Trying to switch to 16 bit indices
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@@ -15,7 +15,7 @@ public:
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MeshId id;
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uint64 vertexCount;
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PMaterialInstanceAsset referencedMaterial;
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Array<uint32> indices;
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Array<uint16> indices;
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Array<Meshlet> meshlets;
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void save(ArchiveBuffer& buffer) const;
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void load(ArchiveBuffer& buffer);
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