics, const Array<VertexElement>& elementList);
|
static PVertexDeclaration createDeclaration(PGraphics graphics, const Array<VertexElement>& elementList);
|
||||||
private:
|
private:
|
||||||
@@ -126,7 +126,7 @@ public:
|
|||||||
virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) = 0;
|
virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) = 0;
|
||||||
virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) = 0;
|
virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) = 0;
|
||||||
virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) = 0;
|
virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) = 0;
|
||||||
virtual void dispatch(uint32 groupX, uint32 groupY, uint32 groupZ);
|
virtual void dispatch(uint32 groupX, uint32 groupY, uint32 groupZ) = 0;
|
||||||
std::string name;
|
std::string name;
|
||||||
};
|
};
|
||||||
DEFINE_REF(RenderCommand)
|
DEFINE_REF(RenderCommand)
|
||||||
|
|||||||
+103
-67
@@ -5,89 +5,125 @@
|
|||||||
using namespace Seele;
|
using namespace Seele;
|
||||||
using namespace Seele::Gfx;
|
using namespace Seele::Gfx;
|
||||||
|
|
||||||
std::string getShaderNameFromRenderPassType(Gfx::RenderPassType type)
|
ShaderCompiler::ShaderCompiler(Gfx::PGraphics graphics)
|
||||||
{
|
: graphics(graphics)
|
||||||
switch (type)
|
|
||||||
{
|
|
||||||
case Gfx::RenderPassType::DepthPrepass:
|
|
||||||
return "DepthPrepass";
|
|
||||||
case Gfx::RenderPassType::BasePass:
|
|
||||||
return "ForwardPlus";
|
|
||||||
default:
|
|
||||||
return "";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
void modifyRenderPassMacros(Gfx::RenderPassType type, Map<const char*, const char*>& defines)
|
|
||||||
{
|
|
||||||
switch (type)
|
|
||||||
{
|
|
||||||
case Gfx::RenderPassType::DepthPrepass:
|
|
||||||
DepthPrepass::modifyRenderPassMacros(defines);
|
|
||||||
break;
|
|
||||||
case Gfx::RenderPassType::BasePass:
|
|
||||||
BasePass::modifyRenderPassMacros(defines);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ShaderMap::ShaderMap()
|
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
ShaderMap::~ShaderMap()
|
ShaderCompiler::~ShaderCompiler()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
const ShaderCollection* ShaderMap::findShaders(PermutationId&& id) const
|
const ShaderCollection* ShaderCompiler::findShaders(PermutationId id) const
|
||||||
{
|
{
|
||||||
for (uint32 i = 0; i < shaders.size(); ++i)
|
return &shaders[id];
|
||||||
{
|
|
||||||
if (shaders[i].id == id)
|
|
||||||
{
|
|
||||||
return &(shaders[i]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return nullptr;
|
|
||||||
}
|
}
|
||||||
ShaderCollection& ShaderMap::createShaders(
|
|
||||||
PGraphics graphics,
|
void ShaderCompiler::registerMaterial(PMaterial material)
|
||||||
RenderPassType renderPass,
|
{
|
||||||
PMaterial material,
|
materials[material->getName()] = material;
|
||||||
bool /*bPositionOnly*/)
|
compile();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ShaderCompiler::registerVertexData(VertexData* vd)
|
||||||
|
{
|
||||||
|
vertexData[vd->getTypeName()] = vd;
|
||||||
|
compile();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ShaderCompiler::registerRenderPass(std::string name, std::string mainFile, bool useMaterials, bool hasFragmentShader, std::string fragmentFile, bool useMeshShading, bool hasTaskShader, std::string taskFile)
|
||||||
|
{
|
||||||
|
passes[name] = PassConfig{
|
||||||
|
.taskFile = taskFile,
|
||||||
|
.mainFile = mainFile,
|
||||||
|
.fragmentFile = fragmentFile,
|
||||||
|
.hasFragmentShader = hasFragmentShader,
|
||||||
|
.useMeshShading = useMeshShading,
|
||||||
|
.hasTaskShader = hasTaskShader,
|
||||||
|
.useMaterial = useMaterials,
|
||||||
|
};
|
||||||
|
compile();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void ShaderCompiler::compile()
|
||||||
|
{
|
||||||
|
ShaderPermutation permutation;
|
||||||
|
for (const auto& [name, pass] : passes)
|
||||||
|
{
|
||||||
|
std::memset(&permutation, 0, sizeof(ShaderPermutation));
|
||||||
|
permutation = {
|
||||||
|
.hasFragment = pass.hasFragmentShader,
|
||||||
|
.useMeshShading = pass.useMeshShading,
|
||||||
|
.hasTaskShader = pass.hasTaskShader,
|
||||||
|
};
|
||||||
|
std::memcpy(permutation.vertexMeshFile, pass.mainFile.c_str(), sizeof(permutation.vertexMeshFile));
|
||||||
|
if (pass.hasFragmentShader)
|
||||||
|
{
|
||||||
|
std::memcpy(permutation.fragmentFile, pass.fragmentFile.c_str(), sizeof(permutation.fragmentFile));
|
||||||
|
}
|
||||||
|
if (pass.hasTaskShader)
|
||||||
|
{
|
||||||
|
std::memcpy(permutation.taskFile, pass.taskFile.c_str(), sizeof(permutation.taskFile));
|
||||||
|
}
|
||||||
|
for (const auto& [vdName, vd] : vertexData)
|
||||||
|
{
|
||||||
|
std::memcpy(permutation.vertexDataName, vd->getTypeName().c_str(), sizeof(permutation.vertexDataName));
|
||||||
|
if (pass.useMaterial)
|
||||||
|
{
|
||||||
|
for (const auto& [matName, mat] : materials)
|
||||||
|
{
|
||||||
|
std::memcpy(permutation.materialName, matName.c_str(), sizeof(permutation.materialName));
|
||||||
|
createShaders(permutation);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
std::memset(permutation.materialName, 0, sizeof(permutation.materialName));
|
||||||
|
createShaders(permutation);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ShaderCollection& ShaderCompiler::createShaders(ShaderPermutation permutation)
|
||||||
{
|
{
|
||||||
std::scoped_lock lock(shadersLock);
|
std::scoped_lock lock(shadersLock);
|
||||||
ShaderCollection& collection = shaders.add();
|
ShaderCollection collection;
|
||||||
//collection.vertexDeclaration = bPositionOnly ? vertexInput->getPositionDeclaration() : vertexInput->getDeclaration();
|
|
||||||
|
|
||||||
ShaderCreateInfo createInfo;
|
ShaderCreateInfo createInfo;
|
||||||
createInfo.entryPoint = "vertexMain";
|
createInfo.typeParameter = { permutation.materialName, permutation.vertexDataName };
|
||||||
createInfo.typeParameter = { material->getName().c_str() };
|
createInfo.name = std::format("Material {0}", permutation.materialName);
|
||||||
createInfo.defines["NUM_MATERIAL_TEXCOORDS"] = "1";
|
createInfo.additionalModules.add(permutation.materialName);
|
||||||
createInfo.defines["USE_INSTANCING"] = "0";
|
createInfo.additionalModules.add(permutation.vertexDataName);
|
||||||
modifyRenderPassMacros(renderPass, createInfo.defines);
|
|
||||||
createInfo.name = getShaderNameFromRenderPassType(renderPass) + " Material " + material->getName();
|
|
||||||
|
|
||||||
std::ifstream codeStream("./shaders/" + getShaderNameFromRenderPassType(renderPass));
|
if (permutation.useMeshShading)
|
||||||
|
|
||||||
createInfo.mainModule = getShaderNameFromRenderPassType(renderPass);
|
|
||||||
createInfo.additionalModules.add(vertexInput->getShaderFilename());
|
|
||||||
createInfo.additionalModules.add(material->getName());
|
|
||||||
|
|
||||||
collection.vertexShader = graphics->createVertexShader(createInfo);
|
|
||||||
|
|
||||||
if (renderPass != RenderPassType::DepthPrepass)
|
|
||||||
{
|
{
|
||||||
createInfo.entryPoint = "fragmentMain";
|
if (permutation.hasTaskShader)
|
||||||
|
{
|
||||||
|
createInfo.mainModule = permutation.taskFile;
|
||||||
|
createInfo.entryPoint = "taskMain";
|
||||||
|
collection.taskShader = graphics->createTaskShader(createInfo);
|
||||||
|
}
|
||||||
|
createInfo.mainModule = permutation.vertexMeshFile;
|
||||||
|
createInfo.entryPoint = "meshMain";
|
||||||
|
collection.meshShader = graphics->createMeshShader(createInfo);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
createInfo.mainModule = permutation.vertexMeshFile;
|
||||||
|
createInfo.entryPoint = "vertexMain";
|
||||||
|
collection.vertexShader = graphics->createVertexShader(createInfo);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (permutation.hasFragment)
|
||||||
|
{
|
||||||
|
createInfo.mainModule = permutation.fragmentFile;
|
||||||
|
createInfo.entryPoint = "fragmentMain";
|
||||||
collection.fragmentShader = graphics->createFragmentShader(createInfo);
|
collection.fragmentShader = graphics->createFragmentShader(createInfo);
|
||||||
}
|
}
|
||||||
ShaderPermutation permutation;
|
PermutationId perm = PermutationId(permutation);
|
||||||
std::string materialName = material->getName();
|
shaders[perm] = std::move(collection);
|
||||||
std::string vertexInputName = vertexInput->getName();
|
|
||||||
permutation.passType = renderPass;
|
|
||||||
std::memcpy(permutation.materialName, materialName.c_str(), sizeof(permutation.materialName));
|
|
||||||
std::memcpy(permutation.vertexInputName, vertexInputName.c_str(), sizeof(permutation.vertexInputName));
|
|
||||||
collection.id = PermutationId(permutation);
|
|
||||||
|
|
||||||
return collection;
|
return shaders[perm];
|
||||||
}
|
}
|
||||||
@@ -2,6 +2,7 @@
|
|||||||
#include "Enums.h"
|
#include "Enums.h"
|
||||||
#include "CRC.h"
|
#include "CRC.h"
|
||||||
#include "Resources.h"
|
#include "Resources.h"
|
||||||
|
#include "VertexData.h"
|
||||||
|
|
||||||
namespace Seele
|
namespace Seele
|
||||||
{
|
{
|
||||||
@@ -52,9 +53,14 @@ DEFINE_REF(ComputeShader)
|
|||||||
//using the type parameters used to generate it
|
//using the type parameters used to generate it
|
||||||
struct ShaderPermutation
|
struct ShaderPermutation
|
||||||
{
|
{
|
||||||
RenderPassType passType;
|
char taskFile[32];
|
||||||
char vertexInputName[15];
|
char vertexMeshFile[32];
|
||||||
char materialName[16];
|
char fragmentFile[32];
|
||||||
|
char vertexDataName[32];
|
||||||
|
char materialName[32];
|
||||||
|
uint8 hasFragment : 1;
|
||||||
|
uint8 useMeshShading : 1;
|
||||||
|
uint8 hasTaskShader : 1;
|
||||||
//TODO: lightmapping etc
|
//TODO: lightmapping etc
|
||||||
};
|
};
|
||||||
//Hashed ShaderPermutation for fast lookup
|
//Hashed ShaderPermutation for fast lookup
|
||||||
@@ -67,47 +73,59 @@ struct PermutationId
|
|||||||
PermutationId(ShaderPermutation permutation)
|
PermutationId(ShaderPermutation permutation)
|
||||||
: hash(CRC::Calculate(&permutation, sizeof(ShaderPermutation), CRC::CRC_32()))
|
: hash(CRC::Calculate(&permutation, sizeof(ShaderPermutation), CRC::CRC_32()))
|
||||||
{}
|
{}
|
||||||
friend inline bool operator==(const PermutationId& lhs, const PermutationId& rhs)
|
friend constexpr bool operator==(const PermutationId& lhs, const PermutationId& rhs)
|
||||||
{
|
{
|
||||||
return lhs.hash == rhs.hash;
|
return lhs.hash == rhs.hash;
|
||||||
}
|
}
|
||||||
friend inline bool operator!=(const PermutationId& lhs, const PermutationId& rhs)
|
friend constexpr auto operator<=>(const PermutationId& lhs, const PermutationId& rhs)
|
||||||
{
|
{
|
||||||
return lhs.hash != rhs.hash;
|
return lhs.hash <=> rhs.hash;
|
||||||
}
|
|
||||||
friend inline bool operator<(const PermutationId& lhs, const PermutationId& rhs)
|
|
||||||
{
|
|
||||||
return lhs.hash < rhs.hash;
|
|
||||||
}
|
|
||||||
friend inline bool operator>(const PermutationId& lhs, const PermutationId& rhs)
|
|
||||||
{
|
|
||||||
return lhs.hash > rhs.hash;
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
struct ShaderCollection
|
struct ShaderCollection
|
||||||
{
|
{
|
||||||
PermutationId id;
|
|
||||||
|
|
||||||
OVertexDeclaration vertexDeclaration;
|
OVertexDeclaration vertexDeclaration;
|
||||||
OVertexShader vertexShader;
|
OVertexShader vertexShader;
|
||||||
OTaskShader taskShader;
|
OTaskShader taskShader;
|
||||||
OMeshShader meshShader;
|
OMeshShader meshShader;
|
||||||
OFragmentShader fragmentShader;
|
OFragmentShader fragmentShader;
|
||||||
};
|
};
|
||||||
class ShaderMap
|
class ShaderCompiler
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
ShaderMap();
|
ShaderCompiler(Gfx::PGraphics graphics);
|
||||||
~ShaderMap();
|
~ShaderCompiler();
|
||||||
const ShaderCollection* findShaders(PermutationId&& id) const;
|
const ShaderCollection* findShaders(PermutationId id) const;
|
||||||
ShaderCollection& createShaders(
|
void registerMaterial(PMaterial material);
|
||||||
PGraphics graphics,
|
void registerVertexData(VertexData* vertexData);
|
||||||
RenderPassType passName,
|
void registerRenderPass(std::string name,
|
||||||
bool bPositionOnly);
|
std::string mainFile,
|
||||||
|
bool useMaterials = false,
|
||||||
|
bool hasFragmentShader = false,
|
||||||
|
std::string fragmentFile = "",
|
||||||
|
bool useMeshShading = false,
|
||||||
|
bool hasTaskShader = false,
|
||||||
|
std::string taskFile = "");
|
||||||
private:
|
private:
|
||||||
|
void compile();
|
||||||
|
ShaderCollection& createShaders(ShaderPermutation permutation);
|
||||||
std::mutex shadersLock;
|
std::mutex shadersLock;
|
||||||
Array<ShaderCollection> shaders;
|
Map<PermutationId, ShaderCollection> shaders;
|
||||||
|
Map<std::string, PMaterial> materials;
|
||||||
|
Map<std::string, VertexData*> vertexData;
|
||||||
|
struct PassConfig
|
||||||
|
{
|
||||||
|
std::string taskFile;
|
||||||
|
std::string mainFile;
|
||||||
|
std::string fragmentFile;
|
||||||
|
bool hasFragmentShader;
|
||||||
|
bool useMeshShading;
|
||||||
|
bool hasTaskShader;
|
||||||
|
bool useMaterial;
|
||||||
|
};
|
||||||
|
Map<std::string, PassConfig> passes;
|
||||||
|
Gfx::PGraphics graphics;
|
||||||
};
|
};
|
||||||
DEFINE_REF(ShaderMap)
|
DEFINE_REF(ShaderCompiler)
|
||||||
}
|
}
|
||||||
} // namespace Seele
|
} // namespace Seele
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
#include "ShaderCompiler.h"
|
|
||||||
#include "Graphics.h"
|
|
||||||
|
|
||||||
using namespace Seele;
|
|
||||||
using namespace Seele::Gfx;
|
|
||||||
|
|
||||||
ShaderCompiler::ShaderCompiler(PGraphics graphics)
|
|
||||||
: graphics(graphics)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
ShaderCompiler::~ShaderCompiler()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,19 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
#include "Material/Material.h"
|
|
||||||
|
|
||||||
namespace Seele
|
|
||||||
{
|
|
||||||
DECLARE_NAME_REF(Gfx, Graphics)
|
|
||||||
namespace Gfx
|
|
||||||
{
|
|
||||||
class ShaderCompiler
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
ShaderCompiler(PGraphics graphics);
|
|
||||||
~ShaderCompiler();
|
|
||||||
private:
|
|
||||||
PGraphics graphics;
|
|
||||||
};
|
|
||||||
DEFINE_REF(ShaderCompiler)
|
|
||||||
} // namespace Gfx
|
|
||||||
} // namespace Seele
|
|
||||||
@@ -135,7 +135,7 @@ void StaticMeshVertexData::resizeBuffers()
|
|||||||
.size = verticesAllocated * sizeof(Vector),
|
.size = verticesAllocated * sizeof(Vector),
|
||||||
},
|
},
|
||||||
.stride = sizeof(Vector),
|
.stride = sizeof(Vector),
|
||||||
.bDynamic = true,
|
.dynamic = true,
|
||||||
};
|
};
|
||||||
positions = graphics->createShaderBuffer(createInfo);
|
positions = graphics->createShaderBuffer(createInfo);
|
||||||
normals = graphics->createShaderBuffer(createInfo);
|
normals = graphics->createShaderBuffer(createInfo);
|
||||||
@@ -174,6 +174,7 @@ void StaticMeshVertexData::updateBuffers()
|
|||||||
.size = biTangentData.size() * sizeof(Vector),
|
.size = biTangentData.size() * sizeof(Vector),
|
||||||
.data = (uint8*)biTangentData.data(),
|
.data = (uint8*)biTangentData.data(),
|
||||||
});
|
});
|
||||||
|
descriptorLayout->reset();
|
||||||
descriptorSet = descriptorLayout->allocateDescriptorSet();
|
descriptorSet = descriptorLayout->allocateDescriptorSet();
|
||||||
descriptorSet->updateBuffer(0, positions);
|
descriptorSet->updateBuffer(0, positions);
|
||||||
descriptorSet->updateBuffer(1, texCoords);
|
descriptorSet->updateBuffer(1, texCoords);
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
#include "Math/Vector.h"
|
||||||
#include "VertexData.h"
|
#include "VertexData.h"
|
||||||
|
|
||||||
namespace Seele
|
namespace Seele
|
||||||
@@ -35,6 +36,6 @@ private:
|
|||||||
Gfx::OShaderBuffer biTangents;
|
Gfx::OShaderBuffer biTangents;
|
||||||
Array<Vector> biTangentData;
|
Array<Vector> biTangentData;
|
||||||
Gfx::ODescriptorLayout descriptorLayout;
