Basic light culling but without the culling
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@@ -32,7 +32,6 @@ int main()
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AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Plane\\plane.obj");
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PPrimitiveComponent plane = new PrimitiveComponent(AssetRegistry::findMesh("plane"));
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plane->setWorldScale(Vector(100, 100, 100));
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plane->addWorldTranslation(Vector(0, -10, 0));
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PPrimitiveComponent arissa = new PrimitiveComponent(AssetRegistry::findMesh("Ely"));
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arissa->addWorldTranslation(Vector(0, 0, 100));
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arissa->setWorldScale(Vector(0.1f, 0.1f, 0.1f));
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