Light Culling still doesn't work properly

This commit is contained in:
Dynamitos
2022-02-24 22:38:26 +01:00
parent 5268bb68e2
commit 84049a762c
44 changed files with 163 additions and 151 deletions
+1 -1
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@@ -1,4 +1,4 @@
target_sources(SeeleEngine
target_sources(Engine
PRIVATE
Asset.h
Asset.cpp
+2 -2
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@@ -27,12 +27,12 @@ void MaterialLoader::importAsset(const std::filesystem::path& name)
import(name, asset);
}
Job MaterialLoader::import(std::filesystem::path, PMaterialAsset asset)
void MaterialLoader::import(std::filesystem::path, PMaterialAsset asset)
{
asset->load();
graphics->getShaderCompiler()->registerMaterial(asset);
AssetRegistry::get().registerMaterial(asset);
co_return;
//co_return;
}
PMaterialAsset MaterialLoader::getPlaceHolderMaterial()
+1 -1
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@@ -18,7 +18,7 @@ public:
void importAsset(const std::filesystem::path& name);
PMaterialAsset getPlaceHolderMaterial();
private:
Job import(std::filesystem::path filePath, PMaterialAsset asset);
void import(std::filesystem::path filePath, PMaterialAsset asset);
Gfx::PGraphics graphics;
List<std::future<void>> futures;
PMaterialAsset placeholderMaterial;
+2 -2
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@@ -38,7 +38,7 @@ PTextureAsset TextureLoader::getPlaceholderTexture()
return placeholderAsset;
}
Job TextureLoader::import(std::filesystem::path path, PTextureAsset textureAsset)
void TextureLoader::import(std::filesystem::path path, PTextureAsset textureAsset)
{
int x, y, n;
unsigned char* data = stbi_load(path.string().c_str(), &x, &y, &n, 4);
@@ -70,5 +70,5 @@ Job TextureLoader::import(std::filesystem::path path, PTextureAsset textureAsset
textureAsset->load();
textureAsset->setStatus(Asset::Status::Ready);
co_return;
//co_return;
}
+1 -1
View File
@@ -19,7 +19,7 @@ public:
void importAsset(const std::filesystem::path& filePath);
PTextureAsset getPlaceholderTexture();
private:
Job import(std::filesystem::path path, PTextureAsset asset);
void import(std::filesystem::path path, PTextureAsset asset);
Gfx::PGraphics graphics;
List<std::future<void>> futures;
PTextureAsset placeholderAsset;
+1 -1
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@@ -1,4 +1,4 @@
target_sources(SeeleEngine
target_sources(Engine
PRIVATE
EngineTypes.h
MinimalEngine.h
+2 -2
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@@ -320,7 +320,7 @@ public:
{
remove(it - beginIt, keepOrder);
}
constexpr void remove(int index, bool keepOrder = true)
constexpr void remove(size_type index, bool keepOrder = true)
{
if (keepOrder)
{
@@ -333,7 +333,7 @@ public:
{
_data[index] = std::move(_data[arraySize - 1]);
}
arraySize--;
std::allocator_traits<allocator_type>::destroy(allocator, &_data[--arraySize]);
markIteratorDirty();
}
constexpr void resize(size_type newSize)
+1 -1
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@@ -1,4 +1,4 @@
target_sources(SeeleEngine
target_sources(Engine
PRIVATE
Array.h
Map.h
+1 -1
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@@ -1,4 +1,4 @@
target_sources(SeeleEngine
target_sources(Engine
PRIVATE
GraphicsResources.h
GraphicsResources.cpp
@@ -134,6 +134,7 @@ MainJob BasePass::beginFrame()
descriptorSets[INDEX_VIEW_PARAMS] = viewLayout->allocateDescriptorSet();
descriptorSets[INDEX_VIEW_PARAMS]->updateBuffer(0, viewParamBuffer);
descriptorSets[INDEX_VIEW_PARAMS]->writeChanges();
//std::cout << "BasePass beginFrame()" << std::endl;
co_return;
}
@@ -163,11 +164,13 @@ MainJob BasePass::render()
//co_await Job::all(jobs);
graphics->executeCommands(processor->getRenderCommands());
graphics->endRenderPass();
//std::cout << "BasePass render()" << std::endl;
co_return;
}
MainJob BasePass::endFrame()
{
//std::cout << "BasePass endFrame()" << std::endl;
