Ray Tracing doesnt look like shit anymore
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@@ -1,4 +1,5 @@
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#include "LevelAsset.h"
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#include "Serialization/Serialization.h"
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using namespace Seele;
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@@ -8,6 +9,6 @@ LevelAsset::LevelAsset(std::string_view folderPath, std::string_view name) : Ass
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LevelAsset::~LevelAsset() {}
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void LevelAsset::save(ArchiveBuffer&) const {}
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void LevelAsset::save(ArchiveBuffer& buffer) const { }
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void LevelAsset::load(ArchiveBuffer&) {}
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void LevelAsset::load(ArchiveBuffer& buffer) { }
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