Ray Tracing doesnt look like shit anymore
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@@ -149,6 +149,7 @@ void StaticMeshVertexData::updateBuffers() {
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.size = verticesAllocated * sizeof(Vector),
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.data = (uint8*)posData.data(),
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},
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.usage = Gfx::SE_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR,
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.name = "Positions",
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});
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normals = graphics->createShaderBuffer(ShaderBufferCreateInfo{
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