co_return;
}
@@ -1,4 +1,4 @@
target_sources(SeeleEngine
target_sources(Engine
PRIVATE
BasePass.h
BasePass.cpp
@@ -115,6 +115,7 @@ MainJob DepthPrepass::beginFrame()
descriptorSets[INDEX_VIEW_PARAMS] = viewLayout->allocateDescriptorSet();
descriptorSets[INDEX_VIEW_PARAMS]->updateBuffer(0, viewParamBuffer);
descriptorSets[INDEX_VIEW_PARAMS]->writeChanges();
//std::cout << "DepthPrepass beginFrame()" << std::endl;
co_return;
}
@@ -134,11 +135,13 @@ MainJob DepthPrepass::render()
//co_await Job::all(jobs);
graphics->executeCommands(processor->getRenderCommands());
graphics->endRenderPass();
//std::cout << "DepthPrepass render()" << std::endl;
co_return;
}
MainJob DepthPrepass::endFrame()
{
//std::cout << "DepthPrepass endFrame()" << std::endl;
co_return;
}
@@ -75,7 +75,7 @@ MainJob LightCullingPass::beginFrame()
lightEnvDescriptorSet->updateBuffer(2, pointLightBuffer);
lightEnvDescriptorSet->updateBuffer(3, numPointLightBuffer);
lightEnvDescriptorSet->writeChanges();
//std::cout << "Finished light culling beginFrame()" << std::endl;
//std::cout << "LightCulling beginFrame()" << std::endl;
co_return;
}
@@ -103,11 +103,13 @@ MainJob LightCullingPass::render()
graphics->executeCommands(commands);
depthAttachment->changeLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
depthAttachment->transferOwnership(Gfx::QueueType::GRAPHICS);
//std::cout << "LightCulling render()" << std::endl;
co_return;
}
MainJob LightCullingPass::endFrame()
{
//std::cout << "LightCulling endFrame()" << std::endl;
co_return;
}
@@ -26,7 +26,7 @@ public:
static void modifyRenderPassMacros(Map<const char*, const char*>& defines);
private:
void setupFrustums();
static constexpr uint32 BLOCK_SIZE = 8;
static constexpr uint32 BLOCK_SIZE = 32;
static constexpr uint32 INDEX_LIGHT_ENV = 1;
struct DispatchParams
{
@@ -39,9 +39,6 @@ private:
{
Vector n;
float d;
Vector p0;
Vector p1;
Vector p2;
};
struct Frustum
{
+1 -1
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@@ -1,4 +1,4 @@
target_sources(SeeleEngine
target_sources(Engine
PRIVATE
NsightAftermathGpuCrashTracker.h
NsightAftermathGpuCrashTracker.cpp
+1 -1
View File
@@ -146,7 +146,7 @@ public:
private:
enum
{
MemoryBlockSize = 64 * 1024 * 1024 // 64MB
MemoryBlockSize = 16 * 1024 * 1024 // 16MB
};
struct HeapInfo
{
@@ -332,7 +332,7 @@ PCommandBufferManager Graphics::getTransferCommands()
}
PCommandBufferManager Graphics::getDedicatedTransferCommands()
{
if(dedicatedTransferCommands == dedicatedTransferCommands)
if(dedicatedTransferCommands == nullptr)
{
dedicatedTransferCommands = new CommandBufferManager(this, dedicatedTransferQueue);
}
+1 -1
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@@ -1,4 +1,4 @@
target_sources(SeeleEngine
target_sources(Engine
PRIVATE
BRDF.h
BRDF.cpp
+1 -1
View File
@@ -1,4 +1,4 @@
target_sources(SeeleEngine
target_sources(Engine
PRIVATE
Math.h
Matrix.h
+1 -1
View File
@@ -1,4 +1,4 @@
target_sources(SeeleEngine
target_sources(Engine
PRIVATE
Actor.cpp
Actor.h
+1 -1
View File
@@ -1,4 +1,4 @@
target_sources(SeeleEngine
target_sources(Engine
PRIVATE
Util.h
Scene.cpp
+1 -1
View File
@@ -1,4 +1,4 @@
target_sources(SeeleEngine
target_sources(Engine
PRIVATE
CameraComponent.h
CameraComponent.cpp
@@ -4,7 +4,7 @@ using namespace Seele;
Job MyOtherComponent::tick(float deltaTime) const
{
std::cout << *data << std::endl;
//std::cout << *data << std::endl;
co_return;
}
+4 -4
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@@ -19,13 +19,13 @@ Scene::Scene(Gfx::PGraphics graphics)
lightEnv.directionalLights[0].intensity = Vector4(1, 1, 1, 1);
lightEnv.numDirectionalLights = 1;
srand((unsigned int)time(NULL));
for(uint32 i = 0; i < 16; ++i)
for(uint32 i = 0; i < 256; ++i)
{
lightEnv.pointLights[i].colorRange = Vector4(frand(), frand(), frand(), frand() * 30);