|
Gfx::ODescriptorLayout descriptorLayout;
|
||||||
Gfx::ODescriptorSet descriptorSet;
|
Gfx::PDescriptorSet descriptorSet;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -70,7 +70,7 @@ void VertexData::loadMesh(MeshId id, Array<Meshlet> loadedMeshlets)
|
|||||||
.data = (uint8*)meshlets.data()
|
.data = (uint8*)meshlets.data()
|
||||||
},
|
},
|
||||||
.stride = sizeof(MeshletDescription),
|
.stride = sizeof(MeshletDescription),
|
||||||
.bDynamic = true,
|
.dynamic = true,
|
||||||
});
|
});
|
||||||
vertexIndicesBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo {
|
vertexIndicesBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo {
|
||||||
.sourceData = {
|
.sourceData = {
|
||||||
@@ -78,7 +78,7 @@ void VertexData::loadMesh(MeshId id, Array<Meshlet> loadedMeshlets)
|
|||||||
.data = (uint8*)vertexIndices.data(),
|
.data = (uint8*)vertexIndices.data(),
|
||||||
},
|
},
|
||||||
.stride = sizeof(uint32),
|
.stride = sizeof(uint32),
|
||||||
.bDynamic = true,
|
.dynamic = true,
|
||||||
});
|
});
|
||||||
primitiveIndicesBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo {
|
primitiveIndicesBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo {
|
||||||
.sourceData = {
|
.sourceData = {
|
||||||
@@ -86,7 +86,7 @@ void VertexData::loadMesh(MeshId id, Array<Meshlet> loadedMeshlets)
|
|||||||
.data = (uint8*)primitiveIndices.data(),
|
.data = (uint8*)primitiveIndices.data(),
|
||||||
},
|
},
|
||||||
.stride = sizeof(uint8),
|
.stride = sizeof(uint8),
|
||||||
.bDynamic = true,
|
.dynamic = true,
|
||||||
});
|
});
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -114,6 +114,7 @@ void VertexData::createDescriptors()
|
|||||||
},
|
},
|
||||||
.stride = sizeof(InstanceData)
|
.stride = sizeof(InstanceData)
|
||||||
});
|
});
|
||||||
|
instanceDataLayout->reset();
|
||||||
matInst.descriptorSet = instanceDataLayout->allocateDescriptorSet();
|
matInst.descriptorSet = instanceDataLayout->allocateDescriptorSet();
|
||||||
matInst.descriptorSet->updateBuffer(0, instanceBuffer);
|
matInst.descriptorSet->updateBuffer(0, instanceBuffer);
|
||||||
if (Gfx::useMeshShading)
|
if (Gfx::useMeshShading)
|
||||||
@@ -187,15 +188,18 @@ void Seele::VertexData::init(Gfx::PGraphics graphics)
|
|||||||
}
|
}
|
||||||
instanceDataLayout->create();
|
instanceDataLayout->create();
|
||||||
resizeBuffers();
|
resizeBuffers();
|
||||||
|
graphics->getShaderCompiler()->registerVertexData(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
VertexData::VertexData()
|
VertexData::VertexData()
|
||||||
: idCounter(0)
|
: idCounter(0)
|
||||||
, dirty(false)
|
, dirty(false)
|
||||||
|
, head(0)
|
||||||
|
, verticesAllocated(0)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void Meshlet::save(ArchiveBuffer& buffer)
|
void Meshlet::save(ArchiveBuffer& buffer) const
|
||||||
{
|
{
|
||||||
Serialization::save(buffer, uniqueVertices);
|
Serialization::save(buffer, uniqueVertices);
|
||||||
Serialization::save(buffer, primitiveLayout);
|
Serialization::save(buffer, primitiveLayout);
|
||||||
|
|||||||
@@ -26,7 +26,7 @@ struct Meshlet
|
|||||||
StaticArray<uint8, Gfx::numPrimitivesPerMeshlet * 3> primitiveLayout; // indices into the uniqueVertices array, only uint8 needed
|
StaticArray<uint8, Gfx::numPrimitivesPerMeshlet * 3> primitiveLayout; // indices into the uniqueVertices array, only uint8 needed
|
||||||
uint32 numVertices;
|
uint32 numVertices;
|
||||||
uint32 numPrimitives;
|
uint32 numPrimitives;
|
||||||
void save(ArchiveBuffer& buffer);
|
void save(ArchiveBuffer& buffer) const;
|
||||||
void load(ArchiveBuffer& buffer);
|
void load(ArchiveBuffer& buffer);
|
||||||
};
|
};
|
||||||
class VertexData
|
class VertexData
|
||||||
@@ -101,7 +101,7 @@ protected:
|
|||||||
Array<MeshletDescription> meshlets;
|
Array<MeshletDescription> meshlets;
|
||||||
Array<uint8> primitiveIndices;
|
Array<uint8> primitiveIndices;
|
||||||
Array<uint32> vertexIndices;
|
Array<uint32> vertexIndices;
|
||||||
Gfx::OGraphics graphics;
|
Gfx::PGraphics graphics;
|
||||||
Gfx::ODescriptorLayout instanceDataLayout;
|
Gfx::ODescriptorLayout instanceDataLayout;
|
||||||
// for mesh shading
|
// for mesh shading
|
||||||
Gfx::OShaderBuffer meshletBuffer;
|
Gfx::OShaderBuffer meshletBuffer;
|
||||||
|
|||||||
@@ -4,7 +4,7 @@
|
|||||||
|
|
||||||
using namespace Seele::Vulkan;
|
using namespace Seele::Vulkan;
|
||||||
|
|
||||||
SubAllocation::SubAllocation(Allocation *owner, VkDeviceSize allocatedOffset, VkDeviceSize size, VkDeviceSize alignedOffset, VkDeviceSize allocatedSize)
|
SubAllocation::SubAllocation(PAllocation owner, VkDeviceSize allocatedOffset, VkDeviceSize size, VkDeviceSize alignedOffset, VkDeviceSize allocatedSize)
|
||||||
: owner(owner)
|
: owner(owner)
|
||||||
, size(size)
|
, size(size)
|
||||||
, allocatedOffset(allocatedOffset)
|
, allocatedOffset(allocatedOffset)
|
||||||
@@ -18,12 +18,22 @@ SubAllocation::~SubAllocation()
|
|||||||
owner->markFree(this);
|
owner->markFree(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
VkDeviceMemory SubAllocation::getHandle() const
|
constexpr VkDeviceMemory SubAllocation::getHandle() const
|
||||||
{
|
{
|
||||||
return owner->getHandle();
|
return owner->getHandle();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool SubAllocation::isReadable() const
|
constexpr VkDeviceSize SubAllocation::getSize() const
|
||||||
|
{
|
||||||
|
return size;
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr VkDeviceSize SubAllocation::getOffset() const
|
||||||
|
{
|
||||||
|
return alignedOffset;
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr bool SubAllocation::isReadable() const
|
||||||
{
|
{
|
||||||
return owner->isReadable();
|
return owner->isReadable();
|
||||||
}
|
}
|
||||||
@@ -61,8 +71,7 @@ Allocation::Allocation(PGraphics graphics, PAllocator allocator, VkDeviceSize si
|
|||||||
allocInfo.pNext = dedicatedInfo;
|
allocInfo.pNext = dedicatedInfo;
|
||||||
VK_CHECK(vkAllocateMemory(device, &allocInfo, nullptr, &allocatedMemory));
|
VK_CHECK(vkAllocateMemory(device, &allocInfo, nullptr, &allocatedMemory));
|
||||||
bytesAllocated = size;
|
bytesAllocated = size;
|
||||||
PSubAllocation freeRange = new SubAllocation(this, 0, size, 0, size);
|
freeRanges[0] = new SubAllocation(this, 0, size, 0, size);
|
||||||
freeRanges[0] = freeRange;
|
|
||||||
|
|
||||||
canMap = (properties & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
|
canMap = (properties & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
|
||||||
isMapped = false;
|
isMapped = false;
|
||||||
@@ -72,15 +81,15 @@ Allocation::~Allocation()
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
PSubAllocation Allocation::getSuballocation(VkDeviceSize requestedSize, VkDeviceSize alignment)
|
OSubAllocation Allocation::getSuballocation(VkDeviceSize requestedSize, VkDeviceSize alignment)
|
||||||
{
|
{
|
||||||
std::scoped_lock lck(lock);
|
std::scoped_lock lck(lock);
|
||||||
if (isDedicated)
|
if (isDedicated)
|
||||||
{
|
{
|
||||||
if (activeAllocations.empty() && requestedSize == bytesAllocated)
|
if (activeAllocations.empty() && requestedSize == bytesAllocated)
|
||||||
{
|
{
|
||||||
PSubAllocation suballoc = freeRanges[0];
|
OSubAllocation suballoc = std::move(freeRanges[0]);
|
||||||
activeAllocations[0] = suballoc.getHandle();
|
activeAllocations.add(suballoc);
|
||||||
freeRanges.clear();
|
freeRanges.clear();
|
||||||
bytesUsed += requestedSize;
|
bytesUsed += requestedSize;
|
||||||
return suballoc;
|
return suballoc;
|
||||||
@@ -92,37 +101,38 @@ PSubAllocation Allocation::getSuballocation(VkDeviceSize requestedSize, VkDevice
|
|||||||
}
|
}
|
||||||
for (auto& it : freeRanges)
|
for (auto& it : freeRanges)
|
||||||
{
|
{
|
||||||
VkDeviceSize allocatedOffset = it.first;
|
VkDeviceSize allocatedOffset = it.key;
|
||||||
PSubAllocation freeAllocation = it.second;
|
OSubAllocation& freeAllocation = it.value;
|
||||||
assert(allocatedOffset == freeAllocation->allocatedOffset);
|
assert(allocatedOffset == freeAllocation->allocatedOffset);
|
||||||
VkDeviceSize alignedOffset = align(allocatedOffset, alignment);
|
VkDeviceSize alignedOffset = allocatedOffset + alignment - 1;
|
||||||
VkDeviceSize alignmentAdjustment = alignedOffset - allocatedOffset;
|
alignedOffset /= alignment;
|
||||||
VkDeviceSize size = alignmentAdjustment + requestedSize;
|
alignedOffset *= alignment;
|
||||||
if (freeAllocation->size == size)
|
VkDeviceSize allocatedSize = requestedSize + (alignedOffset - allocatedOffset);
|
||||||
|
if (freeAllocation->size == allocatedSize)
|
||||||
{
|
{
|
||||||
activeAllocations[allocatedOffset] = freeAllocation.getHandle();
|
activeAllocations.add(freeAllocation);
|
||||||
freeRanges.erase(allocatedOffset);
|
freeRanges.erase(allocatedOffset);
|
||||||
bytesUsed += size;
|
bytesUsed += allocatedSize;
|
||||||
return freeAllocation;
|
return std::move(freeAllocation);
|
||||||
}
|
}
|
||||||
else if (size < freeAllocation->allocatedSize)
|
else if (allocatedSize < freeAllocation->allocatedSize)
|
||||||
{
|
{
|
||||||
freeAllocation->size -= size;
|
freeAllocation->size -= allocatedSize;
|
||||||
freeAllocation->allocatedSize -= size;
|
freeAllocation->allocatedSize -= allocatedSize;
|
||||||
freeAllocation->allocatedOffset += size;
|
freeAllocation->allocatedOffset += allocatedSize;
|
||||||
freeAllocation->alignedOffset += size;
|
freeAllocation->alignedOffset += allocatedSize;
|
||||||
PSubAllocation subAlloc = new SubAllocation(this, allocatedOffset, size, alignedOffset, size);
|
OSubAllocation subAlloc = new SubAllocation(this, allocatedOffset, allocatedSize, alignedOffset, allocatedSize);
|
||||||
activeAllocations[allocatedOffset] = subAlloc.getHandle();
|
activeAllocations.add(subAlloc);
|
||||||
|
freeRanges[freeAllocation->allocatedOffset] = std::move(freeAllocation);
|
||||||
freeRanges.erase(allocatedOffset);
|
freeRanges.erase(allocatedOffset);
|
||||||
freeRanges[freeAllocation->allocatedOffset] = freeAllocation;
|
bytesUsed += allocatedSize;
|
||||||
bytesUsed += size;
|
|
||||||
return subAlloc;
|
return subAlloc;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Allocation::markFree(SubAllocation *allocation)
|
void Allocation::markFree(PSubAllocation allocation)
|
||||||
{
|
{
|
||||||
// Dont free if it is already a free allocation, since they also mark themselves on deletion
|
// Dont free if it is already a free allocation, since they also mark themselves on deletion
|
||||||
if (freeRanges.find(allocation->allocatedOffset) != freeRanges.end())
|
if (freeRanges.find(allocation->allocatedOffset) != freeRanges.end())
|
||||||
@@ -143,7 +153,7 @@ void Allocation::markFree(SubAllocation *allocation)
|
|||||||
&& freeAlloc->allocatedOffset + freeAlloc->allocatedSize >= upperBound)
|
&& freeAlloc->allocatedOffset + freeAlloc->allocatedSize >= upperBound)
|
||||||
{
|
{
|
||||||
// allocation is already in a free region
|
// allocation is already in a free region
|
||||||
return;
|
assert(false);
|
||||||
}
|
}
|
||||||
if (freeAlloc->allocatedOffset + freeAlloc->allocatedSize == lowerBound)
|
if (freeAlloc->allocatedOffset + freeAlloc->allocatedSize == lowerBound)
|
||||||
{
|
{
|
||||||
@@ -157,35 +167,34 @@ void Allocation::markFree(SubAllocation *allocation)
|
|||||||
auto foundAlloc = freeRanges.find(upperBound);
|
auto foundAlloc = freeRanges.find(upperBound);
|
||||||
if (foundAlloc != freeRanges.end())
|
if (foundAlloc != freeRanges.end())
|
||||||
{
|
{
|
||||||
freeRangeToDelete = foundAlloc->second;
|
|
||||||
// There is a free allocation ending where the new free one ends
|
// There is a free allocation ending where the new free one ends
|
||||||
|
freeRangeToDelete = foundAlloc->value;
|
||||||
if (allocHandle != nullptr)
|
if (allocHandle != nullptr)
|
||||||
{
|
{
|
||||||
// extend allocHandle by another foundAlloc->allocatedSize bytes
|
// extend allocHandle by another foundAlloc->allocatedSize bytes
|
||||||
allocHandle->allocatedSize += foundAlloc->second->allocatedSize;
|
allocHandle->allocatedSize += foundAlloc->value->allocatedSize;
|
||||||
freeRanges.erase(foundAlloc->first);
|
freeRanges.erase(foundAlloc->key);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// set foundAlloc back by size amount
|
// set foundAlloc back by size amount
|
||||||
allocHandle = foundAlloc->second;
|
allocHandle = foundAlloc->value;
|
||||||
allocHandle->allocatedOffset -= allocation->allocatedSize;
|
allocHandle->allocatedOffset -= allocation->allocatedSize;
|
||||||
allocHandle->alignedOffset -= allocation->allocatedSize;
|
allocHandle->alignedOffset -= allocation->allocatedSize;
|
||||||
allocHandle->size += allocation->allocatedSize;
|
allocHandle->size += allocation->allocatedSize;
|
||||||
allocHandle->allocatedSize += allocation->allocatedSize;
|
allocHandle->allocatedSize += allocation->allocatedSize;
|
||||||
// place back at correct offset
|
// place back at correct offset, move original owning pointer
|
||||||
freeRanges[allocHandle->allocatedOffset] = allocHandle;
|
freeRanges[allocHandle->allocatedOffset] = std::move(foundAlloc->value);
|
||||||
// remove from offset map since key changes
|
// remove from offset map since key changes
|
||||||
freeRanges.erase(foundAlloc->first);
|
freeRanges.erase(foundAlloc->key);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (allocHandle == nullptr)
|
if (allocHandle == nullptr)
|
||||||
{
|
{
|
||||||
allocHandle = new SubAllocation(this, allocation->allocatedOffset, allocation->size, allocation->alignedOffset, allocation->allocatedSize);
|
freeRanges[allocation->allocatedOffset] = new SubAllocation(this, allocation->allocatedOffset, allocation->size, allocation->alignedOffset, allocation->allocatedSize);
|
||||||
freeRanges[allocation->allocatedOffset] = allocHandle;
|
|
||||||
}
|
}
|
||||||
activeAllocations.erase(allocation->allocatedOffset);
|
activeAllocations.remove_if([&](const PSubAllocation& a) {return a.getHandle() == allocation.getHandle(); });
|
||||||
}
|
}
|
||||||
bytesUsed -= allocation->allocatedSize;
|
bytesUsed -= allocation->allocatedSize;
|
||||||
if(bytesUsed == 0)
|
if(bytesUsed == 0)
|
||||||
@@ -194,25 +203,73 @@ void Allocation::markFree(SubAllocation *allocation)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
constexpr VkDeviceMemory Allocation::getHandle() const
|
||||||
|
{
|
||||||
|
return allocatedMemory;
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr void* Allocation::getMappedPointer()
|
||||||
|
{
|
||||||
|
if (!canMap)
|
||||||
|
{
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
if (!isMapped)
|
||||||
|
{
|
||||||
|
vkMapMemory(device, allocatedMemory, 0, bytesAllocated, 0, &mappedPointer);
|
||||||
|
isMapped = true;
|
||||||
|
}
|
||||||
|
return mappedPointer;
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr bool Allocation::isReadable() const
|
||||||
|
{
|
||||||
|
return readable;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Allocation::flushMemory()
|
||||||
|
{
|
||||||
|
VkMappedMemoryRange range = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE,
|
||||||
|
.pNext = 0,
|
||||||
|
.memory = allocatedMemory,
|
||||||
|
.offset = 0,
|
||||||
|
.size = bytesAllocated,
|
||||||
|
};
|
||||||
|
vkFlushMappedMemoryRanges(device, 1, &range);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Allocation::invalidateMemory()
|
||||||
|
{
|
||||||
|
VkMappedMemoryRange range = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE,
|
||||||
|
.pNext = 0,
|
||||||
|
.memory = allocatedMemory,
|
||||||
|
.size = bytesAllocated,
|
||||||
|
};
|
||||||
|
vkInvalidateMappedMemoryRanges(device, 1, &range);
|
||||||
|
}
|
||||||
|
|
||||||
Allocator::Allocator(PGraphics graphics)
|
Allocator::Allocator(PGraphics graphics)
|
||||||
: graphics(graphics)
|
: graphics(graphics)
|
||||||
{
|
{
|
||||||
vkGetPhysicalDeviceMemoryProperties(graphics->getPhysicalDevice(), &memProperties);
