Ray Tracing doesnt look like shit anymore
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@@ -249,12 +249,8 @@ void VertexData::commitMeshes() {
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.name = "PrimitiveIndicesBuffer",
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});
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updateBuffers();
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vertexIndices.clear();
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primitiveIndices.clear();
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indices.clear();
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meshlets.clear();
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dirty = false;
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// graphics->buildBottomLevelAccelerationStructures(std::move(dataToBuild));
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graphics->buildBottomLevelAccelerationStructures(std::move(dataToBuild));
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}
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MeshId VertexData::allocateVertexData(uint64 numVertices) {
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