More mesh shading changes
This commit is contained in:
@@ -111,7 +111,7 @@ void StaticMeshVertexData::deserializeMesh(MeshId id, ArchiveBuffer& buffer)
|
||||
loadNormals(id, nor);
|
||||
loadTangents(id, tan);
|
||||
loadBiTangents(id, bit);
|
||||
loadBiTangents(id, col);
|
||||
loadColors(id, col);
|
||||
}
|
||||
|
||||
void StaticMeshVertexData::init(Gfx::PGraphics graphics)
|
||||
|
||||
Reference in New Issue
Block a user