Staging before meshlet linearization

This commit is contained in:
Dynamitos
2024-05-09 08:41:46 +02:00
parent 46a2713729
commit 7fc7ba56d4
33 changed files with 888 additions and 709 deletions
+2
View File
@@ -18,8 +18,10 @@ GameView::GameView(Gfx::PGraphics graphics, PWindow window, const ViewportCreate
, gameInterface(dllPath)
{
reloadGame();
renderGraph.addPass(new StaticDepthPrepass(graphics, scene));
renderGraph.addPass(new DepthPrepass(graphics, scene));
renderGraph.addPass(new LightCullingPass(graphics, scene));
renderGraph.addPass(new StaticBasePass(graphics, scene));
renderGraph.addPass(new BasePass(graphics, scene));
//renderGraph.addPass(new DebugPass(graphics, scene));
//renderGraph.addPass(new SkyboxRenderPass(graphics, scene));