Trying to switch to 16 bit indices
This commit is contained in:
@@ -2,7 +2,7 @@ import Bounding;
|
||||
|
||||
struct MeshletDescription
|
||||
{
|
||||
BoundingSphere bounding;
|
||||
AABB bounding;
|
||||
uint32_t vertexCount;
|
||||
uint32_t primitiveCount;
|
||||
uint32_t vertexOffset;
|
||||
@@ -13,7 +13,7 @@ struct MeshletDescription
|
||||
|
||||
struct MeshData
|
||||
{
|
||||
BoundingSphere bounding;
|
||||
AABB bounding;
|
||||
uint32_t numMeshlets;
|
||||
uint32_t meshletOffset;
|
||||
uint32_t firstIndex;
|
||||
@@ -39,7 +39,7 @@ struct Scene
|
||||
StructuredBuffer<MeshData> meshData;
|
||||
StructuredBuffer<MeshletDescription> meshletInfos;
|
||||
StructuredBuffer<uint8_t> primitiveIndices;
|
||||
StructuredBuffer<uint32_t> vertexIndices;
|
||||
StructuredBuffer<uint16_t> vertexIndices;
|
||||
};
|
||||
|
||||
ParameterBlock<Scene> pScene;
|
||||
|
||||
Reference in New Issue
Block a user