|
vkGetPhysicalDeviceMemoryProperties(graphics->getPhysicalDevice(), &memProperties);
|
||||||
heaps.resize(memProperties.memoryHeapCount);
|
heaps.reserve(memProperties.memoryHeapCount);
|
||||||
for (size_t i = 0; i < memProperties.memoryHeapCount; ++i)
|
for (size_t i = 0; i < memProperties.memoryHeapCount; ++i)
|
||||||
{
|
{
|
||||||
VkMemoryHeap memoryHeap = memProperties.memoryHeaps[i];
|
VkMemoryHeap memoryHeap = memProperties.memoryHeaps[i];
|
||||||
HeapInfo &heapInfo = heaps[i];
|
HeapInfo heapInfo;
|
||||||
heapInfo.maxSize = memoryHeap.size;
|
heapInfo.maxSize = memoryHeap.size;
|
||||||
|
heaps.add(std::move(heapInfo));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Allocator::~Allocator()
|
Allocator::~Allocator()
|
||||||
{
|
{
|
||||||
std::scoped_lock lck(lock);
|
std::scoped_lock lck(lock);
|
||||||
for (auto heap : heaps)
|
for (auto& heap : heaps)
|
||||||
{
|
{
|
||||||
for (auto alloc : heap.allocations)
|
for (auto& alloc : heap.allocations)
|
||||||
{
|
{
|
||||||
assert(alloc->activeAllocations.empty());
|
assert(alloc->activeAllocations.empty());
|
||||||
assert(alloc->freeRanges.size() == 1);
|
assert(alloc->freeRanges.size() == 1);
|
||||||
@@ -222,7 +279,7 @@ Allocator::~Allocator()
|
|||||||
graphics = nullptr;
|
graphics = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
PSubAllocation Allocator::allocate(const VkMemoryRequirements2 &memRequirements2, VkMemoryPropertyFlags properties, VkMemoryDedicatedAllocateInfo *dedicatedInfo)
|
OSubAllocation Allocator::allocate(const VkMemoryRequirements2 &memRequirements2, VkMemoryPropertyFlags properties, VkMemoryDedicatedAllocateInfo *dedicatedInfo)
|
||||||
{
|
{
|
||||||
std::scoped_lock lck(lock);
|
std::scoped_lock lck(lock);
|
||||||
const VkMemoryRequirements &requirements = memRequirements2.memoryRequirements;
|
const VkMemoryRequirements &requirements = memRequirements2.memoryRequirements;
|
||||||
@@ -234,17 +291,17 @@ PSubAllocation Allocator::allocate(const VkMemoryRequirements2 &memRequirements2
|
|||||||
VkMemoryDedicatedRequirements *dedicatedReq = (VkMemoryDedicatedRequirements *)memRequirements2.pNext;
|
VkMemoryDedicatedRequirements *dedicatedReq = (VkMemoryDedicatedRequirements *)memRequirements2.pNext;
|
||||||
if (dedicatedReq->prefersDedicatedAllocation)
|
if (dedicatedReq->prefersDedicatedAllocation)
|
||||||
{
|
{
|
||||||
PAllocation newAllocation = new Allocation(graphics, this, requirements.size, memoryTypeIndex, properties, dedicatedInfo);
|
OAllocation newAllocation = new Allocation(graphics, this, requirements.size, memoryTypeIndex, properties, dedicatedInfo);
|
||||||
heaps[heapIndex].allocations.add(newAllocation);
|
|
||||||
heaps[heapIndex].inUse += newAllocation->bytesAllocated;
|
heaps[heapIndex].inUse += newAllocation->bytesAllocated;
|
||||||
return newAllocation->getSuballocation(requirements.size, requirements.alignment);
|
heaps[heapIndex].allocations.add(std::move(newAllocation));
|
||||||
|
return heaps[heapIndex].allocations.back()->getSuballocation(requirements.size, requirements.alignment);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for (auto alloc : heaps[heapIndex].allocations)
|
for (auto& alloc : heaps[heapIndex].allocations)
|
||||||
{
|
{
|
||||||
if(alloc->memoryTypeIndex == memoryTypeIndex)
|
if(alloc->memoryTypeIndex == memoryTypeIndex)
|
||||||
{
|
{
|
||||||
PSubAllocation suballoc = alloc->getSuballocation(requirements.size, requirements.alignment);
|
OSubAllocation suballoc = alloc->getSuballocation(requirements.size, requirements.alignment);
|
||||||
if (suballoc != nullptr)
|
if (suballoc != nullptr)
|
||||||
{
|
{
|
||||||
return suballoc;
|
return suballoc;
|
||||||
@@ -253,16 +310,16 @@ PSubAllocation Allocator::allocate(const VkMemoryRequirements2 &memRequirements2
|
|||||||
}
|
}
|
||||||
|
|
||||||
// no suitable allocations found, allocate new block
|
// no suitable allocations found, allocate new block
|
||||||
PAllocation newAllocation = new Allocation(graphics, this, (requirements.size > MemoryBlockSize) ? requirements.size : (VkDeviceSize)MemoryBlockSize, memoryTypeIndex, properties, nullptr);
|
OAllocation newAllocation = new Allocation(graphics, this, (requirements.size > MemoryBlockSize) ? requirements.size : (VkDeviceSize)MemoryBlockSize, memoryTypeIndex, properties, nullptr);
|
||||||
heaps[heapIndex].allocations.add(newAllocation);
|
|
||||||
heaps[heapIndex].inUse += newAllocation->bytesAllocated;
|
heaps[heapIndex].inUse += newAllocation->bytesAllocated;
|
||||||
return newAllocation->getSuballocation(requirements.size, requirements.alignment);
|
heaps[heapIndex].allocations.add(std::move(newAllocation));
|
||||||
|
return heaps[heapIndex].allocations.back()->getSuballocation(requirements.size, requirements.alignment);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Allocator::free(Allocation *allocation)
|
void Allocator::free(Allocation *allocation)
|
||||||
{
|
{
|
||||||
std::scoped_lock lck(lock);
|
std::scoped_lock lck(lock);
|
||||||
for (auto heap : heaps)
|
for (auto& heap : heaps)
|
||||||
{
|
{
|
||||||
for (uint32 i = 0; i < heap.allocations.size(); ++i)
|
for (uint32 i = 0; i < heap.allocations.size(); ++i)
|
||||||
{
|
{
|
||||||
@@ -288,12 +345,58 @@ uint32 Allocator::findMemoryType(uint32 typeFilter, VkMemoryPropertyFlags proper
|
|||||||
throw std::runtime_error("error finding memory");
|
throw std::runtime_error("error finding memory");
|
||||||
}
|
}
|
||||||
|
|
||||||
StagingBuffer::StagingBuffer()
|
StagingBuffer::StagingBuffer(OSubAllocation allocation, VkBuffer buffer, VkBufferUsageFlags usage, uint8 readable)
|
||||||
|
: allocation(std::move(allocation))
|
||||||
|
, buffer(buffer)
|
||||||
|
, usage(usage)
|
||||||
|
, readable(readable)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
StagingBuffer::~StagingBuffer()
|
StagingBuffer::~StagingBuffer()
|
||||||
{
|
{
|
||||||
|
assert(allocation == nullptr);
|
||||||
|
// buffer went out of scope without being cleaned up
|
||||||
|
}
|
||||||
|
|
||||||
|
void* StagingBuffer::getMappedPointer()
|
||||||
|
{
|
||||||
|
return allocation->getMappedPointer();
|
||||||
|
}
|
||||||
|
|
||||||
|
void StagingBuffer::flushMappedMemory()
|
||||||
|
{
|
||||||
|
allocation->flushMemory();
|
||||||
|
}
|
||||||
|
|
||||||
|
void StagingBuffer::invalidateMemory()
|
||||||
|
{
|
||||||
|
allocation->invalidateMemory();
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr VkDeviceMemory StagingBuffer::getMemoryHandle() const
|
||||||
|
{
|
||||||
|
return allocation->getHandle();
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr VkDeviceSize StagingBuffer::getOffset() const
|
||||||
|
{
|
||||||
|
return allocation->getOffset();
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr uint64 StagingBuffer::getSize() const
|
||||||
|
{
|
||||||
|
return allocation->getSize();
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr bool StagingBuffer::isReadable() const
|
||||||
|
{
|
||||||
|
return readable;
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr VkBufferUsageFlags StagingBuffer::getUsage() const
|
||||||
|
{
|
||||||
|
return usage;
|
||||||
}
|
}
|
||||||
|
|
||||||
StagingManager::StagingManager(PGraphics graphics, PAllocator allocator)
|
StagingManager::StagingManager(PGraphics graphics, PAllocator allocator)
|
||||||
@@ -309,22 +412,22 @@ void StagingManager::clearPending()
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
PStagingBuffer StagingManager::allocateStagingBuffer(uint64 size, VkBufferUsageFlags usage, bool bCPURead)
|
OStagingBuffer StagingManager::allocateStagingBuffer(uint64 size, VkBufferUsageFlags usage, bool readable)
|
||||||
{
|
{
|
||||||
std::scoped_lock l(lock);
|
std::scoped_lock l(lock);
|
||||||
for (auto it = freeBuffers.begin(); it != freeBuffers.end(); ++it)
|
for (auto it = freeBuffers.begin(); it != freeBuffers.end(); ++it)
|
||||||
{
|
{
|
||||||
auto freeBuffer = *it;
|
auto& freeBuffer = *it;
|
||||||
if (freeBuffer->getSize() == size && freeBuffer->isReadable() == bCPURead && freeBuffer->usage == usage)
|
if (freeBuffer->getSize() == size && freeBuffer->isReadable() == readable && freeBuffer->getUsage() == usage)
|
||||||
{
|
{
|
||||||
//std::cout << "Reusing staging buffer" << std::endl;
|
//std::cout << "Reusing staging buffer" << std::endl;
|
||||||
activeBuffers.add(freeBuffer.getHandle());
|
activeBuffers.add(freeBuffer);
|
||||||
freeBuffers.remove(it, false);
|
freeBuffers.remove(it, false);
|
||||||
return freeBuffer;
|
return std::move(freeBuffer);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//std::cout << "Creating new stagingbuffer" << std::endl;
|
//std::cout << "Creating new stagingbuffer" << std::endl;
|
||||||
PStagingBuffer stagingBuffer = new StagingBuffer();
|
VkBuffer buffer;
|
||||||
VkBufferCreateInfo stagingBufferCreateInfo = init::BufferCreateInfo(usage, size);
|
VkBufferCreateInfo stagingBufferCreateInfo = init::BufferCreateInfo(usage, size);
|
||||||
stagingBufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
stagingBufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||||
uint32 queueIndex = graphics->getFamilyMapping().getQueueTypeFamilyIndex(Gfx::QueueType::DEDICATED_TRANSFER);
|
uint32 queueIndex = graphics->getFamilyMapping().getQueueTypeFamilyIndex(Gfx::QueueType::DEDICATED_TRANSFER);
|
||||||
@@ -332,37 +435,42 @@ PStagingBuffer StagingManager::allocateStagingBuffer(uint64 size, VkBufferUsageF
|
|||||||
stagingBufferCreateInfo.pQueueFamilyIndices = &queueIndex;
|
stagingBufferCreateInfo.pQueueFamilyIndices = &queueIndex;
|
||||||
VkDevice vulkanDevice = graphics->getDevice();
|
VkDevice vulkanDevice = graphics->getDevice();
|
||||||
|
|
||||||
VK_CHECK(vkCreateBuffer(vulkanDevice, &stagingBufferCreateInfo, nullptr, &stagingBuffer->buffer));
|
VK_CHECK(vkCreateBuffer(vulkanDevice, &stagingBufferCreateInfo, nullptr, &buffer));
|
||||||
|
|
||||||
VkMemoryDedicatedRequirements dedicatedReqs;
|
VkMemoryDedicatedRequirements dedicatedReqs = {
|
||||||
dedicatedReqs.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS;
|
.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS,
|
||||||
dedicatedReqs.pNext = nullptr;
|
.pNext = nullptr,
|
||||||
VkMemoryRequirements2 memReqs;
|
};
|
||||||
memReqs.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2;
|
VkMemoryRequirements2 memReqs = {
|
||||||
memReqs.pNext = &dedicatedReqs;
|
.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2,
|
||||||
VkBufferMemoryRequirementsInfo2 bufferQuery;
|
.pNext = &dedicatedReqs,
|
||||||
bufferQuery.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2;
|
};
|
||||||
bufferQuery.pNext = nullptr;
|
VkBufferMemoryRequirementsInfo2 bufferQuery = {
|
||||||
bufferQuery.buffer = stagingBuffer->buffer;
|
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.buffer = buffer,
|
||||||
|
};
|
||||||
vkGetBufferMemoryRequirements2(vulkanDevice, &bufferQuery, &memReqs);
|
vkGetBufferMemoryRequirements2(vulkanDevice, &bufferQuery, &memReqs);
|
||||||
|
|
||||||
memReqs.memoryRequirements.alignment =
|
memReqs.memoryRequirements.alignment =
|
||||||
(16 > memReqs.memoryRequirements.alignment) ? 16 : memReqs.memoryRequirements.alignment;
|
(16 > memReqs.memoryRequirements.alignment) ? 16 : memReqs.memoryRequirements.alignment;
|
||||||
|
|
||||||
stagingBuffer->allocation = allocator->allocate(memReqs, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | (bCPURead ? VK_MEMORY_PROPERTY_HOST_COHERENT_BIT : VK_MEMORY_PROPERTY_HOST_CACHED_BIT), stagingBuffer->buffer);
|
OStagingBuffer stagingBuffer = new StagingBuffer(
|
||||||
stagingBuffer->bReadable = bCPURead;
|
allocator->allocate(memReqs, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | (readable ? VK_MEMORY_PROPERTY_HOST_COHERENT_BIT : VK_MEMORY_PROPERTY_HOST_CACHED_BIT), buffer),
|
||||||
stagingBuffer->size = size;
|
buffer,
|
||||||
stagingBuffer->usage = usage;
|
usage,
|
||||||
vkBindBufferMemory(graphics->getDevice(), stagingBuffer->buffer, stagingBuffer->getMemoryHandle(), stagingBuffer->getOffset());
|
readable
|
||||||
|
);
|
||||||
|
vkBindBufferMemory(graphics->getDevice(), buffer, stagingBuffer->getMemoryHandle(), stagingBuffer->getOffset());
|
||||||
|
|
||||||
activeBuffers.add(stagingBuffer.getHandle());
|
activeBuffers.add(stagingBuffer);
|
||||||
|
|
||||||
return stagingBuffer;
|
return stagingBuffer;
|
||||||
}
|
}
|
||||||
|
|
||||||
void StagingManager::releaseStagingBuffer(PStagingBuffer buffer)
|
void StagingManager::releaseStagingBuffer(OStagingBuffer buffer)
|
||||||
{
|
{
|
||||||
std::scoped_lock l(lock);
|
std::scoped_lock l(lock);
|
||||||
freeBuffers.add(buffer);
|
activeBuffers.remove(buffer);
|
||||||
activeBuffers.remove(activeBuffers.find(buffer.getHandle()));
|
freeBuffers.add(std::move(buffer));
|
||||||
}
|
}
|
||||||
@@ -10,29 +10,23 @@ namespace Seele
|
|||||||
namespace Vulkan
|
namespace Vulkan
|
||||||
{
|
{
|
||||||
DECLARE_REF(Graphics)
|
DECLARE_REF(Graphics)
|
||||||
class Allocation;
|
DECLARE_REF(Allocator)
|
||||||
class Allocator;
|
DECLARE_REF(Allocation)
|
||||||
class SubAllocation
|
class SubAllocation
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
SubAllocation(Allocation *owner, VkDeviceSize allocatedOffset, VkDeviceSize size, VkDeviceSize alignedOffset, VkDeviceSize allocatedSize);
|
SubAllocation(PAllocation owner, VkDeviceSize allocatedOffset, VkDeviceSize size, VkDeviceSize alignedOffset, VkDeviceSize allocatedSize);
|
||||||
~SubAllocation();
|
~SubAllocation();
|
||||||
VkDeviceMemory getHandle() const;
|
constexpr VkDeviceMemory getHandle() const;
|
||||||
inline VkDeviceSize getSize() const
|
constexpr VkDeviceSize getSize() const;
|
||||||
{
|
constexpr VkDeviceSize getOffset() const;
|
||||||
return size;
|
constexpr bool isReadable() const;
|
||||||
}
|
|
||||||
inline VkDeviceSize getOffset() const
|
|
||||||
{
|
|
||||||
return alignedOffset;
|
|
||||||
}
|
|
||||||
inline bool isReadable() const;
|
|
||||||
void *getMappedPointer();
|
void *getMappedPointer();
|
||||||
void flushMemory();
|
void flushMemory();
|
||||||
void invalidateMemory();
|
void invalidateMemory();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Allocation *owner;
|
PAllocation owner;
|
||||||
VkDeviceSize size;
|
VkDeviceSize size;
|
||||||
VkDeviceSize allocatedOffset;
|
VkDeviceSize allocatedOffset;
|
||||||
VkDeviceSize alignedOffset;
|
VkDeviceSize alignedOffset;
|
||||||
@@ -44,54 +38,16 @@ DEFINE_REF(SubAllocation)
|
|||||||
class Allocation
|
class Allocation
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Allocation(PGraphics graphics, Allocator *allocator, VkDeviceSize size, uint8 memoryTypeIndex,
|
Allocation(PGraphics graphics, PAllocator allocator, VkDeviceSize size, uint8 memoryTypeIndex,
|
||||||
VkMemoryPropertyFlags properties, VkMemoryDedicatedAllocateInfo *dedicatedInfo = nullptr);
|
VkMemoryPropertyFlags properties, VkMemoryDedicatedAllocateInfo *dedicatedInfo = nullptr);
|
||||||
~Allocation();
|
~Allocation();
|
||||||
PSubAllocation getSuballocation(VkDeviceSize size, VkDeviceSize alignment);
|
OSubAllocation getSuballocation(VkDeviceSize size, VkDeviceSize alignment);
|
||||||
void markFree(SubAllocation *alloc);
|
void markFree(PSubAllocation alloc);
|
||||||
inline VkDeviceMemory getHandle() const
|
constexpr VkDeviceMemory getHandle() const;
|
||||||
{
|
constexpr void* getMappedPointer();
|
||||||
return allocatedMemory;
|
constexpr bool isReadable() const;
|
||||||
}
|
void flushMemory();
|
||||||
inline void *getMappedPointer()
|
void invalidateMemory();
|
||||||
{
|
|
||||||
if (!canMap)
|
|
||||||
{
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
if (!isMapped)
|
|
||||||
{
|
|
||||||
vkMapMemory(device, allocatedMemory, 0, bytesAllocated, 0, &mappedPointer);
|
|
||||||
isMapped = true;
|
|
||||||
}
|
|
||||||
return mappedPointer;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline bool isReadable() const
