Starting switch to bounding sphere
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@@ -1,8 +1,8 @@
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import AABB;
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import Bounding;
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struct MeshletDescription
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{
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AABB boundingBox;
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BoundingSphere bounding;
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uint32_t vertexCount;
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uint32_t primitiveCount;
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uint32_t vertexOffset;
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@@ -13,7 +13,7 @@ struct MeshletDescription
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struct MeshData
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{
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AABB boundingBox;
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BoundingSphere bounding;
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uint32_t numMeshlets;
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uint32_t meshletOffset;
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uint32_t firstIndex;
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