Fixing perspective matrices
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+2
-2
@@ -24,8 +24,8 @@ static Gfx::OGraphics graphics;
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int main() {
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std::string gameName = "MeshShadingDemo";
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std::filesystem::path outputPath = fmt::format("/Users/dynamitos/{0}Game/", gameName);
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std::filesystem::path sourcePath = fmt::format("/Users/dynamitos/{0}/", gameName);
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std::filesystem::path outputPath = fmt::format("/home/dynamitos/{0}Game/", gameName);
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std::filesystem::path sourcePath = fmt::format("/home/dynamitos/{0}/", gameName);
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#ifdef WIN32
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std::string libraryEnding = "dll";
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#elif __APPLE__
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@@ -26,7 +26,7 @@ static Matrix4 perspectiveProjection(float fov, float aspect, float nearPlane, f
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{
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0.0f,
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0.0f,
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nearPlane / (nearPlane - farPlane),
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(nearPlane + farPlane) / (nearPlane - farPlane),
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-1.0f,
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},
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{
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@@ -1,6 +1,4 @@
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#pragma once
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#define GLM_FORCE_LEFT_HANDED
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#ifdef WIN32
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#pragma warning(push)
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#pragma warning(disable : 4201)
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