|
|
||||||
{
|
|
||||||
return readable;
|
|
||||||
}
|
|
||||||
|
|
||||||
void flushMemory()
|
|
||||||
{
|
|
||||||
VkMappedMemoryRange range;
|
|
||||||
range.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
|
|
||||||
range.pNext = 0;
|
|
||||||
range.memory = allocatedMemory;
|
|
||||||
range.size = bytesAllocated;
|
|
||||||
range.offset = 0;
|
|
||||||
vkFlushMappedMemoryRanges(device, 1, &range);
|
|
||||||
}
|
|
||||||
|
|
||||||
void invalidateMemory()
|
|
||||||
{
|
|
||||||
VkMappedMemoryRange range;
|
|
||||||
range.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
|
|
||||||
range.pNext = 0;
|
|
||||||
range.memory = allocatedMemory;
|
|
||||||
range.size = bytesAllocated;
|
|
||||||
vkInvalidateMappedMemoryRanges(device, 1, &range);
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
VkDevice device;
|
VkDevice device;
|
||||||
@@ -99,8 +55,8 @@ private:
|
|||||||
VkDeviceSize bytesAllocated;
|
VkDeviceSize bytesAllocated;
|
||||||
VkDeviceSize bytesUsed;
|
VkDeviceSize bytesUsed;
|
||||||
VkDeviceMemory allocatedMemory;
|
VkDeviceMemory allocatedMemory;
|
||||||
std::map<VkDeviceSize, PSubAllocation> activeAllocations;
|
Array<PSubAllocation> activeAllocations;
|
||||||
std::map<VkDeviceSize, PSubAllocation> freeRanges;
|
Map<VkDeviceSize, OSubAllocation> freeRanges;
|
||||||
std::mutex lock;
|
std::mutex lock;
|
||||||
void *mappedPointer;
|
void *mappedPointer;
|
||||||
uint8 isDedicated : 1;
|
uint8 isDedicated : 1;
|
||||||
@@ -142,7 +98,6 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
void free(Allocation *allocation);
|
void free(Allocation *allocation);
|
||||||
void notifyUsageChanged(int64 usageChange);
|
|
||||||
private:
|
private:
|
||||||
enum
|
enum
|
||||||
{
|
{
|
||||||
@@ -152,7 +107,12 @@ private:
|
|||||||
{
|
{
|
||||||
VkDeviceSize maxSize = 0;
|
VkDeviceSize maxSize = 0;
|
||||||
VkDeviceSize inUse = 0;
|
VkDeviceSize inUse = 0;
|
||||||
Array<PAllocation> allocations;
|
Array<OAllocation> allocations;
|
||||||
|
HeapInfo() {}
|
||||||
|
HeapInfo(const HeapInfo& other) = delete;
|
||||||
|
HeapInfo(HeapInfo&& other) = default;
|
||||||
|
HeapInfo& operator=(const HeapInfo& other) = delete;
|
||||||
|
HeapInfo& operator=(HeapInfo&& other) = default;
|
||||||
};
|
};
|
||||||
Array<HeapInfo> heaps;
|
Array<HeapInfo> heaps;
|
||||||
uint32 findMemoryType(uint32 typeBits, VkMemoryPropertyFlags properties);
|
uint32 findMemoryType(uint32 typeBits, VkMemoryPropertyFlags properties);
|
||||||
@@ -161,52 +121,29 @@ private:
|
|||||||
VkPhysicalDeviceMemoryProperties memProperties;
|
VkPhysicalDeviceMemoryProperties memProperties;
|
||||||
};
|
};
|
||||||
DEFINE_REF(Allocator)
|
DEFINE_REF(Allocator)
|
||||||
|
DECLARE_REF(StagingManager)
|
||||||
class StagingBuffer
|
class StagingBuffer
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
StagingBuffer();
|
StagingBuffer(OSubAllocation allocation, VkBuffer buffer, VkBufferUsageFlags usage, uint8 readable);
|
||||||
~StagingBuffer();
|
~StagingBuffer();
|
||||||
void *getMappedPointer()
|
void* getMappedPointer();
|
||||||
{
|
void flushMappedMemory();
|
||||||
return allocation->getMappedPointer();
|
void invalidateMemory();
|
||||||
}
|
constexpr VkBuffer getHandle() const
|
||||||
void flushMappedMemory()
|
|
||||||
{
|
|
||||||
allocation->flushMemory();
|
|
||||||
}
|
|
||||||
void invalidateMemory()
|
|
||||||
{
|
|
||||||
allocation->invalidateMemory();
|
|
||||||
}
|
|
||||||
VkBuffer getHandle() const
|
|
||||||
{
|
{
|
||||||
return buffer;
|
return buffer;
|
||||||
}
|
}
|
||||||
VkDeviceMemory getMemoryHandle() const
|
constexpr VkDeviceMemory getMemoryHandle() const;
|
||||||
{
|
constexpr VkDeviceSize getOffset() const;
|
||||||
return allocation->getHandle();
|
constexpr uint64 getSize() const;
|
||||||
}
|
constexpr bool isReadable() const;
|
||||||
VkDeviceSize getOffset() const
|
constexpr VkBufferUsageFlags getUsage() const;
|
||||||
{
|
|
||||||
return allocation->getOffset();
|
|
||||||
}
|
|
||||||
uint64 getSize() const
|
|
||||||
{
|
|
||||||
return size;
|
|
||||||
}
|
|
||||||
bool isReadable() const
|
|
||||||
{
|
|
||||||
return bReadable;
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
PSubAllocation allocation;
|
OSubAllocation allocation;
|
||||||
VkBuffer buffer;
|
VkBuffer buffer;
|
||||||
uint64 size;
|
|
||||||
VkBufferUsageFlags usage;
|
VkBufferUsageFlags usage;
|
||||||
uint8 bReadable;
|
uint8 readable;
|
||||||
friend class StagingManager;
|
|
||||||
};
|
};
|
||||||
DEFINE_REF(StagingBuffer)
|
DEFINE_REF(StagingBuffer)
|
||||||
|
|
||||||
@@ -215,15 +152,15 @@ class StagingManager
|
|||||||
public:
|
public:
|
||||||
StagingManager(PGraphics graphics, PAllocator allocator);
|
StagingManager(PGraphics graphics, PAllocator allocator);
|
||||||
~StagingManager();
|
~StagingManager();
|
||||||
PStagingBuffer allocateStagingBuffer(uint64 size, VkBufferUsageFlags usageFlags = VK_BUFFER_USAGE_TRANSFER_SRC_BIT, bool bCPURead = false);
|
OStagingBuffer allocateStagingBuffer(uint64 size, VkBufferUsageFlags usageFlags = VK_BUFFER_USAGE_TRANSFER_SRC_BIT, bool bCPURead = false);
|
||||||
void releaseStagingBuffer(PStagingBuffer buffer);
|
void releaseStagingBuffer(OStagingBuffer buffer);
|
||||||
void clearPending();
|
void clearPending();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
PGraphics graphics;
|
PGraphics graphics;
|
||||||
PAllocator allocator;
|
PAllocator allocator;
|
||||||
Array<PStagingBuffer> freeBuffers;
|
Array<OStagingBuffer> freeBuffers;
|
||||||
Array<StagingBuffer *> activeBuffers;
|
Array<PStagingBuffer> activeBuffers;
|
||||||
std::mutex lock;
|
std::mutex lock;
|
||||||
};
|
};
|
||||||
DEFINE_REF(StagingManager)
|
DEFINE_REF(StagingManager)
|
||||||
|
|||||||
@@ -1,4 +1,6 @@
|
|||||||
#include "Buffer.h"
|
#include "Buffer.h"
|
||||||
|
#include "Initializer.h"
|
||||||
|
#include "CommandBuffer.h"
|
||||||
|
|
||||||
using namespace Seele;
|
using namespace Seele;
|
||||||
using namespace Seele::Vulkan;
|
using namespace Seele::Vulkan;
|
||||||
@@ -7,20 +9,20 @@ struct PendingBuffer
|
|||||||
{
|
{
|
||||||
uint64 offset;
|
uint64 offset;
|
||||||
uint64 size;
|
uint64 size;
|
||||||
PStagingBuffer stagingBuffer;
|
OStagingBuffer stagingBuffer;
|
||||||
Gfx::QueueType prevQueue;
|
Gfx::QueueType prevQueue;
|
||||||
bool bWriteOnly;
|
bool writeOnly;
|
||||||
};
|
};
|
||||||
|
|
||||||
static std::map<Vulkan::Buffer*, PendingBuffer> pendingBuffers;
|
static std::map<Vulkan::Buffer*, PendingBuffer> pendingBuffers;
|
||||||
|
|
||||||
Buffer::Buffer(PGraphics graphics, uint64 size, VkBufferUsageFlags usage, Gfx::QueueType& queueType, bool bDynamic)
|
Buffer::Buffer(PGraphics graphics, uint64 size, VkBufferUsageFlags usage, Gfx::QueueType& queueType, bool dynamic)
|
||||||
: graphics(graphics)
|
: graphics(graphics)
|
||||||
, currentBuffer(0)
|
, currentBuffer(0)
|
||||||
, size(size)
|
, size(size)
|
||||||
, owner(queueType)
|
, owner(queueType)
|
||||||
{
|
{
|
||||||
if(bDynamic)
|
if(dynamic)
|
||||||
{
|
{
|
||||||
numBuffers = Gfx::numFramesBuffered;
|
numBuffers = Gfx::numFramesBuffered;
|
||||||
}
|
}
|
||||||
@@ -166,12 +168,12 @@ void Buffer::executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlag
|
|||||||
vkCmdPipelineBarrier(commandBuffer->getHandle(), srcStage, dstStage, 0, 0, nullptr, numBuffers, dynamicBarriers, 0, nullptr);
|
vkCmdPipelineBarrier(commandBuffer->getHandle(), srcStage, dstStage, 0, 0, nullptr, numBuffers, dynamicBarriers, 0, nullptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
void * Buffer::lock(bool bWriteOnly)
|
void * Buffer::lock(bool writeOnly)
|
||||||
{
|
{
|
||||||
return lockRegion(0, size, bWriteOnly);
|
return lockRegion(0, size, writeOnly);
|
||||||
}
|
}
|
||||||
|
|
||||||
void * Buffer::lockRegion(uint64 regionOffset, uint64 regionSize, bool bWriteOnly)
|
void * Buffer::lockRegion(uint64 regionOffset, uint64 regionSize, bool writeOnly)
|
||||||
{
|
{
|
||||||
void *data = nullptr;
|
void *data = nullptr;
|
||||||
|
|
||||||
@@ -190,16 +192,16 @@ void * Buffer::lockRegion(uint64 regionOffset, uint64 regionSize, bool bWriteOnl
|
|||||||
//assert(bStatic || bDynamic || bUAV);
|
//assert(bStatic || bDynamic || bUAV);
|
||||||
|
|
||||||
PendingBuffer pending;
|
PendingBuffer pending;
|
||||||
pending.bWriteOnly = bWriteOnly;
|
pending.writeOnly = writeOnly;
|
||||||
pending.prevQueue = owner;
|
pending.prevQueue = owner;
|
||||||
pending.offset = regionOffset;
|
pending.offset = regionOffset;
|
||||||
pending.size = regionSize;
|
pending.size = regionSize;
|
||||||
if (bWriteOnly)
|
if (writeOnly)
|
||||||
{
|
{
|
||||||
//requestOwnershipTransfer(Gfx::QueueType::DEDICATED_TRANSFER);
|
//requestOwnershipTransfer(Gfx::QueueType::DEDICATED_TRANSFER);
|
||||||
PStagingBuffer stagingBuffer = graphics->getStagingManager()->allocateStagingBuffer(regionSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT);
|
OStagingBuffer stagingBuffer = graphics->getStagingManager()->allocateStagingBuffer(regionSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT);
|
||||||
data = stagingBuffer->getMappedPointer();
|
data = stagingBuffer->getMappedPointer();
|
||||||
pending.stagingBuffer = stagingBuffer;
|
pending.stagingBuffer = std::move(stagingBuffer);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -220,7 +222,7 @@ void * Buffer::lockRegion(uint64 regionOffset, uint64 regionSize, bool bWriteOnl
|
|||||||
barrier.size = size;
|
barrier.size = size;
|
||||||
vkCmdPipelineBarrier(handle, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 1, &barrier, 0, nullptr);
|
vkCmdPipelineBarrier(handle, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 1, &barrier, 0, nullptr);
|
||||||
|
|
||||||
PStagingBuffer stagingBuffer = graphics->getStagingManager()->allocateStagingBuffer(size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, true);
|
OStagingBuffer stagingBuffer = graphics->getStagingManager()->allocateStagingBuffer(size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, true);
|
||||||
|
|
||||||
VkBufferCopy regions;
|
VkBufferCopy regions;
|
||||||
regions.size = size;
|
regions.size = size;
|
||||||
@@ -233,11 +235,12 @@ void * Buffer::lockRegion(uint64 regionOffset, uint64 regionSize, bool bWriteOnl
|
|||||||
vkQueueWaitIdle(graphics->getQueueCommands(owner)->getQueue()->getHandle());
|
vkQueueWaitIdle(graphics->getQueueCommands(owner)->getQueue()->getHandle());
|
||||||
stagingBuffer->getMappedPointer(); // this maps the memory if not mapped already
|
stagingBuffer->getMappedPointer(); // this maps the memory if not mapped already
|
||||||
stagingBuffer->flushMappedMemory();
|
stagingBuffer->flushMappedMemory();
|
||||||
pending.stagingBuffer = stagingBuffer;
|
|
||||||
|
|
||||||
data = stagingBuffer->getMappedPointer();
|
data = stagingBuffer->getMappedPointer();
|
||||||
|
|
||||||
|
pending.stagingBuffer = std::move(stagingBuffer);
|
||||||
|
|
||||||
}
|
}
|
||||||
pendingBuffers[this] = pending;
|
pendingBuffers[this] = std::move(pending);
|
||||||
|
|
||||||
assert(data);
|
assert(data);
|
||||||
return data;
|
return data;
|
||||||
@@ -248,10 +251,9 @@ void Buffer::unlock()
|
|||||||
auto found = pendingBuffers.find(this);
|
auto found = pendingBuffers.find(this);
|
||||||
if (found != pendingBuffers.end())
|
if (found != pendingBuffers.end())
|
||||||
{
|
{
|
||||||
PendingBuffer pending = found->second;
|
PendingBuffer& pending = found->second;
|
||||||
pending.stagingBuffer->flushMappedMemory();
|
pending.stagingBuffer->flushMappedMemory();
|
||||||
pendingBuffers.erase(this);
|
if (pending.writeOnly)
|
||||||
if (pending.bWriteOnly)
|
|
||||||
{
|
{
|
||||||
PStagingBuffer stagingBuffer = pending.stagingBuffer;
|
PStagingBuffer stagingBuffer = pending.stagingBuffer;
|
||||||
PCmdBuffer cmdBuffer = graphics->getQueueCommands(owner)->getCommands();
|
PCmdBuffer cmdBuffer = graphics->getQueueCommands(owner)->getCommands();
|
||||||
@@ -265,16 +267,17 @@ void Buffer::unlock()
|
|||||||
graphics->getQueueCommands(owner)->submitCommands();
|
graphics->getQueueCommands(owner)->submitCommands();
|
||||||
}
|
}
|
||||||
//requestOwnershipTransfer(pending.prevQueue);
|
//requestOwnershipTransfer(pending.prevQueue);
|
||||||
graphics->getStagingManager()->releaseStagingBuffer(pending.stagingBuffer);
|
graphics->getStagingManager()->releaseStagingBuffer(std::move(pending.stagingBuffer));
|
||||||
|
pendingBuffers.erase(this);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
UniformBuffer::UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo &createInfo)
|
UniformBuffer::UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo &createInfo)
|
||||||
: Gfx::UniformBuffer(graphics->getFamilyMapping(), createInfo.sourceData)
|
: Gfx::UniformBuffer(graphics->getFamilyMapping(), createInfo.sourceData)
|
||||||
, Vulkan::Buffer(graphics, createInfo.sourceData.size, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, currentOwner, createInfo.bDynamic)
|
, Vulkan::Buffer(graphics, createInfo.sourceData.size, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, currentOwner, createInfo.dynamic)
|
||||||
, dedicatedStagingBuffer(nullptr)
|
, dedicatedStagingBuffer(nullptr)
|
||||||
{
|
{
|
||||||
if(createInfo.bDynamic)
|
if(createInfo.dynamic)
|
||||||
{
|
{
|
||||||
dedicatedStagingBuffer = graphics->getStagingManager()->allocateStagingBuffer(createInfo.sourceData.size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT);
|
dedicatedStagingBuffer = graphics->getStagingManager()->allocateStagingBuffer(createInfo.sourceData.size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT);
|
||||||
}
|
}
|
||||||
@@ -302,13 +305,13 @@ bool UniformBuffer::updateContents(const DataSource &sourceData)
|
|||||||
unlock();
|
unlock();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
void* UniformBuffer::lock(bool bWriteOnly)
|
void* UniformBuffer::lock(bool writeOnly)
|
||||||
{
|
{
|
||||||
if(dedicatedStagingBuffer != nullptr)
|
if(dedicatedStagingBuffer != nullptr)
|
||||||
{
|
{
|
||||||
return dedicatedStagingBuffer->getMappedPointer();
|
return dedicatedStagingBuffer->getMappedPointer();
|
||||||
}
|
}
|
||||||
return Vulkan::Buffer::lock(bWriteOnly);
|
return Vulkan::Buffer::lock(writeOnly);
|
||||||
}
|
}
|
||||||
|
|
||||||
void UniformBuffer::unlock()
|
void UniformBuffer::unlock()
|
||||||
@@ -359,7 +362,7 @@ VkAccessFlags UniformBuffer::getDestAccessMask()
|
|||||||
|
|
||||||
ShaderBuffer::ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo &sourceData)
|
ShaderBuffer::ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo &sourceData)
|
||||||
: Gfx::ShaderBuffer(graphics->getFamilyMapping(), sourceData.stride, sourceData.sourceData.size / sourceData.stride, sourceData.sourceData)
|
: Gfx::ShaderBuffer(graphics->getFamilyMapping(), sourceData.stride, sourceData.sourceData.size / sourceData.stride, sourceData.sourceData)
|
||||||
, Vulkan::Buffer(graphics, sourceData.sourceData.size, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, currentOwner, sourceData.bDynamic)
|
, Vulkan::Buffer(graphics, sourceData.sourceData.size, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, currentOwner, sourceData.dynamic)
|
||||||
{
|
{
|
||||||
if (sourceData.sourceData.data != nullptr)
|
if (sourceData.sourceData.data != nullptr)
|
||||||
{
|
{
|
||||||
@@ -383,13 +386,13 @@ bool ShaderBuffer::updateContents(const DataSource &sourceData)
|
|||||||
unlock();
|
unlock();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
void* ShaderBuffer::lock(bool bWriteOnly)
|
void* ShaderBuffer::lock(bool writeOnly)
|
||||||
{
|
{
|
||||||
if(dedicatedStagingBuffer != nullptr)
|
if(dedicatedStagingBuffer != nullptr)
|
||||||
{
|
{
|
||||||
return dedicatedStagingBuffer->getMappedPointer();
|
return dedicatedStagingBuffer->getMappedPointer();
|
||||||
}
|
}
|
||||||
