Auto stash before merge of "master" and "Gitea/master"
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@@ -16,6 +16,7 @@ target_sources(Engine
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ShapeBase.cpp
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Skybox.h
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SphereCollider.h
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TerrainTile.h
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Transform.h
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Transform.cpp
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WaterTile.h)
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@@ -37,5 +38,6 @@ target_sources(Engine
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ShapeBase.h
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Skybox.h
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SphereCollider.h
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TerrainTile.h
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Transform.h
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WaterTile.h)
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@@ -0,0 +1,13 @@
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#pragma once
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#include "Math/Vector.h"
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#include "MinimalEngine.h"
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namespace Seele {
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namespace Component {
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struct TerrainTile {
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IVector2 location;
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float height;
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constexpr static float DIMENSIONS = 10;
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};
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} // namespace Component
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} // namespace Seele
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