Then chaining still kinda broken
This commit is contained in:
@@ -229,7 +229,7 @@ void MeshLoader::loadTextures(const aiScene* scene, const std::filesystem::path&
|
||||
AssetRegistry::importFile(texPngPath.string());
|
||||
}
|
||||
}
|
||||
Job MeshLoader::import(std::filesystem::path path, PMeshAsset meshAsset)
|
||||
void MeshLoader::import(std::filesystem::path path, PMeshAsset meshAsset)
|
||||
{
|
||||
std::cout << "Starting to import "<<path << std::endl;
|
||||
meshAsset->setStatus(Asset::Status::Loading);
|
||||
@@ -264,5 +264,4 @@ Job MeshLoader::import(std::filesystem::path path, PMeshAsset meshAsset)
|
||||
meshAsset->setStatus(Asset::Status::Ready);
|
||||
meshAsset->save();
|
||||
std::cout << "Finished loading " << path << std::endl;
|
||||
co_return;
|
||||
}
|
||||
|
||||
@@ -26,7 +26,7 @@ private:
|
||||
void loadGlobalMeshes(const aiScene* scene, Array<PMesh>& globalMeshes, const Array<PMaterialAsset>& materials, Gfx::PGraphics graphics);
|
||||
void convertAssimpARGB(unsigned char* dst, aiTexel* src, uint32 numPixels);
|
||||
|
||||
Job import(std::filesystem::path path, PMeshAsset meshAsset);
|
||||
void import(std::filesystem::path path, PMeshAsset meshAsset);
|
||||
List<std::future<void>> futures;
|
||||
Gfx::PGraphics graphics;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user