Basic light culling but without the culling

This commit is contained in:
Dynamitos
2021-06-12 18:51:29 +02:00
parent 22adb08bfc
commit 7f019a28b4
17 changed files with 122 additions and 63 deletions
+7 -6
View File
@@ -102,15 +102,16 @@ void cullLights(ComputeShaderInput in)
Plane minPlane = {float3(0, 0, -1), -minDepthVS};
for ( uint i = in.groupIndex; i < gLightEnv.numPointLights; i += BLOCK_SIZE * BLOCK_SIZE )
for ( uint i = in.groupIndex; i < numPointLights; i += BLOCK_SIZE * BLOCK_SIZE )
{
PointLight light = gLightEnv.pointLights[i];
//if(gLightEnv.insideFrustum(groupFrustum, nearClipVS, maxDepthVS))
PointLight light = pointLights[i];
//if(light.insideFrustum(groupFrustum, nearClipVS, maxDepthVS))
{
tAppendLight(i);
//if(!light.insidePlane(minPlane))
//{
oAppendLight(i);
//}
{
oAppendLight(i);
}
}
}