Fixing some descriptor binding stuff, made it work
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@@ -67,7 +67,7 @@ private:
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// contains the previously bound resources at every binding
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// since the layout is fixed, trying to bind a texture to a buffer
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// would not work anyways, so casts should be safe
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Array<void*> cachedData;
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//Array<void*> cachedData;
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Array<PCommandBoundResource> boundResources;
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VkDescriptorSet setHandle;
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PGraphics graphics;
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