More mesh shading changes
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@@ -20,7 +20,14 @@ DepthPrepass::DepthPrepass(Gfx::PGraphics graphics, PScene scene)
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depthPrepassLayout = graphics->createPipelineLayout();
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depthPrepassLayout->addDescriptorLayout(INDEX_VIEW_PARAMS, viewParamsLayout);
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graphics->getShaderCompiler()->registerRenderPass("DepthPass", "LegacyBasePass");
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if (graphics->supportMeshShading())
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{
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graphics->getShaderCompiler()->registerRenderPass("DepthPass", "MeshletBasePass", false, false, "", true, true, "MeshletBasePass");
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}
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else
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{
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graphics->getShaderCompiler()->registerRenderPass("DepthPass", "LegacyBasePass");
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}
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}
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DepthPrepass::~DepthPrepass()
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