Then chaining still kinda broken
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@@ -26,7 +26,7 @@ private:
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void loadGlobalMeshes(const aiScene* scene, Array<PMesh>& globalMeshes, const Array<PMaterialAsset>& materials, Gfx::PGraphics graphics);
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void convertAssimpARGB(unsigned char* dst, aiTexel* src, uint32 numPixels);
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Job import(std::filesystem::path path, PMeshAsset meshAsset);
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void import(std::filesystem::path path, PMeshAsset meshAsset);
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List<std::future<void>> futures;
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Gfx::PGraphics graphics;
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};
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