Hopefully fixing models
This commit is contained in:
@@ -234,6 +234,7 @@ void ShaderBuffer::unlock()
|
||||
std::memset(®ion, 0, sizeof(VkBufferCopy));
|
||||
region.size = size;
|
||||
vkCmdCopyBuffer(cmdHandle, stagingBuffer->getHandle(), buffers[currentBuffer].buffer, 1, ®ion);
|
||||
graphics->getQueueCommands(currentOwner)->submitCommands();
|
||||
}
|
||||
//requestOwnershipTransfer(pending.prevQueue);
|
||||
graphics->getStagingManager()->releaseStagingBuffer(pending.stagingBuffer);
|
||||
|
||||
Reference in New Issue
Block a user