return ShaderBuffer::lock(bWriteOnly);
|
return ShaderBuffer::lock(writeOnly);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ShaderBuffer::unlock()
|
void ShaderBuffer::unlock()
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ namespace Vulkan
|
|||||||
class Buffer
|
class Buffer
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Buffer(PGraphics graphics, uint64 size, VkBufferUsageFlags usage, Gfx::QueueType& queueType, bool bDynamic = false);
|
Buffer(PGraphics graphics, uint64 size, VkBufferUsageFlags usage, Gfx::QueueType& queueType, bool dynamic = false);
|
||||||
virtual ~Buffer();
|
virtual ~Buffer();
|
||||||
VkBuffer getHandle() const
|
VkBuffer getHandle() const
|
||||||
{
|
{
|
||||||
@@ -26,8 +26,8 @@ public:
|
|||||||
{
|
{
|
||||||
currentBuffer = (currentBuffer + 1) % numBuffers;
|
currentBuffer = (currentBuffer + 1) % numBuffers;
|
||||||
}
|
}
|
||||||
virtual void *lock(bool bWriteOnly = true);
|
virtual void *lock(bool writeOnly = true);
|
||||||
virtual void *lockRegion(uint64 regionOffset, uint64 regionSize, bool bWriteOnly = true);
|
virtual void *lockRegion(uint64 regionOffset, uint64 regionSize, bool writeOnly = true);
|
||||||
virtual void unlock();
|
virtual void unlock();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
@@ -62,7 +62,7 @@ public:
|
|||||||
virtual ~UniformBuffer();
|
virtual ~UniformBuffer();
|
||||||
virtual bool updateContents(const DataSource &sourceData);
|
virtual bool updateContents(const DataSource &sourceData);
|
||||||
|
|
||||||
virtual void* lock(bool bWriteOnly = true) override;
|
virtual void* lock(bool writeOnly = true) override;
|
||||||
virtual void unlock() override;
|
virtual void unlock() override;
|
||||||
protected:
|
protected:
|
||||||
// Inherited via Vulkan::Buffer
|
// Inherited via Vulkan::Buffer
|
||||||
@@ -75,7 +75,7 @@ protected:
|
|||||||
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage);
|
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
PStagingBuffer dedicatedStagingBuffer;
|
OStagingBuffer dedicatedStagingBuffer;
|
||||||
};
|
};
|
||||||
DEFINE_REF(UniformBuffer)
|
DEFINE_REF(UniformBuffer)
|
||||||
|
|
||||||
@@ -86,7 +86,7 @@ public:
|
|||||||
virtual ~ShaderBuffer();
|
virtual ~ShaderBuffer();
|
||||||
virtual bool updateContents(const DataSource &sourceData);
|
virtual bool updateContents(const DataSource &sourceData);
|
||||||
|
|
||||||
virtual void* lock(bool bWriteOnly = true) override;
|
virtual void* lock(bool writeOnly = true) override;
|
||||||
virtual void unlock() override;
|
virtual void unlock() override;
|
||||||
protected:
|
protected:
|
||||||
// Inherited via Vulkan::Buffer
|
// Inherited via Vulkan::Buffer
|
||||||
@@ -98,7 +98,7 @@ protected:
|
|||||||
virtual void executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
|
virtual void executePipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage,
|
||||||
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage);
|
VkAccessFlags dstAccess, VkPipelineStageFlags dstStage);
|
||||||
private:
|
private:
|
||||||
PStagingBuffer dedicatedStagingBuffer;
|
OStagingBuffer dedicatedStagingBuffer;
|
||||||
};
|
};
|
||||||
DEFINE_REF(ShaderBuffer)
|
DEFINE_REF(ShaderBuffer)
|
||||||
|
|
||||||
|
|||||||
@@ -313,7 +313,7 @@ void RenderCommand::draw(uint32 vertexCount, uint32 instanceCount, int32 firstVe
|
|||||||
void RenderCommand::dispatch(uint32 groupX, uint32 groupY, uint32 groupZ)
|
void RenderCommand::dispatch(uint32 groupX, uint32 groupY, uint32 groupZ)
|
||||||
{
|
{
|
||||||
assert(threadId == std::this_thread::get_id());
|
assert(threadId == std::this_thread::get_id());
|
||||||
vkCmdDrawMeshTasksEXT(handle, groupX, groupY, groupZ);
|
graphics->vkCmdDrawMeshTasksEXT(handle, groupX, groupY, groupZ);
|
||||||
}
|
}
|
||||||
|
|
||||||
ComputeCommand::ComputeCommand(PGraphics graphics, VkCommandPool cmdPool)
|
ComputeCommand::ComputeCommand(PGraphics graphics, VkCommandPool cmdPool)
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
#include "Graphics.h"
|
#include "Graphics.h"
|
||||||
#include "Initializer.h"
|
#include "Initializer.h"
|
||||||
#include "CommandBuffer.h"
|
#include "CommandBuffer.h"
|
||||||
|
#include "Texture.h"
|
||||||
|
|
||||||
using namespace Seele;
|
using namespace Seele;
|
||||||
using namespace Seele::Vulkan;
|
using namespace Seele::Vulkan;
|
||||||
@@ -130,12 +131,12 @@ void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBu
|
|||||||
VkWriteDescriptorSet writeDescriptor = init::WriteDescriptorSet(setHandle, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, binding, &bufferInfos.back());
|
VkWriteDescriptorSet writeDescriptor = init::WriteDescriptorSet(setHandle, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, binding, &bufferInfos.back());
|
||||||
writeDescriptors.add(writeDescriptor);
|
writeDescriptors.add(writeDescriptor);
|
||||||
|
|
||||||
cachedData[binding] = new UniformBuffer(*vulkanBuffer.getHandle());
|
cachedData[binding] = vulkanBuffer.getHandle();
|
||||||
}
|
}
|
||||||
|
|
||||||
void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PShaderBuffer ShaderBuffer)
|
void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PShaderBuffer shaderBuffer)
|
||||||
{
|
{
|
||||||
PShaderBuffer vulkanBuffer = ShaderBuffer.cast<ShaderBuffer>();
|
PShaderBuffer vulkanBuffer = shaderBuffer.cast<ShaderBuffer>();
|
||||||
ShaderBuffer* cachedBuffer = reinterpret_cast<ShaderBuffer*>(cachedData[binding]);
|
ShaderBuffer* cachedBuffer = reinterpret_cast<ShaderBuffer*>(cachedData[binding]);
|
||||||
if(vulkanBuffer.getHandle() == cachedBuffer)
|
if(vulkanBuffer.getHandle() == cachedBuffer)
|
||||||
{
|
{
|
||||||
@@ -349,21 +350,20 @@ Gfx::PDescriptorSet DescriptorAllocator::allocateDescriptorSet()
|
|||||||
VK_CHECK(vkAllocateDescriptorSets(graphics->getDevice(), &allocInfo, &cachedHandles[setIndex]->setHandle));
|
VK_CHECK(vkAllocateDescriptorSets(graphics->getDevice(), &allocInfo, &cachedHandles[setIndex]->setHandle));
|
||||||
}
|
}
|
||||||
cachedHandles[setIndex]->allocate();
|
cachedHandles[setIndex]->allocate();
|
||||||
descriptorSet = cachedHandles[setIndex];
|
|
||||||
|
|
||||||
PDescriptorSet vulkanSet = descriptorSet.cast<DescriptorSet>();
|
PDescriptorSet vulkanSet = cachedHandles[setIndex];
|
||||||
vulkanSet->cachedData.resize(layout.bindings.size());
|
vulkanSet->cachedData.resize(layout.bindings.size());
|
||||||
// Not really pretty, but this way the set knows which ones are valid
|
// Not really pretty, but this way the set knows which ones are valid
|
||||||
std::memset(vulkanSet->cachedData.data(), 0, sizeof(void*) * vulkanSet->cachedData.size());
|
std::memset(vulkanSet->cachedData.data(), 0, sizeof(void*) * vulkanSet->cachedData.size());
|
||||||
|
|
||||||
//Found set, stop searching
|
//Found set, stop searching
|
||||||
return;
|
return vulkanSet;
|
||||||
}
|
}
|
||||||
if(nextAlloc == nullptr)
|
if(nextAlloc == nullptr)
|
||||||
{
|
{
|
||||||
nextAlloc = new DescriptorAllocator(graphics, layout);
|
nextAlloc = new DescriptorAllocator(graphics, layout);
|
||||||
}
|
}
|
||||||
nextAlloc->allocateDescriptorSet(descriptorSet);
|
return nextAlloc->allocateDescriptorSet();
|
||||||
//throw std::logic_error("Out of descriptor sets");
|
//throw std::logic_error("Out of descriptor sets");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
#include "VulkanGraphicsEnums.h"
|
#include "Enums.h"
|
||||||
|
|
||||||
using namespace Seele;
|
using namespace Seele;
|
||||||
using namespace Seele::Vulkan;
|
using namespace Seele::Vulkan;
|
||||||
|
|||||||
@@ -8,6 +8,7 @@
|
|||||||
#include "RenderTarget.h"
|
#include "RenderTarget.h"
|
||||||
#include "RenderPass.h"
|
#include "RenderPass.h"
|
||||||
#include "Framebuffer.h"
|
#include "Framebuffer.h"
|
||||||
|
#include "Shader.h"
|
||||||
#include <GLFW/glfw3.h>
|
#include <GLFW/glfw3.h>
|
||||||
|
|
||||||
using namespace Seele;
|
using namespace Seele;
|
||||||
@@ -134,8 +135,8 @@ Gfx::OUniformBuffer Graphics::createUniformBuffer(const UniformBufferCreateInfo
|
|||||||
|
|
||||||
Gfx::OShaderBuffer Graphics::createShaderBuffer(const ShaderBufferCreateInfo &bulkData)
|
Gfx::OShaderBuffer Graphics::createShaderBuffer(const ShaderBufferCreateInfo &bulkData)
|
||||||
{
|
{
|
||||||
OShaderBuffer ShaderBuffer = new ShaderBuffer(this, bulkData);
|
OShaderBuffer shaderBuffer = new ShaderBuffer(this, bulkData);
|
||||||
return ShaderBuffer;
|
return shaderBuffer;
|
||||||
}
|
}
|
||||||
Gfx::OVertexBuffer Graphics::createVertexBuffer(const VertexBufferCreateInfo &bulkData)
|
Gfx::OVertexBuffer Graphics::createVertexBuffer(const VertexBufferCreateInfo &bulkData)
|
||||||
{
|
{
|
||||||
@@ -150,13 +151,13 @@ Gfx::OIndexBuffer Graphics::createIndexBuffer(const IndexBufferCreateInfo &bulkD
|
|||||||
}
|
}
|
||||||
Gfx::PRenderCommand Graphics::createRenderCommand(const std::string& name)
|
Gfx::PRenderCommand Graphics::createRenderCommand(const std::string& name)
|
||||||
{
|
{
|
||||||
ORenderCommand cmdBuffer = getGraphicsCommands()->createRenderCommand(activeRenderPass, activeFramebuffer, name);
|
PRenderCommand cmdBuffer = getGraphicsCommands()->createRenderCommand(activeRenderPass, activeFramebuffer, name);
|
||||||
return cmdBuffer;
|
return cmdBuffer;
|
||||||
}
|
}
|
||||||
|
|
||||||
Gfx::PComputeCommand Graphics::createComputeCommand(const std::string& name)
|
Gfx::PComputeCommand Graphics::createComputeCommand(const std::string& name)
|
||||||
{
|
{
|
||||||
OComputeCommand cmdBuffer = getComputeCommands()->createComputeCommand(name);
|
PComputeCommand cmdBuffer = getComputeCommands()->createComputeCommand(name);
|
||||||
return cmdBuffer;
|
return cmdBuffer;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -172,52 +173,51 @@ Gfx::OVertexShader Graphics::createVertexShader(const ShaderCreateInfo& createIn
|
|||||||
shader->create(createInfo);
|
shader->create(createInfo);
|
||||||
return shader;
|
return shader;
|
||||||
}
|
}
|
||||||
Gfx::PControlShader Graphics::createControlShader(const ShaderCreateInfo& createInfo)
|
Gfx::OFragmentShader Graphics::createFragmentShader(const ShaderCreateInfo& createInfo)
|
||||||
{
|
{
|
||||||
PControlShader shader = new ControlShader(this);
|
OFragmentShader shader = new FragmentShader(this);
|
||||||
shader->create(createInfo);
|
shader->create(createInfo);
|
||||||
return shader;
|
return shader;
|
||||||
}
|
}
|
||||||
Gfx::PEvaluationShader Graphics::createEvaluationShader(const ShaderCreateInfo& createInfo)
|
Gfx::OComputeShader Graphics::createComputeShader(const ShaderCreateInfo& createInfo)
|
||||||
{
|
{
|
||||||
PEvaluationShader shader = new EvaluationShader(this);
|
OComputeShader shader = new ComputeShader(this);
|
||||||
shader->create(createInfo);
|
shader->create(createInfo);
|
||||||
return shader;
|
return shader;
|
||||||
}
|
}
|
||||||
Gfx::PGeometryShader Graphics::createGeometryShader(const ShaderCreateInfo& createInfo)
|
Gfx::OTaskShader Graphics::createTaskShader(const ShaderCreateInfo& createInfo)
|
||||||
{
|
{
|
||||||
PGeometryShader shader = new GeometryShader(this);
|
OTaskShader shader = new TaskShader(this);
|
||||||
shader->create(createInfo);
|
shader->create(createInfo);
|
||||||
return shader;
|
return shader;
|
||||||
}
|
}
|
||||||
Gfx::PFragmentShader Graphics::createFragmentShader(const ShaderCreateInfo& createInfo)
|
Gfx::OMeshShader Graphics::createMeshShader(const ShaderCreateInfo& createInfo)
|
||||||
{
|
{
|
||||||
PFragmentShader shader = new FragmentShader(this);
|
OMeshShader shader = new MeshShader(this);
|
||||||
shader->create(createInfo);
|
|
||||||
return shader;
|
|
||||||
}
|
|
||||||
Gfx::PComputeShader Graphics::createComputeShader(const ShaderCreateInfo& createInfo)
|
|
||||||
{
|
|
||||||
PComputeShader shader = new ComputeShader(this);
|
|
||||||
shader->create(createInfo);
|
shader->create(createInfo);
|
||||||
return shader;
|
return shader;
|
||||||
}
|
}
|
||||||
|
|
||||||
Gfx::PGraphicsPipeline Graphics::createGraphicsPipeline(const GraphicsPipelineCreateInfo& createInfo)
|
Gfx::OGraphicsPipeline Graphics::createGraphicsPipeline(const Gfx::LegacyPipelineCreateInfo& createInfo)
|
||||||
{
|
{
|
||||||
PGraphicsPipeline pipeline = pipelineCache->createPipeline(createInfo);
|
OGraphicsPipeline pipeline = pipelineCache->createPipeline(createInfo);
|
||||||
|
return pipeline;
|
||||||
|
}
|
||||||
|
Gfx::OGraphicsPipeline Graphics::createGraphicsPipeline(const Gfx::MeshPipelineCreateInfo& createInfo)
|
||||||
|
{
|
||||||
|
OGraphicsPipeline pipeline = pipelineCache->createPipeline(createInfo);
|
||||||
return pipeline;
|
return pipeline;
|
||||||
}
|
}
|
||||||
|
|
||||||
Gfx::PComputePipeline Graphics::createComputePipeline(const ComputePipelineCreateInfo& createInfo)
|
Gfx::OComputePipeline Graphics::createComputePipeline(const Gfx::ComputePipelineCreateInfo& createInfo)
|
||||||
{
|
{
|
||||||
PComputePipeline pipeline = pipelineCache->createPipeline(createInfo);
|
OComputePipeline pipeline = pipelineCache->createPipeline(createInfo);
|
||||||
return pipeline;
|
return pipeline;
|
||||||
}
|
}
|
||||||
|
|
||||||
Gfx::PSamplerState Graphics::createSamplerState(const SamplerCreateInfo& createInfo)
|
Gfx::OSamplerState Graphics::createSamplerState(const SamplerCreateInfo& createInfo)
|
||||||
{
|
{
|
||||||
PSamplerState sampler = new SamplerState();
|
OSamplerState sampler = new SamplerState();
|
||||||
VkSamplerCreateInfo vkInfo =
|
VkSamplerCreateInfo vkInfo =
|
||||||
init::SamplerCreateInfo();
|
init::SamplerCreateInfo();
|
||||||
vkInfo.addressModeU = cast(createInfo.addressModeU);
|
vkInfo.addressModeU = cast(createInfo.addressModeU);
|
||||||
@@ -239,14 +239,14 @@ Gfx::PSamplerState Graphics::createSamplerState(const SamplerCreateInfo& createI
|
|||||||
VK_CHECK(vkCreateSampler(handle, &vkInfo, nullptr, &sampler->sampler));
|
VK_CHECK(vkCreateSampler(handle, &vkInfo, nullptr, &sampler->sampler));
|
||||||
return sampler;
|
return sampler;
|
||||||
}
|
}
|
||||||
Gfx::PDescriptorLayout Graphics::createDescriptorLayout(const std::string& name)
|
Gfx::ODescriptorLayout Graphics::createDescriptorLayout(const std::string& name)
|
||||||
{
|
{
|
||||||
PDescriptorLayout layout = new DescriptorLayout(this, name);
|
ODescriptorLayout layout = new DescriptorLayout(this, name);
|
||||||
return layout;
|
return layout;
|
||||||
}
|
}
|
||||||
Gfx::PPipelineLayout Graphics::createPipelineLayout(Gfx::PPipelineLayout baseLayout)
|
Gfx::OPipelineLayout Graphics::createPipelineLayout(Gfx::PPipelineLayout baseLayout)
|
||||||
{
|
{
|
||||||
PPipelineLayout layout = new PipelineLayout(this, baseLayout);
|
OPipelineLayout layout = new PipelineLayout(this, baseLayout);
|
||||||
return layout;
|
return layout;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -317,6 +317,10 @@ void Graphics::copyTexture(Gfx::PTexture srcTexture, Gfx::PTexture dstTexture)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Graphics::vkCmdDrawMeshTasksEXT(VkCommandBuffer handle, uint32 groupX, uint32 groupY, uint32 groupZ)
|
||||||
|
{
|
||||||
|
cmdDrawMeshTasks(handle, groupX, groupY, groupZ);
|
||||||
|
}
|
||||||
PCommandBufferManager Graphics::getQueueCommands(Gfx::QueueType queueType)
|
PCommandBufferManager Graphics::getQueueCommands(Gfx::QueueType queueType)
|
||||||
{
|
{
|
||||||
switch (queueType)
|
switch (queueType)
|
||||||
@@ -361,7 +365,7 @@ PCommandBufferManager Graphics::getDedicatedTransferCommands()
|
|||||||
{
|
{
|
||||||
if(dedicatedTransferCommands == nullptr)
|
if(dedicatedTransferCommands == nullptr)
|
||||||
{
|
{
|
||||||
dedicatedTransferCommands = new CommandBufferManager(this, dedicatedTransferQueue);
|
dedicatedTransferCommands = new CommandBufferManager(this, dedicatedTransferQueue != nullptr ? dedicatedTransferQueue : transferQueue);
|
||||||
}
|
}
|
||||||
return dedicatedTransferCommands;
|
return dedicatedTransferCommands;
|
||||||
}
|
}
|
||||||
