Not even with long texts and small scales
This commit is contained in:
@@ -27,23 +27,38 @@ void TextPass::beginFrame()
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float y = render.position.y;
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for(uint32 c : render.text)
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{
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const GlyphData& glyph = fontData.glyphDataSet[fontData.characterToGlyphIndex[c]];
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Vector2 bearing = glyph.bearing;
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Vector2 size = glyph.size;
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float xpos = x + bearing.x * render.scale;
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float ypos = y - (size.y - bearing.y) * render.scale;
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float w = size.x * render.scale;
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float h = size.y * render.scale;
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instanceData.add(GlyphInstanceData{
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.position = Vector2(xpos, ypos),
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.widthHeight = Vector2(w, h),
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.glyphIndex = fontData.characterToGlyphIndex[c],
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.position = Vector2(x, y)
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});
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x += (fontData.characterAdvance[c] >> 6) * render.scale;
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x += (glyph.advance >> 6) * render.scale;
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}
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VertexBufferCreateInfo vbInfo;
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vbInfo.numVertices = static_cast<uint32>(instanceData.size());
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vbInfo.vertexSize = sizeof(GlyphInstanceData);
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vbInfo.resourceData.data = reinterpret_cast<uint8*>(instanceData.data());
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vbInfo.resourceData.size = static_cast<uint32>(instanceData.size() * sizeof(GlyphInstanceData));
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VertexBufferCreateInfo vbInfo = {
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.resourceData = {
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.size = static_cast<uint32>(instanceData.size() * sizeof(GlyphInstanceData)),
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.data = reinterpret_cast<uint8*>(instanceData.data()),
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},
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.vertexSize = sizeof(GlyphInstanceData),
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.numVertices = static_cast<uint32>(instanceData.size()),
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};
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resources.vertexBuffer = graphics->createVertexBuffer(vbInfo);
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resources.glyphDataSet = fontData.glyphDataSet;
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resources.textureArraySet = fontData.textureArraySet;
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resources.scale = render.scale;
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resources.textData = {
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.textColor = render.textColor,
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.scale = render.scale,
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};
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}
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//co_return;
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}
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@@ -57,10 +72,10 @@ void TextPass::render()
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Gfx::PRenderCommand command = graphics->createRenderCommand("TextPassCommand");
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command->setViewport(viewport);
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command->bindPipeline(pipeline);
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command->bindDescriptor({generalSet, resources.glyphDataSet, resources.textureArraySet});
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command->bindDescriptor({generalSet, resources.textureArraySet});
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command->bindVertexBuffer({VertexInputStream(0, 0, resources.vertexBuffer)});
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command->pushConstants(pipelineLayout, Gfx::SE_SHADER_STAGE_VERTEX_BIT, 0, sizeof(float), &resources.scale);
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command->pushConstants(pipelineLayout, Gfx::SE_SHADER_STAGE_VERTEX_BIT | Gfx::SE_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(TextData), &resources.textData);
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command->draw(4, static_cast<uint32>(resources.vertexBuffer->getNumVertices()), 0, 0);
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commands.add(command);
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}
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@@ -101,36 +116,39 @@ void TextPass::createRenderPass()
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Array<Gfx::VertexElement> elements;
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elements.add({
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.streamIndex = 0,
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.offset = offsetof(GlyphInstanceData, glyphIndex),
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.vertexFormat = Gfx::SE_FORMAT_R32_UINT,
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.offset = offsetof(GlyphInstanceData, position),
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.vertexFormat = Gfx::SE_FORMAT_R32G32_SFLOAT,
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.attributeIndex = 0,
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.stride = sizeof(GlyphInstanceData),
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.bInstanced = 1
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});
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elements.add({
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.streamIndex = 0,
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.offset = offsetof(GlyphInstanceData, position),
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.offset = offsetof(GlyphInstanceData, widthHeight),
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.vertexFormat = Gfx::SE_FORMAT_R32G32_SFLOAT,
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.attributeIndex = 1,
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.stride = sizeof(GlyphInstanceData),
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.bInstanced = 1
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});
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elements.add({
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.streamIndex = 0,
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.offset = offsetof(GlyphInstanceData, glyphIndex),
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.vertexFormat = Gfx::SE_FORMAT_R32_UINT,
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.attributeIndex = 2,
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.stride = sizeof(GlyphInstanceData),
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.bInstanced = 1
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});
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declaration = graphics->createVertexDeclaration(elements);
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generalLayout = graphics->createDescriptorLayout("TextGeneral");
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generalLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
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generalLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_SAMPLER);
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generalLayout->create();
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glyphDataLayout = graphics->createDescriptorLayout("TextGlyphData");
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glyphDataLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
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glyphDataLayout->create();
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textureArrayLayout = graphics->createDescriptorLayout("TextTextureArray");
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textureArrayLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 128, Gfx::SE_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT);
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textureArrayLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 256, Gfx::SE_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT);
