Ray Tracing doesnt look like shit anymore
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-1
@@ -93,7 +93,7 @@ int main() {
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// .filePath = sourcePath / "import/models/culling.fbx",
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//});
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AssetImporter::importTexture(TextureImportArgs{
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.filePath = sourcePath / "import/textures/skyboxsun5deg_tn.jpg",
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.filePath = sourcePath / "import/textures/skybox.jpg",
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.type = TextureImportType::TEXTURE_CUBEMAP,
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});
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// AssetImporter::importMesh(MeshImportArgs{
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