@@ -441,7 +445,7 @@ void Graphics::pickPhysicalDevice()
|
|||||||
{
|
{
|
||||||
uint32 currentRating = 0;
|
uint32 currentRating = 0;
|
||||||
vkGetPhysicalDeviceProperties(dev, &props);
|
vkGetPhysicalDeviceProperties(dev, &props);
|
||||||
vkGetPhysicalDeviceFeatures(dev, &features);
|
vkGetPhysicalDeviceFeatures2(dev, &features);
|
||||||
if (props.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)
|
if (props.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)
|
||||||
{
|
{
|
||||||
std::cout << "found dedicated gpu " << props.deviceName << std::endl;
|
std::cout << "found dedicated gpu " << props.deviceName << std::endl;
|
||||||
@@ -461,7 +465,7 @@ void Graphics::pickPhysicalDevice()
|
|||||||
}
|
}
|
||||||
physicalDevice = bestDevice;
|
physicalDevice = bestDevice;
|
||||||
vkGetPhysicalDeviceProperties(physicalDevice, &props);
|
vkGetPhysicalDeviceProperties(physicalDevice, &props);
|
||||||
vkGetPhysicalDeviceFeatures(physicalDevice, &features);
|
vkGetPhysicalDeviceFeatures2(physicalDevice, &features);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Graphics::createDevice(GraphicsInitializer initializer)
|
void Graphics::createDevice(GraphicsInitializer initializer)
|
||||||
@@ -563,13 +567,13 @@ void Graphics::createDevice(GraphicsInitializer initializer)
|
|||||||
(uint32)queueInfos.size(),
|
(uint32)queueInfos.size(),
|
||||||
&features);
|
&features);
|
||||||
|
|
||||||
VkPhysicalDeviceDescriptorIndexingFeatures descriptorIndexing = {};
|
VkPhysicalDeviceDescriptorIndexingFeatures descriptorIndexing = {
|
||||||
std::memset(&descriptorIndexing, 0, sizeof(descriptorIndexing));
|
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES,
|
||||||
descriptorIndexing.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES;
|
.shaderSampledImageArrayNonUniformIndexing = VK_TRUE,
|
||||||
descriptorIndexing.shaderSampledImageArrayNonUniformIndexing = VK_TRUE;
|
.descriptorBindingPartiallyBound = VK_TRUE,
|
||||||
descriptorIndexing.runtimeDescriptorArray = VK_TRUE;
|
.descriptorBindingVariableDescriptorCount = VK_TRUE,
|
||||||
descriptorIndexing.descriptorBindingVariableDescriptorCount = VK_TRUE;
|
.runtimeDescriptorArray = VK_TRUE,
|
||||||
descriptorIndexing.descriptorBindingPartiallyBound = VK_TRUE;
|
};
|
||||||
deviceInfo.pNext = &descriptorIndexing;
|
deviceInfo.pNext = &descriptorIndexing;
|
||||||
#if ENABLE_VALIDATION
|
#if ENABLE_VALIDATION
|
||||||
VkDeviceDiagnosticsConfigCreateInfoNV crashDiagInfo;
|
VkDeviceDiagnosticsConfigCreateInfoNV crashDiagInfo;
|
||||||
@@ -581,6 +585,18 @@ void Graphics::createDevice(GraphicsInitializer initializer)
|
|||||||
VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_SHADER_DEBUG_INFO_BIT_NV;
|
VK_DEVICE_DIAGNOSTICS_CONFIG_ENABLE_SHADER_DEBUG_INFO_BIT_NV;
|
||||||
descriptorIndexing.pNext = &crashDiagInfo;
|
descriptorIndexing.pNext = &crashDiagInfo;
|
||||||
#endif
|
#endif
|
||||||
|
VkPhysicalDeviceMeshShaderFeaturesEXT enabledMeshShaderFeatures = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_EXT,
|
||||||
|
.taskShader = VK_TRUE,
|
||||||
|
.meshShader = VK_TRUE,
|
||||||
|
};
|
||||||
|
if (Gfx::useMeshShading)
|
||||||
|
{
|
||||||
|
descriptorIndexing.pNext = &enabledMeshShaderFeatures;
|
||||||
|
initializer.deviceExtensions.add("VK_EXT_mesh_shader");
|
||||||
|
initializer.deviceExtensions.add("VK_KHR_SPIRV_1_4_EXTENSION_NAME");
|
||||||
|
initializer.deviceExtensions.add("VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME");
|
||||||
|
}
|
||||||
deviceInfo.enabledExtensionCount = (uint32)initializer.deviceExtensions.size();
|
deviceInfo.enabledExtensionCount = (uint32)initializer.deviceExtensions.size();
|
||||||
deviceInfo.ppEnabledExtensionNames = initializer.deviceExtensions.data();
|
deviceInfo.ppEnabledExtensionNames = initializer.deviceExtensions.data();
|
||||||
deviceInfo.enabledLayerCount = (uint32_t)initializer.layers.size();
|
deviceInfo.enabledLayerCount = (uint32_t)initializer.layers.size();
|
||||||
@@ -590,6 +606,8 @@ void Graphics::createDevice(GraphicsInitializer initializer)
|
|||||||
VK_CHECK(vkCreateDevice(physicalDevice, &deviceInfo, nullptr, &handle));
|
VK_CHECK(vkCreateDevice(physicalDevice, &deviceInfo, nullptr, &handle));
|
||||||
std::cout << "Vulkan handle: " << handle << std::endl;
|
std::cout << "Vulkan handle: " << handle << std::endl;
|
||||||
|
|
||||||
|
cmdDrawMeshTasks = (PFN_vkCmdDrawMeshTasksEXT)vkGetDeviceProcAddr(handle, "vkCmdDrawMeshTasksEXT");
|
||||||
|
|
||||||
graphicsQueue = new Queue(this, Gfx::QueueType::GRAPHICS, graphicsQueueInfo.familyIndex, 0);
|
graphicsQueue = new Queue(this, Gfx::QueueType::GRAPHICS, graphicsQueueInfo.familyIndex, 0);
|
||||||
if (Gfx::useAsyncCompute && asyncComputeInfo.familyIndex != -1)
|
if (Gfx::useAsyncCompute && asyncComputeInfo.familyIndex != -1)
|
||||||
{
|
{
|
||||||
@@ -613,12 +631,8 @@ void Graphics::createDevice(GraphicsInitializer initializer)
|
|||||||
{
|
{
|
||||||
dedicatedTransferQueue = new Queue(this, Gfx::QueueType::DEDICATED_TRANSFER, dedicatedTransferQueueInfo.familyIndex, 0);
|
dedicatedTransferQueue = new Queue(this, Gfx::QueueType::DEDICATED_TRANSFER, dedicatedTransferQueueInfo.familyIndex, 0);
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
dedicatedTransferQueue = transferQueue;
|
|
||||||
}
|
|
||||||
queueMapping.graphicsFamily = graphicsQueue->getFamilyIndex();
|
queueMapping.graphicsFamily = graphicsQueue->getFamilyIndex();
|
||||||
queueMapping.computeFamily = computeQueue->getFamilyIndex();
|
queueMapping.computeFamily = computeQueue->getFamilyIndex();
|
||||||
queueMapping.transferFamily = transferQueue->getFamilyIndex();
|
queueMapping.transferFamily = transferQueue->getFamilyIndex();
|
||||||
queueMapping.dedicatedTransferFamily = dedicatedTransferQueue->getFamilyIndex();
|
queueMapping.dedicatedTransferFamily = dedicatedTransferQueue != nullptr ? dedicatedTransferQueue->getFamilyIndex() : transferQueue->getFamilyIndex();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -73,7 +73,9 @@ public:
|
|||||||
virtual Gfx::OPipelineLayout createPipelineLayout(Gfx::PPipelineLayout baseLayout = nullptr) override;
|
virtual Gfx::OPipelineLayout createPipelineLayout(Gfx::PPipelineLayout baseLayout = nullptr) override;
|
||||||
|
|
||||||
virtual void copyTexture(Gfx::PTexture srcTexture, Gfx::PTexture dstTexture) override;
|
virtual void copyTexture(Gfx::PTexture srcTexture, Gfx::PTexture dstTexture) override;
|
||||||
|
void vkCmdDrawMeshTasksEXT(VkCommandBuffer handle, uint32 groupX, uint32 groupY, uint32 groupZ);
|
||||||
protected:
|
protected:
|
||||||
|
PFN_vkCmdDrawMeshTasksEXT cmdDrawMeshTasks;
|
||||||
Array<const char *> getRequiredExtensions();
|
Array<const char *> getRequiredExtensions();
|
||||||
void initInstance(GraphicsInitializer initInfo);
|
void initInstance(GraphicsInitializer initInfo);
|
||||||
void setupDebugCallback();
|
void setupDebugCallback();
|
||||||
@@ -97,7 +99,7 @@ protected:
|
|||||||
thread_local static OCommandBufferManager transferCommands;
|
thread_local static OCommandBufferManager transferCommands;
|
||||||
thread_local static OCommandBufferManager dedicatedTransferCommands;
|
thread_local static OCommandBufferManager dedicatedTransferCommands;
|
||||||
VkPhysicalDeviceProperties props;
|
VkPhysicalDeviceProperties props;
|
||||||
VkPhysicalDeviceFeatures features;
|
VkPhysicalDeviceFeatures2 features;
|
||||||
VkDebugReportCallbackEXT callback;
|
VkDebugReportCallbackEXT callback;
|
||||||
std::mutex viewportLock;
|
std::mutex viewportLock;
|
||||||
Array<PViewport> viewports;
|
Array<PViewport> viewports;
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
#include "Initializer.h"
|
#include "Initializer.h"
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include "Initializer.h"
|
#include "Initializer.h"
|
||||||
|
#include "Initializer.h"
|
||||||
|
|
||||||
using namespace Seele::Vulkan;
|
using namespace Seele::Vulkan;
|
||||||
|
|
||||||
|
|||||||
@@ -51,6 +51,11 @@ VkDeviceCreateInfo DeviceCreateInfo(
|
|||||||
uint32_t queueCount,
|
uint32_t queueCount,
|
||||||
VkPhysicalDeviceFeatures *features);
|
VkPhysicalDeviceFeatures *features);
|
||||||
|
|
||||||
|
VkDeviceCreateInfo DeviceCreateInfo(
|
||||||
|
VkDeviceQueueCreateInfo* queueInfos,
|
||||||
|
uint32_t queueCount,
|
||||||
|
VkPhysicalDeviceFeatures2* features);
|
||||||
|
|
||||||
VkSwapchainCreateInfoKHR SwapchainCreateInfo(
|
VkSwapchainCreateInfoKHR SwapchainCreateInfo(
|
||||||
VkSurfaceKHR surface,
|
VkSurfaceKHR surface,
|
||||||
uint32_t minImageCount,
|
uint32_t minImageCount,
|
||||||
|
|||||||
@@ -48,7 +48,7 @@ PipelineCache::~PipelineCache()
|
|||||||
std::cout << "Written " << cacheSize << " bytes to cache" << std::endl;
|
std::cout << "Written " << cacheSize << " bytes to cache" << std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
PGraphicsPipeline PipelineCache::createPipeline(const Gfx::LegacyPipelineCreateInfo& gfxInfo)
|
OGraphicsPipeline PipelineCache::createPipeline(const Gfx::LegacyPipelineCreateInfo& gfxInfo)
|
||||||
{
|
{
|
||||||
uint32 stageCount = 0;
|
uint32 stageCount = 0;
|
||||||
|
|
||||||
@@ -99,7 +99,7 @@ PGraphicsPipeline PipelineCache::createPipeline(const Gfx::LegacyPipelineCreateI
|
|||||||
*res = VkVertexInputBindingDescription{
|
*res = VkVertexInputBindingDescription{
|
||||||
.binding = elem.binding,
|
.binding = elem.binding,
|
||||||
.stride = elem.stride,
|
.stride = elem.stride,
|
||||||
.inputRate = elem.bInstanced ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX,
|
.inputRate = elem.instanced ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
vertexInput.pVertexAttributeDescriptions = attributes.data();
|
vertexInput.pVertexAttributeDescriptions = attributes.data();
|
||||||
@@ -217,12 +217,12 @@ PGraphicsPipeline PipelineCache::createPipeline(const Gfx::LegacyPipelineCreateI
|
|||||||
std::cout << "Gfx creation time: " << delta << std::endl;
|
std::cout << "Gfx creation time: " << delta << std::endl;
|
||||||
|
|
||||||
|
|
||||||
PGraphicsPipeline result = new GraphicsPipeline(graphics, pipelineHandle, layout);
|
OGraphicsPipeline result = new GraphicsPipeline(graphics, pipelineHandle, layout);
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
PGraphicsPipeline PipelineCache::createPipeline(const Gfx::MeshPipelineCreateInfo& gfxInfo)
|
OGraphicsPipeline PipelineCache::createPipeline(const Gfx::MeshPipelineCreateInfo& gfxInfo)
|
||||||
{
|
{
|
||||||
uint32 stageCount = 0;
|
uint32 stageCount = 0;
|
||||||
|
|
||||||
@@ -361,33 +361,35 @@ PGraphicsPipeline PipelineCache::createPipeline(const Gfx::MeshPipelineCreateInf
|
|||||||
int64 delta = std::chrono::duration_cast<std::chrono::microseconds>(endTime - beginTime).count();
|
int64 delta = std::chrono::duration_cast<std::chrono::microseconds>(endTime - beginTime).count();
|
||||||
std::cout << "Gfx creation time: " << delta << std::endl;
|
std::cout << "Gfx creation time: " << delta << std::endl;
|
||||||
|
|
||||||
|
OGraphicsPipeline result = new GraphicsPipeline(graphics, pipelineHandle, layout);
|
||||||
PGraphicsPipeline result = new GraphicsPipeline(graphics, pipelineHandle, layout);
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
PComputePipeline PipelineCache::createPipeline(const Gfx::ComputePipelineCreateInfo& computeInfo)
|
OComputePipeline PipelineCache::createPipeline(const Gfx::ComputePipelineCreateInfo& computeInfo)
|
||||||
{
|
{
|
||||||
VkComputePipelineCreateInfo createInfo;
|
|
||||||
createInfo.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
|
|
||||||
createInfo.pNext = 0;
|
|
||||||
createInfo.flags = 0;
|
|
||||||
createInfo.basePipelineIndex = 0;
|
|
||||||
createInfo.basePipelineHandle = VK_NULL_HANDLE;
|
|
||||||
auto layout = computeInfo.pipelineLayout.cast<PipelineLayout>();
|
auto layout = computeInfo.pipelineLayout.cast<PipelineLayout>();
|
||||||
createInfo.layout = layout->getHandle();
|
|
||||||
auto computeStage = computeInfo.computeShader.cast<ComputeShader>();
|
auto computeStage = computeInfo.computeShader.cast<ComputeShader>();
|
||||||
createInfo.stage = init::PipelineShaderStageCreateInfo(
|
|
||||||
|
VkComputePipelineCreateInfo createInfo = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
|
||||||
|
.pNext = 0,
|
||||||
|
.flags = 0,
|
||||||
|
.stage = init::PipelineShaderStageCreateInfo(
|
||||||
VK_SHADER_STAGE_COMPUTE_BIT,
|
VK_SHADER_STAGE_COMPUTE_BIT,
|
||||||
computeStage->getModuleHandle(),
|
computeStage->getModuleHandle(),
|
||||||
computeStage->getEntryPointName());
|
computeStage->getEntryPointName()),
|
||||||
|
.layout = layout->getHandle(),
|
||||||
|
.basePipelineHandle = VK_NULL_HANDLE,
|
||||||
|
.basePipelineIndex = 0,
|
||||||
|
};
|
||||||
|
|
||||||
VkPipeline pipelineHandle;
|
VkPipeline pipelineHandle;
|
||||||
auto beginTime = std::chrono::high_resolution_clock::now();
|
auto beginTime = std::chrono::high_resolution_clock::now();
|
||||||
VK_CHECK(vkCreateComputePipelines(graphics->getDevice(), cache, 1, &createInfo, nullptr, &pipelineHandle));
|
VK_CHECK(vkCreateComputePipelines(graphics->getDevice(), cache, 1, &createInfo, nullptr, &pipelineHandle));
|
||||||
auto endTime = std::chrono::high_resolution_clock::now();
|
auto endTime = std::chrono::high_resolution_clock::now();
|
||||||
int64 delta = std::chrono::duration_cast<std::chrono::microseconds>(endTime - beginTime).count();
|
int64 delta = std::chrono::duration_cast<std::chrono::microseconds>(endTime - beginTime).count();
|
||||||
std::cout << "Compute creation time: " << delta << std::endl;
|
std::cout << "Compute creation time: " << delta << std::endl;
|
||||||
PComputePipeline result = new ComputePipeline(graphics, pipelineHandle, layout);
|
OComputePipeline result = new ComputePipeline(graphics, pipelineHandle, layout);
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
@@ -10,9 +10,9 @@ class PipelineCache
|
|||||||
public:
|
public:
|
||||||
PipelineCache(PGraphics graphics, const std::string& cacheFilePath);
|
PipelineCache(PGraphics graphics, const std::string& cacheFilePath);
|
||||||
~PipelineCache();
|
~PipelineCache();
|
||||||
PGraphicsPipeline createPipeline(const Gfx::LegacyPipelineCreateInfo& createInfo);
|
OGraphicsPipeline createPipeline(const Gfx::LegacyPipelineCreateInfo& createInfo);
|
||||||
PGraphicsPipeline createPipeline(const Gfx::MeshPipelineCreateInfo& createInfo);
|
OGraphicsPipeline createPipeline(const Gfx::MeshPipelineCreateInfo& createInfo);
|
||||||
PComputePipeline createPipeline(const Gfx::ComputePipelineCreateInfo& createInfo);
|
OComputePipeline createPipeline(const Gfx::ComputePipelineCreateInfo& createInfo);
|
||||||
private:
|
private:
|
||||||
VkPipelineCache cache;
|
VkPipelineCache cache;
|
||||||
PGraphics graphics;
|
PGraphics graphics;
|
||||||
|
|||||||
@@ -3,6 +3,7 @@
|
|||||||
#include "Graphics.h"
|
#include "Graphics.h"
|
||||||
#include "Framebuffer.h"
|
#include "Framebuffer.h"
|
||||||
#include "Texture.h"
|
#include "Texture.h"
|
||||||
|
#include "RenderPass.h"
|
||||||
|
|
||||||
using namespace Seele;
|
using namespace Seele;
|
||||||
using namespace Seele::Vulkan;
|
using namespace Seele::Vulkan;
|
||||||
@@ -144,3 +145,4 @@ uint32 RenderPass::getFramebufferHash()
|
|||||||
}
|
}
|
||||||
return CRC::Calculate(&description, sizeof(FramebufferDescription), CRC::CRC_32());
|
return CRC::Calculate(&description, sizeof(FramebufferDescription), CRC::CRC_32());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,10 +1,6 @@
|
|||||||
#include "VulkanGraphicsResources.h"
|
#include "Texture.h"
|
||||||
#include "VulkanGraphics.h"
|
#include "Initializer.h"
|
||||||
#include "VulkanInitializer.h"
|
#include "CommandBuffer.h"
|
||||||
#include "VulkanGraphicsEnums.h"
|
|
||||||
#include "VulkanAllocator.h"
|
|
||||||
#include "VulkanCommandBuffer.h"
|
|
||||||
#include "Graphics/GraphicsEnums.h"
|
|
||||||
#include <math.h>
|
