Ray Tracing doesnt look like shit anymore

This commit is contained in:
Dynamitos
2024-12-25 14:59:08 +01:00
parent 5fae4f02e8
commit 7f4d7c7f71
21 changed files with 360 additions and 87 deletions
+1 -1
View File
@@ -23,7 +23,7 @@ BottomLevelAS::BottomLevelAS(PGraphics graphics, const Gfx::BottomLevelASCreateI
};
VertexData* vertexData = createInfo.mesh->vertexData;
MeshData meshData = vertexData->getMeshData(createInfo.mesh->id);
vertexOffset = vertexData->getMeshOffset(createInfo.mesh->id) * sizeof(Vector4);
vertexOffset = vertexData->getMeshOffset(createInfo.mesh->id) * sizeof(Vector);
vertexCount = vertexData->getMeshVertexCount(createInfo.mesh->id);
indexOffset = meshData.firstIndex * sizeof(uint32);
primitiveCount = meshData.numIndices / 3;