lightEnv.pointLights[i].colorRange = Vector4(frand(), frand(), frand(), frand() * 300);
lightEnv.pointLights[i].positionWS = Vector4(frand() * 100-50, frand(), frand() * 100-50, 1);
}
lightEnv.numPointLights = 16;
lightEnv.pointLights[0].colorRange = Vector4(1, 1, 1, 1000);
lightEnv.numPointLights = 256;
lightEnv.pointLights[0].colorRange = Vector4(1, 0, 1, 1000);
lightEnv.pointLights[0].positionWS = Vector4(0, 10, 0, 1);
}
+1 -2
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@@ -19,7 +19,6 @@ struct DirectionalLight
struct PointLight
{
Vector4 positionWS;
Vector4 positionVS;
Vector4 colorRange;
};
@@ -46,7 +45,7 @@ public:
const std::vector<PPrimitiveComponent>& getPrimitives() const { return primitives; }
const std::vector<StaticMeshBatch>& getStaticMeshes() const { return staticMeshes; }
const LightEnv& getLightBuffer() const { return lightEnv; }
LightEnv& getLightBuffer() { return lightEnv; }
private:
std::vector<StaticMeshBatch> staticMeshes;
std::vector<PActor> rootActors;
+10 -13
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@@ -4,6 +4,7 @@
#include "MinimalEngine.h"
#include "Containers/List.h"
#include "Concepts.h"
#include <source_location>
namespace Seele
{
@@ -66,11 +67,11 @@ struct JobPromiseBase
EXECUTING,
DONE
};
JobPromiseBase()
JobPromiseBase(const std::source_location& location = std::source_location::current())
{
handle = std::coroutine_handle<JobPromiseBase<MainJob>>::from_promise(*this);
id = globalCounter++;
finishedEvent = Event(std::format("Job {}", id));
finishedEvent = Event(std::string(location.file_name()).append(": ").append(location.function_name()));
}
~JobPromiseBase()
{}
@@ -101,6 +102,7 @@ struct JobPromiseBase
finishedEvent.raise();
if(continuation)
{
std::scoped_lock lock(continuation->promiseLock);
getGlobalThreadPool().scheduleJob(continuation);
continuation->removeRef();
}
@@ -108,6 +110,7 @@ struct JobPromiseBase
void setContinuation(JobPromiseBase* cont)
{
std::scoped_lock lock(promiseLock, cont->promiseLock);
assert(cont->ready());
continuation = cont;
cont->state = State::SCHEDULED;
cont->addRef();
@@ -148,12 +151,12 @@ struct JobPromiseBase
}
void schedule()
{
//dont lock here, as it is already locked from outside
std::scoped_lock lock(promiseLock);
if(!handle || done() || !ready())
{
return;
}
state = State::SCHEDULED;
getGlobalThreadPool().scheduleJob(this);
}
void addRef()
@@ -243,6 +246,7 @@ public:
JobBase&& then(JobBase&& continuation)
{
promise->setContinuation(continuation.promise);
promise->schedule();
return std::move(continuation);
}
bool done()
@@ -253,19 +257,12 @@ public:
{
promise->finalize();
}
Event operator co_await()
Event operator co_await() const
{
Event result = promise->finishedEvent;
// if we schedule the promise now, it might finish and self destruct
// but there is no way for us to know that
// but as the co_await operator keeps a reference to this, we it won't
// the co_await operator keeps a reference to this, we it won't
// be scheduled from the destructor
promise->schedule();
// so we reset the promise so we don't schedule it when this destructs
promise->removeRef();
promise = nullptr;
// but we still have to provide with the event, so we get that first
return result;
return promise->finishedEvent;
}
static JobBase all() = delete;
template<iterable Iterable>
+1 -1
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@@ -1,4 +1,4 @@
target_sources(SeeleEngine
target_sources(Engine
PRIVATE
HorizontalLayout.h
HorizontalLayout.cpp
+1 -1
View File
@@ -1,4 +1,4 @@
target_sources(SeeleEngine
target_sources(Engine
PRIVATE
Element.h
Element.cpp)
+1 -1
View File
@@ -1,4 +1,4 @@
target_sources(SeeleEngine
target_sources(Engine
PRIVATE
InspectorView.h
InspectorView.cpp
+3 -5
View File
@@ -41,11 +41,9 @@ void InspectorView::prepareRender()
MainJob InspectorView::render()
{
co_await uiPass.beginFrame();
