Staging before meshlet linearization
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@@ -82,6 +82,7 @@ public:
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virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset,
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uint32 firstInstance) override;
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virtual void drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) override;
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virtual void drawMeshIndirect(Gfx::PShaderBuffer buffer, uint64 offset, uint32 drawCount, uint32 stride) override;
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private:
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PGraphicsPipeline pipeline;
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