Then chaining still kinda broken
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@@ -20,9 +20,7 @@ public:
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int32 staticMeshId = -1) override;
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private:
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//Array<Gfx::PDescriptorSet> cachedPrimitiveSets;
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Gfx::PViewport target;
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//uint32 cachedPrimitiveIndex;
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};
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DEFINE_REF(DepthPrepassMeshProcessor)
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DECLARE_REF(CameraActor)
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