co_await uiPass.render();
co_await uiPass.endFrame();
renderFinishedEvent.raise();
co_return;
return uiPass.beginFrame()
.then(uiPass.render())
.then(uiPass.endFrame());
}
void InspectorView::keyCallback(KeyCode, InputAction, KeyModifier)
+14 -12
View File
@@ -34,7 +34,7 @@ Seele::SceneView::SceneView(Gfx::PGraphics graphics, PWindow owner, const Viewpo
PPrimitiveComponent ayaka = new PrimitiveComponent(AssetRegistry::findMesh("Ayaka"));
ayaka->addWorldTranslation(Vector(0, 0, 0));
ayaka->setWorldScale(Vector(10, 10, 10));
scene->addPrimitiveComponent(ayaka);
//scene->addPrimitiveComponent(ayaka);
PPrimitiveComponent plane = new PrimitiveComponent(AssetRegistry::findMesh("plane"));
plane->setWorldScale(Vector(100, 100, 100));
@@ -97,17 +97,19 @@ void SceneView::prepareRender()
MainJob SceneView::render()
{
co_await depthPrepass.beginFrame();
co_await lightCullingPass.beginFrame();
co_await basePass.beginFrame();
co_await depthPrepass.render();
co_await lightCullingPass.render();
co_await basePass.render();
co_await depthPrepass.endFrame();
co_await lightCullingPass.endFrame();
co_await basePass.endFrame();
renderFinishedEvent.raise();
co_return;
return MainJob::all(
depthPrepass.beginFrame(),
lightCullingPass.beginFrame(),
basePass.beginFrame())
.then(depthPrepass.render())
.then(lightCullingPass.render())
.then(basePass.render())
.then(
MainJob::all(
depthPrepass.endFrame(),
lightCullingPass.endFrame(),
basePass.endFrame())
);
}
void SceneView::keyCallback(KeyCode code, InputAction action, KeyModifier)
-1
View File
@@ -8,7 +8,6 @@ View::View(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo &vi
: graphics(graphics)
, owner(window)
, name(name)
, renderFinishedEvent(std::format("{}RenderFinished", name))
{
viewport = graphics->createViewport(owner->getGfxHandle(), viewportInfo);
}
-3
View File
@@ -24,15 +24,12 @@ public:
virtual MainJob render() = 0;
void applyArea(URect area);
void setFocused();
Event renderFinished() { return renderFinishedEvent; }
void resetRender() { renderFinishedEvent.reset(); }
protected:
Gfx::PGraphics graphics;
Gfx::PViewport viewport;
PWindow owner;
std::string name;
Event renderFinishedEvent;
virtual void keyCallback(KeyCode code, InputAction action, KeyModifier modifier) = 0;
virtual void mouseMoveCallback(double xPos, double yPos) = 0;
+8 -10
View File
@@ -27,21 +27,16 @@ void Window::addView(PView view)
MainJob Window::render()
{
gfxHandle->beginFrame();
Array<MainJob> jobs;
for(auto& windowView : views)
{
co_await windowView->updateFinished;
windowView->updateFinished.reset();
{
std::scoped_lock lock(windowView->workerMutex);
windowView->view->prepareRender();
}
windowView->view->render();
}
for(auto& windowView : views)
{
co_await windowView->view->renderFinished();
windowView->view->resetRender();
jobs.add(windowView->view->render());
}
co_await MainJob::all(jobs);
gfxHandle->endFrame();
if(owner->isActive())
{
@@ -82,8 +77,11 @@ Job Window::viewWorker(size_t viewIndex)
windowView->view->commitUpdate();
}
//std::cout << "Update completed" << std::endl;
windowView->updateFinished.raise();
//windowView->updateFinished.raise();
// enqueue next frame update
viewWorker(viewIndex);
if(owner->isActive())
{
viewWorker(viewIndex);
}
co_return;
}
+1 -2
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@@ -41,7 +41,6 @@ void WindowManager::notifyWindowClosed(PWindow window)
windows.remove(windows.find(window));
if(windows.empty())
{
std::scoped_lock lock(windowsLock);
windowsCV.notify_all();
getGlobalThreadPool().cleanup();
}
}
-7
View File
@@ -22,16 +22,9 @@ public:
{
return windows.size();
}
void waitForCompletion()
{
std::unique_lock lock(windowsLock);
windowsCV.wait(lock);
}
private:
Array<PWindow> windows;
std::mutex windowsLock;
std::condition_variable windowsCV;
static Gfx::PGraphics graphics;
};
DEFINE_REF(WindowManager)