Light Culling still doesn't work properly

This commit is contained in:
Dynamitos
2022-02-24 22:38:26 +01:00
parent 5268bb68e2
commit 84049a762c
44 changed files with 163 additions and 151 deletions
+6 -3
View File
@@ -22,7 +22,6 @@ struct DirectionalLight : ILightEnv
struct PointLight : ILightEnv
{
float4 positionWS;
float4 positionVS;
float4 colorRange;
float3 illuminate<B:IBRDF>(MaterialFragmentParameter input, B brdf, float3 viewDir)
@@ -36,14 +35,14 @@ struct PointLight : ILightEnv
bool insidePlane(Plane plane)
{
return dot(plane.n, positionVS.xyz) - plane.d < -colorRange.w;
return dot(plane.n, getViewPos().xyz) - plane.d < -colorRange.w;
}
bool insideFrustum(Frustum frustum, float zNear, float zFar)
{
bool result = true;
if(positionVS.z - colorRange.w > zNear || positionVS.z + colorRange.w < zFar)
if(getViewPos().z - colorRange.w > zNear || getViewPos().z + colorRange.w < zFar)
{
result = false;
}
@@ -56,6 +55,10 @@ struct PointLight : ILightEnv
}
return result;
}
float3 getViewPos()
{
return mul(gViewParams.viewMatrix, positionWS).xyz;
}
};
layout(set = INDEX_LIGHT_ENV, binding = 0, std430)