Ray Tracing doesnt look like shit anymore
This commit is contained in:
@@ -17,7 +17,10 @@ class RayTracingPass : public RenderPass {
|
||||
private:
|
||||
Gfx::ODescriptorLayout paramsLayout;
|
||||
Gfx::OPipelineLayout pipelineLayout;
|
||||
Gfx::OTexture2D radianceAccumulator;
|
||||
Gfx::OTexture2D texture;
|
||||
Gfx::PTextureCube skyBox;
|
||||
Gfx::OSampler skyBoxSampler;
|
||||
Gfx::ORayGenShader rayGen;
|
||||
Gfx::OMissShader miss;
|
||||
Gfx::PRayTracingPipeline pipeline;
|
||||
|
||||
Reference in New Issue
Block a user