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textureArrayLayout->create();
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Matrix4 projectionMatrix = glm::ortho(0.f, (float)viewport->getSizeX(), 0.f, (float)viewport->getSizeY());
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projectionBuffer = graphics->createUniformBuffer({
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.resourceData = {
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@@ -154,12 +172,11 @@ void TextPass::createRenderPass()
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pipelineLayout = graphics->createPipelineLayout();
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pipelineLayout->addDescriptorLayout(0, generalLayout);
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pipelineLayout->addDescriptorLayout(1, glyphDataLayout);
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pipelineLayout->addDescriptorLayout(2, textureArrayLayout);
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pipelineLayout->addDescriptorLayout(1, textureArrayLayout);
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pipelineLayout->addPushConstants({
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.stageFlags = Gfx::SE_SHADER_STAGE_VERTEX_BIT,
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.stageFlags = Gfx::SE_SHADER_STAGE_VERTEX_BIT | Gfx::SE_SHADER_STAGE_FRAGMENT_BIT,
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.offset = 0,
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.size = sizeof(float)});
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.size = sizeof(TextData)});
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pipelineLayout->create();
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Gfx::PRenderTargetLayout layout = new Gfx::RenderTargetLayout(renderTarget, depthAttachment);
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@@ -190,34 +207,22 @@ TextPass::FontData& TextPass::getFontData(PFontAsset font)
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if(fontData.exists(font))
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{
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return fontData[font];
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}
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const Map<uint32, FontAsset::Glyph>& fontGlyphs = font->getGlyphData();
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}
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const auto& fontGlyphs = font->getGlyphData();
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FontData& fd = fontData[font];
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Array<GlyphData> buffer;
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Array<GlyphData> glyphData;
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Array<Gfx::PTexture> textures;
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buffer.reserve(fontGlyphs.size());
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glyphData.reserve(fontGlyphs.size());
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for(const auto& [key, value] : fontGlyphs)
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{
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fd.characterToGlyphIndex[key] = static_cast<uint32>(buffer.size());
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fd.characterAdvance[key] = value.advance;
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GlyphData& gd = buffer.add();
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fd.characterToGlyphIndex[key] = static_cast<uint32>(glyphData.size());
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GlyphData& gd = glyphData.add();
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gd.bearing = value.bearing;
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gd.size = value.size;
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gd.advance = value.advance;
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textures.add(value.texture);
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}
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StructuredBufferCreateInfo bufferInfo = {
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.resourceData = {
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.size = static_cast<uint32>(buffer.size() * sizeof(GlyphData)),
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.data = reinterpret_cast<uint8*>(buffer.data()),
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},
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.stride = sizeof(GlyphData),
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.bDynamic = false,
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};
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Gfx::PStructuredBuffer glyphBuffer = graphics->createStructuredBuffer(bufferInfo);
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fd.glyphDataSet = glyphDataLayout->allocateDescriptorSet();
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fd.glyphDataSet->updateBuffer(0, glyphBuffer);
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fd.glyphDataSet->writeChanges();
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fd.glyphDataSet = glyphData;
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fd.textureArraySet = textureArrayLayout->allocateDescriptorSet();
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fd.textureArraySet->updateTextureArray(0, textures);
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@@ -37,21 +37,24 @@ private:
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{
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Vector2 bearing;
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Vector2 size;
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uint32 advance;
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};
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struct GlyphInstanceData
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{
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uint32 glyphIndex;
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Vector2 position;
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Vector2 widthHeight;
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uint32 glyphIndex;
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};
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struct TextData
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{
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Vector4 textColor;
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float scale;
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};
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struct FontData
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{
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Gfx::PDescriptorSet glyphDataSet;
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Gfx::PDescriptorSet textureArraySet;
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Array<GlyphData> glyphDataSet;
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Map<uint32, uint32> characterToGlyphIndex;
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// Logically this should be part of GlyphData,
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// but because GlyphData mirrors shader data and we need
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// the advance on the CPU, we need this in a separate structure
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Map<uint32, uint32> characterAdvance;
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};
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FontData& getFontData(PFontAsset font);
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Map<PFontAsset, FontData> fontData;
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@@ -59,9 +62,8 @@ private:
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struct TextResources
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{
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Gfx::PVertexBuffer vertexBuffer;
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Gfx::PDescriptorSet glyphDataSet;
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Gfx::PDescriptorSet textureArraySet;
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float scale;
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TextData textData;
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};
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Array<TextResources> textResources;
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@@ -70,7 +72,6 @@ private:
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Gfx::PTexture2D depthBuffer;
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Gfx::PDescriptorLayout generalLayout;
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Gfx::PDescriptorLayout glyphDataLayout;
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Gfx::PDescriptorLayout textureArrayLayout;
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Gfx::PDescriptorSet generalSet;
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