More mesh shading changes

This commit is contained in:
2023-11-22 13:18:54 +01:00
parent 6daaa61641
commit 7f1bc7d090
20 changed files with 353 additions and 228 deletions
+22 -22
View File
@@ -37,39 +37,39 @@ int main()
graphics->init(initializer);
StaticMeshVertexData* vd = StaticMeshVertexData::getInstance();
vd->init(graphics);
PWindowManager windowManager = new WindowManager();
OWindowManager windowManager = new WindowManager();
AssetRegistry::init(sourcePath / "Assets", graphics);
AssetImporter::init(graphics);
AssetImporter::importFont(FontImportArgs{
.filePath = "./fonts/Calibri.ttf",
});
AssetImporter::importMesh(MeshImportArgs{
.filePath = sourcePath / "old_resources/models/arena.fbx",
});
//AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "old_resources/models/arena.fbx",
// });
AssetImporter::importMesh(MeshImportArgs{
.filePath = sourcePath / "old_resources/models/train.fbx",
});
AssetImporter::importMesh(MeshImportArgs{
.filePath= sourcePath / "old_resources/models/bird.fbx",
});
//AssetImporter::importMesh(MeshImportArgs{
// .filePath= sourcePath / "old_resources/models/bird.fbx",
// });
AssetImporter::importMesh(MeshImportArgs{
.filePath= sourcePath / "old_resources/models/cube.fbx",
});
AssetImporter::importMesh(MeshImportArgs{
.filePath= sourcePath / "old_resources/models/flameThrower.fbx",
});
AssetImporter::importMesh(MeshImportArgs{
.filePath= sourcePath / "old_resources/models/player.fbx",
});
AssetImporter::importMesh(MeshImportArgs{
.filePath= sourcePath / "old_resources/models/shotgun.fbx",
});
AssetImporter::importMesh(MeshImportArgs{
.filePath= sourcePath / "old_resources/models/track.fbx",
});
AssetImporter::importMesh(MeshImportArgs{
.filePath= sourcePath / "old_resources/models/zombie.fbx",
});
//AssetImporter::importMesh(MeshImportArgs{
// .filePath= sourcePath / "old_resources/models/flameThrower.fbx",
// });
//AssetImporter::importMesh(MeshImportArgs{
// .filePath= sourcePath / "old_resources/models/player.fbx",
// });
//AssetImporter::importMesh(MeshImportArgs{
// .filePath= sourcePath / "old_resources/models/shotgun.fbx",
// });
//AssetImporter::importMesh(MeshImportArgs{
// .filePath= sourcePath / "old_resources/models/track.fbx",
// });
//AssetImporter::importMesh(MeshImportArgs{
// .filePath= sourcePath / "old_resources/models/zombie.fbx",
// });
AssetImporter::importTexture(TextureImportArgs{
.filePath= sourcePath / "old_resources/textures/Dirt.png",