Staging before meshlet linearization

This commit is contained in:
Dynamitos
2024-05-09 08:41:46 +02:00
parent 46a2713729
commit 7fc7ba56d4
33 changed files with 888 additions and 709 deletions
+6
View File
@@ -340,6 +340,12 @@ void RenderCommand::drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ)
graphics->vkCmdDrawMeshTasksEXT(handle, groupX, groupY, groupZ);
}
void RenderCommand::drawMeshIndirect(Gfx::PShaderBuffer buffer, uint64 offset, uint32 drawCount, uint32 stride)
{
assert(threadId == std::this_thread::get_id());
graphics->vkCmdDrawMeshTasksIndirectEXT(handle, buffer.cast<ShaderBuffer>()->getHandle(), offset, drawCount, stride);
}
ComputeCommand::ComputeCommand(PGraphics graphics, VkCommandPool cmdPool)
: graphics(graphics)
, owner(cmdPool)