More mesh shading changes
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@@ -358,7 +358,6 @@ PGraphicsPipeline PipelineCache::createPipeline(Gfx::MeshPipelineCreateInfo gfxI
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if (graphicsPipelines.contains(hash))
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{
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std::cout << "Caching pipeline" << std::endl;
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return graphicsPipelines[hash];
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}
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VkPipeline pipelineHandle;
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