Staging before meshlet linearization

This commit is contained in:
Dynamitos
2024-05-09 08:41:46 +02:00
parent 46a2713729
commit 7fc7ba56d4
33 changed files with 888 additions and 709 deletions
@@ -189,9 +189,6 @@ void LightCullingPass::createRenderPass()
depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH").getTexture();
}
void LightCullingPass::modifyRenderPassMacros(Map<const char*, const char*>&)
{
}
void LightCullingPass::setupFrustums()
{