More mesh shading changes
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@@ -1,5 +1,5 @@
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#pragma once
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#include "ComponentSystem.h"
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#include "SystemBase.h"
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#include "Component/Transform.h"
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#include "Component/Mesh.h"
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@@ -7,13 +7,16 @@ namespace Seele
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{
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namespace System
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{
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class MeshUpdater : public ComponentSystem<Component::Transform, Component::Mesh>
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class MeshUpdater : public SystemBase
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{
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public:
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MeshUpdater(PScene scene);
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virtual ~MeshUpdater();
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virtual void update(Component::Transform& transform, Component::Mesh& mesh) override;
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virtual void update() override;
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private:
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Array<entt::entity> meshEntities;
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void on_construct(entt::registry& reg, entt::entity id);
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void on_destroy(entt::registry& reg, entt::entity id);
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};
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} // namespace System
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} // namespace Seele
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