Reworking shader compilation to not need reflection

This commit is contained in:
Dynamitos
2020-09-30 13:48:41 +02:00
parent facbfed79c
commit 79388bf41a
15 changed files with 330 additions and 4 deletions
+3 -1
View File
@@ -1,4 +1,6 @@
target_sources(SeeleEngine
PRIVATE
Actor.cpp
Actor.h)
Actor.h
CameraActor.cpp
CameraActor.h)