#include <math.h>
|
||||||
|
|
||||||
using namespace Seele;
|
using namespace Seele;
|
||||||
|
|||||||
@@ -10,22 +10,22 @@ Material::Material()
|
|||||||
}
|
}
|
||||||
|
|
||||||
Material::Material(Gfx::PGraphics graphics,
|
Material::Material(Gfx::PGraphics graphics,
|
||||||
Array<OShaderParameter> parameter,
|
|
||||||
Gfx::ODescriptorLayout layout,
|
Gfx::ODescriptorLayout layout,
|
||||||
uint32 uniformDataSize,
|
uint32 uniformDataSize,
|
||||||
uint32 uniformBinding,
|
uint32 uniformBinding,
|
||||||
std::string materialName,
|
std::string materialName,
|
||||||
Array<OShaderExpression> expressions,
|
Map<std::string, OShaderExpression> expressions,
|
||||||
|
Array<std::string> parameter,
|
||||||
MaterialNode brdf)
|
MaterialNode brdf)
|
||||||
: graphics(graphics)
|
: graphics(graphics)
|
||||||
, parameters(std::move(parameter))
|
|
||||||
, uniformDataSize(uniformDataSize)
|
, uniformDataSize(uniformDataSize)
|
||||||
, uniformBinding(uniformBinding)
|
, uniformBinding(uniformBinding)
|
||||||
|
, instanceId(0)
|
||||||
, layout(std::move(layout))
|
, layout(std::move(layout))
|
||||||
, materialName(materialName)
|
, materialName(materialName)
|
||||||
, codeExpressions(std::move(expressions))
|
, codeExpressions(std::move(expressions))
|
||||||
, brdf(brdf)
|
, parameters(std::move(parameter))
|
||||||
, instanceId(0)
|
, brdf(std::move(brdf))
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -33,14 +33,19 @@ Material::~Material()
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
PMaterialInstance Seele::Material::instantiate()
|
OMaterialInstance Material::instantiate()
|
||||||
{
|
{
|
||||||
return new MaterialInstance(instanceId++, graphics, this, layout, parameters, uniformBinding, uniformDataSize);
|
return new MaterialInstance(
|
||||||
|
instanceId++,
|
||||||
|
graphics,
|
||||||
|
codeExpressions,
|
||||||
|
parameters,
|
||||||
|
uniformBinding,
|
||||||
|
uniformDataSize);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Material::save(ArchiveBuffer& buffer) const
|
void Material::save(ArchiveBuffer& buffer) const
|
||||||
{
|
{
|
||||||
Serialization::save(buffer, brdfName);
|
|
||||||
Serialization::save(buffer, uniformDataSize);
|
Serialization::save(buffer, uniformDataSize);
|
||||||
Serialization::save(buffer, uniformBinding);
|
Serialization::save(buffer, uniformBinding);
|
||||||
Serialization::save(buffer, instanceId);
|
Serialization::save(buffer, instanceId);
|
||||||
@@ -59,13 +64,11 @@ void Material::save(ArchiveBuffer& buffer) const
|
|||||||
Serialization::save(buffer, binding.descriptorType);
|
Serialization::save(buffer, binding.descriptorType);
|
||||||
Serialization::save(buffer, binding.shaderStages);
|
Serialization::save(buffer, binding.shaderStages);
|
||||||
}
|
}
|
||||||
Serialization::save(buffer, instances);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Material::load(ArchiveBuffer& buffer)
|
void Material::load(ArchiveBuffer& buffer)
|
||||||
{
|
{
|
||||||
graphics = buffer.getGraphics();
|
graphics = buffer.getGraphics();
|
||||||
Serialization::load(buffer, brdfName);
|
|
||||||
Serialization::load(buffer, uniformDataSize);
|
Serialization::load(buffer, uniformDataSize);
|
||||||
Serialization::load(buffer, uniformBinding);
|
Serialization::load(buffer, uniformBinding);
|
||||||
Serialization::load(buffer, instanceId);
|
Serialization::load(buffer, instanceId);
|
||||||
@@ -98,11 +101,6 @@ void Material::load(ArchiveBuffer& buffer)
|
|||||||
layout->addDescriptorBinding(binding, descriptorType, descriptorCount, bindingFlags, shaderStages);
|
layout->addDescriptorBinding(binding, descriptorType, descriptorCount, bindingFlags, shaderStages);
|
||||||
}
|
}
|
||||||
layout->create();
|
layout->create();
|
||||||
Serialization::load(buffer, instances);
|
|
||||||
for (auto& instance : instances)
|
|
||||||
{
|
|
||||||
instance->setBaseMaterial(this);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Material::compile()
|
void Material::compile()
|
||||||
@@ -114,21 +112,23 @@ void Material::compile()
|
|||||||
codeStream << "struct " << materialName << " : IMaterial {\n";
|
codeStream << "struct " << materialName << " : IMaterial {\n";
|
||||||
for(const auto& parameter : parameters)
|
for(const auto& parameter : parameters)
|
||||||
{
|
{
|
||||||
parameter->generateDeclaration(codeStream);
|
PShaderParameter handle = PShaderExpression(codeExpressions[parameter]);
|
||||||
|
handle->generateDeclaration(codeStream);
|
||||||
}
|
}
|
||||||
codeStream << "\ttypedef " << brdf.profile << " BRDF;\n";
|
codeStream << "\ttypedef " << brdf.profile << " BRDF;\n";
|
||||||
codeStream << "\t" << brdf.profile << " prepare(MaterialFragmentParameter input) {\n";
|
codeStream << "\t" << brdf.profile << " prepare(MaterialFragmentParameter input) {\n";
|
||||||
codeStream << "\t\t" << brdf.profile << " result;\n";
|
codeStream << "\t\t" << brdf.profile << " result;\n";
|
||||||
Map<int32, std::string> varState;
|
Map<std::string, std::string> varState;
|
||||||
for(const auto& expr : codeExpressions)
|
for(const auto& [_, expr] :codeExpressions)
|
||||||
{
|
{
|
||||||
codeStream << expr->evaluate(varState);
|
codeStream << expr->evaluate(varState);
|
||||||
}
|
}
|
||||||
for(const auto& [name, exp] : brdf.variables)
|
for(const auto& [name, exp] : brdf.variables)
|
||||||
{
|
{
|
||||||
codeStream << "\t\tresult." << name << " = " << varState[exp->key] << ";";
|
codeStream << "\t\tresult." << name << " = " << varState[exp] << ";";
|
||||||
}
|
}
|
||||||
codeStream << "\t\treturn result;\n";
|
codeStream << "\t\treturn result;\n";
|
||||||
codeStream << "\t}\n";
|
codeStream << "\t}\n";
|
||||||
codeStream << "};\n";
|
codeStream << "};\n";
|
||||||
|
graphics->getShaderCompiler()->registerMaterial(this);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,17 +10,16 @@ class Material
|
|||||||
public:
|
public:
|
||||||
Material();
|
Material();
|
||||||
Material(Gfx::PGraphics graphics,
|
Material(Gfx::PGraphics graphics,
|
||||||
Array<OShaderParameter> parameter,
|
|
||||||
Gfx::ODescriptorLayout layout,
|
Gfx::ODescriptorLayout layout,
|
||||||
uint32 uniformDataSize,
|
uint32 uniformDataSize,
|
||||||
uint32 uniformBinding,
|
uint32 uniformBinding,
|
||||||
std::string materialName,
|
std::string materialName,
|
||||||
Array<OShaderExpression> expressions,
|
Map<std::string, OShaderExpression> expressions,
|
||||||
|
Array<std::string> parameter,
|
||||||
MaterialNode brdf);
|
MaterialNode brdf);
|
||||||
~Material();
|
~Material();
|
||||||
const Gfx::PDescriptorLayout getDescriptorLayout() const { return layout; }
|
const Gfx::PDescriptorLayout getDescriptorLayout() const { return layout; }
|
||||||
PMaterialInstance instantiate();
|
OMaterialInstance instantiate();
|
||||||
PMaterialInstance getInstance(uint64 instance) { return instances[instance]; }
|
|
||||||
const std::string& getName() const { return materialName; }
|
const std::string& getName() const { return materialName; }
|
||||||
|
|
||||||
void save(ArchiveBuffer& buffer) const;
|
void save(ArchiveBuffer& buffer) const;
|
||||||
@@ -30,15 +29,13 @@ public:
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
Gfx::PGraphics graphics;
|
Gfx::PGraphics graphics;
|
||||||
std::string brdfName;
|
|
||||||
uint32 uniformDataSize;
|
uint32 uniformDataSize;
|
||||||
uint32 uniformBinding;
|
uint32 uniformBinding;
|
||||||
uint64 instanceId;
|
uint64 instanceId;
|
||||||
Gfx::ODescriptorLayout layout;
|
Gfx::ODescriptorLayout layout;
|
||||||
std::string materialName;
|
std::string materialName;
|
||||||
Array<OShaderExpression> codeExpressions;
|
Map<std::string, OShaderExpression> codeExpressions;
|
||||||
Array<OShaderParameter> parameters;
|
Array<std::string> parameters;
|
||||||
Array<OMaterialInstance> instances;
|
|
||||||
MaterialNode brdf;
|
MaterialNode brdf;
|
||||||
};
|
};
|
||||||
DEFINE_REF(Material)
|
DEFINE_REF(Material)
|
||||||
|
|||||||
@@ -8,17 +8,34 @@ MaterialInstance::MaterialInstance()
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
MaterialInstance::MaterialInstance(uint64 id, Gfx::PGraphics graphics, PMaterial baseMaterial, Gfx::PDescriptorLayout layout, Array<OShaderParameter> params, uint32 uniformBinding, uint32 uniformSize)
|
MaterialInstance::MaterialInstance(uint64 id,
|
||||||
: id(id), graphics(graphics), baseMaterial(baseMaterial), layout(layout), parameters(params), uniformBinding(uniformBinding)
|
Gfx::PGraphics graphics,
|
||||||
|
Map<std::string, OShaderExpression>& expressions,
|
||||||
|
Array<std::string> params,
|
||||||
|
uint32 uniformBinding,
|
||||||
|
uint32 uniformSize)
|
||||||
|
: id(id)
|
||||||
|
, graphics(graphics)
|
||||||
|
, uniformBinding(uniformBinding)
|
||||||
{
|
{
|
||||||
uniformBuffer = graphics->createUniformBuffer(UniformBufferCreateInfo{
|
uniformBuffer = graphics->createUniformBuffer(UniformBufferCreateInfo{
|
||||||
.sourceData = {
|
.sourceData = {
|
||||||
.size = uniformSize,
|
.size = uniformSize,
|
||||||
},
|
},
|
||||||
.bDynamic = true,
|
.dynamic = true,
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
uniformData.resize(uniformSize);
|
uniformData.resize(uniformSize);
|
||||||
|
ArchiveBuffer buffer(graphics);
|
||||||
|
parameters.reserve(params.size());
|
||||||
|
for (int i = 0; i < params.size(); ++i)
|
||||||
|
{
|
||||||
|
Serialization::save(buffer, params[i]);
|
||||||
|
buffer.rewind();
|
||||||
|
OShaderParameter param;
|
||||||
|
Serialization::load(buffer, param);
|
||||||
|
parameters.add(std::move(param));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
MaterialInstance::~MaterialInstance()
|
MaterialInstance::~MaterialInstance()
|
||||||
@@ -28,6 +45,8 @@ MaterialInstance::~MaterialInstance()
|
|||||||
|
|
||||||
void MaterialInstance::updateDescriptor()
|
void MaterialInstance::updateDescriptor()
|
||||||
{
|
{
|
||||||
|
Gfx::PDescriptorLayout layout = baseMaterial->getMaterial()->getDescriptorLayout();
|
||||||
|
layout->reset();
|
||||||
descriptor = layout->allocateDescriptorSet();
|
descriptor = layout->allocateDescriptorSet();
|
||||||
for (auto& param : parameters)
|
for (auto& param : parameters)
|
||||||
{
|
{
|
||||||
@@ -36,16 +55,27 @@ void MaterialInstance::updateDescriptor()
|
|||||||
descriptor->writeChanges();
|
descriptor->writeChanges();
|
||||||
}
|
}
|
||||||
|
|
||||||
Gfx::PDescriptorSet Seele::MaterialInstance::getDescriptorSet() const
|
Gfx::PDescriptorSet MaterialInstance::getDescriptorSet() const
|
||||||
{
|
{
|
||||||
return descriptor;
|
return descriptor;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void MaterialInstance::setBaseMaterial(PMaterialAsset asset)
|
||||||
|
{
|
||||||
|
uniformBuffer = graphics->createUniformBuffer(UniformBufferCreateInfo{
|
||||||
|
.sourceData = {
|
||||||
|
.size = uniformData.size(),
|
||||||
|
},
|
||||||
|
.dynamic = true,
|
||||||
|
}
|
||||||
|
);
|
||||||
|
baseMaterial = asset;
|
||||||
|
}
|
||||||
|
|
||||||
void MaterialInstance::save(ArchiveBuffer& buffer) const
|
void MaterialInstance::save(ArchiveBuffer& buffer) const
|
||||||
{
|
{
|
||||||
Serialization::save(buffer, uniformData);
|
Serialization::save(buffer, uniformData);
|
||||||
Serialization::save(buffer, uniformBinding);
|
Serialization::save(buffer, uniformBinding);
|
||||||
Serialization::save(buffer, uniformBuffer);
|
|
||||||
Serialization::save(buffer, parameters);
|
Serialization::save(buffer, parameters);
|
||||||
Serialization::save(buffer, id);
|
Serialization::save(buffer, id);
|
||||||
}
|
}
|
||||||
@@ -55,19 +85,6 @@ void MaterialInstance::load(ArchiveBuffer& buffer)
|
|||||||
graphics = buffer.getGraphics();
|
graphics = buffer.getGraphics();
|
||||||
Serialization::load(buffer, uniformData);
|
Serialization::load(buffer, uniformData);
|
||||||
Serialization::load(buffer, uniformBinding);
|
Serialization::load(buffer, uniformBinding);
|
||||||
Serialization::load(buffer, uniformBuffer);
|
|
||||||
Serialization::load(buffer, parameters);
|
Serialization::load(buffer, parameters);
|
||||||
Serialization::load(buffer, id);
|
Serialization::load(buffer, id);
|
||||||
}
|
}
|
||||||
|
|
||||||
void MaterialInstance::setBaseMaterial(PMaterial material)
|
|
||||||
{
|
|
||||||
layout = material->getDescriptorLayout();
|
|
||||||
baseMaterial = material;
|
|
||||||
descriptor = layout->allocateDescriptorSet();
|
|
||||||
for (auto& param : parameters)
|
|
||||||
{
|
|
||||||
param->updateDescriptorSet(descriptor, uniformData.data());
|
|
||||||
}
|
|
||||||
descriptor->writeChanges();
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "Material.h"
|
#include "Material.h"
|
||||||
#include "Graphics/Buffer.h"
|
#include "Graphics/Buffer.h"
|
||||||
|
#include "Asset/MaterialAsset.h"
|
||||||
|
|
||||||
namespace Seele
|
namespace Seele
|
||||||
{
|
{
|
||||||
@@ -8,16 +9,22 @@ class MaterialInstance
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
MaterialInstance();
|
MaterialInstance();
|
||||||
MaterialInstance(uint64 id, Gfx::PGraphics graphics, PMaterial baseMaterial, Gfx::PDescriptorLayout descriptor, Array<OShaderParameter> params, uint32 uniformBinding, uint32 uniformSize);
|
MaterialInstance(uint64 id,
|
||||||
|
Gfx::PGraphics graphics,
|
||||||
|
Map<std::string, OShaderExpression>& expressions,
|
||||||
|
Array<std::string> params,
|
||||||
|
uint32 uniformBinding,
|
||||||
|
uint32 uniformSize);
|
||||||
~MaterialInstance();
|
~MaterialInstance();
|
||||||
void updateDescriptor();
|
void updateDescriptor();
|
||||||
Gfx::PDescriptorSet getDescriptorSet() const;
|
Gfx::PDescriptorSet getDescriptorSet() const;
|
||||||
PMaterial getBaseMaterial() const { return baseMaterial; }
|
PMaterial getBaseMaterial() const { return baseMaterial->getMaterial(); }
|
||||||
uint64 getId() const { return id; }
|
uint64 getId() const { return id; }
|
||||||
|
|
||||||
|
void setBaseMaterial(PMaterialAsset asset);
|
||||||
|
|
||||||
void save(ArchiveBuffer& buffer) const;
|
void save(ArchiveBuffer& buffer) const;
|
||||||
void load(ArchiveBuffer& buffer);
|
void load(ArchiveBuffer& buffer);
|
||||||
void setBaseMaterial(PMaterial material);
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Gfx::PGraphics graphics;
|
Gfx::PGraphics graphics;
|
||||||
@@ -25,9 +32,8 @@ private:
|
|||||||
uint32 uniformBinding;
|
uint32 uniformBinding;
|
||||||
Gfx::OUniformBuffer uniformBuffer;
|
Gfx::OUniformBuffer uniformBuffer;
|
||||||
Array<OShaderParameter> parameters;
|
Array<OShaderParameter> parameters;
|
||||||
Gfx::PDescriptorLayout layout;
|
|
||||||
Gfx::PDescriptorSet descriptor;
|
Gfx::PDescriptorSet descriptor;
|
||||||
PMaterial baseMaterial;
|
PMaterialAsset baseMaterial;
|
||||||
uint64 id;
|
uint64 id;
|
||||||
};
|
};
|
||||||
DEFINE_REF(MaterialInstance)
|
DEFINE_REF(MaterialInstance)
|
||||||
|
|||||||
@@ -31,6 +31,15 @@ void ExpressionOutput::load(ArchiveBuffer& buffer)
|
|||||||
Serialization::load(buffer, type);
|
Serialization::load(buffer, type);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ShaderExpression::ShaderExpression()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
ShaderExpression::ShaderExpression(std::string key)
|
||||||
|
: key(key)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
void ShaderExpression::save(ArchiveBuffer& buffer) const
|
void ShaderExpression::save(ArchiveBuffer& buffer) const
|
||||||
{
|
{
|
||||||
Serialization::save(buffer, inputs);
|
Serialization::save(buffer, inputs);
|
||||||
@@ -46,7 +55,7 @@ void ShaderExpression::load(ArchiveBuffer& buffer)
|
|||||||
}
|
}
|
||||||
|
|
||||||
ShaderParameter::ShaderParameter(std::string name, uint32 byteOffset, uint32 binding)
|
ShaderParameter::ShaderParameter(std::string name, uint32 byteOffset, uint32 binding)
|
||||||
: name(name)
|
: ShaderExpression(name)
|
||||||
, byteOffset(byteOffset)
|
, byteOffset(byteOffset)
|
||||||
, binding(binding)
|
, binding(binding)
|
