Then chaining still kinda broken
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@@ -63,6 +63,7 @@ Job BasePassMeshProcessor::processMeshBatch(
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collection->fragmentShader,
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false);
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}
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std::unique_lock lock(commandLock);
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renderCommands.add(renderCommand);
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co_return;
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}
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@@ -160,6 +161,7 @@ MainJob BasePass::render()
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co_await Job::all(jobs);
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graphics->executeCommands(processor->getRenderCommands());
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graphics->endRenderPass();
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co_return;
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}
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MainJob BasePass::endFrame()
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