trying to a add automatic exposure
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@@ -7,8 +7,6 @@ import StaticMeshVertexData;
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[shader("anyhit")]
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void anyhit(inout RayPayload hitValue, in BuiltInTriangleIntersectionAttributes attr)
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{
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if(RayTCurrent() > hitValue.t)
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return;
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const float3 barycentricCoords = float3(1.0f - attr.barycentrics.x - attr.barycentrics.y, attr.barycentrics.x, attr.barycentrics.y);
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InstanceData inst = pScene.instances[InstanceID()];
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