||||||
{
|
{
|
||||||
@@ -56,16 +65,16 @@ ShaderParameter::~ShaderParameter()
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string ShaderParameter::evaluate(Map<int32, std::string>& varState) const
|
std::string ShaderParameter::evaluate(Map<std::string, std::string>& varState) const
|
||||||
{
|
{
|
||||||
varState[key] = name;
|
varState[key] = key;
|
||||||
return "";
|
return "";
|
||||||
}
|
}
|
||||||
|
|
||||||
void ShaderParameter::save(ArchiveBuffer& buffer) const
|
void ShaderParameter::save(ArchiveBuffer& buffer) const
|
||||||
{
|
{
|
||||||
ShaderExpression::save(buffer);
|
ShaderExpression::save(buffer);
|
||||||
Serialization::save(buffer, name);
|
Serialization::save(buffer, key);
|
||||||
Serialization::save(buffer, byteOffset);
|
Serialization::save(buffer, byteOffset);
|
||||||
Serialization::save(buffer, binding);
|
Serialization::save(buffer, binding);
|
||||||
}
|
}
|
||||||
@@ -73,7 +82,7 @@ void ShaderParameter::save(ArchiveBuffer& buffer) const
|
|||||||
void ShaderParameter::load(ArchiveBuffer& buffer)
|
void ShaderParameter::load(ArchiveBuffer& buffer)
|
||||||
{
|
{
|
||||||
ShaderExpression::load(buffer);
|
ShaderExpression::load(buffer);
|
||||||
Serialization::load(buffer, name);
|
Serialization::load(buffer, key);
|
||||||
Serialization::load(buffer, byteOffset);
|
Serialization::load(buffer, byteOffset);
|
||||||
Serialization::load(buffer, binding);
|
Serialization::load(buffer, binding);
|
||||||
}
|
}
|
||||||
@@ -109,7 +118,7 @@ void FloatParameter::updateDescriptorSet(Gfx::PDescriptorSet, uint8* dst)
|
|||||||
|
|
||||||
void FloatParameter::generateDeclaration(std::ofstream& stream) const
|
void FloatParameter::generateDeclaration(std::ofstream& stream) const
|
||||||
{
|
{
|
||||||
stream << "\tlayout(offset = " << byteOffset << ") float " << name << ";\n";
|
stream << "\tlayout(offset = " << byteOffset << ") float " << key << ";\n";
|
||||||
}
|
}
|
||||||
|
|
||||||
VectorParameter::VectorParameter(std::string name, uint32 byteOffset, uint32 binding)
|
VectorParameter::VectorParameter(std::string name, uint32 byteOffset, uint32 binding)
|
||||||
@@ -131,7 +140,7 @@ void VectorParameter::updateDescriptorSet(Gfx::PDescriptorSet, uint8* dst)
|
|||||||
|
|
||||||
void VectorParameter::generateDeclaration(std::ofstream& stream) const
|
void VectorParameter::generateDeclaration(std::ofstream& stream) const
|
||||||
{
|
{
|
||||||
stream << "\tlayout(offset = " << byteOffset << ") float3 " << name << ";\n";
|
stream << "\tlayout(offset = " << byteOffset << ") float3 " << key << ";\n";
|
||||||
}
|
}
|
||||||
|
|
||||||
void VectorParameter::save(ArchiveBuffer& buffer) const
|
void VectorParameter::save(ArchiveBuffer& buffer) const
|
||||||
@@ -164,7 +173,7 @@ void TextureParameter::updateDescriptorSet(Gfx::PDescriptorSet descriptorSet, ui
|
|||||||
|
|
||||||
void TextureParameter::generateDeclaration(std::ofstream& stream) const
|
void TextureParameter::generateDeclaration(std::ofstream& stream) const
|
||||||
{
|
{
|
||||||
stream << "\tTexture2D " << name << ";\n";
|
stream << "\tTexture2D " << key << ";\n";
|
||||||
}
|
}
|
||||||
|
|
||||||
void TextureParameter::save(ArchiveBuffer& buffer) const
|
void TextureParameter::save(ArchiveBuffer& buffer) const
|
||||||
@@ -200,7 +209,7 @@ void SamplerParameter::updateDescriptorSet(Gfx::PDescriptorSet descriptorSet, ui
|
|||||||
|
|
||||||
void SamplerParameter::generateDeclaration(std::ofstream& stream) const
|
void SamplerParameter::generateDeclaration(std::ofstream& stream) const
|
||||||
{
|
{
|
||||||
stream << "\tSamplerState " << name << ";\n";
|
stream << "\tSamplerState " << key << ";\n";
|
||||||
}
|
}
|
||||||
|
|
||||||
void SamplerParameter::save(ArchiveBuffer& buffer) const
|
void SamplerParameter::save(ArchiveBuffer& buffer) const
|
||||||
@@ -233,7 +242,7 @@ void CombinedTextureParameter::updateDescriptorSet(Gfx::PDescriptorSet descripto
|
|||||||
|
|
||||||
void CombinedTextureParameter::generateDeclaration(std::ofstream& stream) const
|
void CombinedTextureParameter::generateDeclaration(std::ofstream& stream) const
|
||||||
{
|
{
|
||||||
stream << "\tTexture2D " << name << ";\n";
|
stream << "\tTexture2D " << key << ";\n";
|
||||||
}
|
}
|
||||||
|
|
||||||
void CombinedTextureParameter::save(ArchiveBuffer& buffer) const
|
void CombinedTextureParameter::save(ArchiveBuffer& buffer) const
|
||||||
@@ -267,9 +276,9 @@ ConstantExpression::~ConstantExpression()
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string ConstantExpression::evaluate(Map<int32, std::string>& varState) const
|
std::string ConstantExpression::evaluate(Map<std::string, std::string>& varState) const
|
||||||
{
|
{
|
||||||
std::string varName = std::format("const_exp_{}", std::abs(key));
|
std::string varName = std::format("const_exp_{}", key);
|
||||||
varState[key] = varName;
|
varState[key] = varName;
|
||||||
return std::format("let {} = {};\n", varName, expr);
|
return std::format("let {} = {};\n", varName, expr);
|
||||||
}
|
}
|
||||||
@@ -296,7 +305,7 @@ AddExpression::~AddExpression()
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string AddExpression::evaluate(Map<int32, std::string>& varState) const
|
std::string AddExpression::evaluate(Map<std::string, std::string>& varState) const
|
||||||
{
|
{
|
||||||
std::string varName = std::format("exp_{}", key);
|
std::string varName = std::format("exp_{}", key);
|
||||||
varState[key] = varName;
|
varState[key] = varName;
|
||||||
@@ -313,7 +322,7 @@ void AddExpression::load(ArchiveBuffer& buffer)
|
|||||||
ShaderExpression::load(buffer);
|
ShaderExpression::load(buffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string SubExpression::evaluate(Map<int32, std::string>& varState) const
|
std::string SubExpression::evaluate(Map<std::string, std::string>& varState) const
|
||||||
{
|
{
|
||||||
std::string varName = std::format("exp_{}", key);
|
std::string varName = std::format("exp_{}", key);
|
||||||
varState[key] = varName;
|
varState[key] = varName;
|
||||||
@@ -330,7 +339,7 @@ void SubExpression::load(ArchiveBuffer& buffer)
|
|||||||
ShaderExpression::load(buffer);
|
ShaderExpression::load(buffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string MulExpression::evaluate(Map<int32, std::string>& varState) const
|
std::string MulExpression::evaluate(Map<std::string, std::string>& varState) const
|
||||||
{
|
{
|
||||||
std::string varName = std::format("exp_{}", key);
|
std::string varName = std::format("exp_{}", key);
|
||||||
varState[key] = varName;
|
varState[key] = varName;
|
||||||
@@ -347,7 +356,7 @@ void MulExpression::load(ArchiveBuffer& buffer)
|
|||||||
ShaderExpression::load(buffer);
|
ShaderExpression::load(buffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string SwizzleExpression::evaluate(Map<int32, std::string>& varState) const
|
std::string SwizzleExpression::evaluate(Map<std::string, std::string>& varState) const
|
||||||
{
|
{
|
||||||
std::string varName = std::format("exp_{}", key);
|
std::string varName = std::format("exp_{}", key);
|
||||||
std::string swizzle = "";
|
std::string swizzle = "";
|
||||||
@@ -370,6 +379,7 @@ std::string SwizzleExpression::evaluate(Map<int32, std::string>& varState) const
|
|||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
swizzle += "w";
|
swizzle += "w";
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
throw std::logic_error("invalid component");
|
throw std::logic_error("invalid component");
|
||||||
}
|
}
|
||||||
@@ -390,7 +400,7 @@ void SwizzleExpression::load(ArchiveBuffer& buffer)
|
|||||||
Serialization::load(buffer, comp);
|
Serialization::load(buffer, comp);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string SampleExpression::evaluate(Map<int32, std::string>& varState) const
|
std::string SampleExpression::evaluate(Map<std::string, std::string>& varState) const
|
||||||
{
|
{
|
||||||
std::string varName = std::format("exp_{}", key);
|
std::string varName = std::format("exp_{}", key);
|
||||||
varState[key] = varName;
|
varState[key] = varName;
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ enum class ExpressionType
|
|||||||
};
|
};
|
||||||
struct ExpressionInput
|
struct ExpressionInput
|
||||||
{
|
{
|
||||||
int source;
|
std::string source;
|
||||||
ExpressionType type = ExpressionType::UNKNOWN;
|
ExpressionType type = ExpressionType::UNKNOWN;
|
||||||
void save(ArchiveBuffer& buffer) const;
|
void save(ArchiveBuffer& buffer) const;
|
||||||
void load(ArchiveBuffer& buffer);
|
void load(ArchiveBuffer& buffer);
|
||||||
@@ -35,9 +35,11 @@ struct ShaderExpression
|
|||||||
{
|
{
|
||||||
Map<std::string, ExpressionInput> inputs;
|
Map<std::string, ExpressionInput> inputs;
|
||||||
ExpressionOutput output;
|
ExpressionOutput output;
|
||||||
int32 key;
|
std::string key;
|
||||||
|
ShaderExpression();
|
||||||
|
ShaderExpression(std::string key);
|
||||||
virtual uint64 getIdentifier() const = 0;
|
virtual uint64 getIdentifier() const = 0;
|
||||||
virtual std::string evaluate(Map<int32, std::string>& varState) const = 0;
|
virtual std::string evaluate(Map<std::string, std::string>& varState) const = 0;
|
||||||
virtual void save(ArchiveBuffer& buffer) const;
|
virtual void save(ArchiveBuffer& buffer) const;
|
||||||
virtual void load(ArchiveBuffer& buffer);
|
virtual void load(ArchiveBuffer& buffer);
|
||||||
};
|
};
|
||||||
@@ -46,7 +48,6 @@ DEFINE_REF(ShaderExpression)
|
|||||||
DECLARE_NAME_REF(Gfx, DescriptorSet)
|
DECLARE_NAME_REF(Gfx, DescriptorSet)
|
||||||
struct ShaderParameter : public ShaderExpression
|
struct ShaderParameter : public ShaderExpression
|
||||||
{
|
{
|
||||||
std::string name;
|
|
||||||
uint32 byteOffset;
|
uint32 byteOffset;
|
||||||
uint32 binding;
|
uint32 binding;
|
||||||
ShaderParameter() {}
|
ShaderParameter() {}
|
||||||
@@ -56,7 +57,7 @@ struct ShaderParameter : public ShaderExpression
|
|||||||
virtual void updateDescriptorSet(Gfx::PDescriptorSet descriptorSet, uint8* dst) = 0;
|
virtual void updateDescriptorSet(Gfx::PDescriptorSet descriptorSet, uint8* dst) = 0;
|
||||||
virtual void generateDeclaration(std::ofstream& stream) const = 0;
|
virtual void generateDeclaration(std::ofstream& stream) const = 0;
|
||||||
virtual uint64 getIdentifier() const = 0;
|
virtual uint64 getIdentifier() const = 0;
|
||||||
virtual std::string evaluate(Map<int32, std::string>& varState) const override;
|
virtual std::string evaluate(Map<std::string, std::string>& varState) const override;
|
||||||
virtual void save(ArchiveBuffer& buffer) const;
|
virtual void save(ArchiveBuffer& buffer) const;
|
||||||
virtual void load(ArchiveBuffer& buffer);
|
virtual void load(ArchiveBuffer& buffer);
|
||||||
};
|
};
|
||||||
@@ -143,7 +144,7 @@ struct ConstantExpression : public ShaderExpression
|
|||||||
ConstantExpression(std::string expr, ExpressionType type);
|
ConstantExpression(std::string expr, ExpressionType type);
|
||||||
virtual ~ConstantExpression();
|
virtual ~ConstantExpression();
|
||||||
virtual uint64 getIdentifier() const { return IDENTIFIER; }
|
virtual uint64 getIdentifier() const { return IDENTIFIER; }
|
||||||
virtual std::string evaluate(Map<int32, std::string>& varState) const override;
|
virtual std::string evaluate(Map<std::string, std::string>& varState) const override;
|
||||||
virtual void save(ArchiveBuffer& buffer) const override;
|
virtual void save(ArchiveBuffer& buffer) const override;
|
||||||
virtual void load(ArchiveBuffer& buffer) override;
|
virtual void load(ArchiveBuffer& buffer) override;
|
||||||
};
|
};
|
||||||
@@ -154,7 +155,7 @@ struct AddExpression : public ShaderExpression
|
|||||||
AddExpression();
|
AddExpression();
|
||||||
virtual ~AddExpression();
|
virtual ~AddExpression();
|
||||||
virtual uint64 getIdentifier() const { return IDENTIFIER; }
|
virtual uint64 getIdentifier() const { return IDENTIFIER; }
|
||||||
virtual std::string evaluate(Map<int32, std::string>& varState) const override;
|
virtual std::string evaluate(Map<std::string, std::string>& varState) const override;
|
||||||
virtual void save(ArchiveBuffer& buffer) const override;
|
virtual void save(ArchiveBuffer& buffer) const override;
|
||||||
virtual void load(ArchiveBuffer& buffer) override;
|
virtual void load(ArchiveBuffer& buffer) override;
|
||||||
};
|
};
|
||||||
@@ -165,7 +166,7 @@ struct SubExpression : public ShaderExpression
|
|||||||
SubExpression() {}
|
SubExpression() {}
|
||||||
virtual ~SubExpression() {}
|
virtual ~SubExpression() {}
|
||||||
virtual uint64 getIdentifier() const { return IDENTIFIER; }
|
virtual uint64 getIdentifier() const { return IDENTIFIER; }
|
||||||
virtual std::string evaluate(Map<int32, std::string>& varState) const override;
|
virtual std::string evaluate(Map<std::string, std::string>& varState) const override;
|
||||||
virtual void save(ArchiveBuffer& buffer) const override;
|
virtual void save(ArchiveBuffer& buffer) const override;
|
||||||
virtual void load(ArchiveBuffer& buffer) override;
|
virtual void load(ArchiveBuffer& buffer) override;
|
||||||
};
|
};
|
||||||
@@ -176,7 +177,7 @@ struct MulExpression : public ShaderExpression
|
|||||||
MulExpression() {}
|
MulExpression() {}
|
||||||
virtual ~MulExpression() {}
|
virtual ~MulExpression() {}
|
||||||
virtual uint64 getIdentifier() const { return IDENTIFIER; }
|
virtual uint64 getIdentifier() const { return IDENTIFIER; }
|
||||||
virtual std::string evaluate(Map<int32, std::string>& varState) const override;
|
virtual std::string evaluate(Map<std::string, std::string>& varState) const override;
|
||||||
virtual void save(ArchiveBuffer& buffer) const override;
|
virtual void save(ArchiveBuffer& buffer) const override;
|
||||||
virtual void load(ArchiveBuffer& buffer) override;
|
virtual void load(ArchiveBuffer& buffer) override;
|
||||||
};
|
};
|
||||||
@@ -188,7 +189,7 @@ struct SwizzleExpression : public ShaderExpression
|
|||||||
SwizzleExpression() {}
|
SwizzleExpression() {}
|
||||||
virtual ~SwizzleExpression() {}
|
virtual ~SwizzleExpression() {}
|
||||||
virtual uint64 getIdentifier() const { return IDENTIFIER; }
|
virtual uint64 getIdentifier() const { return IDENTIFIER; }
|
||||||
virtual std::string evaluate(Map<int32, std::string>& varState) const override;
|
virtual std::string evaluate(Map<std::string, std::string>& varState) const override;
|
||||||
virtual void save(ArchiveBuffer& buffer) const override;
|
virtual void save(ArchiveBuffer& buffer) const override;
|
||||||
virtual void load(ArchiveBuffer& buffer) override;
|
virtual void load(ArchiveBuffer& buffer) override;
|
||||||
};
|
};
|
||||||
@@ -199,7 +200,7 @@ struct SampleExpression : public ShaderExpression
|
|||||||
SampleExpression() {}
|
SampleExpression() {}
|
||||||
virtual ~SampleExpression() {}
|
virtual ~SampleExpression() {}
|
||||||
virtual uint64 getIdentifier() const { return IDENTIFIER; }
|
virtual uint64 getIdentifier() const { return IDENTIFIER; }
|
||||||
virtual std::string evaluate(Map<int32, std::string>& varState) const override;
|
virtual std::string evaluate(Map<std::string, std::string>& varState) const override;
|
||||||
virtual void save(ArchiveBuffer& buffer) const override;
|
virtual void save(ArchiveBuffer& buffer) const override;
|
||||||
virtual void load(ArchiveBuffer& buffer) override;
|
virtual void load(ArchiveBuffer& buffer) override;
|
||||||
};
|
};
|
||||||
@@ -208,7 +209,7 @@ DEFINE_REF(SampleExpression)
|
|||||||
struct MaterialNode
|
struct MaterialNode
|
||||||
{
|
{
|
||||||
std::string profile;
|
std::string profile;
|
||||||
Map<std::string, OShaderExpression> variables;
|
Map<std::string, std::string> variables;
|
||||||
MaterialNode() {}
|
MaterialNode() {}
|
||||||
~MaterialNode() {}
|
~MaterialNode() {}
|
||||||
void save(ArchiveBuffer& buffer) const;
|
void save(ArchiveBuffer& buffer) const;
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user