More mesh shading changes
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+22
-22
@@ -37,39 +37,39 @@ int main()
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graphics->init(initializer);
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StaticMeshVertexData* vd = StaticMeshVertexData::getInstance();
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vd->init(graphics);
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PWindowManager windowManager = new WindowManager();
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OWindowManager windowManager = new WindowManager();
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AssetRegistry::init(sourcePath / "Assets", graphics);
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AssetImporter::init(graphics);
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AssetImporter::importFont(FontImportArgs{
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.filePath = "./fonts/Calibri.ttf",
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});
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AssetImporter::importMesh(MeshImportArgs{
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.filePath = sourcePath / "old_resources/models/arena.fbx",
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});
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//AssetImporter::importMesh(MeshImportArgs{
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// .filePath = sourcePath / "old_resources/models/arena.fbx",
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// });
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AssetImporter::importMesh(MeshImportArgs{
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.filePath = sourcePath / "old_resources/models/train.fbx",
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});
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AssetImporter::importMesh(MeshImportArgs{
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.filePath= sourcePath / "old_resources/models/bird.fbx",
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});
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//AssetImporter::importMesh(MeshImportArgs{
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// .filePath= sourcePath / "old_resources/models/bird.fbx",
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// });
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AssetImporter::importMesh(MeshImportArgs{
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.filePath= sourcePath / "old_resources/models/cube.fbx",
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});
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AssetImporter::importMesh(MeshImportArgs{
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.filePath= sourcePath / "old_resources/models/flameThrower.fbx",
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});
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AssetImporter::importMesh(MeshImportArgs{
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.filePath= sourcePath / "old_resources/models/player.fbx",
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});
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AssetImporter::importMesh(MeshImportArgs{
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.filePath= sourcePath / "old_resources/models/shotgun.fbx",
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});
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AssetImporter::importMesh(MeshImportArgs{
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.filePath= sourcePath / "old_resources/models/track.fbx",
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});
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AssetImporter::importMesh(MeshImportArgs{
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.filePath= sourcePath / "old_resources/models/zombie.fbx",
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});
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//AssetImporter::importMesh(MeshImportArgs{
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// .filePath= sourcePath / "old_resources/models/flameThrower.fbx",
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// });
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//AssetImporter::importMesh(MeshImportArgs{
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// .filePath= sourcePath / "old_resources/models/player.fbx",
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// });
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//AssetImporter::importMesh(MeshImportArgs{
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// .filePath= sourcePath / "old_resources/models/shotgun.fbx",
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// });
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//AssetImporter::importMesh(MeshImportArgs{
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// .filePath= sourcePath / "old_resources/models/track.fbx",
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// });
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//AssetImporter::importMesh(MeshImportArgs{
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// .filePath= sourcePath / "old_resources/models/zombie.fbx",
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// });
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AssetImporter::importTexture(TextureImportArgs{
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.filePath= sourcePath / "old_resources/textures/Dirt.png",
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