Fixing some descriptor binding stuff, made it work

This commit is contained in:
Dynamitos
2024-05-18 21:23:59 +02:00
parent 60d2164987
commit 838bd69fa7
18 changed files with 171 additions and 174 deletions
+1 -1
View File
@@ -67,7 +67,7 @@ private:
// contains the previously bound resources at every binding
// since the layout is fixed, trying to bind a texture to a buffer
// would not work anyways, so casts should be safe
Array<void*> cachedData;
//Array<void*> cachedData;
Array<PCommandBoundResource> boundResources;
VkDescriptorSet setHandle;
PGraphics graphics;