Staging before meshlet linearization
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@@ -18,8 +18,10 @@ GameView::GameView(Gfx::PGraphics graphics, PWindow window, const ViewportCreate
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, gameInterface(dllPath)
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{
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reloadGame();
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renderGraph.addPass(new StaticDepthPrepass(graphics, scene));
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renderGraph.addPass(new DepthPrepass(graphics, scene));
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renderGraph.addPass(new LightCullingPass(graphics, scene));
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renderGraph.addPass(new StaticBasePass(graphics, scene));
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renderGraph.addPass(new BasePass(graphics, scene));
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//renderGraph.addPass(new DebugPass(graphics, scene));
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//renderGraph.addPass(new SkyboxRenderPass(graphics, scene));
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@@ -6,6 +6,8 @@
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#include "Graphics/RenderPass/BasePass.h"
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#include "Graphics/RenderPass/SkyboxRenderPass.h"
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#include "Graphics/RenderPass/DebugPass.h"
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#include "Graphics/RenderPass/StaticDepthPrepass.h"
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#include "Graphics/RenderPass/StaticBasePass.h"
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#include "System/KeyboardInput.h"
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#ifdef WIN32
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#include "Platform/Windows/GameInterface.h" // TODO
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